The death of [20 Mercenary] Ahab (Human)

in The Main Hallway

from the perspective of [44 Water Magus] Lielz - The Horde (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the Crown of Aktosh (magic) (glowing) (humming)[226h 55m 45s]
<worn on eyes>       a foggy visor [superior] [87%]
<worn in ear>        a troglodyte earring
<worn in ear>        a lightning earring [poor]
<worn on face>       a magenta mask [73%]
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn around neck>   a tarnished flesh necklace from The Lost Realms of Shadowfall
<worn on body>       the robe of the mind (magic)
<worn about body>    the cloak of multi-colored beads (magic) (glowing) [74%]
<worn on back>       a big big bag for a little person [87%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the silk twined rope (magic) [85%]
<worn on belt buckle>an intricate hourglass running in reverse [poor] (magic)
<attached to belt>   the lost book of 'Magic'
<attached to belt>   a potion of greater invisibility (magic)
<worn on arms>       sleeves smeared with blood
<held as shield>     the royal shield of Aravne (magic)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) [85%]
<worn around wrist>  a silver band with blue stones [87%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming) [86%]
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a ring of twisted gray mist of power
<held>               a swirling staff of air conjuration (magic) (glowing)[226h 55m 45s]
<worn on legs>       a pair of rugged leather breeches [73%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

 M^.M.^...**M****.  
 M.M....^@.*+.*...  
 ^..MM.....*+....M  
 ^*..M^.....+...    
  *^.^MM....+...    
   *..^M^...+...    
    .^^.M^..+..     
    ^.^.....+.*     
   .^^.^..^.+***    
  ^^^......*M****   
 M^^....^..*+*****  
 M^^^^.....*M*****  
 M^.M.^..@**M****.  
 M.M....^P.*+.*...  
 ^..MM.....*+....M  
  *..M^.....+...    
   ^.^MM....+...    
    ..^M^...+..     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the south.
Selzz enters from the south.

< 623h/623H 207v/211V Pos: standing >

< 623h/623H 207v/211V Pos: standing >
    ^.^.....+.*     
   .^^.^..^.+***    
  ^^^......*M****   
 M^^....^..*+*****  
 M^^^^.....*M*****  
 M^.M.^..@**+****.  
 M.M....^..*M.*..M  
 ^..MM.....*+.....  
  *..M^.....+...    
   ^.^MM....+...    
    ..^M^...+..     
    ^^^^.^..+.*     
   ^^.^.....+.**    
  ^.^^.^..^.+****   
 M^^^......*M****.  
 M^^....^..*+*****  
 M^^^^...@.*M*****  
 M^.M.^..P**+****.  
 M.M....^..*M.*..M  
  ..MM.....*+....   
   ..M^.....+...    
    .^MM....+..     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the south.
Selzz enters from the south.

< 623h/623H 208v/211V Pos: standing >
    ^^^^..M.+..     
   ^^^^^.^..+.**    
  ^^^.^.....+.***   
 M^.^^.^..^.+*****  
 M^^^......*M****.  
 M^^....^@.*+*****  
 M^^^^...P.*M*****  
 M^.M.^...**+****.  
  .M....^..*M.*..   
   .MM.....*+...    
    .M^.....+..     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the south.
Selzz enters from the south.

< 623h/623H 207v/211V Pos: standing >
    M^^.^...++M     
   M^^^^..M.+..*    
  M^^^^^.^..+.***   
 M^^^.^.....+.****  
 M^.^^.^..^.+*****  
 M^^^....@.*M****.  
 M^^....^P.*+*****  
 M^^^^.....*M*****  
  ^.M.^...**+****   
   M....^..*M.*.    
    MM.....*+..     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the south.
Selzz enters from the south.

< 623h/623H 206v/211V Pos: standing >
    MM^..^..^..     
   MM^^.^...++M+    
  MM^^^^..M.+..**   
 MM^^^^^.^..+.****  
 M^^^.^.....+.****  
 M^.^^.^.@^.+*****  
 M^^^....P.*M****.  
 M^^....^..*+*****  
  ^^^^.....*M****   
   .M.^...**+***    
    ....^..*M.*     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the south.
Selzz enters from the south.

