The death of [46 Spiritualist] Kelli Islamic Jihad (Grey Elf)

in The Tropical Jungles of Khomani-Khan

from the perspective of [45 Dark Dreamer] Cvieks - The Horde (Kobold)

<worn as a badge>    a decent leather badge
<worn on head>       a helm of gnome scalps (magic)
<worn on face>       the wailing face of a pygmie banshee (magic)[239h 57m 18s]
<worn around neck>   an icy granite choker
<worn on body>       the robe of sorcery
<worn about body>    a glowing iron cloak from Sarmiz'Duul
<worn on back>       a large leather backpack [87%]
<worn on tail>       a diabolical bone tail protector from The Ship Yards
<worn about waist>   a rope of golden thread [poor] (magic)
<worn on belt buckle>an angelic electrum flute [89%]
<attached to belt>   the lost book of 'Magic'
<worn on arms>       some scintilating sleeves (magic)
<held as shield>     a granite shield with the storm crest
<worn around wrist>  a bracelet of shadows
<worn around wrist>  the bracelet of the nereid (glowing)
<worn on hands>      some glowing copper claws
<worn on finger>     a ring of endurance (magic)
<worn on finger>     a ring of endurance (magic)
<held>               a jewel-encrusted egg [poor]
<worn on legs>       a pair of brown breeches (magic)
<worn on feet>       a pair of pitch-black boots [poor] (magic)

 ...  ..^***  
 ### ..*****  
  O# ..****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 253h/548H 118v/216V Pos: standing >
 
  .^.^.  ..   
 ...... ....  
 ^^... M...*  
 ^..M.@.M.**  
 ....  ..^**  
 .### ..****  
  ^O# ..***   
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W

< 254h/548H 116v/216V Pos: standing >
 
  ..^.^.  .   
 ....... ...  
 .^^... M...  
 .^..M@ .M.*  
 .....  ..^*  
 *.### ..***  
  .^O# ..**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 254h/548H 114v/216V Pos: standing >
 
  *..^.^.     
 *....... ..  
 *.^^... M..  
 ..^..@. .M.  
 *.....  ..^  
 **.### ..**  
  ..^O# ..*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A large minotaur hulks its way around here, scouting the terrain.

< 255h/548H 112v/216V Pos: standing >
 
  **..^.^.    
 **....... .  
 **.^^... M.  
 *..^.@M. .M  
 **.....  ..  
 ***.### ..*  
  ...^O# ..   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 255h/548H 111v/216V Pos: standing >
 
  ***..^.^.   
 ***.......   
 ***.^^... M  
 **..^@.M. .  
 ***.....  .  
 .***.### ..  
  ....^O# .   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 256h/548H 109v/216V Pos: standing >
 
  ****..^.^   
 ****.......  
 ****.^^...   
 ***..@..M.   
 ****.....    
 ..***.### .  
  .....^O#    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 256h/548H 107v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
  *****..^.   
 *****......  
 *****.^^...  
 ****.@^..M.  
 *****.....   
 ...***.###   
  *.....^O#   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 257h/548H 106v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
  ******..^   
 ******.....  
 ******.^^..  
 *****@.^..M  
 ******.....  
 ....***.###  
  **.....^O   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 257h/548H 104v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 ****.  
 **@..  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 258h/548H 102v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@*.  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 258h/548H 100v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 259h/548H 99v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 259h/548H 97v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 260h/548H 95v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 260h/548H 93v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 .*@**  
 ^^...  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/548H 92v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
  *********   
 ^^*********  
 M...*******  
 .^.^^@....*  
 .^..^****..  
 ...****^***  
  *********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 261h/548H 90v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 ^^...  
 .^@**  
 ****^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 262h/548H 88v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 .^***  
 **@*^  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 262h/548H 86v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 ****^  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 263h/548H 85v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 263h/548H 83v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 263h/548H 81v/216V Pos: standing >
You feel a blast of cold from the northeast!
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 264h/548H 80v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 264h/548H 78v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 265h/548H 76v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 265h/548H 74v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 266h/548H 73v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.

< 266h/548H 71v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 267h/548H 69v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 267h/548H 67v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 268h/548H 66v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 M****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 268h/548H 64v/216V Pos: standing >
Pardon?

< 271h/548H 66v/216V Pos: standing >
You start chanting...

