<worn as a badge> the ochre seal of Slin
<worn on head> a blood-red Vistani bandana of endurance
<worn on eyes> a pair of protective goggles
<worn in ear> a bone pick [superior]
<worn in ear> a steel hoop earring
<worn on face> a beautiful mask made of bird feathers
<worn around neck> an honor of guards medallion [86%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> a suit of durethium chainmail [superior]
<worn about body> some robes of protection
<worn as quiver> a silken backsheath of flight
<worn about waist> a thin black belt of accuracy [superior]
<worn on belt buckle>a dagger of carved obsidian [superior]
<attached to belt> a huge mining sack
<worn on arms> the sleeves of impskin
<worn around wrist> an elven bracelet of precision [superior]
<worn around wrist> a chain-linked raider's bracelet
<worn on hands> a set of glassteel gloves [poor] (glowing)
<worn on finger> a shiny ring of the faeries (glowing)
<worn on finger> a lustrous blood-red ring
<primary weapon> a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon> a faded-red dagger called 'Silencer'
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> the boots of speed [superior] with a strange dark bloodstone
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
< 768h/768H 203v/205V Pos: standing >
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.
< 768h/768H 203v/205V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your north.
A brown duck who is not far off to your north.
The halfling adventurer who is a brief walk away to your north.
The wealthy merchant who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
The small woman who is not far off to your east.
The young adventurer who is not far off to your east.
A young duck who is a brief walk away to your east.
A halfling logger who is close by to your south.
The halfling warrior who is close by to your south.
A speckled duck who is a brief walk away to your south.
A box turtle who is a brief walk away to your south.
The halfling boy who is close by to your west.
A playful kitten who is not far off to your west.
Syune who is not far off to your west.
The fisherman who is a brief walk away to your west.
< 768h/768H 203v/205V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
< 768h/768H 203v/205V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A small halfling woman wanders here, humming to herself.
A young halfling woman is here seeking adventure.
< 768h/768H 203v/205V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A young duck searches for food here.
< 768h/768H 203v/205V Pos: standing >
You quickly scan the area.
A playful kitten who is close by to your north.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A salamander who is not far off to your east.
An elderly farmer who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The halfling thief who is in the distance to your east.
The small woman who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The halfling boy who is rather far off to your west.
A playful kitten who is in the distance to your west.
Syune who is in the distance to your west.
< 768h/768H 204v/205V Pos: standing >
You quickly scan the area.
A playful kitten who is close by to your north.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A salamander who is not far off to your east.
A halfling guard who is a brief walk away to your east.
An elderly farmer who is rather far off to your east.
The halfling thief who is in the distance to your east.
The small woman who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The halfling boy who is rather far off to your west.
A playful kitten who is in the distance to your west.
Syune who is in the distance to your west.
< 768h/768H 205v/205V Pos: standing >
You quickly scan the area.
A playful kitten who is close by to your north.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A salamander who is not far off to your east.
A halfling guard who is a brief walk away to your east.
An elderly farmer who is rather far off to your east.
The halfling thief who is in the distance to your east.
The small woman who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The halfling boy who is rather far off to your west.
A playful kitten who is in the distance to your west.
Syune who is in the distance to your west.
< 768h/768H 205v/205V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 768h/768H 204v/205V Pos: standing >
An ugly frog enters from the south.
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A small bright red salamander does his best to hide in the flowers.
< 768h/768H 203v/205V Pos: standing >
You quickly scan the area.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A halfling guard who is close by to your east.
An elderly farmer who is not far off to your east.
The halfling thief who is a brief walk away to your east.
A salamander who is rather far off to your east.
A small chipmunk who is rather far off to your east.
The mount who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The wandering merchant who is close by to your south.
A halfling guard who is close by to your south.
A halfling child who is close by to your south.
The wandering merchant who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The waiter who is close by to your south.
An ugly frog who is close by to your west.
A young duck who is not far off to your west.
The small woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 768h/768H 203v/205V Pos: standing >
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A merchant wanders aimlessly.
A halfling guard patrols the streets keeping the peace.
A young halfling child plays here.
A merchant wanders aimlessly.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 768h/768H 204v/205V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 768h/768H 204v/205V Pos: standing >
A halfling child leaves up.
< 768h/768H 204v/205V Pos: standing >
You quickly scan the area.
A salamander who is close by to your north.
A giant bee who is rather far off to your north.
A halfling child who is close by above you.
A Centaur who is close by above you.
A shaggy mount who is close by above you.
The receptionist who is close by above you.
A giant dragonfly who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 768h/768H 204v/205V Pos: standing >
You quickly scan the area.
A salamander who is close by to your north.
A giant bee who is rather far off to your north.
A halfling child who is close by above you.
A Centaur who is close by above you.
The receptionist who is close by above you.
A giant dragonfly who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 768h/768H 204v/205V Pos: standing >
You quickly scan the area.
A salamander who is close by to your north.
A giant bee who is rather far off to your north.
A halfling child who is close by above you.
