The death of [23 Druid] Caz (Human)

in The Western Docks

from the perspective of [23 Druid] Caz (Human)

<worn on head>       a glowing green cap [superior]
<worn in ear>        a thornhawk feather
<worn on face>       a leather bag with two little eye holes
<worn around neck>   a collar of bone thorns [superior]
<worn on body>       bloody scalemail armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of bark sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some fanged leather claws
<worn on finger>     a thornwood ring [poor]
<held>               a magical essence of Strength
<worn on legs>       a pair of bark leggings
<worn on feet>       a pair of bark lined boots

Obvious exits: -E -S

< 196h/196H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/196H 111v/112V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
Your communion with nature is now complete...

< 196h/196H 111v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.

< 196h/196H 110v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.

< 196h/196H 110v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S

< 196h/196H 109v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.

< 196h/196H 109v/112V Pos: standing >
   Enjoying some time on land, he wanders about town lazily.  Thickly
muscled and tall he isn't someone to be easily messed with.  This
barbarian is one of the finest seamen around.  He winks at you.
An old seaman appears to be Barbarian and is in excellent condition.
He's large in size.


< 196h/196H 111v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S

< 196h/196H 111v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.

< 196h/196H 110v/112V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.

< 196h/196H 109v/112V Pos: standing >
In his haste to slam you around, an old seaman slips and falls!

< 196h/196H 110v/112V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The corpse of a young sailor is lying here.
An old seaman sits here.

< 196h/196H 112v/112V Pos: standing >
You miss an old seaman.

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sit EP:  nasty wounds >
 An old seaman clambers to his feet.

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 An old seaman dodges your futile attack.
An old seaman dodges your futile attack.
You start chanting...

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 An old seaman misses you.

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 Casting: lightning bolt 

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 You complete your spell...
[Damage: 49 ] -=[The lightning bolt hits an old seaman with full impact.]=-

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 It's a bit nippy here.

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 You start chanting...

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 Casting: lightning bolt 

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 You complete your spell...
[Damage: 30 ] -=[The lightning bolt hits an old seaman with full impact.]=-

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 You miss an old seaman.

< 196h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman sta EP:  nasty wounds >
 An old seaman misses you.
An old seaman misses you.
-=[An old seaman's sweep catches you in the side and you almost stumble.]=-

< 186h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP:  nasty wounds >
 You start chanting...

< 186h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP:  nasty wounds >
 Casting: lightning bolt 

< 186h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP:  nasty wounds >
 You complete your spell...
[Damage: 42 ] -=[The lightning bolt hits an old seaman with full impact.]=-

< 186h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 You start chanting...

< 186h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 Casting: lightning bolt 

< 186h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 You complete your spell...
[Damage: 37 ] -=[The lightning bolt hits an old seaman with full impact.]=-

< 186h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 An old seaman misses you.
An old seaman misses you.
-=[An old seaman's kick hits you directly in the face.]=-

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 You start chanting...

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 Casting: lightning bolt 

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 You complete your spell...
[Damage: 28 ] -=[The lightning bolt hits an old seaman with full impact.]=-

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 An old seaman dodges your futile attack.

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 The taste of blood slowly fades from your body.

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP: pretty hurt >
 You dodge an old seaman's vicious attack.
-=[An old seaman's impressive punch strikes you very hard.]=-
OUCH!  That really did HURT!

< 151h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 You start chanting...

< 151h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 Casting: sticks to snakes 

< 151h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 You complete your spell...
[Damage:  4 ] -=[You turn a stick into a snake and send it against an old seaman!]=-
You miss an old seaman.

< 151h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 You start chanting...

< 151h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 An old seaman misses you.
An old seaman misses you.
You dodge a bash from an old seaman, who loses his balance and falls.

< 151h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman kne EP: pretty hurt >
 Casting: natures touch 

< 151h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman kne EP: pretty hurt >
 You complete your spell...
The warmth of nature fills your body.

