The death of [41 Necrolyte] Rys Islamic Jihad (Githzerai)

in Du'Maathe Castle Square

from the perspective of [41 Shadowmage] Karnic - The Horde (Kobold)

<worn as a badge>    a gleaming iron badge from The Twisting Tunnels of the Durian Underdark
<worn on head>       a troll brewer's fez of clarity
<worn on eyes>       an eyepatch of negative energy [poor]
<worn in ear>        a sparkling earring [poor] (glowing) [88%]
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a chipped skull mask [superior]
<worn around neck>   the collar of firestones
<worn around neck>   an amulet of the Neogi Lords [superior]
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    the shroud of hatred (glowing) (humming)
<worn on back>       a large leather backpack
<worn on tail>       a pitted steel tail protector
<worn as quiver>     a scabbard of finger bones
<worn about waist>   the silk twined rope [superior]
<worn on belt buckle>a sinister stone belt buckle
<attached to belt>   the lost book of 'Magic'
<worn on arms>       some polished sleeves of Dagon [superior]
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a bracelet of astrology
<worn around wrist>  a frost-rimed emerald bracer
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     the ring of illusions
<worn on finger>     the royal ring of Aravne (glowing)
<held>               a mummified deva's head [poor] (invis) (humming)
<worn on legs>       some rusty sapphire greaves from Du'Maathe Castle
<worn on feet>       a pair of boots of the ages [84%]

A large purple worm looks really hungry.

< 506h/506H 128v/130V Pos: standing >
 
  MMMMM  ,,   
 ,,,MM^MMMMM  
 ,M,MMMMMM,M  
 MM...@..,,M  
   ..o....MM  
   ..oMo...M  
   .....o..   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 506h/506H 126v/130V Pos: standing >
 
  ,,MM^MMMM   
 ,M,MMMMMM,M  
 MM......,,M  
   ..o@...MM  
   ..oMo...M  
   .....o..M  
  MMMM.ooMM   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 506h/506H 124v/130V Pos: standing >
 
  ,MM^MMMMM   
 M,MMMMMM,M   
 M......,,M   
  ..o.@..MM   
  ..oMo...M   
  .....o..M   
  MMM.ooMMM   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 506h/506H 122v/130V Pos: standing >
 
  MM^MMMMM    
 ,MMMMMM,M    
 ......,,M    
 ..o..@.MM    
 ..oMo...M    
 .....o..M    
  MM.ooMMM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 506h/506H 121v/130V Pos: standing >
 
  M^MMMMM     
 MMMMMM,M     
 .....,,M     
 .o...@MM     
 .oMo...M     
 ....o..M     
  M.ooMMM     
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 506h/506H 119v/130V Pos: standing >
The cavern wall is too steep to climb!

< 506h/506H 120v/130V Pos: standing >
 
  MMMMM,M     
 .....,,M     
 .o....MM     
 .oMo.@.M     
 ....o..M     
 MM.ooMMM     
  .oo..       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 506h/506H 124v/130V Pos: standing >
 
  MMMM,M      
 ....,,M      
 o....MM      
 oMo..@M      
 ...o..M      
 M.ooMMM      
  oo..        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 506h/506H 122v/130V Pos: standing >
You quickly scan the area.
A centipede who is close by to your south.
A large purple worm who is not far off to your south.
An elder rothe who is rather far off to your west.

< 506h/506H 125v/130V Pos: standing >
A centipede enters from the south.

< 506h/506H 130v/130V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 506h/506H 130v/130V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
You start chanting...

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
You start chanting...

< 506h/506H 130v/130V Pos: standing >
Autosaving...

< 506h/506H 130v/130V Pos: standing >
Casting: relocate **

< 506h/506H 130v/130V Pos: standing >
Casting: relocate *

< 506h/506H 130v/130V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
Empty Shop in the Castle Grounds
   This empty shop has not been occupied in quite some time.  The
counter of the shop is covered in dirt and grim and is starting to
show signs of damage, due to the lack of care.  Cobwebs line the
roof and walls, with their owners hiding among the cracks in the
walls.  The once clean floor, is now slippery with stagnating water,
and the first signs of mold are just beginning.  The entrance to the
shop consists only of a set of dirty windows, and a door whose
hinges have rusted beyond repair, and have left the door in a half
open state.
Obvious exits: -East 
*Teru  - The Horde (Shade)(small) stands in mid-air here.
You materialize elsewhere!

< 506h/506H 130v/130V Pos: standing >
Your group has been disbanded.

< 506h/506H 130v/130V Pos: standing >
You can't leave a group when you're not already in one!

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
You attempt to give consent...

