The death of [ 1 Conjurer] Karnox (Kobold)

in Before the Gates of Moregeeth

from the perspective of [ 1 Conjurer] Karnox (Kobold)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

Within the Academies Classroom
   This classroom isn't very big, its only meant to teach small classes of
advanced lessons in conjuration.  In addition to a couple desks for students,
Gimbatul has his own desk, though its awash in half marked exams and
incomplete magical proofs.  With such clutter its a wonder how Gimbatul finds
anything.
Obvious exits: -Up   # -Down 
An apprentice conjurer stands here absorbed in his lessons.
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.
You shrug into a shabby alligator skin jerkin.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull a pair of brown leather gloves onto your hands.
You place a pair of tight black slippers on your feet.
You strap a small round wooden shield to your arm.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a light blue scarf around your neck.
You wear a reptile skin cloak about your body.
You wield an amber-colored rod.
You can't use a steel warhammer.
You can't use a steel warhammer.
You can't use a steel warhammer.
You attach a quill to your belt.
Your hands are full.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 21h/21H 114v/114V Pos: standing >
Hints are now turned OFF.

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
You now feel like a true hero, no auto-fleeing here! :-)

< 21h/21H 114v/114V Pos: standing >
Terse battle mode enabled.

< 21h/21H 114v/114V Pos: standing >
You turn your battle alert status off.

< 21h/21H 114v/114V Pos: standing >
You turn your battle alert status on.

< 21h/21H 114v/114V Pos: standing >
Damage Display is now OFF

< 21h/21H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 21h/21H 114v/114V Pos: standing >
Damage Display is now ON

< 21h/21H 114v/114V Pos: standing >
Within the Academies Classroom
Obvious exits: -Up   # -Down 
An apprentice conjurer stands here absorbed in his lessons.
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
You may not use this command until level two.

< 21h/21H 114v/114V Pos: standing >

		Score information for Karnox

Level: 1   Race: Kobold   Class: Conjurer Sex: Male
Hit points: 21(21)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (149 minutes)


		Score information for Karnox

Level: 1   Race: Kobold   Class: Conjurer Sex: Male
Hit points: 21(21)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0113 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: 91%
91%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Bartender Quests Remaining: 8.
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (149 minutes)


< 21h/21H 114v/114V Pos: standing >
Screen length set to 48 lines.

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
Within the Academies Classroom
Obvious exits: -Up   # -Down 
An apprentice conjurer stands here absorbed in his lessons.
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.

< 21h/21H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 21h/21H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 21h/21H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 21h/21H 114v/114V Pos: standing >
A Practice Room
   This is where the advanced conjurers practice their spells before they are
unleashed on the world.  Many iron walls are in the room, some lying flat and
others standing up, all in all an bizarre sight.  A table at one side of the
room is covered in swords to be enchanted and later sold.  Two students sit
here deeply engrossed in their latest exercise, identifying several potions
that Gimbatul lost the labels for.
Obvious exits: -Up    -Down 
A young conjurer stands here in deep concentration.
A young conjurer stands here in deep concentration.

< 21h/21H 113v/114V Pos: standing >
That's impossible, I'm afraid.

< 21h/21H 113v/114V Pos: standing >
A Small Magic Shop
   This room at the lowest part of the conjurer's guild is rented out to who
ever is willing to give Gimbatul the biggest cut of the action.  Currently its
being rented to an odd little man that uses it half for buying and selling and
half for research.  The front half of the shop displays a few items, the great
majority of the stock is kept behind the counter where it can be protected,
studied, and stroked.
Obvious exits: -North# -Up   
An odd little goblin stands here with potions and staves to sell.

< 21h/21H 112v/114V Pos: standing >
Ok.

< 21h/21H 114v/114V Pos: standing >
At the End of the Street of Guilds
   The Street of Guilds meets Commerce Street here in a round-about, in the
center is a large hole leading down.  Two iron ladders have been hung to allow
people passage down, and people below passage up.  Around the circle are two
of the most powerful guilds in town.  To the south is the Conjurer's guild, and
to the west the temple of the priests of Loviatar.
Obvious exits: -North -East  -South -West # -Down 
An elite goblin guard wanders the town looking for trouble.