< 151h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman kne EP: pretty hurt >
 [Damage:  2 ] -=[Your decent punch wounds an old seaman.]=-
[Damage:  2 ] -=[Your decent punch wounds an old seaman.]=-

< 183h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman kne EP:  awful >
 You start chanting...

< 188h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman kne EP:  awful >
 Casting: sticks to snakes 

< 191h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman kne EP:  awful >
 You complete your spell...
[Damage:  3 ] -=[You turn a stick into a snake and send it against an old seaman!]=-
[Damage:  6 ] -=[You turn a stick into a snake and send it against an old seaman!]=-

< 191h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman kne EP:  awful >
 -=[An old seaman's punch strikes you.]=-

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman kne EP:  awful >
 You start chanting...

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman kne EP:  awful >
 Casting: sticks to snakes 

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman kne EP:  awful >
 You complete your spell...
[Damage:  4 ] -=[You turn a stick into a snake and send it against an old seaman!]=-

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman kne EP:  awful >
 You dodge an old seaman's vicious attack.
An old seaman rises to his feet.
You start chanting...

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP:  awful >
 Casting: faerie fire 

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP:  awful >
 You complete your spell...
You point at an old seaman.
An old seaman is surrounded by the dancing outline of purplish flames!

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP:  awful >
 You start chanting...

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP:  awful >
 Casting: sticks to snakes 

< 179h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC:few scratches E: seaman sta EP:  awful >
 An old seaman misses you.
You are knocked to the ground by an old seaman's mighty bash!

< 176h/196H 112v/112V Pos: sitting >
< T: Caz TP: sit TC: small wounds E: seaman sta EP:  awful >
 You can't do this sitting!
You abort your prayer before it's done!

< 176h/196H 112v/112V Pos: sitting >
< T: Caz TP: sit TC: small wounds E: seaman sta EP:  awful >
 An old seaman dodges your futile attack.

< 176h/196H 112v/112V Pos: sitting >
< T: Caz TP: sit TC: small wounds E: seaman sta EP:  awful >
 -=[An old seaman's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!

< 140h/196H 112v/112V Pos: sitting >
< T: Caz TP: sit TC: few wounds E: seaman sta EP:  awful >
 You miss an old seaman.

< 140h/196H 112v/112V Pos: sitting >
< T: Caz TP: sit TC: few wounds E: seaman sta EP:  awful >
 You clamber to your feet.

< 140h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You start chanting...

< 140h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 Casting: sticks to snakes 

< 140h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You complete your spell...
[Damage:  5 ] -=[You turn a stick into a snake and send it against an old seaman!]=-
[Damage:  2 ] -=[Your decent punch wounds an old seaman.]=-
An old seaman dodges your futile attack.

< 140h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 -=[An old seaman's fine punch strikes you hard.]=-
-=[An old seaman's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!
-=[An old seaman's kick hits you in your side.]=-

< 91h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: nasty wounds E: seaman sta EP:  awful >
 You start chanting...

< 91h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: nasty wounds E: seaman sta EP:  awful >
 Casting: natures touch 

< 91h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: nasty wounds E: seaman sta EP:  awful >
 You complete your spell...
The warmth of nature fills your body.

< 91h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: nasty wounds E: seaman sta EP:  awful >
 An old seaman dodges your futile attack.
An old seaman dodges your futile attack.
The Western Docks
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a young sailor is lying here.
An old seaman stands here, fighting YOU!

< 128h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 An old seaman misses you.

< 130h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You start chanting...

< 131h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 Casting: natures touch 

< 131h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You complete your spell...
The warmth of nature fills your body.

< 131h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You miss an old seaman.
An old seaman dodges your futile attack.

< 131h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You dodge an old seaman's vicious attack.

< 168h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP:  awful >
 You start chanting...

