<worn as a badge> a long elegant peacock feather [poor] (illuminating)
<worn on head> a golden crown set with diamonds [poor] (invis) (magic)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a diamond earring
<worn on face> mask of battles past [poor]
<worn around neck> a studded dog collar (magic)
<worn around neck> the collar of firestones (magic)
<worn on body> the robe of sorcery
<worn about body> the cloak of Kings
<worn as quiver> a soldiers black-bone quiver
<worn about waist> a soft leather belt
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome
<worn on arms> some mantis sleeves
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a troll-skin wrist protector
<worn around wrist> a troll-skin wrist protector
<worn on hands> some snake-rattle gloves [superior]
<worn on finger> a band of burning fire [poor]
<worn on finger> a polished scarlet ring (magic)
<held> the heart of an ancient red pine [superior]
<worn on legs> greaves of avoidance [poor]
<worn on feet> a pair of winded boots
..**^^.^.
++^***.^^^*
M.+..*..^..**
MM++++^...^..
MMMMM+@.^M^.*
MMMMM++++++++
MM MMMM..^^.^
M ^^MMM.^.^
^^^MM..
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 608h/608H 106v/138V Pos: standing >
...**^^.^
^++^***.^^^
MM.+..*..^..*
MMM++++^...^.
MMMMMM@^.^M^.
MMMMM+++++++
MM MMMM..^^.
MM ^^MMM.^.
M ^^^MM.
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 608h/608H 105v/138V Pos: standing >
+...**^^.
M^++^***.^^
MMM.+..*..^..
MMM++++^...^
MMMMM@+^.^M^
MMMMM++++++
MM MMMM..^^
MM ^^MMM.^
MM ^^^MM
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
A huge, furry ram trots across the frozen plains.
< 608h/608H 104v/138V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 608h/608H 104v/138V Pos: standing >
^.^***^^^
M+...**^^.^
^M^++^***.^^^
MMM.+..*..^..
MMM++@+^...^
MMMMMM+^.^M^
MMMMM++++++
MM MMMM..^
MM ^^MMM.
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 608h/608H 103v/138V Pos: standing >
^^**^^^^^
^^.^***^^^M
MM+...**^^.^.
^M^++^***.^^^
MMM.+.@*..^..
MMM++++^...^
MMMMMM+^.^M^
MMMMM+++++
MM MMMM..
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 608h/608H 102v/138V Pos: standing >
.^^**^^^^
M^^.^***^^^
MM+...**^^.^
^M^++^***.^^
MMM.+@.*..^.
MMM++++^...
MMMMMM+^.^M
MMMMM++++
MM MMMM.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 608h/608H 100v/138V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^.
^M^++^***.^
MMM.@..*..^
MMM++++^..
MMMMMM+^.^
MMMMM+++
MM MMMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 608h/608H 99v/138V Pos: standing >
MM.^^**^^
MM^^.^***^
MM+...**^^
^M^++^***.
MMM@+..*..
MMM++++^.
MMMMMM+^.
MMMMM++
MM MMM
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 608h/608H 98v/138V Pos: standing >
< 608h/608H 98v/138V Pos: standing >
MM.^^**^^
MM^^.^***^
MM+...**^^
^M^++^***.
MMM@+..*..
MMM++++^.
MMMMMM+^.
MMMMM++
MM MMM
< 608h/608H 99v/138V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+..*..
MMM++++^.
MMMMMM+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 608h/608H 98v/138V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+..*..
MMM++++^.
MMMMMM+^
MMMMM+
< 608h/608H 98v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
< 608h/608H 98v/138V Pos: standing >
< 608h/608H 98v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
< 608h/608H 98v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
< 608h/608H 94v/138V Pos: standing >
< 608h/608H 95v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A red fox scurries about the ground, looking for a meal.
< 608h/608H 94v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -N -E -S -W
This happy chipmunk is busy looking for food.
< 608h/608H 92v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A keeper of the forest stands here, taking care of the grounds.
< 608h/608H 90v/138V Pos: standing >
The gate seems to be closed.
< 608h/608H 91v/138V Pos: standing >
The gate seems to be closed.
< 608h/608H 91v/138V Pos: standing >
The gate seems to be closed.
< 608h/608H 91v/138V Pos: standing >
Ok.
< 608h/608H 92v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 608h/608H 91v/138V Pos: standing >
< 608h/608H 91v/138V Pos: standing >
Ok.
< 608h/608H 92v/138V Pos: standing >
< 608h/608H 99v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A female commoner stands here, trying to look busy.
< 608h/608H 98v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A massive guard is patrolling the city of Winterhaven.
A small yellow cat sits here, wiggling her large ears.
< 608h/608H 97v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
< 608h/608H 97v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
< 608h/608H 95v/138V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A member of the city patrol who is a brief walk away to your east.
A small yellow cat who is a brief walk away to your east.
A female commoner who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A street sweeper who is not far off to your west.
A street sweeper who is not far off to your west.
A black crow who is not far off to your west.
A black crow who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
A city guard who is rather far off to your west.
A poor commoner who is rather far off to your west.
A wealthy merchant who is rather far off to your west.
A city mason who is rather far off to your west.
A member of the city patrol who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
< 608h/608H 96v/138V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A member of the city patrol who is rather far off to your east.
A small yellow cat who is rather far off to your east.
A female commoner who is in the distance to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A street sweeper who is close by to your west.
A street sweeper who is close by to your west.
A black crow who is close by to your west.
A black crow who is not far off to your west.
A white-clad Monk who is not far off to your west.
A poor commoner who is a brief walk away to your west.
A wealthy merchant who is a brief walk away to your west.
