The death of [16 Mercenary] Malz (Goblin)

in A Small Shop

from the perspective of [16 Mercenary] Malz (Goblin)

<worn on head>       a humming hardwood skullcap
<worn on eyes>       a superior rubber visor
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a girth of thick rawhide
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a pitted reed bracelet [87%]
<worn on hands>      some thick leather gloves
<primary weapon>     a steel long sword
<secondary weapon>   a steel dagger
<worn on legs>       a pair of studded leather leggings

Inn of the Twisted Spine
   Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here.  It has many rooms, all small,
each dug out of the surrounding dirt.  Some loose straw spread upon the uneven
floor being the only place to sleep.  A large sign hanging behind the counter
reads:

All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down 
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.

< 177h/177H 106v/106V Pos: standing >

		Score information for Malz

Level: 16   Race: Goblin   Class: Mercenary Sex: Male
Hit points: 177(177)  Moves: 106(106)
Coins carried:    0 platinum     2 gold     8 silver     4 copper
Compression ratio: 55%
Status:  Standing.
HardCore pts:   +160.09
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision Aware
Combat Pulse:   14 Spell Pulse:  0.73 
Leaderboard Points:  160 

Active Spells:
--------------
well-rested bonus (150 minutes)


< 177h/177H 106v/106V Pos: standing >
Saving Malz.

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 177h/177H 106v/106V Pos: standing >
No-one by that name here...

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >
No-one by that name here...

< 177h/177H 106v/106V Pos: standing >
No-one by that name here...

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >
Inn of the Twisted Spine
Obvious exits: -Down 
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.

< 177h/177H 106v/106V Pos: standing >
No-one by that name here...

< 177h/177H 106v/106V Pos: standing >
Brogan's Bar
   Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells.  Once too often broken furniture is held together with old
twine.  Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up   
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)A gruff looking bartender stands here dispensing drinks.

< 177h/177H 105v/106V Pos: standing >
Ok.

< 177h/177H 105v/106V Pos: standing >
The curtains is open.

< 177h/177H 105v/106V Pos: standing >
You quickly scan the area.
A baby goblin who is close by to your north.
A press-gang member who is close by to your north.
A mage shopkeeper who is not far off to your north.
A burly bouncer who is close by above you.
Brogan who is close by above you.

< 177h/177H 105v/106V Pos: standing >
You quickly scan the area.
A baby goblin who is close by to your north.
A press-gang member who is close by to your north.
A mage shopkeeper who is not far off to your north.
A burly bouncer who is close by above you.
A burly bouncer who is close by above you.
Brogan who is close by above you.

< 177h/177H 105v/106V Pos: standing >
You quickly scan the area.
A baby goblin who is close by to your north.
A press-gang member who is close by to your north.
A mage shopkeeper who is not far off to your north.
A burly bouncer who is close by above you.
A burly bouncer who is close by above you.
Brogan who is close by above you.

< 177h/177H 105v/106V Pos: standing >
A gruff bartender sings a song to make your heart swell with pride.

< 177h/177H 105v/106V Pos: standing >
No-one by that name here...

< 177h/177H 105v/106V Pos: standing >
Behind the Stage
   Here behind the curtains performers put on their make-up and brush up on
their lines.  A long rope going upto the ceiling provides a way to open the
curtain and start the show.  Artists from through out the underdark come here
in hopes a rich lord or merchant noble will see their performance and hire
them.  Though given the caliber of people frequenting the tavern lately that
seems unlikely.
Obvious exits: -North -East  -West 

< 177h/177H 104v/106V Pos: standing >
Ok.

< 177h/177H 105v/106V Pos: standing >
You quickly scan the area.
A small shopkeeper who is close by to your east.
A young bard who is close by to your west.
A young bard who is close by to your west.

< 177h/177H 106v/106V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
You quickly scan the area.
A small shopkeeper who is close by to your east.
A young bard who is close by to your west.
A young bard who is close by to your west.

< 177h/177H 106v/106V Pos: standing >
You quickly scan the area.
A small shopkeeper who is close by to your east.
A young bard who is close by to your west.
A young bard who is close by to your west.

