The death of [32 Bounty Hunter] Onuk (Troll)

in The Cell

from the perspective of [32 Bounty Hunter] Onuk (Troll)

<worn on head>       a spiked iron circlet from The Lizardman Swamps of Clavikord
<worn on face>       a pink veil of silk [superior]
<worn around neck>   a necklace of dwarf eyes [superior]
<worn around neck>   a twined sapphire pendant
<worn on body>       an alligator hide of endurance
<worn about body>    a dwarven-made iron cloak
<worn on back>       a snakeskin backpack
<worn about waist>   a humming gem girth
<worn on belt buckle>a light brass belt buckle
<worn on arms>       some sinister cured leather arm plates
<worn around wrist>  an orcish-woven bracelet [superior]
<worn around wrist>  an orcish-woven bracelet [superior]
<worn on hands>      some well-used bronze claws
<worn on finger>     a bent ring [superior]
<primary weapon>     a legendary cured leather falchion
<secondary weapon>   a crystal-tipped dagger [superior]
<worn on feet>       some dark copper shoes

A Dead End In The Escape Tunnel
   This is the farthest the tunnel has stretched so far.  The tunnel ends
abruptly in a wall of sharp obsidian rock.  On the ground a large sack full of
rock bits lays ready to take it's pieces to the wheelbarrow above.  This part
of the passage has leveled off and is not near breaking through to the next
level above anymore.
Obvious exits: -East 
This orc is here working fervently on an escape tunnel for his bretheren.

< 642h/642H 171v/171V Pos: standing >

< 642h/642H 171v/171V Pos: standing >
A Curve In The Escape Tunnel
   This tunnel curves to the west where clanking can be heard clearly.  It is
obvious that above a mistake was made when one of the anxious miners tried to
break through.  The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some. 
Obvious exits: -South -West  -Up   #

< 642h/642H 170v/171V Pos: standing >
Ok.

< 642h/642H 170v/171V Pos: standing >
Moving Into The City
   Ahead, a large cavern opens up into an underground city.  Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose.  Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East  -West  -Down 
This ogre guard looks sleepily about hoping for some excitement.
A crazy child runs around screaming and hitting other children here.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)

< 642h/642H 169v/171V Pos: standing >
Ok.

< 642h/642H 170v/171V Pos: standing >
A hobgoblin child leaves east.

< 642h/642H 171v/171V Pos: standing >
Intersection In The Main Cavern Route
   Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues.  Running north and south the
main cavern route makes a circle of the city proper.  This intersection is
thronging with people of all sorts.  Almost all people wear uniforms and
stacked bars of rank on their breasts.  Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East  -South -West 
A crazy child runs around screaming and hitting other children here.(Red Aura)

< 642h/642H 170v/171V Pos: standing >
Central Avenue
   Forward the path moves forward briskly here.  Small clusters of hobgoblins
gather together here and there.  Along the walls wheelbarrows full of products
moving from one place to another are moving constantly.  Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.  
Obvious exits: -East  -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 642h/642H 169v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 169v/171V Pos: standing >
Central Avenue
   The central avenue continues here.  To the north a small barracks for
some of Torg's regular soldiers resides.  South of here the shop of Gornogo
awaits customers hungry for meat.  East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces.  On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East  -South# -West 

< 642h/642H 169v/171V Pos: standing >
The door seems to be closed.

< 642h/642H 169v/171V Pos: standing >
The door seems to be closed.

< 642h/642H 169v/171V Pos: standing >
The door seems to be closed.

< 642h/642H 170v/171V Pos: standing >
The door seems to be closed.

< 642h/642H 170v/171V Pos: standing >
Central Avenue
   Here is the center of the town which supports the massive military machine
which works in the name of Torg.  In the center of the square a murmuring
fountain awaits it's daily pilgramige of visitors.  All about squads of
military units in formation march off to various duties, and in various drills.
Women come here to watch the ranks pass by to select mates from the soldiers
running about.  While many stands are present none dare sell any armor or arms
for knowledge that in this town, only Kordor may sell those things.
Obvious exits: -East  -West 
Gurgling a fountain is here offering its contents to the people.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 642h/642H 169v/171V Pos: standing >
Central Avenue
   The central avenue continues here.  To the north a small barracks for
some of Torg's regular soldiers resides.  South of here the shop of Gornogo
awaits customers hungry for meat.  East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces.  On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -East  -South# -West 
A crazy child runs around screaming and hitting other children here.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
This tired hobgoblin merchant tries to trade what he can here.

