The death of [21 Warrior] Sipelgas (Thri-Kreen)

in The Tropical Jungles of Khomani-Khan

from the perspective of [21 Warrior] Sipelgas (Thri-Kreen)

<worn on head>       a feathered hat
<worn around neck>   a brutal leather gorget
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a rapier [superior]
<secondary weapon>   a rapier
<third weapon>       a slender black dagger [poor]

The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 161h/240H 70v/163V Pos: standing >
 
  ^^.^.****   
 ^^..^.*****  
 ^.....*****  
 ^.M..@*****  
 ^.....*****  
 ^^^^.******  
  ..^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 161h/240H 68v/163V Pos: standing >
 
  M^^.^.***   
 M^^..^.****  
 M^.....****  
 ^^.M.@.****  
 ^^.....****  
 ^^^^^.*****  
  ^..^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 161h/240H 67v/163V Pos: standing >
 
  MM^^.^.**   
 MM^^..^.***  
 MM^.....***  
 M^^.M@..***  
 M^^.....***  
 M^^^^^.****  
  M^..^^***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 161h/240H 65v/163V Pos: standing >
 
  MMM^^.^.*   
 MMM^^..^.**  
 MMM^.....**  
 MM^^.@...**  
 MM^^.....**  
 MM^^^^^.***  
  MM^..^^**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A mountain goat wanders the hills here.

< 161h/240H 63v/163V Pos: standing >
 
  MM^^..^.*   
 MMM^.....**  
 MM^^.M...**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 162h/240H 62v/163V Pos: standing >
 
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.M...*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 162h/240H 60v/163V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 162h/240H 60v/163V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 162h/240H 59v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/240H 59v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/240H 59v/163V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 162h/240H 59v/163V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 162h/240H 58v/163V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 162h/240H 58v/163V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 162h/240H 57v/163V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 162h/240H 56v/163V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.

< 162h/240H 55v/163V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 162h/240H 55v/163V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 162h/240H 54v/163V Pos: standing >
In the Muck
Obvious exits: -N -S -W

< 162h/240H 54v/163V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 163h/240H 53v/163V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 163h/240H 53v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 163h/240H 52v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 163h/240H 51v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 163h/240H 51v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 163h/240H 51v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 163h/240H 50v/163V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 163h/240H 49v/163V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 163h/240H 49v/163V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 163h/240H 48v/163V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 163h/240H 47v/163V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W

< 163h/240H 46v/163V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W

< 163h/240H 47v/163V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W

< 164h/240H 46v/163V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An commoner walks the road, intent on his destination.

< 164h/240H 46v/163V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An agitated commoner walks the road.

< 164h/240H 46v/163V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 164h/240H 45v/163V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 164h/240H 45v/163V Pos: standing >
Ok.

< 164h/240H 46v/163V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 164h/240H 46v/163V Pos: standing >
Ok.

< 165h/240H 46v/163V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 165h/240H 45v/163V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 165h/240H 45v/163V Pos: standing >
You are not aggressive to monsters.

< 165h/240H 46v/163V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 38 gold coins, 31 silver coins, 33 copper coins. 

< 165h/240H 49v/163V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 g, and 2 s.'
You hand over the money.
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 166h/240H 51v/163V Pos: standing >
Ok.
You put 0 platinum, 37 gold, 2 silver, and 3 copper coins into a rugged adventurers satchel.

< 167h/240H 57v/163V Pos: standing >
You nod.

< 167h/240H 58v/163V Pos: standing >
You bow deeply.

< 168h/240H 62v/163V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 168h/240H 62v/163V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U

< 168h/240H 61v/163V Pos: standing >
Ok.

< 168h/240H 63v/163V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 168h/240H 62v/163V Pos: standing >
Ok.

< 169h/240H 63v/163V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 169h/240H 63v/163V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 169h/240H 62v/163V Pos: standing >
An agitated minotaur enters from the north.

< 169h/240H 63v/163V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An commoner walks the road, intent on his destination.

< 169h/240H 62v/163V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W

< 169h/240H 61v/163V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W

< 169h/240H 61v/163V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W

< 169h/240H 60v/163V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 169h/240H 60v/163V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 169h/240H 60v/163V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 170h/240H 59v/163V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 170h/240H 58v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 170h/240H 58v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 170h/240H 58v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 170h/240H 57v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 170h/240H 57v/163V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 170h/240H 57v/163V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 170h/240H 56v/163V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 170h/240H 55v/163V Pos: standing >
In the Muck
Obvious exits: -N -S -W

< 170h/240H 54v/163V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 171h/240H 54v/163V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 171h/240H 54v/163V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.

< 171h/240H 53v/163V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 171h/240H 52v/163V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 171h/240H 52v/163V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 171h/240H 51v/163V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 171h/240H 50v/163V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 171h/240H 50v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 171h/240H 50v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 171h/240H 50v/163V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 171h/240H 50v/163V Pos: standing >
Ok.

< 172h/240H 51v/163V Pos: standing >
In a Log Cabin
Obvious exits: -S
A human monk studies a manuscript.

< 172h/240H 51v/163V Pos: standing >
Ok.

< 172h/240H 52v/163V Pos: standing >
You sit down and relax.

< 172h/240H 52v/163V Pos: sitting >
Consider killing who?

< 172h/240H 58v/163V Pos: sitting >
Fairly easy.

< 173h/240H 63v/163V Pos: sitting >
This monk has it in his head to convert the minotaurs of a nearby town into
devout worshipers of god. He wears a long flowing robe that fits losely over
his body.
A human monk appears to be Human and is in excellent condition.
He's medium in size.

