<worn as a badge> a symbol of a sword thrust through a cresent moon [78%]
<worn on head> the crown of unholy saints [superior] [88%]
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> an earring of bone [poor]
<worn in ear> a pair of silver earrings with red rubies [78%]
<worn on face> a copper mask [83%]
<worn around neck> the wooden amulet of the ancient tree spirit [superior]
<worn around neck> a golden necklace of the gypsy king [superior] (glowing)
<worn on body> a green suit of jodani wood platemail of endurance [79%]
<worn about body> a demon spiked cloak of haze (glowing)
<worn on back> a sharkskin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (glowing)
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>an angelic electrum flute
<attached to belt> a gleaming skull of a Minotaur [superior]
<worn on arms> the sleeves of the swamp troll [superior] [84%]
<held as shield> a crested shield of Melkivar
<worn around wrist> an adamantite bracelet
<worn around wrist> a glistening bracelet
<worn on hands> a pair of thick hydra-hide gloves [superior]
<worn on finger> a obsidian ring with steel engravings
<worn on finger> a ring called 'Soulcatcher'
<primary weapon> a mace of cleansing [superior] with a strange black stone
<worn on legs> a pair of gold linked leggings
<worn on feet> a pair of dark ostriche-hide boots [superior] [82%]
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 468h/468H 92v/166V Pos: standing >
< 468h/468H 94v/166V Pos: standing >
. .^.
.. ..+.
**...@*+*.
**.****.*..
.***++.+**.
***+*****
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 468h/468H 93v/166V Pos: standing >
..+.
.M@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 468h/468H 92v/166V Pos: standing >
.^.
. ..+.
*...M*@*.
*.****.*..
***++.+**..
**+******.
*.***.**M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 468h/468H 94v/166V Pos: standing >
.^.
. ..@.
*...M*+*.
*.****.*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 468h/468H 94v/166V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 468h/468H 93v/166V Pos: standing >
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East # -West
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 468h/468H 92v/166V Pos: standing >
The gate seems to be closed.
< 468h/468H 93v/166V Pos: standing >
Ok.
< 468h/468H 98v/166V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 468h/468H 98v/166V Pos: standing >
< 468h/468H 99v/166V Pos: standing >
< 468h/468H 100v/166V Pos: standing >
Ok.
< 468h/468H 100v/166V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
< 468h/468H 101v/166V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
< 468h/468H 101v/166V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
An Orc commoner wanders the city here.(Red Aura)
< 468h/468H 101v/166V Pos: standing >
An orc commoner leaves west.
< 468h/468H 104v/166V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
An Orc commoner wanders the city here.(Red Aura)
< 468h/468H 105v/166V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
< 468h/468H 106v/166V Pos: standing >
A Shade enters from the east.
< 468h/468H 107v/166V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West #
< 468h/468H 108v/166V Pos: standing >
Ok.
< 468h/468H 115v/166V Pos: standing >
< 468h/468H 118v/166V Pos: standing >
< 468h/468H 119v/166V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
< 468h/468H 120v/166V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
An Orc commoner wanders the city here.(Red Aura)
< 468h/468H 122v/166V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
< 468h/468H 124v/166V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 468h/468H 124v/166V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 468h/468H 124v/166V Pos: standing >
< 468h/468H 126v/166V Pos: standing >
Ok.
< 468h/468H 128v/166V Pos: standing >
< 468h/468H 134v/166V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
< 468h/468H 135v/166V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
An Orc commoner wanders the city here.(Red Aura)
< 468h/468H 135v/166V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
< 468h/468H 134v/166V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
< 468h/468H 134v/166V Pos: standing >
The gates seems to be closed.
< 468h/468H 137v/166V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
< 468h/468H 138v/166V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
< 468h/468H 138v/166V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
The corpse of an orc shipwright is lying here.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 468h/468H 137v/166V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
< 468h/468H 137v/166V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc guards the docks viciously.(Red Aura)
< 468h/468H 137v/166V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc harbour worker runs about performing his duties.(Red Aura)
< 468h/468H 137v/166V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
< 468h/468H 136v/166V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch areskjutan floats here.
The Ketch FlowerPower floats here.
The Galleon Whirlwind floats here.
The Galleon Night Stalker floats here.
The Caravel Sandy Vag floats here.
The Caravel Meow floats here.
The Caravel -SPIRIT- floats here.
The Caravel GoDzIlA floats here.
The Clipper Channel This! floats here.
The Ketch Thug Life floats here.
The Sloop aHoY floats here.
The Caravel The Slaughtered Lamb floats here.
