<worn as a badge> a royal badge of Arcium [superior]
<worn on head> a troll brewer's fez of clarity
<worn on eyes> an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear> a long gemstone earring (magic) (glowing)
<worn in ear> a silver tooth earring
<worn on face> a mask of hades [superior] (magic) (glowing)
<worn around neck> a charm made of dwarf bone
<worn around neck> a psionicist locket of power of intelligence (magic) (glowing)
<worn on body> an imperceptable shroud of stars (magic) (glowing) (humming) [78%]
<worn about body> a deep hooded cloak of jubilation of regeneration
<worn as quiver> a silken backsheath of flight (magic) [86%]
<worn about waist> a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic) [88%]
<attached to belt> a glowing quill (glowing)
<worn on arms> some sleeves of stretched drow-skin [poor] [88%]
<held as shield> a well-polished mithril body shield of endurance with a strange dark bloodstone
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic)
<worn on hands> some dwarven-made cured leather claws from The Twisting Tunnels of the Durian Underdark
<worn on finger> a bluestone ring (magic)
<worn on finger> the ring of celestial wonders (glowing)
<held> an oval seastone [superior] (magic) (humming)
<worn on legs> some shin-guards of subterfuge [78%]
<worn on feet> some boots of the black winged dragon of agility (magic) (glowing) [87%]
You re-emerge from the shadows.
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
Blierthro's Supplies
Obvious exits: -E
A human sailor walks cautiously through the streets.
A one-armed orc named Blierthro tends the store.
< 661h/661H 135v/135V Pos: standing >
You start chanting...
< 661h/661H 135v/135V Pos: standing >
< 661h/661H 135v/135V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
<map>
Zone: The Gagga'Jobo Cave System.
Room: In a Dark and Smelly Pootata Pen
</map>
In a Dark and Smelly Pootata Pen
Obvious exits: -W
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.
< 661h/661H 135v/135V Pos: standing >
You sit down and relax.
< 661h/661H 135v/135V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
( 8th circle) 1 - mask
1 - shadow shield
1 - vanish
( 7th circle) 5 - hammer
( 6th circle) 6 - reflection
( 5th circle) 2 - boulder
( 4th circle) 3 - sleep
1 - farsee
1 - infravision
3 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
4 - shadow monster
( 2nd circle) 8 - dispel magic
2 - darkness
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 8th) vanish
7 seconds: ( 5th) shadow travel
10 seconds: ( 5th) shadow travel
13 seconds: ( 5th) shadow travel
17 seconds: ( 5th) shadow travel
20 seconds: ( 5th) shadow travel
You can memorize no more spells.
You continue your study.
< 661h/661H 135v/135V Pos: sitting >
You start meditating...
< 661h/661H 135v/135V Pos: sitting >
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing vanish.
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
< 661h/661H 135v/135V Pos: sitting >
Score information for Teru
Level: 42 Race: Shade Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 661(661) Moves: 135(135)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Sitting around, resting.
Soulshielded Memorizing Meditating
Frags: +7.53 Deaths: 14
In the illusion of: Que (Poor)
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals Low Circle spells
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Tower of Iron Will
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 1333
Active Spells:
--------------
improved invisibility (20 minutes)
shadow shield (less than a minute remaining)
detect magic (33 minutes)
phantom armor (6 minutes)
infravision (33 minutes)
protection from acid (less than a minute remaining)
protection from cold (less than a minute remaining)
vitality (6 minutes)
farsee (5 minutes)
rested bonus (17 minutes)
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 661h/661H 135v/135V Pos: sitting >
You clamber to your feet.
< 661h/661H 135v/135V Pos: standing >
< 661h/661H 135v/135V Pos: standing >
You start chanting...
< 661h/661H 135v/135V Pos: standing >
You feel the swirling shadows around your body dissipate.
You no longer feel safe from acid.
You no longer feel safe from cold.
< 661h/661H 135v/135V Pos: standing >
Casting: farsee
< 661h/661H 135v/135V Pos: standing >
You complete your spell...
< 661h/661H 135v/135V Pos: standing >
In a Dark and Smelly Pootata Pen
Obvious exits: -W
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.
< 661h/661H 135v/135V Pos: standing >
You start chanting...
< 661h/661H 135v/135V Pos: standing >
< 661h/661H 135v/135V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 661h/661H 135v/135V Pos: standing >
You start chanting...
< 661h/661H 135v/135V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
<map>
Zone: The Caverns of the Worms.
Room: In a Duergar-Made Alcove
</map>
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.
< 661h/661H 135v/135V Pos: standing >
You kneel.
< 661h/661H 135v/135V Pos: kneeling >
You rise to your feet.