< 277h/548H 69v/216V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
Within a Cozy Common Room
Obvious exits: -W
(Q)Golgotha (Veld)(medium) stands here.

< 280h/548H 70v/216V Pos: standing >
Autosaving...

< 282h/548H 71v/216V Pos: standing >
   The main room of the inn lies in that direction.
You extend your sights westward.
Inside the Teakwood Pygmy Inn
Obvious exits: -N# -E
A leather-bound registry lies upon the counter.

< 288h/548H 73v/216V Pos: standing >
Inside the Teakwood Pygmy Inn
Obvious exits: -N# -E
A leather-bound registry lies upon the counter.

< 294h/548H 74v/216V Pos: standing >

< 297h/548H 75v/216V Pos: standing >
You sit down and relax.

< 298h/548H 76v/216V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - fly
               2 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               2 - insects
( 3rd circle)  3 - blindness
               2 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 298h/548H 76v/216V Pos: sitting >
You start meditating...

< 299h/548H 77v/216V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 302h/548H 82v/216V Pos: sitting >
You clamber to your feet.

< 307h/548H 90v/216V Pos: standing >

		Score information for Cvieks

Level: 44   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 308(548)  Moves: 91(216)
Coins carried:   10 platinum     7 gold     4 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Soulshielded
Frags:   -0.22   Deaths:   13
Detecting:      Illusions Invisible Good Magic
Protected from: Evil Fire Lightning Gas Low Circle spells
Enchantments:   Ultravision Farsee Fly Haste Levitation
Herbs:          Medicus
Combat Pulse:   11 Spell Pulse:  0.70 
Leaderboard Points:  424 

Active Spells:
--------------
farsee (86 minutes)
vitality (6 minutes)
minor globe of invulnerability (less than a minute remaining)
haste (4 minutes)
levitate (9 minutes)
detect illusion (40 minutes)
well-rested bonus (58 minutes)
fly (60 minutes)


< 308h/548H 91v/216V Pos: standing >
Inside the Teakwood Pygmy Inn
Obvious exits: -N# -E
A leather-bound registry lies upon the counter.

< 316h/548H 95v/216V Pos: standing >
Your group consists of (11/30):
( Head)                                Lielz
(Front)                                Terru
(Front)                                Sainth
(Front)                                Pans
(Front)                                Pok
(Front)                                Sylvist
(Front)   319/548   hit,   96/216  move Cvieks
(Front)                                Orax
(Front)                                Kiria
(Front)                                Morrigu
(Front)                                Skurk

< 319h/548H 96v/216V Pos: standing >
Your minor globe shimmers and fades into thin air.

< 333h/548H 104v/216V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 334h/548H 104v/216V Pos: standing >

< 343h/548H 110v/216V Pos: standing >

< 344h/548H 110v/216V Pos: standing >

< 345h/548H 111v/216V Pos: standing >
You start chanting...

< 354h/548H 115v/216V Pos: standing >
Casting: dream travel 

< 358h/548H 118v/216V Pos: standing >
You complete your spell...
You drift into the world of dreams...
You feel uneasy with so many Evil players on Khomani-Khan.
Try opening your eyes first.

< 359h/548H 118v/216V Pos: standing >
You wake up.

< 368h/548H 150v/216V Pos: on your ass >
You clamber to your feet.

< 368h/548H 152v/216V Pos: standing >
You are already about as tense as you can get.

< 369h/548H 153v/216V Pos: standing >
You are already standing.

< 369h/548H 153v/216V Pos: standing >
You failed.

< 370h/548H 153v/216V Pos: standing >
Morrigu leaves west.

< 371h/548H 154v/216V Pos: standing >
You start chanting...

< 372h/548H 155v/216V Pos: standing >
You complete your spell...
Cvieks stops following you.
You sssppllliiitttsss into many images!

< 374h/548H 155v/216V Pos: standing >
 
 ^***.  
 **@*P  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Cvieks  - The Horde (Kobold)(small) stands in mid-air here.(Illusion)
Cvieks  - The Horde (Kobold)(small) stands in mid-air here.(Illusion)
Cvieks  - The Horde (Kobold)(small) stands in mid-air here.(Illusion)

< 376h/548H 156v/216V Pos: standing >
 
 .^***  
 **@M*  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Cvieks enters from the east.
Cvieks enters from the east.
Cvieks enters from the east.