< 506h/506H 130v/130V Pos: standing >
Teru sits down in a comfortable spot.

< 506h/506H 130v/130V Pos: standing >
Teru opens an illithid-skin spellbook of wyld magick and begins studying it intently.

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
You stop following Dze.
You now follow Teru.

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
Teru closes his book and grins malevolently.

< 506h/506H 130v/130V Pos: standing >
You are now a member of Teru's group.

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
Teru clambers to his feet.

< 506h/506H 130v/130V Pos: standing >
You see nothing special about him.
Teru appears to be Shade and is in excellent condition.
He's small in size.
He is in the front rank.
His body appears to be covered with swirling shadows!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       a troll brewer's fez of clarity
<worn on eyes>       an eyepatch of swirling shadows [poor] (glowing)
<worn in ear>        a long gemstone earring (glowing)
<worn in ear>        a silver tooth earring
<worn on face>       a mask of hades [superior] (glowing)
<worn around neck>   a charm made of dwarf bone
<worn around neck>   a psionicist locket of power (glowing)
<worn on body>       an imperceptable shroud of stars (glowing) (humming)
<worn about body>    a deep hooded cloak of jubilation
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick [88%]
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a well-polished mithril body shield of endurance
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn on hands>      some dwarven-made cured leather claws from The Twisting Tunnels of the Durian Underdark
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<held>               an oval seastone [superior] (humming)
<worn on legs>       some shin-guards of subterfuge [78%]
<worn on feet>       some boots of the black winged dragon (glowing) [87%]

< 506h/506H 130v/130V Pos: standing >
Empty Shop in the Castle Grounds
Obvious exits: -East 
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 506h/506H 130v/130V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Dze stands before you!

< 506h/506H 130v/130V Pos: standing >
Dze now follows Teru.

< 506h/506H 130v/130V Pos: standing >
Dze is now a member of Teru's group.

< 506h/506H 130v/130V Pos: standing >

		Score information for Karnic

Level: 41   Race: Kobold   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 506(506)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
Frags:   +2.02   Deaths:   9
Detecting:      Invisible Life
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation
Herbs:          Medicus
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  665 

Active Spells:
--------------
shadow shield (4 minutes)
strength (40 minutes)
agility (40 minutes)
vitality (7 minutes)
improved invisibility (13 minutes)
haste (3 minutes)
farsee (57 minutes)
well-rested bonus (86 minutes)
fly (57 minutes)


< 506h/506H 130v/130V Pos: standing >
Teru nods.

< 506h/506H 130v/130V Pos: standing >
Dze nods.

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
Dze sits down in a comfortable spot.

< 506h/506H 130v/130V Pos: standing >
Dze opens a tome of wizardry and begins studying it intently.

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
You don't have that spell memorized.

< 506h/506H 130v/130V Pos: standing >
Dze closes his book and grins malevolently.

< 506h/506H 130v/130V Pos: standing >
Dze clambers to his feet.

< 506h/506H 130v/130V Pos: standing >
You purge 'improved invisibility' from your thoughts.
Dze starts casting a spell.

< 506h/506H 130v/130V Pos: standing >
You sit down and relax.

< 506h/506H 130v/130V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               2 - fireball
               3 - blink
( 5th circle)  6 - dimension door
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               2 - acid blast
               1 - agility
( 2nd circle)  4 - chill touch
               5 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) shadow shield
    6 seconds:  ( 9th) relocate

You can memorize 1 7th circle spell(s).
You continue your study.

< 506h/506H 130v/130V Pos: sitting >
You start meditating...

< 506h/506H 130v/130V Pos: sitting >
Dze completes his spell...
Teru starts to move with uncanny speed!

< 506h/506H 130v/130V Pos: sitting >

< 506h/506H 130v/130V Pos: sitting >
You have finished memorizing shadow shield.
Dze sits down in a comfortable spot.

< 506h/506H 130v/130V Pos: sitting >
Dze opens a tome of wizardry and begins studying it intently.

< 506h/506H 130v/130V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 506h/506H 130v/130V Pos: sitting >
Dze closes his book and grins malevolently.

< 506h/506H 130v/130V Pos: sitting >
You clamber to your feet.

< 506h/506H 130v/130V Pos: standing >
You sit down and relax.

< 506h/506H 130v/130V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  1 - fly
               1 - immolate
               2 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               2 - fireball
               3 - blink
( 5th circle)  6 - dimension door
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               2 - acid blast
               1 - agility
( 2nd circle)  4 - chill touch
               5 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic

You can memorize 1 7th circle spell(s).

< 506h/506H 130v/130V Pos: sitting >
You start meditating...