< 642h/642H 169v/171V Pos: standing >
Central Avenue
   Forward the path moves forward briskly here.  Small clusters of hobgoblins
gather together here and there.  Along the walls wheelbarrows full of products
moving from one place to another are moving constantly.  Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.  
Obvious exits: -East  -West 
A crazy child runs around screaming and hitting other children here.(Red Aura)
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 642h/642H 169v/171V Pos: standing >
A tired hobgoblin merchant enters from the west.
Intersection Of The Main Routes
   This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well.  While the other
paths are literally thronging with people, that path only attracts the
occasional visitor.  Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East  -South -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 642h/642H 168v/171V Pos: standing >
A Fine Path Leading To The Compound
   This path is cleaner cut than the main route.  A precision is about it that
is far beyond that of any other route in the city.  Along the walls small
slits open up into interior archer's alcoves which would make this a perfect
killing ground before a last stand at the compound itself.  It is a fearful
vision to the eye and the mind.
Obvious exits: -East  -West 

< 642h/642H 167v/171V Pos: standing >
A Fine Path Leading To The Compound
   The archer's alcoves continue here and further along the now wide path
narrows some.  This narrowing gives the distinct feeling that one is being
crowded in and scrutinized.  Any ambassadors who might be travelling this path
would become very uncomfortable and indeed feel daunted by the enlarging
proportions of the path giving the distinct psychological impression of
inferiority.
Obvious exits: -East  -West 
This ogre guard looks sleepily about hoping for some excitement.

< 642h/642H 167v/171V Pos: standing >
A Fine Path Leading To The Compound
   The ceiling raises a bit here allowing for some deviously hidden
portcullis's to aid in a trap up ahead.  The walls begin to narrow some as well
making the entire area but the width of twenty men rather than fifty.  An
occasional peek hole appears in the walls making any who travel uncomfortably
aware that they are being observed.  Indeed the well known "eyes" of Torg
line the walls as well.
Obvious exits: -East  -West 
This mage warrior is here all fizzled out.(Red Aura)

< 642h/642H 166v/171V Pos: standing >
A Fine Path Leading To The Compound
   The archer's alcoves continue here and further along the now wide path
narrows some.  This narrowing gives the distinct feeling that one is being
crowded in and scrutinized.  Any ambassadors who might be travelling this path
would become very uncomfortable and indeed feel daunted by the enlarging
proportions of the path giving the distinct psychological impression of
inferiority.
Obvious exits: -East  -West 
This ogre guard looks sleepily about hoping for some excitement.

< 642h/642H 168v/171V Pos: standing >
A Fine Path Leading To The Compound
   This path is cleaner cut than the main route.  A precision is about it that
is far beyond that of any other route in the city.  Along the walls small
slits open up into interior archer's alcoves which would make this a perfect
killing ground before a last stand at the compound itself.  It is a fearful
vision to the eye and the mind.
Obvious exits: -East  -West 

< 642h/642H 168v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 168v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 168v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 169v/171V Pos: standing >
Intersection Of The Main Routes
   This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well.  While the other
paths are literally thronging with people, that path only attracts the
occasional visitor.  Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East  -South -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 642h/642H 168v/171V Pos: standing >
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South

< 642h/642H 167v/171V Pos: standing >
Along The Main Cavern Route
   To the north the route winds around a corner.  To the east a small
hobgoblin home is carved into the large rock face of the route.  Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled.  Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.  
Obvious exits: -North -East  -South
This ogre guard looks sleepily about hoping for some excitement.
This tired hobgoblin merchant tries to trade what he can here.

< 642h/642H 167v/171V Pos: standing >
Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
A crazy child runs around screaming and hitting other children here.(Red Aura)

< 642h/642H 166v/171V Pos: standing >
The Colloseum Path
   Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it.  Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands.  Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers.  Had this tunnel been made for the higher of Torg's servants then this
would not be the case.  However mostly simple commoners tread these paths.
Obvious exits: -North -South

< 642h/642H 165v/171V Pos: standing >
The Colloseum Path
   To the south the path continues away from the Colloseum.  To the north
the commoner's entrance to the low Colloseum seats.  Rough hewn this path
appears to be featureless but for the trash that decorates its sides.  Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.  
Obvious exits: -North -South

< 642h/642H 165v/171V Pos: standing >

< 642h/642H 165v/171V Pos: standing >
The Colloseum Path
   Here are the doors in front of the great Colloseum.   These doors are
often opened before the games so that commoners and regular soldiers may be
allowed into the low stands to watch.  They however are confined to this side
of the Colloseum and would never be allowed on the opposite side where the
high ranking war officers are seated.  To the east these doors appear to be
locked from the inside so that no entry can be attained, at least not at this
time.  Off to the west, the gladiator stables are bristling with activity as
the prisoners within are being prepared.  The sounds of preparation can be
heard through the large doors.
Obvious exits: -South -West #
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 642h/642H 165v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 166v/171V Pos: standing >
Ok.