< 661h/661H 135v/135V Pos: standing >
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
Along the Duergar-Made Corridor
Obvious exits: -N -E -W
A small purple worm undulates here.
A small grey worm undulates here.
< 661h/661H 133v/135V Pos: standing >
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
Along the Duergar-Made Corridor
Obvious exits: -E -W
A grey worm undulates here.
< 661h/661H 131v/135V Pos: standing >
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
Along the Duergar-Made Corridor
Obvious exits: -E -W
A small grey worm undulates here.
A large glowing worm undulates here.
A glowing worm undulates here.
< 661h/661H 129v/135V Pos: standing >
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
Along the Duergar-Made Corridor
Obvious exits: -N -E -S -W
A brown worm undulates here.
< 661h/661H 128v/135V Pos: standing >
<map>
Zone: The Caverns of the Worms.
Room: Entrance to the Caverns
</map>
Entrance to the Caverns
Obvious exits: -E -S
< 661h/661H 127v/135V Pos: standing >
MMMM MM M
MMMM.^M MM M
MMoMo.@M MM,
MMoM..o..,,,,
,,,.MMo.MMM ,
MMMMMMMMM
MMMMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -N -E -S -W
< 661h/661H 126v/135V Pos: standing >
< 661h/661H 128v/135V Pos: standing >
MMMM MM
MMMM.^M MM
MMoMo@.M MM
MMMoM..o..,,,
,,,,.MMo.MMM
,MMMMMMMMM
MMMMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -N -E -S -W
< 661h/661H 128v/135V Pos: standing >
< 661h/661H 129v/135V Pos: standing >
You start chanting...
< 661h/661H 135v/135V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
< 661h/661H 135v/135V Pos: standing >
You quickly scan the area.
A large grey cave wyrm who is not far off to your east.
The shade of a nereid who is a brief walk away to your east.
A pale ghoul who is in the distance to your east.
A repulsive grell who is not far off to your west.
A repulsive grell who is rather far off to your west.
A hulking behemoth who is in the distance to your west.
A hulking behemoth who is in the distance to your west.
< 661h/661H 135v/135V Pos: standing >
You sit down and relax.
< 661h/661H 135v/135V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
( 8th circle) 1 - mask
2 - vanish
( 7th circle) 5 - hammer
( 6th circle) 6 - reflection
( 5th circle) 2 - boulder
3 - shadow travel
( 4th circle) 3 - sleep
1 - infravision
3 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
4 - shadow monster
( 2nd circle) 8 - dispel magic
2 - darkness
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 4th) farsee
6 seconds: ( 8th) shadow shield
10 seconds: ( 5th) shadow travel
13 seconds: ( 5th) shadow travel
You can memorize no more spells.
You continue your study.
< 661h/661H 135v/135V Pos: sitting >
You start meditating...
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing farsee.
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing shadow shield.
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
< 661h/661H 135v/135V Pos: sitting >
Maybe you should get on your feet first?
< 661h/661H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 661h/661H 135v/135V Pos: sitting >
You clamber to your feet.
< 661h/661H 135v/135V Pos: standing >
You quickly scan the area.
A large grey cave wyrm who is not far off to your east.
The shade of a nereid who is a brief walk away to your east.
A pale ghoul who is in the distance to your east.
A repulsive grell who is not far off to your west.
A repulsive grell who is rather far off to your west.
A hulking behemoth who is in the distance to your west.
A hulking behemoth who is in the distance to your west.
< 661h/661H 135v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Approaching the Choke
</map>
Approaching the Choke
Obvious exits: -N -E -S -W
< 661h/661H 134v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A huge grey cave wyrm slowly moves through the cavern.
< 661h/661H 132v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Pool of Acrid Decay
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Pool of Acrid Decay
</map>
A Large Pool of Acrid Decay
Obvious exits: -N -E -S -W
(Q)The spectral shade of a nereid floats by the water.
< 661h/661H 130v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
< 661h/661H 129v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A pale undead ghoul wanders through the cavern.
< 661h/661H 128v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A huge grey cave wyrm slowly moves through the cavern.
< 661h/661H 127v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -E -S -W
A roper, once dead, has returned to life.
< 661h/661H 127v/135V Pos: standing >
You quickly scan the area.
A huge grey cave wyrm who is close by to your west.
A pale ghoul who is not far off to your west.
The shade of a nereid who is rather far off to your west.
A large grey cave wyrm who is in the distance to your west.
< 661h/661H 128v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
Obvious exits: -N -W
< 661h/661H 128v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 661h/661H 130v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 661h/661H 131v/135V Pos: standing >
You quickly scan the area.
An undead roper who is close by to your west.
A huge grey cave wyrm who is not far off to your west.