A Centaur who is close by above you.
A shaggy mount who is close by above you.
The receptionist who is close by above you.
A giant dragonfly who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 768h/768H 204v/205V Pos: standing >
< 768h/768H 204v/205V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A spellbook has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A large wooden torch has been discarded here.
[39] A small bandage rests upon the ground here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A large two-handed sword has been left here.
[4] A large two-handed sword has been left here.
A young halfling child plays here.
A Centaur (large) Islamic Jihad stands, floating here.
Standing in its stall, a shaggy mount nickers softly for food.
A beautiful receptionist stands here ready to rent out rooms.
< 768h/768H 204v/205V Pos: standing >
Score information for Spyte
Level: 47 Race: Goblin Class: Rogue / Thief Sex: Male
Hit points: 768(768) Moves: 204(205)
Coins carried: 0 platinum 7 gold 12 silver 1 copper
Compression ratio: 86%
Status: Standing.
Frags: +1.63 Deaths: 30
Disguised as: a human traveler (Good)
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Listen Sneaking Sparkling
Combat Pulse: 13 Spell Pulse: 0.73
Leaderboard Points: 633
Active Spells:
--------------
lionrage (19 minutes)
hawkvision (18 minutes)
vitality (5 minutes)
fly (40 minutes)
elephantstrength (14 minutes)
< 768h/768H 204v/205V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A spellbook has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A large wooden torch has been discarded here.
[39] A small bandage rests upon the ground here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A large two-handed sword has been left here.
[4] A large two-handed sword has been left here.
A young halfling child plays here.
A Centaur (large) Islamic Jihad stands, floating here.
Standing in its stall, a shaggy mount nickers softly for food.
A beautiful receptionist stands here ready to rent out rooms.
< 768h/768H 204v/205V Pos: standing >
The wandering merchant leaves down.
< 768h/768H 204v/205V Pos: standing >
A giant dragonfly enters from below.
< 768h/768H 204v/205V Pos: standing >
A halfling guard leaves down.
< 768h/768H 204v/205V Pos: standing >
<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>
<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>
The Quivering Leaf Inn
Obvious exits: -E -W -D
A spellbook has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A large wooden torch has been discarded here.
[39] A small bandage rests upon the ground here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A large two-handed sword has been left here.
[4] A large two-handed sword has been left here.
A young halfling child plays here.
A Centaur (large) Islamic Jihad stands, floating here.
Standing in its stall, a shaggy mount nickers softly for food.
A beautiful receptionist stands here ready to rent out rooms.
< 768h/768H 203v/205V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 768h/768H 203v/205V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A spellbook has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A large wooden torch has been discarded here.
[39] A small bandage rests upon the ground here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A large two-handed sword has been left here.
[4] A large two-handed sword has been left here.
A young halfling child plays here.
A Centaur (large) Islamic Jihad stands, floating here.
Standing in its stall, a shaggy mount nickers softly for food.
A beautiful receptionist stands here ready to rent out rooms.
< 768h/768H 205v/205V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Centaur, circling him.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: excellent >
A Centaur misses you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 37 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 40 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 18 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 21 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 19 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You have no idea how to even begin.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You snap into visibility.
[Damage: 26 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 20 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 18 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You play with a Centaur before lunging into an offensive routine!
You snap into visibility.
[Damage: 18 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 18 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
With superb grace and ease, you intercept a Centaur's attack with darksteel rapier [superior] with a strange black stone and counter-attack!
You miss a Centaur.
You snap into visibility.
[Damage: 18 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You miss a Centaur.
You snap into visibility.
[Damage: 21 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 19 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 22 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 120 ] Your concussion blast rips into a Centaur, shattering his soul!
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A Centaur misses you.
You snap into visibility.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your fine pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 16 ] Your impressive slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 12 ] Your impressive pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You miss a Centaur.
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your impressive slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 11 ] Your impressive pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You miss a Centaur.
You snap into visibility.
[Damage: 13 ] Your impressive pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You miss a Centaur.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 23 ] Your powerful slash strikes a Centaur hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You parry a Centaur's lunge at you.
You parry a Centaur's lunge at you.
You snap into visibility.
< 768h/768H 205v/205V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 22 ] Your powerful slash strikes a Centaur very hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 11 ] Your impressive pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes a Centaur hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 14 ] Your impressive pierce strikes a Centaur hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 13 ] Your impressive slash strikes a Centaur hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 114 ] Your concussion blast rips into a Centaur, shattering his soul!
A Centaur is incapacitated and will slowly die, if not aided.
< 768h/768H 205v/205V Pos: standing >
<A Centaur slumps to the ground.
< 768h/768H 205v/205V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 8 ] Your fine pierce hits a Centaur.
A Centaur's ring of the apprentice was completely destroyed by the massive blow!
A Centaur's superior granite visor was completely destroyed by the massive blow!
A Centaur's angelic cured leather belt was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spyte by 6666666.
The smell of fresh blood enters your body, infusing you with power!