<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<primary weapon> an amber-colored rod
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
Inn of the Twisted Spine
Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here. It has many rooms, all small,
each dug out of the surrounding dirt. Some loose straw spread upon the uneven
floor being the only place to sleep. A large sign hanging behind the counter
reads:
All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down
[14] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 22h/22H 114v/114V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (slightly good)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
*The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
*The Lair of the Swamp Troll King (evil)
*Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
*Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
*Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
*The Forest City of Aravne (very good)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
*Jotunheim (good)
*The Transparent Tower (slightly good)
Krethik Keep (slightly evil)
*Temple of the Earth (slightly evil)
Sea Kingdom (good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
*The Hall of Knighthood (very evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
*Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (slightly good)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
< 22h/22H 114v/114V Pos: standing >
< 22h/22H 114v/114V Pos: standing >
Owner Artifact
Skurk the dagger of Wind
------Summary------
Goodies: 0
Evils: 1
Total: 1
< 22h/22H 114v/114V Pos: standing >
Owner Unique
Grutap a wispy astral-twined mindstone ring
Gruul the totem of Mox
Iona the three-pronged totem of the Naga Queen
Duvak the orb of elemental fire
Ayla some platemail of colorless salamander scales
Tis a large gold-rimmed church door
Pooka a frost-covered braided necklace
Wodo the instrument of lyrical mastery
Illiss the glittering cloak of the sprite queen, Faelarae
Sayle the wondrous mace of the Sea
Pooka some fingerless gloves of su-monster skin
Kaene the wailing face of a pygmie banshee
Drok a haze of swirling green vapor
Corc Tsunami, the trident of storms
Drok a death ring of Tezcatlipoca
Even an obsidian buckle named "Rage"
Lielz a swirling staff of air conjuration
------Summary------
Goodies: 7
Evils: 10
Total: 17
Owner Unique
Grutap a wispy astral-twined mindstone ring
Gruul the totem of Mox
Iona the three-pronged totem of the Naga Queen
Duvak the orb of elemental fire
Ayla some platemail of colorless salamander scales
Tis a large gold-rimmed church door
Pooka a frost-covered braided necklace
Wodo the instrument of lyrical mastery
Illiss the glittering cloak of the sprite queen, Faelarae
Sayle the wondrous mace of the Sea
Pooka some fingerless gloves of su-monster skin
Kaene the wailing face of a pygmie banshee
Drok a haze of swirling green vapor
Corc Tsunami, the trident of storms
Drok a death ring of Tezcatlipoca
Even an obsidian buckle named "Rage"
Lielz a swirling staff of air conjuration
< 22h/22H 114v/114V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (slightly good)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
*The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
*The Lair of the Swamp Troll King (evil)
*Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
*Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
*Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
*The Forest City of Aravne (very good)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
*Jotunheim (good)
*The Transparent Tower (slightly good)
Krethik Keep (slightly evil)
*Temple of the Earth (slightly evil)
Sea Kingdom (good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
*The Hall of Knighthood (very evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
*Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (slightly good)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
*The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
*The Lair of the Swamp Troll King (evil)
< 22h/22H 114v/114V Pos: standing >
You have now turned Paging mode off.
< 22h/22H 114v/114V Pos: standing >
Pardon?
< 22h/22H 114v/114V Pos: standing >
< 22h/22H 114v/114V Pos: standing >
Brogan's Bar
Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells. Once too often broken furniture is held together with old
twine. Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A spellbook has been tossed aside here.
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)A gruff looking bartender stands here dispensing drinks.
< 22h/22H 113v/114V Pos: standing >
A gruff bartender sings a song to make your heart swell with pride.
< 22h/22H 113v/114V Pos: standing >
Along the Street of Guilds
The cobblestones seem to draw your eyes, up and down the street. There are
many guild houses here, as well as an inn. To the north is the Sorcerers
guild, to the south Brogan's Inn. The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street. To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East -South -West
A baby goblin sits here bawling its eyes out.
