The death of [38 Crusader] Gideon -= TwilighT CirclE =- (Githzerai)

in Fertile Grasslands of the Hearth Valley

from the perspective of [38 Crusader] Gideon -= TwilighT CirclE =- (Githzerai)


The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
[7] A large two-handed sword has been left here.
A small wooden lyre is here.
A spellbook rests upon the gloomy ground here.
[35] A small bandage rests upon the ground here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A large two-handed sword has been left here.
[7] A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 1h/337H 1v/122V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[  Princess   ] Ashyel  (AFK)

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Sorcerer        ] Anya (Halfling)
[41 Enslaver        ] Mvarro  Islamic Jihad (Githzerai)
[41 Shadowmage      ] Sizan  Islamic Jihad (Shade)
[31 Necromancer     ] Hudig (Githzerai)
[41 Cavalier        ] Pooka  Islamic Jihad (Githzerai)
[41 Pyrokinetic     ] Sinestro  Islamic Jihad (Githzerai)
[41 Healer          ] Aikc  Islamic Jihad (Grey Elf)
[38 Crusader        ] Gideon Member -= TwilighT CirclE =- (Githzerai) (Group Needed)
[41 Enslaver        ] Fatwa  Islamic Jihad (Githzerai)
[41 Forest Druid    ] Syr  Islamic Jihad (Centaur)
[41 Air Magus       ] Noraji  Islamic Jihad (Grey Elf)

< 5h/337H 5v/122V Pos: standing >

< 17h/337H 15v/122V Pos: standing >
You are already standing.

< 19h/337H 17v/122V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West 
[7] A large two-handed sword has been left here.
A small wooden lyre is here.
A spellbook rests upon the gloomy ground here.
[35] A small bandage rests upon the ground here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A large two-handed sword has been left here.
[7] A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 19h/337H 17v/122V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 21h/337H 17v/122V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 21h/337H 17v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/337H 17v/122V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 21h/337H 16v/122V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 

< 21h/337H 16v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/337H 16v/122V Pos: standing >

< 22h/337H 19v/122V Pos: standing >
The Northern Wall Road
Obvious exits: -North -East  -West 

< 22h/337H 20v/122V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 

< 22h/337H 21v/122V Pos: standing >
The Tharnadian Stables
   This is a large, smelly stable with many horses frolicking about in their
stalls.  There is hay covering the entire ground.  One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure.  This place is in need of a great hero to
clean it out like the aegean stables of lore.  The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North

< 22h/337H 20v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/337H 20v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/337H 21v/122V Pos: standing >
Your hands glow as you lay your hands on yourself.

< 272h/337H 23v/122V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.

< 272h/337H 23v/122V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 272h/337H 23v/122V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A young man in leather armor seems to be patrolling the area.

< 272h/337H 24v/122V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 273h/337H 23v/122V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 273h/337H 23v/122V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 273h/337H 24v/122V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 273h/337H 23v/122V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 273h/337H 23v/122V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 273h/337H 22v/122V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 273h/337H 21v/122V Pos: standing >
The iron seems to be closed.

< 273h/337H 21v/122V Pos: standing >
The iron seems to be closed.

< 273h/337H 22v/122V Pos: standing >
You begin calling for a mount..

< 274h/337H 24v/122V Pos: standing >
The iron seems to be closed.

< 274h/337H 26v/122V Pos: standing >
The iron seems to be closed.

< 274h/337H 26v/122V Pos: standing >
The iron seems to be closed.

< 274h/337H 26v/122V Pos: standing >
Ok.

< 275h/337H 28v/122V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 275h/337H 28v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 275h/337H 26v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 275h/337H 24v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 275h/337H 23v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/337H 23v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/337H 23v/122V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 275h/337H 25v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 276h/337H 24v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 276h/337H 23v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 276h/337H 21v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 276h/337H 21v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 276h/337H 21v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A large dog wanders around here, looking for food.