< 170h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP:  awful >
 Casting: sticks to snakes 

< 171h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP:  awful >
 You complete your spell...
[Damage:  4 ] -=[You turn a stick into a snake and send it against an old seaman!]=-
[Damage:  3 ] -=[You turn a stick into a snake and send it against an old seaman!]=-

< 171h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP:  awful >
 An old seaman dodges your futile attack.

< 171h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP:  awful >
 You start chanting...

< 171h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: small wounds E: seaman sta EP:  awful >
 Casting: sticks to snakes 
-=[An old seaman's fine punch strikes you.]=-
-=[An old seaman's fine punch strikes you.]=-

< 145h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You complete your spell...
[Damage:  5 ] -=[You turn a stick into a snake and send it against an old seaman!]=-

< 145h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 The first hint of daylight can be seen on the northern horizon.
You start chanting...

< 145h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 Casting: sticks to snakes 

< 145h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You complete your spell...
[Damage:  5 ] -=[You turn a stick into a snake and send it against an old seaman!]=-

< 145h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 An old seaman misses you.
You dodge an old seaman's vicious attack.
-=[An old seaman's kick crashes into your chest.]=-

< 135h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You must commune with nature more before invoking its power.

< 135h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 An old seaman dodges your futile attack.

< 135h/196H 112v/112V Pos: standing >
< T: Caz TP: sta TC: few wounds E: seaman sta EP:  awful >
 You attempt to flee...
The Western Docks
Obvious exits: -N -S
The corpse of a boat inspector is lying here.
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
You flee southward!

< 135h/196H 86v/112V Pos: standing >
The Western Docks
Obvious exits: -N -E -S

< 135h/196H 86v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S
An elven woman shops around town here.

< 135h/196H 85v/112V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 135h/196H 86v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S

< 135h/196H 86v/112V Pos: standing >
Southwest Corner of The Docks
Obvious exits: -N -E
A young sailor moves about doing his duties.

< 135h/196H 87v/112V Pos: standing >
You start chanting...

< 136h/196H 90v/112V Pos: standing >
Casting: natures touch 

< 136h/196H 91v/112V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 136h/196H 92v/112V Pos: standing >

< 177h/196H 94v/112V Pos: standing >

< 177h/196H 96v/112V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 178h/196H 101v/112V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 178h/196H 102v/112V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


< 181h/196H 112v/112V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  66 seconds)
  3rd circle:  5 of  6   (  11 seconds)
  4th circle:  0 of  5   (  68 seconds)
  5th circle:  2 of  4   (  30 seconds)

< 182h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 183h/196H 112v/112V Pos: standing >
A young sailor leaves east.

< 185h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 187h/196H 112v/112V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 188h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 189h/196H 112v/112V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


< 190h/196H 112v/112V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  66 seconds)
  3rd circle:  5 of  6   (  11 seconds)
  4th circle:  1 of  5   (  55 seconds)
  5th circle:  4 of  4

< 191h/196H 112v/112V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 193h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 193h/196H 112v/112V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  66 seconds)
  3rd circle:  5 of  6   (  11 seconds)
  4th circle:  2 of  5   (  41 seconds)
  5th circle:  4 of  4

< 194h/196H 112v/112V Pos: standing >
Southwest Corner of The Docks
Obvious exits: -N -E

< 194h/196H 112v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S

< 194h/196H 111v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S

< 195h/196H 110v/112V Pos: standing >
The Western Docks
Obvious exits: -N -E -S
An elven woman shops around town here.

< 195h/196H 109v/112V Pos: standing >
The Western Docks
Obvious exits: -N -S
The corpse of a boat inspector is lying here.
Hurrying along, a boat inspector makes sure things are in order.

< 195h/196H 110v/112V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.

< 195h/196H 110v/112V Pos: standing >
You dodge a bash from an old seaman, who loses his balance and falls.

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 An old seaman misses you.

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 You start chanting...

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 Casting: lightning bolt 

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 You complete your spell...
[Damage: 36 ] -=[The lightning bolt hits an old seaman with full impact.]=-

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 You start chanting...