< 642h/642H 168v/171V Pos: standing >
The Gladiators Prison
  This building was built as the top office of the gladiators' prison.  Below
the combatants are housed in preparation for the ensuing battles which
entertain the elite of the empire of Torg.  All about armor is being brought
in, and different weapons are being prepared for the combatants.  A stairway
leads down into the prison itself, but only those guards unlucky enough to
draw duty there go down.
Obvious exits: -East  -Down 

< 642h/642H 167v/171V Pos: standing >
Ok.

< 642h/642H 169v/171V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East  -Up   
Lying here is a key to a prison cell.

< 642h/642H 168v/171V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West 
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)

< 642h/642H 167v/171V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East  -Up   
Lying here is a key to a prison cell.

< 642h/642H 168v/171V Pos: standing >
You get a cell key.

< 642h/642H 170v/171V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West 
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)

< 642h/642H 169v/171V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South -West #
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)

< 642h/642H 170v/171V Pos: standing >
The drunk hobgoblin guard leaves north.
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -East # -South
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)

< 642h/642H 169v/171V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -East  -South

< 642h/642H 170v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 170v/171V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North# -East  -West 

< 642h/642H 169v/171V Pos: standing >
Pardon?

< 642h/642H 171v/171V Pos: standing >
*click*

< 642h/642H 171v/171V Pos: standing >
Ok.

< 642h/642H 171v/171V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -South
Tortured by his captors, this dwarf is seething in his cell.
This proud dwarf's eyes gleam with hatred.
This proud dwarf's eyes gleam with hatred.
Tortured by his captors, this dwarf is seething in his cell.

< 642h/642H 170v/171V Pos: standing >
Ok.

< 642h/642H 170v/171V Pos: standing >
*Click*

< 642h/642H 170v/171V Pos: standing >
You are carrying: (3/11)
a cell key
a small chunk of glasssteel
a large snakeskin bag

< 642h/642H 170v/171V Pos: standing >
You are using:
<worn on head>       a spiked iron circlet from The Lizardman Swamps of Clavikord
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn on face>       a pink veil of silk [superior]
<worn around neck>   a necklace of dwarf eyes [superior]
<worn around neck>   a twined sapphire pendant
<worn on body>       an alligator hide of endurance
<worn about body>    a dwarven-made iron cloak
<worn on back>       a snakeskin backpack
<worn about waist>   a humming gem girth
<worn on belt buckle>a light brass belt buckle
<worn on arms>       some sinister cured leather arm plates
<worn around wrist>  an orcish-woven bracelet [superior]
<worn around wrist>  an orcish-woven bracelet [superior]
<worn on hands>      some well-used bronze claws
<worn on finger>     a bent ring [superior]
<worn on finger>     a bent ring [superior]
<primary weapon>     a legendary cured leather falchion
<secondary weapon>   a crystal-tipped dagger [superior]
<worn on legs>       some blood red leg plates
<worn on feet>       some dark copper shoes

< 642h/642H 170v/171V Pos: standing >
[Damage: 18 ] The tortured dwarf makes a strange sound as you place a crystal-tipped dagger [superior] in his back.

< 642h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:excellent E: starved sta EP: few scratches >
 As the tortured dwarf attempts to attack you, you intercept the attack with your hands and twist the tortured dwarf's arm!
The tortured dwarf suddenly looks stronger!
-=[The tortured dwarf attacks you.]=- [1 Hits]
[Damage:  7 ] -=[You attack the tortured dwarf.]=- [1 Hits]

< 621h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP: few scratches >
 You tackle the tortured dwarf square in the chest knocking the wind out of him!

< 625h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP: few scratches >
 -=[The tortured dwarf attacks you.]=- [1 Hits]

< 621h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[You attack the tortured dwarf.]=- [1 Hits]

< 621h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP: few scratches >
 The tortured dwarf clambers to his feet.
-=[The tortured dwarf attacks you.]=- [0 Hits]
-=[You attack the tortured dwarf.]=- [0 Hits]

< 632h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP: few scratches >
 [Damage: 55 ] You leave a huge, red swollen lump on the tortured dwarf's temple.