< 276h/337H 19v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 276h/337H 18v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 276h/337H 16v/122V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 276h/337H 15v/122V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 276h/337H 15v/122V Pos: standing >
 
 *******..  
  *M+**^**  
   ^M@++++  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 277h/337H 15v/122V Pos: standing >
 
 ******...  
 *M+**^**.  
  ^M+@++++  
 *M+*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 277h/337H 14v/122V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^M++@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 277h/337H 14v/122V Pos: standing >
 
 *^*.^^.M^  
 *****....  
 M+**@**.^  
 ^M+++++++  
 M+*^*.***  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 277h/337H 13v/122V Pos: standing >
 
 *.^^.  
 **@..  
 *M^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 277h/337H 11v/122V Pos: standing >
 
 **^.^MM..  
 ***..^M^.  
 *^*.@^.M^  
 *****....  
 M+**^**.^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 277h/337H 10v/122V Pos: standing >
You can't summon another mount yet.

< 277h/337H 13v/122V Pos: standing >
 
 *.^^.  
 **@..  
 *M^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 278h/337H 13v/122V Pos: standing >
 
 **..^M^..  
 ^*.^^.M^.  
 ****@...M  
 +**^**.^.  
 M++++++++  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 278h/337H 11v/122V Pos: standing >
 
 *..^M^...  
 *.^^.M^..  
 ***.@..M.  
 **^**.^.^  
 +++++++++  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 278h/337H 10v/122V Pos: standing >
 
 ..^M^...+  
 .^^.M^..M  
 **..@.M.+  
 *^**.^.^+  
 +++++++++  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 278h/337H 8v/122V Pos: standing >
 
 .^M^...+.  
 ^^.M^..M.  
 *...@M.+.  
 ^**.^.^+.  
 ++++++++.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 278h/337H 7v/122V Pos: standing >
 
 ^MM....+.  
 .^M^...+.  
 ^^.M@..+.  
 *....M.M.  
 ^**.^.^+.  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 278h/337H 5v/122V Pos: standing >
 
 M^.....M.  
 ^MM....+.  
 .^M^@..+.  
 ^^.M^..+.  
 *....M.M.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 278h/337H 3v/122V Pos: standing >
 
 ^.....*+.  
 M^.....M.  
 ^MM.@..+.  
 .^M^...+.  
 ^^.M^..+.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 278h/337H 2v/122V Pos: standing >
 
 ...^..*+.  
 ^.....*+.  
 M^..@..M.  
 ^MM....+.  
 .^M^...+.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 278h/337H 0v/122V Pos: standing >
You're too exhausted.

< 278h/337H 1v/122V Pos: standing >
You're too exhausted.

< 279h/337H 1v/122V Pos: standing >
You're too exhausted.

< 279h/337H 1v/122V Pos: standing >
You're too exhausted.

< 279h/337H 1v/122V Pos: standing >
 
 .^...**+*  
 ...^..*+.  
 ^...@.*+.  
 M^.....+.  
 ^MM....M.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 279h/337H 0v/122V Pos: standing >
I see no one by that name here!

< 279h/337H 3v/122V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
A Shadow Beast rides in on a magnificent horse from the south.
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[  Princess   ] Ashyel  (AFK)

