<worn on head> a superior hide circlet
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a hard leather cloak
<worn on back> a large leather backpack
<worn about waist> a humming hemp girth
<worn around wrist> a dwarven-made iron wristguard
<worn on hands> a pair of brown leather gloves
<held> a quill
<held> a spellbook
<worn on legs> a pair of studded leather leggings
<worn on feet> some ashen hide boots
You wake up.
< 146h/192H 122v/122V Pos: on your ass >
You clamber to your feet.
< 147h/192H 122v/122V Pos: standing >
You are already about as tense as you can get.
< 147h/192H 122v/122V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -Up
< 148h/192H 122v/122V Pos: standing >
You kneel.
< 151h/192H 122v/122V Pos: kneeling >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
< 152h/192H 117v/122V Pos: kneeling >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
< 153h/192H 113v/122V Pos: kneeling >
In the Dark Troglodyte Caves
The dark troglodyte caverns continue into the dark stone of the underground
labrynth. The air here is thick with the musty scents of the lizard-like
creatures that live here. The ground is quite rough and painful on unprotected
feet. The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here. The width of the tunnels is ever
varying and seems to be naturally forming. The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races. The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt. The sounds of shrieking reptiles can be heard in the unending
night of these caves. One may travel to the east or south from this point.
Obvious exits: -East -South
A troglodyte female prowls through the caves here.
< 154h/192H 109v/122V Pos: kneeling >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 155h/192H 110v/122V Pos: kneeling >
A troglodyte female suddenly attacks YOU!
-=[A troglodyte female's fine punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 17 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
< 134h/192H 111v/122V Pos: kneeling >
< T: Halal TP: kne TC: few wounds E: troglodyte sta EP: nasty wounds >
You rise to your feet.
< 134h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: nasty wounds >
You start chanting...
< 134h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 30 ] -=[You get a good hold of a troglodyte female and shock her.]=-
< 134h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: nasty wounds >
-=[A troglodyte female's punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 15 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
-=[A troglodyte female's fine punch strikes you very hard.]=-
[Damage: 12 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
You start chanting...
< 98h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: nasty wounds >
Casting: shocking grasp *
< 98h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 39 ] -=[You get a good hold of a troglodyte female and shock her.]=-
< 98h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: nasty wounds >
You start chanting...
< 98h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: nasty wounds >
Casting: shocking grasp *
You dodge a troglodyte female's vicious attack.
-=[A troglodyte female's kick hits you in your side.]=-
[Damage: 12 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
< 82h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: nasty wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 33 ] -=[You get a good hold of a troglodyte female and shock her.]=-
A troglodyte female dodges your futile attack.
< 82h/192H 111v/122V Pos: standing >
< T: Halal TP: sta TC: nasty wounds E: troglodyte sta EP: pretty hurt >
You attempt to flee...
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
You flee southward!
< 82h/192H 82v/122V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
< 84h/192H 82v/122V Pos: standing >
You sit down and relax.
< 85h/192H 83v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
( 3rd circle) 3 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 3rd) shocking grasp
19 seconds: ( 3rd) shocking grasp
28 seconds: ( 3rd) shocking grasp
You can memorize 1 1st, 1 2nd, 1 3rd, 2 5th and 1 6th circle spell(s).
You continue your study.
< 85h/192H 83v/122V Pos: sitting >
You start meditating...
< 86h/192H 84v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 94h/192H 98v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 102h/192H 113v/122V Pos: sitting >
Autosaving...
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 107h/192H 122v/122V Pos: sitting >
< 109h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 109h/192H 122v/122V Pos: sitting >
You clamber to your feet.
< 110h/192H 122v/122V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -West -Down
< 111h/192H 122v/122V Pos: standing >
Pardon?
< 112h/192H 122v/122V Pos: standing >
Pardon?
< 115h/192H 122v/122V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
< 115h/192H 121v/122V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caverns continue into the dark stone of the underground
labrynth. The air here is thick with the musty scents of the lizard-like
creatures that live here. The ground is quite rough and painful on unprotected
feet. The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here. The width of the tunnels is ever
varying and seems to be naturally forming. The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races. The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt. The sounds of shrieking reptiles can be heard in the unending
night of these caves. One may travel to the east or south from this point.
Obvious exits: -East -South
A troglodyte female prowls through the caves here.
< 116h/192H 120v/122V Pos: standing >
A troglodyte female suddenly attacks YOU!