< 634h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  small wounds >
 -=[The tortured dwarf attacks you.]=- [1 Hits]

< 631h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[You attack the tortured dwarf.]=- [1 Hits]

< 631h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  small wounds >
 [Damage: 21 ] Your kick hits the tortured dwarf right in the stomach, rendering him breathless.

< 636h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  small wounds >
 -=[The tortured dwarf attacks you.]=- [1 Hits]

< 631h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  small wounds >
 -=[You attack the tortured dwarf.]=- [0 Hits]

< 632h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  small wounds >
 You tackle the tortured dwarf square in the chest knocking the wind out of him!

< 637h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP:  small wounds >
 -=[The tortured dwarf attacks you.]=- [1 Hits]

< 616h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP:  small wounds >
 [Damage: 12 ] [Damage:  9 ] -=[You attack the tortured dwarf.]=- [2 Hits]

< 618h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP:  small wounds >
 You play with the tortured dwarf before lunging into an offensive routine!
[Damage:  9 ] -=[The tortured dwarf attacks you.]=- [0 Hits]

< 627h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP:  few wounds >
 [Damage: 10 ] The tortured dwarf clambers to his feet.
-=[You attack the tortured dwarf.]=- [1 Hits]

< 628h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  few wounds >
 [Damage: 57 ] You leave a huge, red swollen lump on the tortured dwarf's temple.

< 631h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  few wounds >
 -=[The tortured dwarf attacks you.]=- [0 Hits]

< 638h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  few wounds >
 [Damage:  9 ] [Damage:  8 ] -=[You attack the tortured dwarf.]=- [2 Hits]

< 639h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  few wounds >
 [Damage: 17 ] Your kick hits the tortured dwarf right in the stomach, rendering him breathless.

< 642h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:excellent E: starved sta EP:  few wounds >
 The tortured dwarf's sweep catches you in the side and you almost stumble.
-=[The tortured dwarf attacks you.]=- [1 Hits]
[Damage:  8 ] [Damage:  7 ] [Damage:  8 ] -=[You attack the tortured dwarf.]=- [3 Hits]

< 625h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  few wounds >
 -=[You attack the tortured dwarf.]=- [0 Hits]

< 635h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  few wounds >
 The tortured dwarf's kick hits you directly in the face.
-=[The tortured dwarf attacks you.]=- [1 Hits]

< 619h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  few wounds >
 They are aware of deviousness but you try anyways!
You tackle the tortured dwarf square in the chest knocking the wind out of him!

< 620h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP:  few wounds >
 [Damage: 10 ] You score a CRITICAL HIT!!!!!
[Damage: 20 ] You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[You attack the tortured dwarf.]=- [3 Hits]

< 629h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP:  nasty wounds >
 You play with the tortured dwarf before lunging into an offensive routine!
[Damage: 10 ] A legendary cured leather falchion slices through the air with incredible ease!
[Damage: 10 ] -=[The tortured dwarf attacks you.]=- [0 Hits]

< 630h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP:  nasty wounds >
 The tortured dwarf clambers to his feet.
[Damage:  8 ] -=[You attack the tortured dwarf.]=- [1 Hits]

< 639h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 The tortured dwarf's sweep catches you in the side and you almost stumble.
-=[The tortured dwarf attacks you.]=- [2 Hits]

< 612h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 [Damage: 56 ] You leave a huge, red swollen lump on the tortured dwarf's temple.

< 613h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 [Damage:  9 ] -=[You attack the tortured dwarf.]=- [1 Hits]

< 621h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 -=[The tortured dwarf attacks you.]=- [0 Hits]

< 623h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 You misjudge the tortured dwarf's height and kick well above his head.

< 625h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 -=[You attack the tortured dwarf.]=- [0 Hits]

< 631h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 The tortured dwarf's sweep catches you in the side and you almost stumble.
-=[The tortured dwarf attacks you.]=- [2 Hits]

< 606h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 They are aware of deviousness but you try anyways!
You try to tackle the tortured dwarf and fly over his head landing face first in the dirt!

