The death of [43 Cavalier] Ferim Islamic Jihad (Githzerai)

in A Small Rest Area

from the perspective of [47 MaUleR] Drip - The Horde (Shadow Beast)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on horns>      the horns of the bantar
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a wad of spawn goo [poor] (magic) (humming) [78%]
<worn in ear>        a zanthium ear stud [poor] (magic)
<worn in ear>        a lightning earring [82%]
<worn on face>       a mask of earth and stone (magic) [81%]
<worn around neck>   a magma collar [poor] (magic) (glowing)
<worn around neck>   a hangman's noose [superior] [78%]
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[183h 12m 59s]
<worn about body>    a cloak of rhemoraz scales (magic) [72%]
<worn on back>       a quiver smeared with blood
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic) [85%]
<attached to belt>   a splint sword [superior]
<worn on arms>       a set of jagged blood crystal arm plates (magic) [68%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [77%]
<worn around wrist>  a bowman's adamantium wristband [superior] (magic) [81%]
<worn on hands>      some black leather gloves with mithril blades [87%]
<worn on finger>     a red earthstone ring
<worn on finger>     a red earthstone ring
<primary weapon>     the mace of light and darkness (magic)[183h 6m 2s]
<secondary weapon>   the titan warhammer, 'Purelight' (magic) (glowing)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       the combat boots of balance

A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
Pans enters from the east.

< 698h/698H 270v/270V Pos: standing >
Pans studies the board.

< 698h/698H 270v/270V Pos: standing >
Pans looks at you.

< 698h/698H 270v/270V Pos: standing >
Pans leaves east.

< 698h/698H 270v/270V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 698h/698H 270v/270V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
You say 'darkness'
Your mace of light and darkness becomes pitch black!
You feel a strange shadowy mist cover your body.
Shadowy phantoms blur your image to the outside!
Nothing happens.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
Autosaving...

< 698h/698H 270v/270V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 698h/698H 270v/270V Pos: standing >
Orax plays a song to lift his spirit off the ground.
A jet black stag flies through the air, free as a bird!

< 698h/698H 270v/270V Pos: standing >
Orax gets a static cured leather skull.

< 698h/698H 270v/270V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 698h/698H 270v/270V Pos: standing >
Orax dons a static cured leather skull on his head.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 698h/698H 270v/270V Pos: standing >
Orax dons a dreadveil helm [poor] on his head.

< 698h/698H 270v/270V Pos: standing >
Orax drops a static cured leather skull.

< 698h/698H 270v/270V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Orax starts casting a spell.

< 698h/698H 270v/270V Pos: standing >
Orax completes his spell...
Orax utters the words 'oculoinfra uizuguburuhl'

< 698h/698H 270v/270V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 698h/698H 270v/270V Pos: standing >
Orax stops using the epic horn of flight and dragons.

< 698h/698H 270v/270V Pos: standing >
Orax grabs the epic horn of flight and dragons.

< 698h/698H 270v/270V Pos: standing >
Orax starts playing the epic horn of flight and dragons and singing aloud.

< 698h/698H 270v/270V Pos: standing >
Orax sits down in a comfortable spot.

< 698h/698H 270v/270V Pos: standing >
Orax opens a tome of mysticism and begins studying it intently.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Orax sings a song to protect him from the world.
Orax begins to shimmer.
Orax's skin seems to turn to stone.
Orax closes his book and grins malevolently.

< 698h/698H 270v/270V Pos: standing >
Orax clambers to his feet.

< 698h/698H 270v/270V Pos: standing >
Orax stops using the epic horn of flight and dragons.

< 698h/698H 270v/270V Pos: standing >
Orax grabs the epic horn of flight and dragons.

< 698h/698H 270v/270V Pos: standing >
Orax starts playing the epic horn of flight and dragons and singing aloud.

< 698h/698H 270v/270V Pos: standing >
Orax stops using the epic horn of flight and dragons.

< 698h/698H 270v/270V Pos: standing >
Orax grabs an ancient golden lyre [superior].

< 698h/698H 270v/270V Pos: standing >
Orax starts playing an ancient golden lyre [superior] and singing aloud.

< 698h/698H 270v/270V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 698h/698H 270v/270V Pos: standing >
Orax gets a fiery red potion from his bottomless bag of the illithids.

< 698h/698H 270v/270V Pos: standing >
Orax quaffs a fiery red potion.
Orax looks vitalized.

< 698h/698H 270v/270V Pos: standing >
Psybr enters from the east.

< 698h/698H 270v/270V Pos: standing >
Psybr floats down.

