The death of [43 Pyrokinetic] Fatwa Islamic Jihad (Githzerai)

in A Hallway of Caskets

from the perspective of [43 Pyrokinetic] Fatwa Islamic Jihad (Githzerai)

<worn as a badge>    a wisp of living wind
<worn around neck>   a necklace of drow bones [poor] (magic)
<worn about body>    some robes of protection
<held as shield>     a spiked copper buckler
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a ring of barriers [poor] (magic)
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>       the boots of the four winds [superior] (magic)

A Chamber of Caskets
Obvious exits: -E
A lowly worker ghoul does his tasks throughout the crypts.(Red Aura)
A rat zombie scurries through the catacombs.(Red Aura)
A cryptkeeper is here, watching over those asleep.(Red Aura)

< 353h/353H 139v/139V Pos: standing >

< 353h/353H 139v/139V Pos: standing >
You are using:
<worn as a badge>    a wisp of living wind
<worn on head>       halo of the maelstrom [64%]
<worn around neck>   a string of gnome feet (magic) (illuminating)
<worn around neck>   a necklace of drow bones [poor] (magic)
<worn about body>    some robes of protection
<worn about waist>   the sacred braid of Lady Sklera [poor] (magic) (glowing)
<held as shield>     a spiked copper buckler
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a ring of barriers [poor] (magic)
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>       the boots of the four winds [superior] (magic)

< 353h/353H 139v/139V Pos: standing >
Your Terminal mode is now: MSP .

< 353h/353H 139v/139V Pos: standing >
You have not yet earned the right to use that ability.

< 353h/353H 139v/139V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very evil)     
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 353h/353H 139v/139V Pos: standing >

		Score information for Fatwa

Level: 43   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 353(353)   Mana: 730(730)   Moves: 139(139)
Coins carried:    0 platinum     7 gold    14 silver     8 copper
Compression ratio: 71%
Status:  Standing.
Frags:   +3.66   Deaths:   14
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  898 

Active Spells:
--------------
enhance dexterity (36 minutes)
enhance agility (34 minutes)
tower of iron will (12 minutes)
aura sight (25 minutes)
inertial barrier (11 minutes)
molecular control (2 minutes)
energy containment (3 minutes)
cannibalize (1 minute)
flesh armor (17 minutes)
combat mind (38 minutes)
fly (45 minutes)


< 353h/353H 139v/139V Pos: standing >
A Chamber of Caskets
Obvious exits: -E
A lowly worker ghoul does his tasks throughout the crypts.(Red Aura)
A rat zombie scurries through the catacombs.(Red Aura)
A cryptkeeper is here, watching over those asleep.(Red Aura)

< 353h/353H 139v/139V Pos: standing >
You quickly scan the area.
A zombie labourer who is close by to your east.

< 353h/353H 139v/139V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: End of a Hallway of Caskets
</map>
End of a Hallway of Caskets
Obvious exits: -S -W -NW -NE

< 353h/353H 138v/139V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Chamber of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: A Chamber of Caskets
</map>
A Chamber of Caskets
Obvious exits: -E
A lowly worker ghoul does his tasks throughout the crypts.(Red Aura)
A rat zombie scurries through the catacombs.(Red Aura)
A cryptkeeper is here, watching over those asleep.(Red Aura)

< 353h/353H 137v/139V Pos: standing >
You quickly scan the area.
You see nothing.

< 353h/353H 137v/139V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: End of a Hallway of Caskets
</map>
End of a Hallway of Caskets
Obvious exits: -S -W -NW -NE

< 353h/353H 136v/139V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>
A Hallway of Caskets
Obvious exits: -N -E -S
A large coffin has been places against the hallway wall here.
A zombie travels the crypt, endless working on its numerous chores.(Red Aura)
A powerful skeletal guard patrols the tunnels.(Red Aura)

< 353h/353H 136v/139V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>
A Hallway of Caskets
Obvious exits: -N -S
A large coffin has been places against the hallway wall here.