The Clipper Invisible floats here.
The Caravel Shitbox floats here.
The Sloop ermagawd floats here.
The Ketch Dreef floats here.
The Sloop fikjhe floats here.
The Sloop gnomercy floats here.
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
Pans - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 468h/468H 136v/166V Pos: standing >
Orax now follows Pans.
< 468h/468H 137v/166V Pos: standing >
< 468h/468H 142v/166V Pos: standing >
You now follow Orax.
< 468h/468H 145v/166V Pos: standing >
< 468h/468H 146v/166V Pos: standing >
< 468h/468H 151v/166V Pos: standing >
< 468h/468H 152v/166V Pos: standing >
Strautz disembarks from the Ketch areskjutan.
< 468h/468H 155v/166V Pos: standing >
The Northern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch areskjutan floats here.
The Ketch FlowerPower floats here.
The Galleon Whirlwind floats here.
The Galleon Night Stalker floats here.
The Caravel Sandy Vag floats here.
The Caravel Meow floats here.
The Caravel -SPIRIT- floats here.
The Caravel GoDzIlA floats here.
The Clipper Channel This! floats here.
The Ketch Thug Life floats here.
The Sloop aHoY floats here.
The Caravel The Slaughtered Lamb floats here.
The Clipper Invisible floats here.
The Caravel Shitbox floats here.
The Sloop ermagawd floats here.
The Ketch Dreef floats here.
The Sloop fikjhe floats here.
The Sloop gnomercy floats here.
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
Pans - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 468h/468H 159v/166V Pos: standing >
Strautz shouts out loudly.. MOVING!!!!
< 468h/468H 159v/166V Pos: standing >
You stop following Orax.
You now follow Strautz.
Strautz leaves west.
You follow Strautz.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Orax enters from the east.
Psybr enters from the east.
Orax stops following Pans.
Orax now follows Strautz.
< 468h/468H 165v/166V Pos: standing >
Orax is now a member of Strautz's group.
< 468h/468H 165v/166V Pos: standing >
Strautz leaves east.
Orax leaves east.
You follow Strautz.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch areskjutan floats here.
The Ketch FlowerPower floats here.
The Galleon Whirlwind floats here.
The Galleon Night Stalker floats here.
The Caravel Sandy Vag floats here.
The Caravel Meow floats here.
The Caravel -SPIRIT- floats here.
The Caravel GoDzIlA floats here.
The Clipper Channel This! floats here.
The Ketch Thug Life floats here.
The Sloop aHoY floats here.
The Caravel The Slaughtered Lamb floats here.
The Clipper Invisible floats here.
The Caravel Shitbox floats here.
The Sloop ermagawd floats here.
The Ketch Dreef floats here.
The Sloop fikjhe floats here.
The Sloop gnomercy floats here.
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the west.
Psybr enters from the west.
< 468h/468H 164v/166V Pos: standing >
You attempt to give consent...
< 468h/468H 165v/166V Pos: standing >
< 468h/468H 166v/166V Pos: standing >
You are now a member of Strautz's group.
< 468h/468H 166v/166V Pos: standing >
The Northern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch areskjutan floats here.
The Ketch FlowerPower floats here.
The Galleon Whirlwind floats here.
The Galleon Night Stalker floats here.
The Caravel Sandy Vag floats here.
The Caravel Meow floats here.
The Caravel -SPIRIT- floats here.
The Caravel GoDzIlA floats here.
The Clipper Channel This! floats here.
The Ketch Thug Life floats here.
The Sloop aHoY floats here.
The Caravel The Slaughtered Lamb floats here.
The Clipper Invisible floats here.
The Caravel Shitbox floats here.
The Sloop ermagawd floats here.
The Ketch Dreef floats here.
The Sloop fikjhe floats here.
The Sloop gnomercy floats here.
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
Pans - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Strautz shouts out loudly.. MOVING!!!!
< 468h/468H 166v/166V Pos: standing >
Orax stops using a finely curved horn.
< 468h/468H 166v/166V Pos: standing >
Strautz leaves west.
Orax leaves west.
You follow Strautz.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
Orax grabs a finely curved horn.
< 468h/468H 165v/166V Pos: standing >
Strautz leaves west.
Orax leaves west.
You follow Strautz.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
Orax starts playing a finely curved horn and singing aloud.
< 468h/468H 164v/166V Pos: standing >
Strautz leaves west.
Orax leaves west.
You follow Strautz.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
< 468h/468H 163v/166V Pos: standing >
Strautz leaves west.
Orax leaves west.