-=[A troglodyte female's fine punch strikes you very hard.]=-
[Damage: 12 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
< 102h/192H 120v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
You are already standing.
< 102h/192H 120v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
You start chanting...
< 102h/192H 120v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
Casting: shocking grasp *
< 102h/192H 120v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
You complete your spell...
[Damage: 76 ] -=[You get a good hold of a troglodyte female and shock her.]=-
< 102h/192H 120v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: awful >
You dodge a troglodyte female's vicious attack.
-=[A troglodyte female's punch strikes you very hard.]=-
[Damage: 13 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
-=[A troglodyte female's kick crashes into your chest.]=-
[Damage: 6 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
You start chanting...
< 76h/192H 120v/122V Pos: standing >
< T: Halal TP: sta TC: nasty wounds E: troglodyte sta EP: awful >
You complete your spell...
[Damage: 48 ] -=[You get a good hold of a troglodyte female and shock her.]=-
A troglodyte female is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a troglodyte female cause a sickening chill to run up your spine.
< 76h/192H 120v/122V Pos: standing >
You get a small pile of coins from the corpse of a troglodyte female.
There were: 49 gold coins.
< 76h/192H 120v/122V Pos: standing >
You are not using it.
< 78h/192H 121v/122V Pos: standing >
You are not using it.
< 78h/192H 121v/122V Pos: standing >
Ok.
You put 1 platinum, 181 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 78h/192H 121v/122V Pos: standing >
Into what?
< 79h/192H 122v/122V Pos: standing >
You do not seem to have the 'satchel'.
< 79h/192H 122v/122V Pos: standing >
You strap a large leather backpack on your back.
< 80h/192H 122v/122V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a troglodyte female is lying here.
< 80h/192H 122v/122V Pos: standing >
In the Dark Troglodyte Caves
This section of the troglodyte caves is very tight and narrow. The walls
and ceiling seem to be constricting on the tunnel opening. The narrow tunnel
is filled with the familiar smells of rot, decay and must. The troglodyte race
is a race of warriors, few of which are ever found dead. The race is extremely
successful in their night time raids, most often targeting the human colonies
located near this region. The troglodyte warriors usually attack the strongest
looking targets first and work their way down, which shows they are a very
intelligent and deliberate band of hunters. The air here is rather stale as
no drafts or currents move through the cold and dark stone. The ground here
is littered with small scraps of flesh and bone. A good deal of commotion can
be heard somewhere deep in the cave system. One may travel further into the
troglodyte cave system by traveling north or west from this point.
Obvious exits: -North -West
A troglodyte female wanders around snarling.
< 81h/192H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/192H 121v/122V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue to wind through the ground here. The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern. There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex. The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock. The air here is stagnant and has no
movement what so ever. The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest. There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it. The rungs are sturdy and can support a good deal of weight. One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down
A troglodyte berserker charges through the tunnels here.
A troglodyte female prowls through the caves here.
< 83h/192H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/192H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/192H 120v/122V Pos: standing >
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
A troglodyte male runs his fingers along the wall.
< 86h/192H 119v/122V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex. The inhabitants of this dark cave system are a cold
blooded and ruthless people. They are the stuff of legends, a powerful and
all together devestating race of warriors. The air here is stale and never
changing. The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area. The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor. The projection makes any
travel nearly impossible through this narrow tunnel. The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels. One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
< 87h/192H 119v/122V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the troglodyte caves. The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light. The entire cave complex of the troglodytes is devoid of any
natural light. The creatures themselves do not require light to see in these
cramped subterranean tunnels. Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community. The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles. The walls here are very rough, still
in their natural condition. A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone. One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
< 87h/192H 118v/122V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
This dark room is kept warm by the bodies of the troglodyte family that
makes their home here. The "nest" is actually a large pile of animal and also
human skin. The hides are organized loosely but, together with the heat of the
troglodyte bodies, it becomes quite cozy and warm. The room is roughly in the
shape of a circle, the walls all the same distance from the center of the room.
This side cave is naturally formed with almost no stone work having been done.
The floor is littered with small bones and scraps of flesh. Near the entrance
a large pile of molted troglodyte flesh has been piled as well. One may travel
to the north to leave this troglodyte nest.
Obvious exits: -North
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 88h/192H 117v/122V Pos: standing >
You sit down and relax.
< 90h/192H 119v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
( 3rd circle) 4 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 3rd) shocking grasp
19 seconds: ( 3rd) shocking grasp
You can memorize 1 1st, 1 2nd, 1 3rd, 2 5th and 1 6th circle spell(s).