< 506h/506H 130v/130V Pos: sitting >

< 506h/506H 130v/130V Pos: sitting >
Dze clambers to his feet.

< 506h/506H 130v/130V Pos: sitting >

< 506h/506H 130v/130V Pos: sitting >
Teru leaves east.
Dze leaves east.

< 506h/506H 130v/130V Pos: sitting >
You are memorizing improved invisibility, which will take about 2 seconds.

< 506h/506H 130v/130V Pos: sitting >
Teru enters from the east.
Dze enters from the east.

< 506h/506H 130v/130V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 506h/506H 130v/130V Pos: sitting >
You clamber to your feet.

< 506h/506H 130v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
Teru leaves east.
Dze leaves east.
You follow Teru.

Eastern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the eastern wall, this road covers every point of the eastern
section of the castle.
Obvious exits: -North -South -West 
The corpse of a Du'Maathe castle guard is lying here.
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.
You nod.

< 506h/506H 129v/130V Pos: standing >
Teru leaves north.
Dze leaves north.
You follow Teru.

Eastern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the eastern wall, this road covers every point of the eastern
section of the castle.
Obvious exits: -North -South
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.
A visiting noble looks around with utter disdain.

< 506h/506H 128v/130V Pos: standing >
Teru leaves north.
Dze leaves north.
You follow Teru.

Eastern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the eastern wall, this road covers every point of the eastern
section of the castle.
Obvious exits: -North -South -West 
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 127v/130V Pos: standing >
Teru leaves north.
Dze leaves north.
You follow Teru.

Eastern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the eastern wall, this road covers every point of the eastern
section of the castle.
Obvious exits: -North -South -West 
The corpse of an elite Du'Maathe castle guard is lying here.
The corpse of a Du'Maathe castle guard is lying here.
[2] The corpse of an elite Du'Maathe castle guard is lying here.
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 126v/130V Pos: standing >
Teru leaves north.
Dze leaves north.
You follow Teru.

Entrance to the North Eastern Parapet
   A small door gives entry to the north eastern parapet, upon which
a look-out is posted at all times.  Here the castle wall roads meet,
and provide a good meeting place for troop exercises.  Whilst the
parapet is no where near as high as the castle spire, a watcher is
able to see and alert the castle in ampule time, should an attack
come.
Obvious exits: -South -West 
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 126v/130V Pos: standing >

< 506h/506H 126v/130V Pos: standing >
Teru leaves west.
Dze leaves west.
You follow Teru.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -West 
The corpse of a Du'Maathe castle guard is lying here.
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 127v/130V Pos: standing >
Teru leaves west.
Dze leaves west.
You follow Teru.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -West 
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 126v/130V Pos: standing >
Teru leaves west.
Dze leaves west.
You follow Teru.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -South -West 
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.
A visitor to the Du'Maathe castle hopes to get a look from the spire.

< 506h/506H 126v/130V Pos: standing >
Teru leaves west.
Dze leaves west.
You follow Teru.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -West 
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 127v/130V Pos: standing >
Teru leaves west.
Dze leaves west.
You follow Teru.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -North -East  -South -West 
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 128v/130V Pos: standing >
Teru leaves south.
Dze leaves south.
You follow Teru.

Nearing the Du'Maathe Castle Square
   Leading into the castle square, this is a fairly well
traveled area.  To the north are the castle gates, and
further off to the south is the castle proper.  Quite
often when an announcement is made, people spill out of
the square and are forced to stand here on its outskirts.
Obvious exits: -North -South
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 129v/130V Pos: standing >
Teru leaves south.
Dze leaves south.
You follow Teru.

Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -South -West 
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 128v/130V Pos: standing >
Teru leaves south.
Dze leaves south.
You follow Teru.

Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -South -West 
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 127v/130V Pos: standing >

< 506h/506H 128v/130V Pos: standing >

< 506h/506H 129v/130V Pos: standing >

< 506h/506H 130v/130V Pos: standing >
Teru leaves east.
Dze leaves east.
You follow Teru.

Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -West 
The corpse of a Du'Maathe castle guard is lying here.
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 129v/130V Pos: standing >
Teru leaves east.
Dze leaves east.
You follow Teru.

Du'Maathe Castle Square Inn
   A small counter greets you as you enter the inn.  Upon the
counter is a small bell attached to a cord, used to attract
the attention of the busy inn keeper.  A picture of what is
meant to be the castle and it surrounds is placed behind the
counter.
Obvious exits: -East  -West 
The corpse of the innkeep of the Du'Maathe castle inn is lying here.
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.

< 506h/506H 128v/130V Pos: standing >
Teru leaves east.
Dze leaves east.
You follow Teru.