< 177h/177H 106v/106V Pos: standing >
You quickly scan the area.
A small shopkeeper who is close by to your east.
A young bard who is close by to your west.
A young bard who is close by to your west.

< 177h/177H 106v/106V Pos: standing >
You quickly scan the area.
A small shopkeeper who is close by to your east.
A young bard who is close by to your west.
A young bard who is close by to your west.

< 177h/177H 106v/106V Pos: standing >
You quickly scan the area.
A small shopkeeper who is close by to your east.
A young bard who is close by to your west.
A young bard who is close by to your west.

< 177h/177H 106v/106V Pos: standing >
A Small Shop
   From within this small room carved out of dirt there has been made a small
store to sell supplies to goblin performers.  Simple wooden shelves are lined
with numerous musical instruments along with make-up, clothing, juggling balls
and other props.
Obvious exits: -West 
A runt of a shopkeeper stands on tip-toes while putting items on top shelves.

< 177h/177H 105v/106V Pos: standing >
You can buy:
 1) A ceramic chillum                             for 69 platinum, 8 g, and 4 s.
 2) A short steel dagger                          for 19 platinum, 7 g, 8 s, and 8 c.
 3) A gaudy yellow shirt                          for 2 platinum, 7 g, 3 s, and 5 c.
 4) A gaudy green pair of pants                   for 2 platinum, 7 g, 3 s, and 5 c.
 5) A quill                                       for 1 platinum, 1 g, 6 s, and 9 c.
 6) A spellbook                                   for 2 platinum, and 9 g.
 7) A horn carved from bone                       for 6 g, and 3 s.
 8) A drum covered with rothe hide                for 1 platinum, 2 g, 3 s, and 2 c.
 9) A brass harp                                  for 3 platinum, 3 g, 6 s, and 5 c.
10) A rough wooden lyre                           for 7 g, 4 s, and 7 c.
11) A metal flute                                 for 2 platinum, 1 g, 6 s, and 1 c.

< 177h/177H 105v/106V Pos: standing >
You are carrying: (2/12)
a small round wooden shield
a rugged adventurers satchel

< 177h/177H 105v/106V Pos: standing >
A rugged adventurers satchel contains:

[2] a slender fishing pole
[20] a small bandage

< 177h/177H 105v/106V Pos: standing >
No-one by that name here...

< 177h/177H 105v/106V Pos: standing >
No-one by that name here...

< 177h/177H 105v/106V Pos: standing >
You are now AFK.

< 177h/177H 105v/106V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 177h/177H 105v/106V Pos: standing >
No-one by that name here...

< 177h/177H 106v/106V Pos: standing >

< 177h/177H 106v/106V Pos: standing >
You are now AFK.

< 177h/177H 106v/106V Pos: standing >
Autosaving...

< 177h/177H 106v/106V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 177h/177H 106v/106V Pos: standing >
No-one by that name here...

< 177h/177H 106v/106V Pos: standing >
You are now AFK.

< 177h/177H 106v/106V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 177h/177H 106v/106V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 177h/177H 106v/106V Pos: standing >
Lielz snaps into visibility.

< 177h/177H 106v/106V Pos: standing >
Lielz completes her spell...
Lielz utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from Lielz hits you.]=-
-=[You stagger as a magic missile from Lielz hits you.]=-
-=[You stagger as a magic missile from Lielz hits you.]=-
-=[You stagger as a magic missile from Lielz hits you.]=-
-=[You stagger as a magic missile from Lielz hits you.]=-

< 152h/177H 106v/106V Pos: standing >
Lielz starts casting an offensive spell.

< 152h/177H 106v/106V Pos: standing >
Lielz completes her spell...
Lielz utters the word 'pawwzf'
-=[Lielz creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 70h/177H 106v/106V Pos: standing >
Lielz starts casting an offensive spell.

< 70h/177H 106v/106V Pos: standing >
Lielz completes her spell...
Lielz utters the word 'pawwzf'
-=[Lielz creates a hammer out of thin air that smashes into you!]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/177H 106v/106V Pos: standing >
-=[-=[