< 21h/21H 113v/114V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East  -South -West 

< 21h/21H 112v/114V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
Fresh blood covers everything in the area.
[2] The corpse of an elite goblin guard is lying here.
The corpse of the Moregeeth Quartermaster is lying here.
[2] The corpse of a baby goblin is lying here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A concrete fountain dedicated to Moreg stands here.
A Shadow Beast (large)  Islamic Jihad stands in mid-air here.
The wraith of a villianous duergar creep stands here. (minion) 
The wraith of a villianous duergar creep stands here. (minion) 
The wraith of a drunk flind vagabond stands here. (minion) 
The wraith of a drunk flind vagabond stands here. (minion) 
A Githzerai (medium)  Islamic Jihad in mid-air sits atop a beautiful pegasus, fighting a huge warg.
A Githzerai (medium)  Islamic Jihad stands in mid-air here, fighting a goblin noble.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands, floating here, fighting a huge warg.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here, fighting a huge warg.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands, floating here.
A Shade (small)  Islamic Jihad stands in mid-air here.
A huge warg stands here, fighting a Githzerai.
A huge warg stands here, fighting a Githzerai.
A goblin noble stands in mid-air here, fighting a Githzerai.
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
Fresh blood covers everything in the area.
[2] The corpse of an elite goblin guard is lying here.
The corpse of the Moregeeth Quartermaster is lying here.
[2] The corpse of a baby goblin is lying here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A concrete fountain dedicated to Moreg stands here.
A Shadow Beast (large)  Islamic Jihad stands in mid-air here.
The wraith of a villianous duergar creep stands here. (minion) 
The wraith of a villianous duergar creep stands here. (minion) 
The wraith of a drunk flind vagabond stands here. (minion) 
The wraith of a drunk flind vagabond stands here. (minion) 
A Githzerai (medium)  Islamic Jihad in mid-air sits atop a beautiful pegasus, fighting a huge warg.
A Githzerai (medium)  Islamic Jihad stands in mid-air here, fighting a goblin noble.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands, floating here, fighting a huge warg.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here, fighting a huge warg.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai gives an order to his followers.
The wraith of a villianous duergar creep starts casting an offensive spell.
The wraith of a villianous duergar creep starts casting an offensive spell.
The wraith of a drunk flind vagabond starts casting an offensive spell.
The wraith of a drunk flind vagabond starts casting an offensive spell.
A goblin noble suddenly clutches their head, as if trying to shrug off some unknown malady.
A goblin noble's eyes briefly cloud over as her body is painfully ripped apart from within.
A Githzerai attacks a huge warg. [2 Hits]
A Githzerai attacks a goblin noble. [3 Hits]

< 21h/21H 112v/114V Pos: standing >
A goblin noble's eyes briefly cloud over as her body is painfully ripped apart from within.
A goblin noble is dead! R.I.P.
The last gasps of a goblin noble cause a sickening chill to run up your spine.
The wraith of a drunk flind vagabond stops invoking abruptly!
The wraith of a drunk flind vagabond stops invoking abruptly!
The wraith of a villianous duergar creep stops invoking abruptly!
The wraith of a villianous duergar creep stops invoking abruptly!
A Githzerai attacks a huge warg. [0 Hits]

< 21h/21H 113v/114V Pos: standing >
A huge warg attacks a Githzerai. [3 Hits]
Before the Gates of Moregeeth
   The tunnel narrows some here allowing for only four people to stand
abreast, four guards stand here.  The only way in and out of the city is
through the guards, some may come through for free but many more must provide
some incentive for the guards to part.  Being barely paid if at all, bribes
provide the guards with most of their wages.  Large iron gates are held open
with ropes that can be cut in times of trouble providing barriers to invaders.
Obvious exits: -North -South
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 21h/21H 112v/114V Pos: standing >
Before a Large Hole
   The trail ends here at the mouth of a large tunnel.  Sturdy beams have been
erected along the tunnels side and roof to give the tunnel strength.  The
sounds of many feet and the many conversations can be heard ahead, some hushed
whispers and others triumphant shouts.  Four figures stand across the tunnel
further to the north, and remain there unmoving.  This perch on the hill
provide an excellent view of the underdark below and the many paths that
crisscross their way up the slope.  As if anticipating attack ballistas have
been erected here and many rocks and bolts stacked beside them.
Obvious exits: -North -Down 

< 21h/21H 112v/114V Pos: standing >
At a Turn in the Path
   The narrow trail turns here and starts climbing up the slope.  The curve of
slope prevents seeing where exactly this path goes.  Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -West  -Up   

< 21h/21H 112v/114V Pos: standing >
At a Turn in the Path
   Each step up the path causes torrents of lose rock and dirt tumbing down
the trail.  Finally the path levels out and starts heading east, leaving time
for tired muscle to rest.  The path provides an excellent vantage point, a
good part of the underdark can be seen stretching into the distance.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Down 

< 21h/21H 110v/114V Pos: standing >
At a Turn in the Path
   The narrow trail turns here and starts climbing up the slope.  The curve of
slope prevents seeing where exactly this path goes.  Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Up   

< 21h/21H 110v/114V Pos: standing >
A Split in the Trail
   The trail widens a bit here and splits, one path goes down towards the
underdark far below.  The other two paths go east and west across the slope
the hill.  All of these routes have been heavily trodden both by people and
animals.
Obvious exits: -East  -West  -Down 