< 698h/698H 270v/270V Pos: standing >
Orax sings a song so well you feel your pain and suffering ebbing away.

< 698h/698H 270v/270V Pos: standing >
Orax sneaks east.

< 698h/698H 270v/270V Pos: standing >
Psybr floats in from below.

< 698h/698H 270v/270V Pos: standing >
Psybr leaves east.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Lyci suddenly fades into this reality, muttering a word of thanks.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
The innkeeper stores Lyci's stuff in the safe and shows him to his room.
Lyci stops following Vess.

< 698h/698H 270v/270V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Autosaving...

< 698h/698H 270v/270V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 698h/698H 270v/270V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
You say 'darkness'
Your mace of light and darkness becomes pitch black!
You feel a strange shadowy mist cover your body.
Shadowy phantoms blur your image to the outside!
The room is carpeted in darkness!

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Autosaving...

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
You feel heavier and stop levitating.

< 698h/698H 270v/270V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 698h/698H 270v/270V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
You say 'darkness'
Your mace of light and darkness becomes pitch black!
You feel a strange shadowy mist cover your body.
Shadowy phantoms blur your image to the outside!
Nothing happens.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Autosaving...

< 698h/698H 270v/270V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 698h/698H 270v/270V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.
You say 'darkness'
Your mace of light and darkness becomes pitch black!
You feel a strange shadowy mist cover your body.
Shadowy phantoms blur your image to the outside!
The room is carpeted in darkness!

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Autosaving...

< 698h/698H 270v/270V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 698h/698H 270v/270V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
You say 'darkness'
Your mace of light and darkness becomes pitch black!
You feel a strange shadowy mist cover your body.
Shadowy phantoms blur your image to the outside!
Nothing happens.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Sha enters from the east.

< 698h/698H 270v/270V Pos: standing >
Sha sits down in a comfortable spot.

< 698h/698H 270v/270V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Autosaving...

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Sha's pupils dialate and return to normal.

< 698h/698H 270v/270V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -SW
A small metallic dangling earring has been lost here.
[2] A crafting recipe lies here collecting dust.
[9] A pair of pink-tinted gnomish eyeglasses have been left here. (magic)
A war-mace crafted of pure sunstone lies here.
A full set of sunstone plate has been left here.
A crimson pile of fabric lies here.
A small tree of some sort is laying here on the ground.
A rolled section of tanned elf skin lies here.
A large piece of tanned dwarven hide lies here
[21] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[5] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A durable looking footman's flail lies discarded here.
[4] A large black leather whip lies coiled here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A large two-handed sword has been left here.
[4] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
A static cured leather skull lies here on the ground. [66%]
A patched clay tunic lies here on the ground.
A patched emerald tail protector lies here on the ground.
A crude adamantium saddle from The Plane of Avernus lies here on the ground.
A fanged iron tunic from The Bronze Citadel lies here on the ground.
A beautiful electrum breastplate lies here on the ground.
A humming chitin chestplate lies here on the ground.
Lying here is a key to a prison cell.
A bulletin board stands here.
Sha  - The Horde (Drow Elf)(medium) sits resting.(Red Aura)
A jet black stag regally walks down the trail.

< 698h/698H 270v/270V Pos: standing >

< 698h/698H 270v/270V Pos: standing >
Your instincts force you into a BloodLust!

< 698h/698H 270v/270V Pos: standing >

< 910h/910H 270v/270V Pos: standing >
You unleash a powerful SCREAM!!
You feel like you could fight forever.

< 910h/910H 270v/270V Pos: standing >

< 960h/960H 270v/270V Pos: standing >

< 960h/960H 270v/270V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 960h/960H 269v/270V Pos: standing >
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.

< 960h/960H 268v/270V Pos: standing >
 
   .+M++++..    
  ...........   
 ....M.M...^.^  
 ........^^^M.  
 .....^@^MM^M.  
 .^^.^M^MM^^..  
 ..^.^MMM^^.^.  
  ^.^MMM^^^..   
   ^MMMM^^.^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The guildhall of - The Horde is here.

< 960h/960H 267v/270V Pos: standing >

< 960h/960H 268v/270V Pos: standing >

< 960h/960H 270v/270V Pos: standing >
It's hotter than anyone could imagine.

< 960h/960H 270v/270V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 960h/960H 270v/270V Pos: standing >
 
   .+M++++..    
  ...........   
 ....M.M...^.^  
 ........^^^M.  
 .....^@^MM^M.  
 .^^.^M^MM^^..  
 ..^.^MMM^^.^.  
  ^.^MMM^^^..   
   ^MMMM^^.^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
The guildhall of - The Horde is here.