You follow Strautz.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
< 468h/468H 165v/166V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -East -West
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
Pans - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Strautz leaves west.
Orax leaves west.
You follow Strautz.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
The corpse of an orc shipwright is lying here.
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
< 468h/468H 164v/166V Pos: standing >
< 468h/468H 164v/166V Pos: standing >
Strautz leaves south.
Orax leaves south.
You follow Strautz.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the north.
Psybr enters from the north.
< 468h/468H 165v/166V Pos: standing >
Strautz leaves south.
Orax leaves south.
You follow Strautz.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the north.
Psybr enters from the north.
< 468h/468H 164v/166V Pos: standing >
Strautz leaves south.
Orax leaves south.
You follow Strautz.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the north.
Psybr enters from the north.
< 468h/468H 163v/166V Pos: standing >
< 468h/468H 163v/166V Pos: standing >
< 468h/468H 166v/166V Pos: standing >
Orax plays a song to lift his spirit off the ground.
< 468h/468H 166v/166V Pos: standing >
< 468h/468H 166v/166V Pos: standing >
Strautz leaves west.
Orax leaves west.
You follow Strautz.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
< 468h/468H 165v/166V Pos: standing >
Strautz leaves west.
Orax leaves west.
You follow Strautz.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
< 468h/468H 164v/166V Pos: standing >
Strautz leaves west.
Orax leaves west.
You follow Strautz.
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
< 468h/468H 163v/166V Pos: standing >
Slay whom?
< 468h/468H 165v/166V Pos: standing >
Slay whom?
< 468h/468H 166v/166V Pos: standing >
Slay whom?
< 468h/468H 166v/166V Pos: standing >
Slay whom?
< 468h/468H 166v/166V Pos: standing >
Slay whom?
< 468h/468H 166v/166V Pos: standing >
Slay whom?
< 468h/468H 166v/166V Pos: standing >
< 468h/468H 166v/166V Pos: standing >
Slay whom?
< 468h/468H 166v/166V Pos: standing >
Slay whom?
< 468h/468H 166v/166V Pos: standing >
Strautz opens the bank.
< 468h/468H 166v/166V Pos: standing >
Slay whom?
Strautz leaves west.
Orax leaves west.
You follow Strautz.
The Storm Port Bank
Tucked in between several larger warehouse buildings in the south
western corner of the city lies the bank. Most orcs would rather not
use a money holding service believing all bankers, especially orcish
bankers to have tendancies to steal whatever is left over in their
pockets at the end of the day, however due to the high merchant rate
and often the need to withdraw large sums of money for ship buying
and building, this bank is a neccessity in this city.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Orax - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
Strautz - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
A Shade (small) Islamic Jihad sits resting.
The banker of the city stands counting coins here.(Red Aura)
Pans enters from the east.
Psybr enters from the east.
< 468h/468H 165v/166V Pos: standing >
A Shade is disrupted from meditation.
A Shade, looking very frustrated, packs up his book.
You miss a Shade.
Strautz leaps at a Shade only to realize he is down already.
< 468h/468H 165v/166V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Shade sit EP: excellent >
Strautz misses a Shade.
Strautz misses a Shade.
Strautz misses a Shade.
Strautz's crude slash wounds a Shade.
Strautz is burned severely as he hits a Shade!
< 468h/468H 165v/166V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Shade sit EP: few scratches >
Orax plays a song to lift his spirit off the ground.
The banker flies through the air, free as a bird!
< 468h/468H 165v/166V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Shade sit EP: few scratches >
Orax starts casting an offensive spell.
A Shade clambers to his feet.
< 468h/468H 165v/166V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Shade sta EP: few scratches >
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
A Shade's eyes briefly cloud over as his body is painfully ripped apart from within.
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!
< 468h/468H 165v/166V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Shade sta EP: few wounds >
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!
< 468h/468H 165v/166V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Shade sta EP: few wounds >
Orax completes his spell...
Orax utters the words 'buoblg qrunsoqpze yugh'
Orax's fist beats the life out of a Shade, blood pours from his body!
< 468h/468H 165v/166V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Shade sta EP: awful >
A Shade starts casting a spell.
< 468h/468H 165v/166V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Shade sta EP: awful >
A Shade's eyes briefly cloud over as his body is painfully ripped apart from within.
A Shade's golden crown of Traoul [superior] shattered in bits as the tortured body spasms and quivers!
A Shade's amulet of the Blood-eye shattered in bits as the tortured body spasms and quivers!
A Shade's soldier's adamantium ring shattered in bits as the tortured body spasms and quivers!
A Shade's wisp of living wind shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!