< 21h/21H 109v/114V Pos: standing >
A Long Narrow Trail
   The narrow trail hangs precariously to the edge of the slope.  Loose sand
tumbles its way down below with each footstep, yet the path holds.  The path
runs up the slope towards a small opening above, and continues down to the
floor of the underdark below.
Obvious exits: -Up    -Down 

< 21h/21H 111v/114V Pos: standing >
A Dead-End
   The path comes to an end here, whether it once went further is hard to
tell.  To the east, west, and below there is only smooth slope with nothing to
hold on to.  The trail leads back up the slope but not before providing a
great vantage point for viewing the underdark floor far below.
Obvious exits: -Up   

< 21h/21H 111v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 21h/21H 113v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 21h/21H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 21h/21H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
Try becoming part of a guild first!  DUH!

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
A Long Narrow Trail
   The narrow trail hangs precariously to the edge of the slope.  Loose sand
tumbles its way down below with each footstep, yet the path holds.  The path
runs up the slope towards a small opening above, and continues down to the
floor of the underdark below.
Obvious exits: -Up    -Down 

< 21h/21H 111v/114V Pos: standing >
A Split in the Trail
   The trail widens a bit here and splits, one path goes down towards the
underdark far below.  The other two paths go east and west across the slope
the hill.  All of these routes have been heavily trodden both by people and
animals.
Obvious exits: -East  -West  -Down 

< 21h/21H 108v/114V Pos: standing >
At a Turn in the Path
   The narrow trail turns here and starts climbing up the slope.  The curve of
slope prevents seeing where exactly this path goes.  Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Up   

< 21h/21H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 107v/114V Pos: standing >
At a Turn in the Path
   Each step up the path causes torrents of lose rock and dirt tumbing down
the trail.  Finally the path levels out and starts heading east, leaving time
for tired muscle to rest.  The path provides an excellent vantage point, a
good part of the underdark can be seen stretching into the distance.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Down 

< 21h/21H 104v/114V Pos: standing >
At a Turn in the Path
   The narrow trail turns here and starts climbing up the slope.  The curve of
slope prevents seeing where exactly this path goes.  Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -West  -Up   

< 21h/21H 103v/114V Pos: standing >
Before a Large Hole
   The trail ends here at the mouth of a large tunnel.  Sturdy beams have been
erected along the tunnels side and roof to give the tunnel strength.  The
sounds of many feet and the many conversations can be heard ahead, some hushed
whispers and others triumphant shouts.  Four figures stand across the tunnel
further to the north, and remain there unmoving.  This perch on the hill
provide an excellent view of the underdark below and the many paths that
crisscross their way up the slope.  As if anticipating attack ballistas have
been erected here and many rocks and bolts stacked beside them.
Obvious exits: -North -Down 

< 21h/21H 101v/114V Pos: standing >
Before the Gates of Moregeeth
   The tunnel narrows some here allowing for only four people to stand
abreast, four guards stand here.  The only way in and out of the city is
through the guards, some may come through for free but many more must provide
some incentive for the guards to part.  Being barely paid if at all, bribes
provide the guards with most of their wages.  Large iron gates are held open
with ropes that can be cut in times of trouble providing barriers to invaders.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[2] The corpse of a huge warg is lying here.
The corpse of a Githzerai is lying here.
The corpse of a huge warg is lying here.
[3] The corpse of an elite goblin guard is lying here.
The corpse of a Githzerai is lying here.
A Shade (small)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad sits resting.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Shadow Beast (large)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad in mid-air sits atop a beautiful pegasus.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands, floating here.

< 21h/21H 100v/114V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A baby goblin who is not far off to your north.
A huge warg who is a brief walk away to your north.
An elite goblin guard who is a brief walk away to your north.
A baby goblin who is rather far off to your north.
A scarab beetle who is rather far off to your north.
A goblin noble who is rather far off to your north.

< 21h/21H 101v/114V Pos: standing >
A Githzerai starts casting a spell.

< 21h/21H 101v/114V Pos: standing >
OUCH!  That really did HURT!
You are knocked to the ground by a Githzerai's mighty bash!

< 18h/21H 102v/114V Pos: sitting >
< T: Karnox TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
 -=[You attack a Githzerai.]=- [0 Hits]

< 18h/21H 102v/114V Pos: sitting >
< T: Karnox TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
 A Grey Elf suddenly attacks YOU!

< 18h/21H 102v/114V Pos: sitting >
< T: Karnox TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
 A Githzerai suddenly attacks YOU!
YIKES!  Another hit like that, and you've had it!!
Your pair of brown leather gloves was completely destroyed by the massive blow!
Your reptile skin cloak was completely destroyed by the massive blow!
Your belt of sewn ratskins was completely destroyed by the massive blow!