A pale ghoul who is a brief walk away to your west.
The shade of a nereid who is in the distance to your west.
< 661h/661H 133v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
Obvious exits: -N -S
< 661h/661H 133v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 661h/661H 133v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 661h/661H 133v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Splits North and South
</map>
Tunnel Splits North and South
Obvious exits: -N -E -S
< 661h/661H 131v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
< 661h/661H 129v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 661h/661H 130v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
< 661h/661H 131v/135V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 661h/661H 133v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.
< 661h/661H 132v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
A thick wooden shingle has been left here.
A tiny pearl has been left here.
< 661h/661H 132v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
A bone golem stands protectively in the corner.
< 661h/661H 132v/135V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A ferocious undead behemoth who is close by to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 661h/661H 134v/135V Pos: standing >
< 661h/661H 135v/135V Pos: standing >
< 661h/661H 135v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
A thick wooden shingle has been left here.
A tiny pearl has been left here.
< 661h/661H 134v/135V Pos: standing >
< 661h/661H 134v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.
< 661h/661H 133v/135V Pos: standing >
< 661h/661H 133v/135V Pos: standing >
< 661h/661H 135v/135V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your east.
< 661h/661H 135v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
A thick wooden shingle has been left here.
A tiny pearl has been left here.
< 661h/661H 134v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
A bone golem stands protectively in the corner.
< 661h/661H 133v/135V Pos: standing >
< 661h/661H 133v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
An undead herder evaluates the caged behemoths.
A Githzerai (medium) Islamic Jihad sits resting.
A ferocious undead behemoth stands here, fighting a Grey Elf.
A Grey Elf (medium) is lying in mid-air here, fighting a ferocious undead behemoth.
< 661h/661H 135v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
A thick wooden shingle has been left here.
A tiny pearl has been left here.
< 661h/661H 134v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.
< 661h/661H 133v/135V Pos: standing >
< 661h/661H 133v/135V Pos: standing >
< 661h/661H 135v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
A thick wooden shingle has been left here.
A tiny pearl has been left here.
< 661h/661H 134v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
An undead herder evaluates the caged behemoths.
A bone golem stands protectively in the corner.
< 661h/661H 133v/135V Pos: standing >
< 661h/661H 133v/135V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
A Githzerai (medium) Islamic Jihad sits resting.
A ferocious undead behemoth stands here, fighting a Grey Elf.
A Grey Elf (medium) is lying in mid-air here, fighting a ferocious undead behemoth.
< 661h/661H 134v/135V Pos: standing >
That's absurd.
< 661h/661H 134v/135V Pos: standing >
A ferocious undead behemoth dodges a Grey Elf's attack.
A ferocious undead behemoth dodges a Grey Elf's attack.
< 661h/661H 134v/135V Pos: standing >
A ferocious undead behemoth's fine punch strikes a Grey Elf hard.
A ferocious undead behemoth shivers as he hits a Grey Elf.
A ferocious undead behemoth's impressive punch seriously wounds a Grey Elf.
A ferocious undead behemoth shivers as he hits a Grey Elf.
A ferocious undead behemoth's fine punch strikes a Grey Elf very hard.
A ferocious undead behemoth shivers as he hits a Grey Elf.
< 661h/661H 134v/135V Pos: standing >
A Githzerai looks at you.
You start chanting...
You snap into visibility.
< 661h/661H 134v/135V Pos: standing >
Casting: asphyxiate
< 661h/661H 135v/135V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 25 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A ferocious undead behemoth dodges a Grey Elf's attack.
A ferocious undead behemoth dodges a Grey Elf's attack.
< 661h/661H 135v/135V Pos: standing >
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 661h/661H 135v/135V Pos: standing >
[Damage: 26 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 661h/661H 135v/135V Pos: standing >
A ferocious undead behemoth's punch seriously wounds a Grey Elf.
A Grey Elf's spell flows around a ferocious undead behemoth, leaving him unharmed!
A ferocious undead behemoth's fine punch enshrouds a Grey Elf in a mist of blood.
A ferocious undead behemoth shivers as he hits a Grey Elf.
A ferocious undead behemoth's fine punch enshrouds a Grey Elf in a mist of blood.
A ferocious undead behemoth shivers as he hits a Grey Elf.
A ferocious undead behemoth almost sweeps a Grey Elf off of his feet with a well placed leg sweep.
A Grey Elf is stunned!
A ferocious undead behemoth shivers as he hits a Grey Elf.
You start chanting...
< 661h/661H 135v/135V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 12 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf's some thick leather gloves was completely destroyed by the massive blow!
A Grey Elf's some twisted gem arm plates was completely destroyed by the massive blow!
A Grey Elf's some durethium boots [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.