An elite goblin guard wanders the town looking for trouble.
< 22h/22H 112v/114V Pos: standing >
You quickly scan the area.
A scarab beetle who is not far off to your east.
A sly rogue who is close by to your south.
A gaily dressed bard who is close by to your south.
A goblin slut who is close by to your south.
A goblin slut who is close by to your south.
A drunk goblin who is close by to your south.
A drunk goblin who is close by to your south.
A drunk goblin who is close by to your south.
A gruff bartender who is close by to your south.
< 22h/22H 112v/114V Pos: standing >
The Intersection of the High Road and the Street of Guilds
This intersection is where people come and gather when there is trouble. A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing. The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets. To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth. The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn. A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
[2] The corpse of a huge warg is lying here.
The corpse of a goblin noble is lying here.
[2] The corpse of an elite goblin guard is lying here.
The corpse of the Moregeeth Quartermaster is lying here.
[2] The corpse of a baby goblin is lying here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A concrete fountain dedicated to Moreg stands here.
< 22h/22H 112v/114V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
A baby goblin who is not far off to your north.
A scarab beetle who is a brief walk away to your north.
A goblin noble who is a brief walk away to your north.
A scarab beetle who is close by to your east.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Shadow Beast who is close by to your south.
A beautiful pegasus who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Grey Elf who is close by to your south.
A Githzerai who is close by to your south.
A baby goblin who is close by to your west.
An elite goblin guard who is close by to your west.
A scarab beetle who is close by below you.
An elite goblin guard who is close by below you.
A grub who is close by below you.
< 22h/22H 112v/114V Pos: standing >
Before the Gates of Moregeeth
The tunnel narrows some here allowing for only four people to stand
abreast, four guards stand here. The only way in and out of the city is
through the guards, some may come through for free but many more must provide
some incentive for the guards to part. Being barely paid if at all, bribes
provide the guards with most of their wages. Large iron gates are held open
with ropes that can be cut in times of trouble providing barriers to invaders.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a Kobold is lying here.
[3] The corpse of a huge warg is lying here.
[3] The corpse of an elite goblin guard is lying here.
A Githzerai (medium) Islamic Jihad stands, floating here.
A Githzerai (medium) Islamic Jihad stands here. (Casting)
A Githzerai (medium) Islamic Jihad stands, floating here.
A Githzerai (medium) Islamic Jihad stands in mid-air here. (Casting)
A Shadow Beast (large) Islamic Jihad stands in mid-air here.
A beautiful pegasus stands here tossing his mane. (minion)
A Githzerai (medium) Islamic Jihad stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands in mid-air here.
A Grey Elf (medium) Islamic Jihad stands in mid-air here.
A Grey Elf (medium) Islamic Jihad stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands, floating here.
< 22h/22H 113v/114V Pos: standing >
A Githzerai completes her spell...
A Githzerai utters the word 'zuharuhl'
A Githzerai looks vitalized.
< 22h/22H 113v/114V Pos: standing >
A Githzerai looks at you.
< 22h/22H 113v/114V Pos: standing >
A Githzerai suddenly attacks YOU!
-=[A Githzerai's slash enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
-=[A Githzerai's impressive slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< -2h/22H 113v/114V Pos: standing >
< T: Nil TP: sta TC: bleeding, close to death E: A Githzerai sta EP: excellent >
A Githzerai looks physically stronger.
< -2h/22H 113v/114V Pos: standing >
< T: Nil TP: sta TC: bleeding, close to death E: A Githzerai sta EP: excellent >
You say 'o now'
< -2h/22H 113v/114V Pos: standing >
< T: Nil TP: sta TC: bleeding, close to death E: A Githzerai sta EP: excellent >
A halo of white light descends upon a Githzerai burning your soul.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -5h/22H 113v/114V Pos: sitting >
That last attack was particularly invasive, and you feel your collective power decrease.
-=[