<worn about body>    a long flowing robe [poor]

< 173h/240H 67v/163V Pos: sitting >
You are using:
<worn on head>       a feathered hat
<worn around neck>   a brutal leather gorget
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a rapier [superior]
<secondary weapon>   a rapier
<third weapon>       a slender black dagger [poor]
<worn on legs>       a pair of studded leather leggings

< 174h/240H 72v/163V Pos: sitting >

< 174h/240H 79v/163V Pos: sitting >

< 174h/240H 82v/163V Pos: sitting >

< 175h/240H 85v/163V Pos: sitting >
Skill
1h bludgeon                   31
1h flaying                    31
1h piercing                   38
1h slashing                   47
2h bludgeon                   31
2h flaying                    31
2h slashing                   31
bandage                       31
bash                          31
berserk                       31
blindfighting                 31
carve                         31
climb                         31
disarm                        31
double attack                 36
dual wield                    39
fishing                       31
guard                     (obtained at level 41)
hitall                        31
kick                          32
mount                         31
parry                         39
reach weapons             (obtained at level 25)
rescue                        31
retreat                       31
riposte                       31
salvage                       31
shield block                  39
swim                          31
switch opponents              31
triple attack             (obtained at level 56)
unarmed damage                31

< 175h/240H 89v/163V Pos: sitting >
Autosaving...

< 175h/240H 90v/163V Pos: sitting >

< 178h/240H 119v/163V Pos: sitting >

< 178h/240H 122v/163V Pos: sitting >

< 178h/240H 126v/163V Pos: sitting >

< 179h/240H 128v/163V Pos: sitting >
You are already awake...

< 179h/240H 131v/163V Pos: sitting >
You clamber to your feet.

< 179h/240H 132v/163V Pos: standing >
Ok.

< 179h/240H 133v/163V Pos: standing >
Near a Log Cabin
Obvious exits: -N -E -S

< 179h/240H 132v/163V Pos: standing >
Ok.

< 179h/240H 133v/163V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 179h/240H 132v/163V Pos: standing >
 
  MMM^^..^.   
 ^MMM^.M...*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 179h/240H 132v/163V Pos: standing >
 
  MMMM^^.^.   
 ^MMM^^..^.*  
 ^MMM^.M...*  
 MMM^^@....*  
 MMM^^.....*  
 ^MM^^^^^.**  
  MMM^..^^*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 179h/240H 131v/163V Pos: standing >
 
  ^MMM^^^..   
 MMMMM^^.^.*  
 ^MMM^^..^.*  
 ^MMM^@M...*  
 MMM^^.....*  
 MMM^^.....*  
  MM^^^^^.*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 180h/240H 129v/163V Pos: standing >
 
  MMM^^^..^   
 MMMM^^.^.**  
 MMM^^..^.**  
 MMM^.@...**  
 MM^^.....**  
 MM^^.....**  
  M^^^^^.**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A mountain goat wanders the hills here.

< 180h/240H 127v/163V Pos: standing >
You cannot ride.

< 180h/240H 129v/163V Pos: standing >
 
  MM^^^..^*   
 MMM^^.^.***  
 MM^^..^.***  
 MM^.M@..***  
 M^^.....***  
 M^^.....***  
  ^^^^^.***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 180h/240H 128v/163V Pos: standing >
 
  M^^^..^**   
 MM^^.^.****  
 M^^..^.****  
 M^.M.@.****  
 ^^.....****  
 ^^.....****  
  ^^^^.****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 180h/240H 127v/163V Pos: standing >
 
  ^^^..^***   
 M^^.^.*****  
 ^^..^.*****  
 ^.M..@*****  
 ^.....*****  
 ^.....*****  
  ^^^.*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 180h/240H 125v/163V Pos: standing >
 
 ^.***  
 ..@**  
 ..***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 180h/240H 124v/163V Pos: standing >
 
 .****  
 .*@*P  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 181h/240H 123v/163V Pos: standing >
 
 *****  
 **@P*  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 181h/240H 122v/163V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A Drider (large)  - The Horde stands in mid-air here.
A globe of darkness floats near a Drider's head.

< 181h/240H 120v/163V Pos: standing >
Beams of light appear from nowhere, and implode into a Shadow Beast!

< 181h/240H 121v/163V Pos: standing >
You miss a Drider.

< 181h/240H 123v/163V Pos: standing >
< T: Sipelgas TP: sta TC: small wounds E: A Drider sta EP: excellent >
 A Drider starts casting an offensive spell.

< 182h/240H 124v/163V Pos: standing >
< T: Sipelgas TP: sta TC: small wounds E: A Drider sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 28h/240H 124v/163V Pos: standing >
< T: Sipelgas TP: sta TC: awful E: A Drider sta EP: excellent >
 A Drider starts casting an offensive spell.

< 28h/240H 124v/163V Pos: standing >
< T: Sipelgas TP: sta TC: awful E: A Drider sta EP: excellent >
 [Damage:  6 ] -=[You kick a Drider, cracking his exoskeleton.]=-
-=[You ignite into black flames as you hit a Drider!]=-
You wish that your wounds would stop BLEEDING so much!
The freezing cold causes you intense pain!
-=[You shiver from the unnatural cold as you hit a Drider.]=-
You wish that your wounds would stop BLEEDING so much!

< 21h/240H 124v/163V Pos: standing >
< T: Sipelgas TP: sta TC: awful E: A Drider sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss a Drider.
A Drider dodges your futile attack.
A Drider blocks your futile lunge at him.
A Drider dodges your futile attack.

< 21h/240H 124v/163V Pos: standing >
< T: Sipelgas TP: sta TC: awful E: A Drider sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
Your something melted corroded by the acid.