You continue your study.
< 90h/192H 119v/122V Pos: sitting >
You start meditating...
< 91h/192H 120v/122V Pos: sitting >
You are close to the half-way point in the journey towards your next level.
< 102h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 107h/192H 122v/122V Pos: sitting >
< 108h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 123h/192H 122v/122V Pos: sitting >
You clamber to your feet.
< 123h/192H 122v/122V Pos: standing >
You drop to your belly.
< 127h/192H 122v/122V Pos: on your ass >
You close your eyes and relax.
< 127h/192H 122v/122V Pos: on your ass >
You drift off to sleep.
< 128h/192H 122v/122V Pos: on your ass >
You feel heavier and stop levitating.
< 133h/192H 122v/122V Pos: on your ass >
Hint: Type 'group' to see your groupmates' health and movement.
< 133h/192H 122v/122V Pos: on your ass >
< 152h/192H 122v/122V Pos: on your ass >
You wake up.
< 153h/192H 122v/122V Pos: on your ass >
You clamber to your feet.
< 154h/192H 122v/122V Pos: standing >
You are already about as tense as you can get.
< 154h/192H 122v/122V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -North
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 155h/192H 122v/122V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the troglodyte caves. The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light. The entire cave complex of the troglodytes is devoid of any
natural light. The creatures themselves do not require light to see in these
cramped subterranean tunnels. Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community. The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles. The walls here are very rough, still
in their natural condition. A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone. One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
< 157h/192H 121v/122V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex. The inhabitants of this dark cave system are a cold
blooded and ruthless people. They are the stuff of legends, a powerful and
all together devestating race of warriors. The air here is stale and never
changing. The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area. The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor. The projection makes any
travel nearly impossible through this narrow tunnel. The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels. One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
< 157h/192H 120v/122V Pos: standing >
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
A troglodyte female wanders around snarling.
A troglodyte male runs his fingers along the wall.
< 158h/192H 119v/122V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -East -Up
A troglodyte female wanders around snarling.
A troglodyte male runs his fingers along the wall.
< 160h/192H 120v/122V Pos: standing >
You start chanting...
< 164h/192H 122v/122V Pos: standing >
You complete your spell...
[Damage: 43 ] -=[You get a good hold of a troglodyte female and shock her.]=-
A troglodyte female misses you.
A troglodyte female misses you.
-=[A troglodyte female's kick crashes into your chest.]=-
[Damage: 6 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
< 161h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
You start chanting...
< 161h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
Casting: shocking grasp *
< 161h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
You complete your spell...
[Damage: 39 ] -=[You get a good hold of a troglodyte female and shock her.]=-
< 161h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
You start chanting...
< 161h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
-=[A troglodyte female's fine punch strikes you hard.]=-
[Damage: 13 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
-=[A troglodyte female's fine punch strikes you very hard.]=-
[Damage: 13 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
< 127h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: few wounds >
Casting: shocking grasp *
< 127h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: few wounds >
You complete your spell...
[Damage: 45 ] -=[You get a good hold of a troglodyte female and shock her.]=-
< 127h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: few wounds >
You start chanting...
< 127h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: few wounds >
Casting: shocking grasp *
< 127h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: few wounds >
-=[A troglodyte female's punch strikes you very hard.]=-
[Damage: 13 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
-=[A troglodyte female's fine punch strikes you very hard.]=-
[Damage: 13 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
< 93h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: nasty wounds E: troglodyte sta EP: few wounds >
You complete your spell...
[Damage: 74 ] -=[You get a good hold of a troglodyte female and shock her.]=-
< 93h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: nasty wounds E: troglodyte sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 93h/192H 122v/122V Pos: standing >
< T: Halal TP: sta TC: nasty wounds E: troglodyte sta EP: nasty wounds >
You attempt to flee...
In the Dark Troglodyte Caves
This dark tunnel continues to wind through the troglodyte cave complex.
The floor is rough and covered with small chips of stone. The chips appear to
have come from a recent leveling of the right hand wall. The cold stone is
hard and unyielding, never changing, never evolving, always the exact same as
the day before, the year before, the millenia before. The air here is stale
and quite unpleasant, filled with the scents of decay. The troglodyte race is
firmly entrenched in this cave complex, as at home here in the dark as any race
of elf is to nature. The hard nature of the troglodyte race makes the life
they live in these tunnels as easy and natural as possible. One may travel
further in this cave complex by going west or south from this point.