< 353h/353H 135v/139V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>
A Hallway of Caskets
Obvious exits: -N -S -U
A large coffin has been places against the hallway wall here.
A powerful skeletal guard patrols the tunnels.(Red Aura)

< 353h/353H 136v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 353h/353H 137v/139V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>
A Hallway of Caskets
Obvious exits: -N -S -W
A large coffin has been places against the hallway wall here.
A rat zombie scurries through the catacombs.(Red Aura)

< 353h/353H 137v/139V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: An Alcove Off the Hallway
</map>

<map>
Zone: Tunnels of Payang.
Room: An Alcove Off the Hallway
</map>
An Alcove Off the Hallway
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A Goblin (small)  - The Horde stands in mid-air here.(Red Aura)
A rat zombie scurries through the catacombs.(Red Aura)
A rat zombie scurries through the catacombs.(Red Aura)
Nyroclex, the Lich banker stands here counting his coins.(Red Aura)

< 353h/353H 136v/139V Pos: standing >
You quickly scan the area.
A rat zombie who is close by to your east.

< 353h/353H 137v/139V Pos: standing >
You are using:
<worn as a badge>    a wisp of living wind
<worn on head>       halo of the maelstrom [64%]
<worn around neck>   a string of gnome feet (magic) (illuminating)
<worn around neck>   a necklace of drow bones [poor] (magic)
<worn about body>    some robes of protection
<worn about waist>   the sacred braid of Lady Sklera [poor] (magic) (glowing)
<held as shield>     a spiked copper buckler
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a ring of barriers [poor] (magic)
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>       the boots of the four winds [superior] (magic)

< 353h/353H 137v/139V Pos: standing >

< 353h/353H 138v/139V Pos: standing >

		Score information for Fatwa

Level: 43   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 353(353)   Mana: 730(730)   Moves: 139(139)
Coins carried:    0 platinum     7 gold    14 silver     8 copper
Compression ratio: 74%
Status:  Standing.
Frags:   +3.66   Deaths:   14
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  898 

Active Spells:
--------------
enhance dexterity (36 minutes)
enhance agility (34 minutes)
tower of iron will (12 minutes)
aura sight (25 minutes)
inertial barrier (11 minutes)
molecular control (2 minutes)
energy containment (3 minutes)
cannibalize (1 minute)
flesh armor (17 minutes)
combat mind (38 minutes)
fly (45 minutes)


< 353h/353H 139v/139V Pos: standing >
Out of nowhere, a Goblin stabs you in the back.
OUCH!  That really did HURT!

< 315h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 You miss a Goblin.
A Goblin parries your futile lunge at him.
You miss a Goblin.

< 315h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 You begin to focus your will...

< 315h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 67 ] You feel a warm sense of satisfaction as explosions engulf a Goblin.

< 315h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 You begin to focus your will...

< 315h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 A Goblin's fine pierce strikes you.
You dodge a Goblin's vicious attack.
A Goblin's slash strikes you.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 293h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: small wounds E: A Goblin sta EP: few scratches >
 You can't do this sitting!
You abort your mental image before it has become reality!

< 293h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: small wounds E: A Goblin sta EP: few scratches >
 A Goblin dodges your futile attack.
A Goblin dodges your futile attack.
A Goblin parries your futile lunge at him.

< 293h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: small wounds E: A Goblin sta EP: few scratches >
 A Goblin's impressive slash strikes you.
A Goblin's impressive slash strikes you.
A Goblin's impressive pierce strikes you.

< 243h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
 A rat zombie leaves east.

< 243h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
 You can't do this sitting!

< 243h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
 You clamber to your feet.

< 243h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
 You miss a Goblin.
[Damage:  1 ] Your punch grazes a Goblin.
A Goblin dodges your futile attack.
You drop to your belly.

< 243h/353H 139v/139V Pos: on your ass >
< T: Fatwa TP: ass TC: few wounds E: A Goblin sta EP: few scratches >
 A Goblin's slash strikes you.
A Goblin's powerful slash strikes you hard.

< 206h/353H 139v/139V Pos: on your ass >
< T: Fatwa TP: ass TC: few wounds E: A Goblin sta EP: few scratches >
 
< 206h/353H 139v/139V Pos: on your ass >
< T: Fatwa TP: ass TC: few wounds E: A Goblin sta EP: few scratches >
 You clamber to your feet.

< 206h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
 You drop to your belly.