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 Casting: lightning bolt 

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 You complete your spell...
[Damage: 43 ] -=[The lightning bolt hits an old seaman with full impact.]=-

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 You miss an old seaman.
You miss an old seaman.

< 196h/196H 111v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 An old seaman rises to his feet.
You attempt to flee...
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
You flee westward!

< 196h/196H 81v/112V Pos: standing >
The Center Docks
Obvious exits: -E -W
A sturdy looking mount is here, all saddled up and ready to ride.

< 196h/196H 81v/112V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 196h/196H 83v/112V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 196h/196H 84v/112V Pos: standing >
The SeaStalker sails from here to the following destinations:
Storm Port
Khomeni Khan

This ferry is due to arrive in approximately 8 hours.

Tickets for this ferry cost 15 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 196h/196H 89v/112V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 196h/196H 89v/112V Pos: standing >
Autosaving...

< 196h/196H 91v/112V Pos: standing >
A young sailor enters from the west.

< 196h/196H 96v/112V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 196h/196H 99v/112V Pos: standing >
You start chanting...

< 196h/196H 106v/112V Pos: standing >
Casting: barkskin 

< 196h/196H 107v/112V Pos: standing >
You complete your spell...
Your skin rehardens.

< 196h/196H 107v/112V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 196h/196H 111v/112V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A sturdy looking mount is here, all saddled up and ready to ride.

< 196h/196H 111v/112V Pos: standing >
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 196h/196H 110v/112V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A sturdy looking mount is here, all saddled up and ready to ride.

< 196h/196H 110v/112V Pos: standing >
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 196h/196H 110v/112V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.

< 196h/196H 109v/112V Pos: standing >
You dodge a bash from an old seaman, who loses his balance and falls.

< 196h/196H 110v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 You start chanting...

< 196h/196H 110v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 An old seaman misses you.

< 196h/196H 110v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 Casting: lightning bolt 

< 196h/196H 110v/112V Pos: standing >
< T: Caz TP: sta TC:excellent E: seaman kne EP:  awful >
 You complete your spell...
[Damage: 14 ] -=[The lightning bolt hits an old seaman with full impact.]=-
An old seaman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an old seaman dies in agony.

< 196h/196H 110v/112V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 196h/196H 111v/112V Pos: standing >
A young sailor enters from the east.

< 196h/196H 111v/112V Pos: standing >
You get a few coins from the corpse of an old seaman.
There were: 18 gold coins. 

< 196h/196H 112v/112V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 196h/196H 112v/112V Pos: standing >

< 196h/196H 112v/112V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 196h/196H 112v/112V Pos: standing >
A young sailor leaves north.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
A young sailor enters from the west.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
A young sailor leaves west.

< 196h/196H 112v/112V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
A young sailor enters from the west.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 196h/196H 112v/112V Pos: standing >
It's a bit nippy here.

< 196h/196H 112v/112V Pos: standing >
The sun rises over the northern horizon.

< 196h/196H 112v/112V Pos: standing >
A Shadow Beast enters from the east.

< 196h/196H 112v/112V Pos: standing >
A Shadow Beast starts casting an offensive spell.

< 196h/196H 112v/112V Pos: standing >
A Shadow Beast completes his spell...
A Shadow Beast utters the words 'warhunso gsfal'
A Shadow Beast points at you.
-=[A Shadow Beast fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!

< 88h/196H 112v/112V Pos: standing >
<A Shadow Beast starts casting an offensive spell.

< 88h/196H 112v/112V Pos: standing >
<A young sailor enters from the north.

< 88h/196H 112v/112V Pos: standing >
<A Shadow Beast completes his spell...
A Shadow Beast utters the words 'warhunso gsfal'
A Shadow Beast points at you.
-=[A Shadow Beast fires a blast of molten spray at you, causing unbearable pain.]=-