Obvious exits: -South -West
You flee northward!
< 93h/192H 100v/122V Pos: standing >
In the Dark Troglodyte Caves
This rather large room is actually a naturally formed pocket in the deep
troglodyte cave system. The cavern is as large as a domed cathedral, the
ceiling rising several hundred feet above the smooth cavern floor. The walls
of this cavern are quite rough and uneven, with various small ledges criss-
crossing the face of the walls. The floor is comprised of a very rough black
rock, most likely some sort of lava based material. The air here is putrid and
filled with the disgusting smells of raw sewage. There is a large moat like
hole near the wall to the north. The hole in the floor is unprotected and
unguarded with any security railings or safety devices. The hole is filled
with water and filth, appearing to be some sort of latrine or sewage dump for
the troglodyte peoples refuse. One may travel down into the sludge or east
out of this cavern.
Obvious exits: -East -Down
A troglodyte female wanders around snarling.
< 93h/192H 100v/122V Pos: standing >
You sit down and relax.
< 94h/192H 101v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
( 3rd circle) 2 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 3rd) shocking grasp
19 seconds: ( 3rd) shocking grasp
28 seconds: ( 3rd) shocking grasp
38 seconds: ( 3rd) shocking grasp
You can memorize 1 1st, 1 2nd, 1 3rd, 2 5th and 1 6th circle spell(s).
You continue your study.
< 94h/192H 101v/122V Pos: sitting >
You start meditating...
< 95h/192H 102v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 103h/192H 116v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 118h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 126h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 134h/192H 122v/122V Pos: sitting >
You clamber to your feet.
< 135h/192H 122v/122V Pos: standing >
You kneel.
< 138h/192H 122v/122V Pos: kneeling >
In the Dark Troglodyte Caves
This dark tunnel continues to wind through the troglodyte cave complex.
The floor is rough and covered with small chips of stone. The chips appear to
have come from a recent leveling of the right hand wall. The cold stone is
hard and unyielding, never changing, never evolving, always the exact same as
the day before, the year before, the millenia before. The air here is stale
and quite unpleasant, filled with the scents of decay. The troglodyte race is
firmly entrenched in this cave complex, as at home here in the dark as any race
of elf is to nature. The hard nature of the troglodyte race makes the life
they live in these tunnels as easy and natural as possible. One may travel
further in this cave complex by going west or south from this point.
Obvious exits: -South -West
< 138h/192H 118v/122V Pos: kneeling >
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
A troglodyte female wanders around snarling.
A troglodyte male runs his fingers along the wall.
< 140h/192H 114v/122V Pos: kneeling >
You dodge a bash from a troglodyte female, who loses her balance and falls.
< 142h/192H 115v/122V Pos: kneeling >
You rise to your feet.
< 143h/192H 116v/122V Pos: standing >
You start chanting...
A troglodyte female suddenly attacks YOU!
A troglodyte female misses you.
< 145h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sit EP: nasty wounds >
Casting: shocking grasp *
< 146h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sit EP: nasty wounds >
You complete your spell...
[Damage: 31 ] -=[You get a good hold of a troglodyte female and shock her.]=-
< 146h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sit EP: nasty wounds >
You start chanting...
< 146h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: small wounds E: troglodyte sit EP: nasty wounds >
You complete your spell...
[Damage: 28 ] -=[You get a good hold of a troglodyte female and shock her.]=-
-=[A troglodyte female's fine punch strikes you hard.]=-
[Damage: 13 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
< 129h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sit EP: pretty hurt >
You miss a troglodyte female.
< 129h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sit EP: pretty hurt >
You start chanting...
< 129h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sit EP: pretty hurt >
You complete your spell...
[Damage: 100 ] -=[You get a good hold of a troglodyte female and shock her.]=-
< 129h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sit EP: awful >
A troglodyte female clambers to her feet.
< 129h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: awful >
You start chanting...
< 129h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: few wounds E: troglodyte sta EP: awful >
-=[A troglodyte female's fine punch strikes you hard.]=-
[Damage: 12 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
-=[A troglodyte female's fine punch strikes you very hard.]=-
[Damage: 12 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
-=[A troglodyte female's kick hits you directly in the face.]=-
[Damage: 6 ] -=[A troglodyte female shivers from the unnatural cold as she hits you!]=-
< 90h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: nasty wounds E: troglodyte sta EP: awful >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 90h/192H 118v/122V Pos: standing >
< T: Halal TP: sta TC: nasty wounds E: troglodyte sta EP: awful >
You complete your spell...