< 623h/623H 205v/211V Pos: standing >

< 623h/623H 206v/211V Pos: standing >
    MM^..^..^..     
   MM^^.^...++M+    
  MM^^^^..M.+..**   
 MM^^^^^.^..+.****  
 M^^^.^.....+.****  
 M^.^^.^.@^.+*****  
 M^^^......*M****.  
 M^^....^..*+*****  
  ^^^^.....*M****   
   .M.^...**+***    
    ....^..*M.*     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Selzz (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Selzz's head.
A water elemental is here, flowing like a living current. (minion) 

< 623h/623H 207v/211V Pos: standing >
    MM^..^..^..     
   MM^^.^...++M+    
  MM^^^^..M.+..**   
 MM^^^^^.^..+.****  
 M^^^.^.....+.****  
 M^.^^.^.@^.+*****  
 M^^^......*+****.  
 M^^....^..*M*****  
  ^^^^.....*M****   
   .M.^...**+***    
    ....^..*+.*     

< 623h/623H 208v/211V Pos: standing >
    MM^..^..^..     
   MM^^.^...+++M    
  MM^^^^..M.+..**   
 MM^^^^^.^..+.****  
 M^^^.^.....+.****  
 M^.^^.^.@^.+*****  
 M^^^......*+****.  
 M^^....^..*M*****  
  ^^^^.....*M****   
   .M.^...**+***    
    ....^..*+.*     

< 623h/623H 210v/211V Pos: standing >
    MM^..^..^..     
   MM^^.^...+++M    
  MM^^^^..M.+..**   
 MM^^^^^.^..+.****  
 M^^^.^.....+.****  
 M^.^^.^.@^.+*****  
 M^^^......*+****.  
 M^^....^..*M*****  
  ^^^^.....*M****   
   .M.^...**+***    
    ....^..*+.*     

< 623h/623H 211v/211V Pos: standing >
    MM^..^..^..     
   MM^^.^...+++M    
  MM^^^^..M.+..**   
 MM^^^^^.^..+.****  
 M^^^.^.....+.****  
 M^.^^.^.@^.+*****  
 M^^^......*+****.  
 M^^....^..*M*****  
  ^^^^.....*M****   
   .M.^...**+***    
    ....^..*+.*     

< 623h/623H 211v/211V Pos: standing >
The night has begun.

< 623h/623H 211v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 623h/623H 211v/211V Pos: standing >

< 623h/623H 211v/211V Pos: standing >
   M^^.^...+++    
  M^^^^..M.+..*   
 M^^^^^.^..+.***  
 ^^^.^.....+.***  
 ^.^^.^.@^.+****  
 ^^^......*+****  
 ^^....^..*+****  
  ^^^.....*M***   
   M.^...**+**    

< 623h/623H 211v/211V Pos: standing >
   ^^.^...++++    
  ^^^^..M.+..**   
 ^^^^^.^..+.****  
 ^^.^.....+.****  
 .^^.^.P@.+*****  
 ^^......*+****.  
 ^....^..*+*****  
  ^^.....*M****   
   .^...**+***    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the west.
Selzz sneaks in from the west.

< 623h/623H 209v/211V Pos: standing >
   ^.^...++++M    
  ^^^..M.+..***   
 ^^^^.^..+.*****  
 ^.^.....+.*****  
 ^^.^..P@+*****.  
 ^......*+****..  
 ....^..*+******  
  ^.....*M*****   
   ^...**+****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the west.

< 623h/623H 207v/211V Pos: standing >
   ^..^..^...*    
  ^^.^...++++M+   
 ^^^^..M.+..****  
 ^^^^.^..+.*****  
 ^.^....@+.*****  
 ^^.^..^P+*****.  
 ^......*+****..  
  ...^..*+*****   
   .....*M****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the south.

< 623h/623H 205v/211V Pos: standing >
   M^^^^......    
  M^..^..^...**   
 M^^.^...++++M++  
 ^^^^..M.+..****  
 ^^^^.^.@+.*****  
 ^.^....P+.*****  
 ^^.^..^.+*****.  
  ......*+****.   
   ..^..*+****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the south.

< 623h/623H 204v/211V Pos: standing >

< 623h/623H 205v/211V Pos: standing >
   MMM^^^...^.    
  MM^^^^......*   
 MM^..^..^...***  
 M^^.^...++++M++  
 ^^^^..M@+..****  
 ^^^^.^.P+.*****  
 ^.^.....+.*****  
  ^.^..^.+*****   
   .....*+****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the south.
Selzz sneaks in from the south.