A city mason who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
An Ambassador from the Prisons of Carthapia who is in the distance to your west.
A filthy beggar who is in the distance to your west.
A city guard who is in the distance to your west.
Muredach who is in the distance to your west.
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Davril's Sturdy Armor
</map>
<map>
Zone: The City of Winterhaven.
Room: Davril's Sturdy Armor
</map>
Davril's Sturdy Armor
Obvious exits: -N
A wooden sign lists other armor offered by Davril.
A coal furnace sits towards the center of the room.
(Q)Davril the Armorer stands here hammering on some platemail.
A merchant stands here, selling Davril's masterly created armor.
< 608h/608H 95v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 608h/608H 96v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A black crow flaps its wings and caws at you.
< 608h/608H 95v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 608h/608H 96v/138V Pos: standing >
You quickly scan the area.
A member of the city patrol who is in the distance to your east.
A small yellow cat who is in the distance to your east.
A black crow who is close by to your west.
A white-clad Monk who is close by to your west.
A poor commoner who is not far off to your west.
A wealthy merchant who is not far off to your west.
A city mason who is not far off to your west.
A member of the city patrol who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
An Ambassador from the Prisons of Carthapia who is rather far off to your west.
A filthy beggar who is rather far off to your west.
A city guard who is rather far off to your west.
Muredach who is rather far off to your west.
< 608h/608H 96v/138V Pos: standing >
You quickly scan the area.
A member of the city patrol who is in the distance to your east.
A small yellow cat who is in the distance to your east.
A black crow who is close by to your west.
A white-clad Monk who is close by to your west.
A poor commoner who is not far off to your west.
A wealthy merchant who is not far off to your west.
A city mason who is not far off to your west.
A member of the city patrol who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
An Ambassador from the Prisons of Carthapia who is rather far off to your west.
A filthy beggar who is rather far off to your west.
A city guard who is rather far off to your west.
Muredach who is rather far off to your west.
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A black crow flaps its wings and caws at you.
A white-clad monk is busy chanting in unison with his group.
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
< 608h/608H 95v/138V Pos: standing >
< 608h/608H 95v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from Fort Boyard walks the streets here.
A member of the city militia patrols the area here.
< 608h/608H 95v/138V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your north.
A white-clad Monk who is not far off to your north.
A black crow who is a brief walk away to your north.
A city guard who is in the distance to your north.
A street sweeper who is close by to your south.
A small black dog who is close by to your south.
A female commoner who is not far off to your south.
A wealthy merchant who is not far off to your south.
An air elemental who is close by to your west.
An air elemental who is close by to your west.
A Drow Elf who is close by to your west.
A street sweeper who is close by to your west.
A street sweeper who is close by to your west.
< 608h/608H 95v/138V Pos: standing >
< 608h/608H 96v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, picking up some garbage.
A small black dog stands here, sniffing away at a pile of trash.
< 608h/608H 95v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Vacant buidling
</map>
A Vacant buidling
Obvious exits: -W
< 608h/608H 94v/138V Pos: standing >
< 608h/608H 95v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, picking up some garbage.
< 608h/608H 99v/138V Pos: standing >
< 608h/608H 99v/138V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Vacant building
Obvious exits: -E
A small black dog stands here, sniffing away at a pile of trash.
< 608h/608H 99v/138V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 608h/608H 101v/138V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, picking up some garbage.
< 608h/608H 101v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from Fort Boyard walks the streets here.
A member of the city militia patrols the area here.
< 608h/608H 100v/138V Pos: standing >
< 608h/608H 101v/138V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Vacant building
Obvious exits: -E
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Drow Elf (medium) - The Horde stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A street sweeper stands here, picking up some garbage.
A street sweeper stands here, cleaning up other people's crap.
< 608h/608H 101v/138V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Vacant building
</map>
<map>
Zone: The City of Winterhaven.
Room: A Vacant building
</map>
A Vacant building
Obvious exits: -E
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Drow Elf (medium) - The Horde stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A street sweeper stands here, picking up some garbage.
A street sweeper stands here, cleaning up other people's crap.
< 608h/608H 104v/138V Pos: standing >
You start chanting...
You snap into visibility.
< 608h/608H 104v/138V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 608h/608H 106v/138V Pos: standing >
You start chanting...
< 608h/608H 107v/138V Pos: standing >
You complete your spell...
[Damage: 224 ] Your giant fist of force causes a Drow Elf to stagger in agony!
< 608h/608H 109v/138V Pos: standing >
You start chanting...
< 608h/608H 110v/138V Pos: standing >
Casting: immolate *
< 608h/608H 112v/138V Pos: standing >
You hear some commoners arguing nearby.
< 608h/608H 113v/138V Pos: standing >
You complete your spell...
Your fiery blast strikes a Drow Elf full on!
Your spell flows around a Drow Elf, leaving him unharmed!
< 608h/608H 113v/138V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
A city guard enters from the east.
You miss a Drow Elf.
You miss a Drow Elf.
You start chanting...
< 608h/608H 113v/138V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
A Drow Elf misses you.
A Drow Elf misses you.
< 608h/608H 113v/138V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 608h/608H 113v/138V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
You start chanting...
< 608h/608H 113v/138V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
[Damage: 19 ] Flames smother a Drow Elf, searing and baking him.
< 608h/608H 113v/138V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Drow Elf sta EP: awful >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.
< 608h/608H 113v/138V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Drow Elf sta EP: awful >
You complete your spell...
[Damage: 37 ] Your giant fist of force causes a Drow Elf to stagger in agony!
A Drow Elf's rusty stone stud was completely destroyed by the massive blow!
An air elemental stops following a Drow Elf.
An air elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.