< 206h/353H 139v/139V Pos: on your ass >
< T: Fatwa TP: ass TC: few wounds E: A Goblin sta EP: few scratches >
 A Goblin's impressive pierce strikes you hard.
A Goblin's powerful pierce strikes you hard.

< 165h/353H 139v/139V Pos: on your ass >
< T: Fatwa TP: ass TC: nasty wounds E: A Goblin sta EP: few scratches >
 With unbelievable speed, a Goblin's darksteel rapier [superior] intercepts your attack, and then a Goblin steps wide to deliver a graceful counter-attack!
A Goblin's mighty slash seriously wounds you.
OUCH!  That really did HURT!
A Goblin's slash strikes you very hard.
You miss a Goblin.
A Goblin parries your futile lunge at him.

< 105h/353H 139v/139V Pos: on your ass >
< T: Fatwa TP: ass TC:pretty hurt E: A Goblin sta EP: few scratches >
 You clamber to your feet.

< 105h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 You begin to focus your will...

< 105h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 Casting: psychic crush 

< 105h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 Your mental manipulations become a reality...
A Goblin suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 92 ] A Goblin's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 105h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.

< 105h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 You begin to focus your will...

< 105h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 Casting: psychic crush 

< 105h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 94 ] A Goblin's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 105h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC:pretty hurt E: A Goblin sta EP:  few wounds >
 A Goblin parries your futile lunge at him.
You miss a Goblin.
A Goblin parries your futile lunge at him.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 105h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC:pretty hurt E: A Goblin sta EP:  few wounds >
 A Goblin's powerful slash seriously wounds you.
A Goblin's impressive slash seriously wounds you.
A Goblin misses you.

< 67h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC:pretty hurt E: A Goblin sta EP:  few wounds >
 A Goblin's impressive slash seriously wounds you.
A Goblin's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 32h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: awful E: A Goblin sta EP:  few wounds >
 A Goblin parries your futile lunge at him.
A Goblin dodges your futile attack.
A Goblin dodges your futile attack.

< 32h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: awful E: A Goblin sta EP:  few wounds >
 You can't do this sitting!

< 32h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: awful E: A Goblin sta EP:  few wounds >
 You can't do this sitting!

< 32h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: awful E: A Goblin sta EP:  few wounds >
 
		Score information for Fatwa

Level: 43   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 32(353)   Mana: 730(730)   Moves: 139(139)
Coins carried:    0 platinum     7 gold    14 silver     8 copper
Compression ratio: 77%
Status:  Sitting, fighting A Goblin.
Frags:   +3.66   Deaths:   14
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  898 

Active Spells:
--------------
enhance dexterity (36 minutes)
enhance agility (34 minutes)
tower of iron will (12 minutes)
aura sight (25 minutes)
inertial barrier (11 minutes)
molecular control (2 minutes)
energy containment (3 minutes)
cannibalize (1 minute)
flesh armor (17 minutes)
combat mind (38 minutes)
fly (45 minutes)


< 32h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: awful E: A Goblin sta EP:  few wounds >
 You can't do this sitting!

< 32h/353H 139v/139V Pos: sitting >
< T: Fatwa TP: sit TC: awful E: A Goblin sta EP:  few wounds >
 You clamber to your feet.

< 32h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: awful E: A Goblin sta EP:  few wounds >
 
< 32h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: awful E: A Goblin sta EP:  few wounds >
 You dodge a Goblin's vicious attack.
A Goblin's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Goblin's fine pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You are already standing.

< 12h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: awful E: A Goblin sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 12h/353H 139v/139V Pos: standing >
< T: Fatwa TP: sta TC: awful E: A Goblin sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>
A Hallway of Caskets
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A large coffin has been places against the hallway wall here.
A rat zombie scurries through the catacombs.(Red Aura)
You flee eastward!

< 12h/353H 112v/139V Pos: standing >
You drop to your belly.
A Goblin sneaks in from the west.

< 12h/353H 113v/139V Pos: on your ass >
Out of nowhere, a Goblin stabs you in the back.
Your halo of the maelstrom was completely destroyed by the massive blow!
Your string of gnome feet was completely destroyed by the massive blow!
Your sacred braid of Lady Sklera [poor] was completely destroyed by the massive blow!