< 623h/623H 204v/211V Pos: standing >
   MMM^^^...^.    
  MM^^^^......*   
 MM^..^..^...***  
 M^^.^...++++MM+  
 ^^^^..M@+..****  
 ^^^^.^..+.*****  
 ^.^.....+.*****  
  ^.^..^.+*****   
   .....*+****    

< 623h/623H 205v/211V Pos: standing >
   MM^^^...^..    
  M^^^^......**   
 M^..^..^...****  
 ^^.^...++++MM++  
 ^^^..MP@..*****  
 ^^^.^..+.******  
 .^.....+.******  
  .^..^.+*****.   
   ....*+****.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A water elemental enters from the west.

< 623h/623H 204v/211V Pos: standing >
   MM^^^...^..    
  M^^^^......**   
 M^..^..^...****  
 ^^.^...+++M+M++  
 ^^^..M.@..*****  
 ^^^.^..+.******  
 .^.....+.******  
  .^..^.+*****.   
   ....*+****.    
   MMM^^^.....    
  MMM^^^...^..*   
 MM^^^^......***  
 M^..^..^...****  
 ^^.^...@++M+M++  
 ^^^..M.P..*****  
 ^^^.^..+.******  
  ^.....+.*****   
   ^..^.+*****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A water elemental enters from the south.
Selzz sneaks in from the south.

< 623h/623H 204v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>
A Stone Path
Obvious exits: -N -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[2] A sturdy looking wooden club has been left here.
A water elemental enters from the south.
Selzz sneaks in from the south.

< 623h/623H 204v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>

<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>
A Stone Path
Obvious exits: -N -S
A topless prostitute is here, showing you her stuff.
A sex crazed prostitute lays here, grinning eagerly.
A tired young man rests here, exhausted.
A water elemental enters from the south.

< 623h/623H 203v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: Outside Vella's Bordello
</map>

<map>
Zone: Vella's Bordello.
Room: Outside Vella's Bordello
</map>
Outside Vella's Bordello
Obvious exits: -N -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A grinning merchant stands here, looking over the merchandise.
A water elemental enters from the south.

< 623h/623H 202v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: Entry Hall of Vella's Bordello
</map>
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
A water elemental enters from the south.

< 623h/623H 201v/211V Pos: standing >

< 623h/623H 202v/211V Pos: standing >

		Score information for Lielz

Level: 44   Race: Drow Elf   Class: Conjurer / Water Magus Sex: Male
Hit points: 623(623)  Moves: 203(211)
Coins carried:    0 platinum    23 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +3.07   Deaths:   26
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Spirit Ward
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  997 

Active Spells:
--------------
stone skin (less than a minute remaining)
strength (38 minutes)
agility (38 minutes)
globe of darkness (2 minutes)
detect magic (34 minutes)
haste (33 minutes)
inertial barrier (33 minutes)
vitality (32 minutes)
barkskin (31 minutes)
elephantstrength (6 minutes)
infravision (11 minutes)
accelerated healing (11 minutes)


< 623h/623H 203v/211V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
The mount who is close by to your north.
An ugly looking wench who is rather far off to your north.
A Human who is rather far off to your north.
A tired young man who is close by to your east.
A red headed slut who is not far off to your east.
A grinning merchant who is close by to your south.
A topless prostitute who is not far off to your south.
A sex crazed prostitute who is not far off to your south.
A tired young man who is not far off to your south.
An exotic woman who is a brief walk away to your west.
A grinning merchant who is close by above you.

< 623h/623H 204v/211V Pos: standing >

< 623h/623H 205v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: The Velvet Stairs
</map>

<map>
Zone: Vella's Bordello.
Room: The Velvet Stairs
</map>
The Velvet Stairs
Obvious exits: -N -D
A grinning merchant stands here, looking over the merchandise.
A water elemental enters from below.

< 623h/623H 207v/211V Pos: standing >

< 623h/623H 208v/211V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Selzz's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 623h/623H 210v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: Entry Hall of Vella's Bordello
</map>
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
A water elemental enters from above.

< 623h/623H 210v/211V Pos: standing >

< 623h/623H 210v/211V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
The mount who is close by to your north.
An ugly looking wench who is rather far off to your north.
A Human who is rather far off to your north.
A topless prostitute who is close by to your east.
A tired young man who is close by to your east.
A red headed slut who is not far off to your east.
A grinning merchant who is close by to your south.
A topless prostitute who is not far off to your south.
A sex crazed prostitute who is not far off to your south.
A tired young man who is not far off to your south.
An exotic woman who is a brief walk away to your west.
A grinning merchant who is close by above you.