< 378h/548H 156v/216V Pos: standing >
 
 ^***.  
 *M@*P  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Cvieks enters from the west.
Cvieks enters from the west.
Cvieks enters from the west.

< 379h/548H 154v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 ***..  
 *M@P.  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Cvieks enters from the west.
Cvieks enters from the west.
Cvieks enters from the west.
You hear the sounds of movement in the distance.

< 380h/548H 153v/216V Pos: standing >
You quickly scan the area.
Morrigu who is close by to your east.
A double-headed dragonfly who is in the distance to your south.
You hear the sounds of movement in the distance.

< 380h/548H 153v/216V Pos: standing >
You hear the sounds of movement in the distance.

< 382h/548H 154v/216V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
 **...  
 *@P.^  
 ***.^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Morrigu  - The Horde (Drider)(large) stands in mid-air here, fighting a Grey Elf.
A globe of darkness floats near Morrigu's head.
*Skurk  - The Horde (Orc)(medium) stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here, fighting Skurk.

< 383h/548H 154v/216V Pos: standing >
You hear the sounds of movement in the distance.

< 386h/548H 156v/216V Pos: standing >
You hear the sounds of movement in the distance.

< 387h/548H 157v/216V Pos: standing >
You feel uneasy with so many Evil players on Khomani-Khan.
 
 **P..  
 *M@.^  
 ***.^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Morrigu  - The Horde (Drider)(large) stands in mid-air here, fighting a Grey Elf. (Casting) 
A globe of darkness floats near Morrigu's head.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here. (Casting) 
Cvieks enters from the west.
Cvieks enters from the west.
Cvieks enters from the west.
You hear the sounds of movement in the distance.

< 387h/548H 155v/216V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
You hear the sounds of movement in the distance.

< 388h/548H 155v/216V Pos: standing >
A Grey Elf's blood splatters as it hits the ground.

< 388h/548H 155v/216V Pos: standing >
You hear the sounds of movement in the distance.

< 389h/548H 156v/216V Pos: standing >
A Grey Elf's wound gushes blood all over the surrounding area.
Skurk snaps into visibility.
Skurk places a slimy troglodyte claw of precision with a strange black stone in the back of a Grey Elf, resulting in some strange noises and some blood.
Skurk snaps into visibility.
Skurk places the dagger of Wind in the back of a Grey Elf, resulting in some strange noises and some blood.
Skurk snaps into visibility.
With a swift tug Skurk wrenches the weapon free, ramming it into a Grey Elf's spine!
Skurk places the dagger of Wind in the back of a Grey Elf, resulting in some strange noises and some blood.
Skurk snaps into visibility.
You start chanting...
You hear the sounds of movement in the distance.

< 389h/548H 156v/216V Pos: standing >
You hear the sounds of movement in the distance.

< 390h/548H 156v/216V Pos: standing >
Morrigu starts casting an offensive spell.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 390h/548H 156v/216V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving her unharmed!
Kiria enters from the west.

< 392h/548H 157v/216V Pos: standing >
Pans enters from the west.
Sylvist enters from the west.
Pok enters from the west.
Terru enters from the west.

< 392h/548H 158v/216V Pos: standing >

< 393h/548H 158v/216V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the words 'greater mending'
A Grey Elf shudders as an immense rush of life flows into her body!
Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.

< 393h/548H 158v/216V Pos: standing >
You start chanting...

< 394h/548H 158v/216V Pos: standing >
Morrigu attacks a Grey Elf. [0 Hits]

< 394h/548H 159v/216V Pos: standing >
Sylvist starts casting an offensive spell called 'immolate'.

< 395h/548H 159v/216V Pos: standing >
Tiny explosions wrack a Grey Elf's body with pain!
A Grey Elf's twined chitin belt buckle cracks as the tortured body writhes!

< 395h/548H 159v/216V Pos: standing >
Morrigu starts casting an offensive spell.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 396h/548H 159v/216V Pos: standing >
A Grey Elf's blood splatters as it hits the ground.
You complete your spell...
[Damage: 20 ] Your massive hammer causes a Grey Elf to double over in pain!
A Grey Elf's magnificent white marble shield [superior] was completely destroyed by the massive blow!
A Grey Elf's darksteel chainmail shirt [poor] was completely destroyed by the massive blow!
A Grey Elf's royal crown of Aravne [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!