< 609h/642H 170v/171V Pos: kneeling >
< T: Onuk TP: kne TC:few scratches E: starved sta EP:  nasty wounds >
 -=[You attack the tortured dwarf.]=- [0 Hits]

< 614h/642H 170v/171V Pos: kneeling >
< T: Onuk TP: kne TC:few scratches E: starved sta EP:  nasty wounds >
 The tortured dwarf's kick hits you in your side.
-=[The tortured dwarf attacks you.]=- [2 Hits]

< 581h/642H 170v/171V Pos: kneeling >
< T: Onuk TP: kne TC:few scratches E: starved sta EP:  nasty wounds >
 -=[You attack the tortured dwarf.]=- [0 Hits]

< 588h/642H 170v/171V Pos: kneeling >
< T: Onuk TP: kne TC:few scratches E: starved sta EP:  nasty wounds >
 You rise to your feet.

< 589h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  nasty wounds >
 [Damage: 56 ] You leave a huge, red swollen lump on the tortured dwarf's temple.

< 591h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP: pretty hurt >
 As the tortured dwarf attempts to attack you, you intercept the attack with your hands and twist the tortured dwarf's arm!
-=[The tortured dwarf attacks you.]=- [0 Hits]

< 592h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP: pretty hurt >
 [Damage:  8 ] -=[You attack the tortured dwarf.]=- [1 Hits]

< 599h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP: pretty hurt >
 The tortured dwarf's kick hits you directly in the face.
-=[The tortured dwarf attacks you.]=- [0 Hits]
[Damage: 13 ] Your kick hits the tortured dwarf right in the stomach, rendering him breathless.

< 594h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[You attack the tortured dwarf.]=- [1 Hits]

< 601h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP: pretty hurt >
 -=[The tortured dwarf attacks you.]=- [1 Hits]

< 592h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP: pretty hurt >
 You tackle the tortured dwarf square in the chest knocking the wind out of him!

< 595h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[You attack the tortured dwarf.]=- [1 Hits]

< 599h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP: pretty hurt >
 -=[The tortured dwarf attacks you.]=- [0 Hits]

< 602h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP: pretty hurt >
 [Damage:  9 ] [Damage: 10 ] You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[You attack the tortured dwarf.]=- [3 Hits]

< 610h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sit EP:  awful >
 The tortured dwarf clambers to his feet.

< 612h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  awful >
 You play with the tortured dwarf before lunging into an offensive routine!
A legendary cured leather falchion slices through the air with incredible ease!
The tortured dwarf's sweep catches you in the side and you almost stumble.
-=[The tortured dwarf attacks you.]=- [0 Hits]

< 604h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  awful >
 You feel your skill in headbutt improving.
[Damage: 51 ] You leave a huge, red swollen lump on the tortured dwarf's temple.

< 606h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  awful >
 A Githzerai snaps into visibility.

< 610h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  awful >
 -=[You attack the tortured dwarf.]=- [0 Hits]

< 611h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  awful >
 A Githzerai snaps into visibility.

< 613h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:few scratches E: starved sta EP:  awful >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 461h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC: few wounds E: starved sta EP:  awful >
 The tortured dwarf misses you with his clumsy kick at your chest.
-=[The tortured dwarf attacks you.]=- [2 Hits]
A Githzerai snaps into visibility.

< 444h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC: few wounds E: starved sta EP:  awful >
 A Githzerai snaps into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
[Damage: 15 ] Your kick hits the tortured dwarf right in the stomach, rendering him breathless.

< 294h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC: nasty wounds E: starved sta EP:  awful >
 A Githzerai snaps into visibility.

< 296h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC: nasty wounds E: starved sta EP:  awful >
 -=[You attack the tortured dwarf.]=- [0 Hits]

< 298h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC: nasty wounds E: starved sta EP:  awful >
 A Githzerai snaps into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!

< 145h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:pretty hurt E: starved sta EP:  awful >
 A Githzerai snaps into visibility.

< 147h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:pretty hurt E: starved sta EP:  awful >
 -=[The tortured dwarf attacks you.]=- [0 Hits]

< 148h/642H 170v/171V Pos: standing >
< T: Onuk TP: sta TC:pretty hurt E: starved sta EP:  awful >
 A Githzerai snaps into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/642H 170v/171V Pos: standing >
Saving Onuk.
A Githzerai snaps into visibility.

< 1h/642H 170v/171V Pos: standing >
Nah... You feel too relaxed to do that...

< 3h/642H 170v/171V Pos: standing >
A Githzerai snaps into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
Your bent ring [superior] shattered in bits as the tortured body spasms and quivers!
Your some blood red leg plates shattered in bits as the tortured body spasms and quivers!
Your bugbear-skin eyepatch [superior] shattered in bits as the tortured body spasms and quivers!