< 623h/623H 210v/211V Pos: standing >

< 623h/623H 210v/211V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
The mount who is close by to your north.
An ugly looking wench who is rather far off to your north.
A Human who is rather far off to your north.
A topless prostitute who is close by to your east.
A tired young man who is close by to your east.
A red headed slut who is not far off to your east.
A grinning merchant who is close by to your south.
A topless prostitute who is not far off to your south.
A sex crazed prostitute who is not far off to your south.
A tired young man who is not far off to your south.
A highwayman who is rather far off to your south.
An exotic woman who is a brief walk away to your west.
A grinning merchant who is close by above you.

< 623h/623H 210v/211V Pos: standing >

< 623h/623H 210v/211V Pos: standing >
A grinning old man enters from the north.

<map>
Zone: Vella's Bordello.
Room: The Main Hallway
</map>

<map>
Zone: Vella's Bordello.
Room: The Main Hallway
</map>
The Main Hallway
Obvious exits: -N -S -W
A sturdy looking mount is here, all saddled up and ready to ride.
A water elemental enters from the south.
Selzz sneaks in from the south.

< 623h/623H 209v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: The Main Hallway
</map>
The Main Hallway
Obvious exits: -N -E -S
A water elemental enters from the south.

< 623h/623H 208v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: The Great Fountain of Vella's Bordello
</map>
The Great Fountain of Vella's Bordello
Obvious exits: -N -E -S -W -U
A huge fountain bubbles fiercly here.
A water elemental enters from the south.
Selzz sneaks in from the south.

< 623h/623H 208v/211V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: The Main Hallway
</map>

<map>
Zone: Vella's Bordello.
Room: The Main Hallway
</map>
The Main Hallway
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a grinning merchant is lying here.
The corpse of a grinning old man is lying here.
An ugly looking wench stands here, fighting a Human.
A Human (medium) stands here, fighting an ugly looking wench. (Non-Fraggable)
A water elemental enters from the south.

< 623h/623H 208v/211V Pos: standing >

< 623h/623H 209v/211V Pos: standing >
Ok.
[Damage:  2 ] A Human is knocked to the ground by a water elemental's mighty bash!
Selzz starts casting an offensive spell.

< 623h/623H 211v/211V Pos: standing >
[Damage: 13 ] A water elemental's fine crush strikes a Human.
[Damage:  6 ] A water elemental's crude crush wounds a Human.
[Damage: 13 ] A water elemental's crush strikes a Human.

< 623h/623H 211v/211V Pos: standing >
Selzz completes his spell...
Selzz utters the words 'paffue xurhuio'
A Human seems to be blinded!
A Human begins to dry and wilt.

< 623h/623H 211v/211V Pos: standing >
An ugly looking wench misses a Human.
An ugly looking wench dodges a Human's attack.

< 623h/623H 211v/211V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Selzz's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 623h/623H 211v/211V Pos: standing >
You see nothing special about him.
This Human looks pretty hurt.
He's medium in size.

<worn on head>       a bronze skull cap
<worn on body>       a tarnished copper robe
<worn about body>    a hard leather cloak
<worn on back>       an ermineskin backpack
<worn about waist>   a fine copper belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<worn on finger>     a magical copper signet
<primary weapon>     a shadowsteel longsword [superior] (magic)
<secondary weapon>   a sewing needle
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some shimmering limestone shoes
Selzz starts casting an offensive spell.

< 623h/623H 211v/211V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is not far off to your north.
The mount who is a brief walk away to your south.
A grinning old man who is rather far off to your south.

< 623h/623H 211v/211V Pos: standing >

< 623h/623H 211v/211V Pos: standing >
A water elemental misses a Human.
[Damage:  7 ] A water elemental's decent crush strikes a Human very hard.
[Damage: 14 ] A water elemental's fine crush enshrouds a Human in a mist of blood.

< 623h/623H 211v/211V Pos: standing >
Selzz completes his spell...
Selzz utters the words 'paffue xurhuio'
A Human begins to dry and wilt.
A Human is dead! R.I.P.
You receive your share of experience.