[Damage: 9 ] -=[You get a good hold of a troglodyte female and shock her.]=-
A troglodyte female is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A troglodyte female's death cry reverberates in your head as she falls to the ground.
< 90h/192H 118v/122V Pos: standing >
You get a small pile of coins from the corpse of a troglodyte female.
There were: 36 gold coins.
< 90h/192H 118v/122V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 90h/192H 118v/122V Pos: standing >
You stop using a large leather backpack.
< 91h/192H 119v/122V Pos: standing >
You are not using it.
< 92h/192H 119v/122V Pos: standing >
Ok.
You put 0 platinum, 36 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 92h/192H 119v/122V Pos: standing >
Into what?
< 92h/192H 119v/122V Pos: standing >
You do not seem to have the 'satchel'.
< 93h/192H 120v/122V Pos: standing >
You strap a large leather backpack on your back.
< 93h/192H 120v/122V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -East -Up
Fresh blood splatters cover the area.
The corpse of a troglodyte female is lying here.
A troglodyte male runs his fingers along the wall.
< 94h/192H 120v/122V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex. The inhabitants of this dark cave system are a cold
blooded and ruthless people. They are the stuff of legends, a powerful and
all together devestating race of warriors. The air here is stale and never
changing. The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area. The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor. The projection makes any
travel nearly impossible through this narrow tunnel. The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels. One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
< 95h/192H 120v/122V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the troglodyte caves. The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light. The entire cave complex of the troglodytes is devoid of any
natural light. The creatures themselves do not require light to see in these
cramped subterranean tunnels. Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community. The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles. The walls here are very rough, still
in their natural condition. A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone. One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
< 95h/192H 119v/122V Pos: standing >
< 96h/192H 120v/122V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
This dark room is kept warm by the bodies of the troglodyte family that
makes their home here. The "nest" is actually a large pile of animal and also
human skin. The hides are organized loosely but, together with the heat of the
troglodyte bodies, it becomes quite cozy and warm. The room is roughly in the
shape of a circle, the walls all the same distance from the center of the room.
This side cave is naturally formed with almost no stone work having been done.
The floor is littered with small bones and scraps of flesh. Near the entrance
a large pile of molted troglodyte flesh has been piled as well. One may travel
to the north to leave this troglodyte nest.
Obvious exits: -North
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 98h/192H 120v/122V Pos: standing >
You sit down and relax.
< 100h/192H 121v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
( 3rd circle) 2 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 3rd) shocking grasp
19 seconds: ( 3rd) shocking grasp
28 seconds: ( 3rd) shocking grasp
38 seconds: ( 3rd) shocking grasp
You can memorize 1 1st, 1 2nd, 1 3rd, 2 5th and 1 6th circle spell(s).
You continue your study.
< 100h/192H 121v/122V Pos: sitting >
You start meditating...
< 100h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 116h/192H 122v/122V Pos: sitting >
< 124h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 124h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 140h/192H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 148h/192H 122v/122V Pos: sitting >
You clamber to your feet.
< 149h/192H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
< 157h/192H 122v/122V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
OUCH! That really did HURT!
< 100h/192H 122v/122V Pos: standing >
<A Drow Elf snaps into visibility.
< 100h/192H 122v/122V Pos: standing >
<You are already standing.
< 100h/192H 122v/122V Pos: standing >
<Pardon?
< 100h/192H 122v/122V Pos: standing >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
A Drow Elf snaps into visibility.
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
OUCH! That really did HURT!
< 55h/192H 122v/122V Pos: standing >
<A Drow Elf snaps into visibility.
Pardon?
< 55h/192H 122v/122V Pos: standing >
<Someone dodges your futile attack.
A Drow Elf snaps into visibility.
< 55h/192H 122v/122V Pos: standing >
<You attempt to flee...
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the troglodyte caves. The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light. The entire cave complex of the troglodytes is devoid of any
natural light. The creatures themselves do not require light to see in these
cramped subterranean tunnels. Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community. The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles. The walls here are very rough, still
in their natural condition. A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone. One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
A huge block of solid ice is here to the west.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
You flee northward!
< 55h/192H 100v/122V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 36h/192H 100v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/192H 101v/122V Pos: standing >
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
Your pair of studded leather sleeves exploded spreading charges of electrical energy!