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Sorcerer        ] Anya (Halfling)
[41 Enslaver        ] Mvarro  Islamic Jihad (Githzerai) (AFK)
[41 Shadowmage      ] Sizan  Islamic Jihad (Shade)
[31 Necromancer     ] Hudig (Githzerai)
[41 Cavalier        ] Pooka  Islamic Jihad (Githzerai)
[41 Pyrokinetic     ] Sinestro  Islamic Jihad (Githzerai)
[41 Healer          ] Aikc  Islamic Jihad (Grey Elf)
[38 Crusader        ] Gideon Member -= TwilighT CirclE =- (Githzerai) (Group Needed)
[41 Enslaver        ] Fatwa  Islamic Jihad (Githzerai)
[41 Forest Druid    ] Syr  Islamic Jihad (Centaur)
[41 Air Magus       ] Noraji  Islamic Jihad (Grey Elf)
[41 Forest Druid    ] Ojo  Islamic Jihad (Centaur) (AFK)
[41 Minstrel        ] Liskin  Islamic Jihad (Githzerai)
[41 Healer          ] Rils  Islamic Jihad (Githzerai)
[41 Dark Dreamer    ] Obn  Islamic Jihad (inv) (Shade)
[41 Swordsman       ] Raz  Islamic Jihad (Firbolg)
[41 Swashbuckler    ] Pork  Islamic Jihad (Shadow Beast)

There are 17 mortal(s) on.

Total visible players: 18.
Record number of connections this boot: 53.
There are evil(s) online.

< 280h/337H 6v/122V Pos: standing >
A Shadow Beast dismounts a magnificent horse.

< 280h/337H 8v/122V Pos: standing >
Divine power encases you as you turn to battle evil.
A Shadow Beast fills with BLoodLuST and makes a ferocious leap at YOU!
A Shadow Beast knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 225h/337H 8v/122V Pos: kneeling >
< T: Gideon TP: kne TC: few wounds E: A Shadow Beast sta EP: excellent >
 You miss a Shadow Beast.

< 307h/419H 8v/122V Pos: kneeling >
< T: Gideon TP: kne TC: few wounds E: A Shadow Beast sta EP: excellent >
 -=[A Shadow Beast's crush strikes you.]=-
-=[A Shadow Beast's powerful crush strikes you.]=-
-=[A Shadow Beast's impressive crush strikes you.]=-
-=[A Shadow Beast's powerful crush strikes you hard.]=-
-=[A Shadow Beast's impressive crush strikes you.]=-

< 216h/419H 8v/122V Pos: kneeling >
< T: Gideon TP: kne TC: few wounds E: A Shadow Beast sta EP: excellent >
 A Shadow Beast parries your futile lunge at him.

< 216h/419H 8v/122V Pos: kneeling >
< T: Gideon TP: kne TC: few wounds E: A Shadow Beast sta EP: excellent >
 You scramble madly to your feet!

< 216h/419H 8v/122V Pos: standing >
< T: Gideon TP: sta TC: few wounds E: A Shadow Beast sta EP: excellent >
 -=[A Shadow Beast's impressive crush strikes you.]=-
-=[A Shadow Beast's impressive crush strikes you.]=-
-=[A Shadow Beast's crush strikes you.]=-

< 178h/419H 8v/122V Pos: standing >
< T: Gideon TP: sta TC: nasty wounds E: A Shadow Beast sta EP: excellent >
 A Shadow Beast fills with BLoodLuST and makes a ferocious leap at YOU!
A Shadow Beast knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 113h/419H 8v/122V Pos: kneeling >
< T: Gideon TP: kne TC:pretty hurt E: A Shadow Beast sta EP: excellent >
 A magnificent heavy warhorse answers your summons!
A magnificent heavy warhorse starts following you.

< 113h/419H 8v/122V Pos: kneeling >
< T: Gideon TP: kne TC:pretty hurt E: A Shadow Beast sta EP: excellent >
 A Shadow Beast dodges your futile attack.

< 113h/419H 8v/122V Pos: kneeling >
< T: Gideon TP: kne TC:pretty hurt E: A Shadow Beast sta EP: excellent >
 -=[A Shadow Beast's powerful crush seriously wounds you.]=-
-=[A Shadow Beast's powerful crush seriously wounds you.]=-
-=[A Shadow Beast's mighty crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Shadow Beast's mighty crush grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Shadow Beast's crush critically injures you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -7h/419H 8v/122V Pos: kneeling >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -7h/419H 8v/122V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -9h/417H 8v/122V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -9h/417H 8v/122V Pos: on your ass >