Taproom of the Du'Maathe Castle Square Inn
   A polished wooden bar spans the length of the wall here, and
a plump barkeep tends to his patrons needs.  Behind the bar are
several barrels of ales and wine, and placed on a shelf behind
the bar are some of the finer quality drinks available.  A small
stack of clean glasses has been place on the end of the bar and
await filling.
Obvious exits: -South -West 
A sinister adamantium choker lies here on the ground.
Fresh blood covers everything in the area.
[2] The corpse of a Du'Maathe castle guard is lying here.
Dze The Time, of the Kobold, has CoMe - The Horde (Kobold)(small) stands in mid-air here.
*Teru  - The Horde (Shade)(small) stands in mid-air here.
*The wraith of a Du'Maathe castle guard stands here. (minion) 
A Githzerai (medium)  Islamic Jihad stands in mid-air here. (Casting) 
*The wraith of a Du'Maathe castle guard stands here. (minion) 
*The wraith of a Du'Maathe castle guard stands here. (minion) 
A barmaid scurries about bringing drinks and meals to the patorns.
An off-duty guard is stretched out, sound asleep.
An off-duty guard is stretched out, sound asleep.
An off-duty guard is stretched out, sound asleep.
An off-duty guard is stretched out, sound asleep.

< 506h/506H 127v/130V Pos: standing >
Teru starts casting an offensive spell.
Teru snaps into visibility.

< 506h/506H 128v/130V Pos: standing >
You start chanting...
You snap into visibility.

< 506h/506H 129v/130V Pos: standing >
Dze starts casting an offensive spell called 'immolate'.

< 506h/506H 129v/130V Pos: standing >
Teru completes his spell...
Teru utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
A Githzerai completes his spell...
A Githzerai utters the words 'gruugz xgruuhp'
You see the corpse of a Du'Maathe castle guard take a deep breath, and suddenly come to life again.
The wraith of a Du'Maathe castle guard now follows a Githzerai.

< 506h/506H 130v/130V Pos: standing >
Casting: immolate 
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 506h/506H 130v/130V Pos: standing >
You complete your spell...
Your fiery blast strikes a Githzerai full on!
[Damage: 37 ] Teru's spell flows around a Githzerai, leaving him unharmed!

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You feel like a potion could do you good once again.

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 The wraith of a Du'Maathe castle guard suddenly attacks YOU!
The wraith of a Du'Maathe castle guard snaps into visibility.
Teru starts casting an offensive spell.

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You start chanting...
The wraith of a Du'Maathe castle guard suddenly attacks YOU!
The wraith of a Du'Maathe castle guard snaps into visibility.

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Dze completes his spell...
Dze utters the word 'uwwarahz'
A flaming conflagration spews from Dze striking a Githzerai full on!
The wraith of a Du'Maathe castle guard suddenly attacks YOU!
The wraith of a Du'Maathe castle guard snaps into visibility.

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Teru completes his spell...
Teru utters the word 'pawwzf'
Teru creates a hammer out of thin air that smashes into a Githzerai, bits of flesh and bone fly everywhere!

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 The wraith of a Du'Maathe castle guard suddenly attacks Dze!
The wraith of a Du'Maathe castle guard snaps into visibility.
A Githzerai attempts to flee.
A Githzerai leaves west.

< 506h/506H 130v/130V Pos: standing >
You abort your spell before it's done!

< 506h/506H 130v/130V Pos: standing >
Teru leaves west.

< 506h/506H 130v/130V Pos: standing >
A Githzerai enters from the west.
Who should the spell be cast upon?  You must specify a target!

< 506h/506H 130v/130V Pos: standing >
A Githzerai leaves west.

< 506h/506H 130v/130V Pos: standing >
[Damage: 18 ] Flames smother a Githzerai, searing and baking him.
-=[The wraith of a Du'Maathe castle guard attacks you.]=- [0 Hits]

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: undead sta EP: few scratches >
 -=[The wraith of a Du'Maathe castle guard attacks you.]=- [0 Hits]
-=[The wraith of a Du'Maathe castle guard attacks you.]=- [0 Hits]

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: undead sta EP: few scratches >
 Dze leaves west.

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: undead sta EP: few scratches >
 A Githzerai enters from the west.

< 506h/506H 130v/130V Pos: standing >
< T: Karnic TP: sta TC:excellent E: undead sta EP: few scratches >
 Fire sears and bakes a Githzerai!
A Githzerai's sparkling silver shield melted from the intense heat!
A Githzerai's some human-made bronze claws melted from the intense heat!
The wraith of a Du'Maathe castle guard stops following a Githzerai.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
A Githzerai is dead! R.I.P.