< 960h/960H 270v/270V Pos: standing >
The rift isn't quite stable enough yet...

< 960h/960H 270v/270V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
A Small Rest Area
Obvious exits: -W
A black rift of swirling mass is here, tearing itself apart. (magic)
A pitch-black gate stands like a pillar here. (magic)
A smoldering fire pit has been dug here. (illuminating)
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Psybr's head.
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 960h/960H 270v/270V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 960h/960H 270v/270V Pos: standing >
Selzz now follows Psybr.

< 960h/960H 270v/270V Pos: standing >
You attempt to give consent...

< 960h/960H 270v/270V Pos: standing >
You now follow Psybr.

< 960h/960H 270v/270V Pos: standing >
Selzz starts casting a spell.

< 960h/960H 270v/270V Pos: standing >
A myrabolan commoner enters from the west.
You are now a member of Psybr's group.

< 960h/960H 270v/270V Pos: standing >
Selzz completes his spell...
Selzz utters the word 'hpafigtui'
Selzz's skin gains the toughness of dead plant life, thorns and brambles grow from his skin!

< 960h/960H 270v/270V Pos: standing >
Selzz is now a member of Psybr's group.

< 960h/960H 270v/270V Pos: standing >
You get a sparkling medium sized cod from a bottomless bag of the illithids.

< 960h/960H 270v/270V Pos: standing >
You eat the sparkling medium sized cod.

< 960h/960H 270v/270V Pos: standing >
You don't have the fish.

< 960h/960H 270v/270V Pos: standing >
Your group consists of ( 3/30):
( Head)   736/736   hit,  185/185  move Psybr
(Front)   960/960   hit,  270/270  move Drip
(Front)   633/633   hit,  222/222  move Selzz

< 960h/960H 270v/270V Pos: standing >

< 960h/960H 270v/270V Pos: standing >

< 960h/960H 270v/270V Pos: standing >

< 960h/960H 270v/270V Pos: standing >
Psybr shouts out loudly.. MOVING!!!!

< 960h/960H 270v/270V Pos: standing >
You are already standing.

< 960h/960H 270v/270V Pos: standing >
A myrabolan commoner leaves west.
A Githzerai rides in on a beautiful pegasus from the west.
You are already about as tense as you can get.

< 960h/960H 270v/270V Pos: standing >
You snap into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You fill with BLoodLuST and make a ferocious attack against a Githzerai!
You knock a Githzerai down with a mighty blow!
[Damage: 55 ] The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Githzerai.]=-

< 949h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP: few scratches >
 A Githzerai misses you.
You parry a Githzerai's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] -=[Your impressive bludgeon strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Githzerai.]=-
[Damage: 15 ] -=[Your impressive bludgeon wounds a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Githzerai.]=-
Your mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon a Githzerai!
You snap into visibility.
[Damage: 101 ] -=[The power of your God rains down pain and suffering upon a Githzerai!]=-
A green aura surrounds you for a moment and your wounds start to heal!
You score a DEVASTATING HIT!!!!!
[Damage: 32 ] -=[Your powerful crush strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Githzerai.]=-
[Damage: 18 ] -=[Your impressive bludgeon wounds a beautiful pegasus.]=-
The globe around your body flares as it bears the brunt of a beautiful pegasus's assault!
[Damage: 16 ] -=[Your bludgeon wounds a beautiful pegasus.]=-
The globe around your body flares as it bears the brunt of a beautiful pegasus's assault!

< 954h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP:  few wounds >
 You dodge a beautiful pegasus's vicious attack.
You snap into visibility.

< 954h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP:  few wounds >
 Selzz starts casting an offensive spell.

< 954h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP:  few wounds >
 A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.

< 954h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP:  nasty wounds >
 Selzz completes his spell...
Selzz utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.

< 954h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP: pretty hurt >
 
< 954h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP: pretty hurt >
 Selzz starts casting an offensive spell.

< 954h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP: pretty hurt >
 A Githzerai misses you.
You snap into visibility.
-=[A Githzerai's feeble slash grazes you.]=-
You snap into visibility.
[Damage: 16 ] -=[Your impressive bludgeon wounds a beautiful pegasus.]=-
The globe around your body flares as it bears the brunt of a beautiful pegasus's assault!
[Damage: 11 ] -=[Your fine crush strikes a Githzerai.]=-
A Githzerai's deep hooded cloak of jubilation was damaged from the massive blow!
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Githzerai.]=-
[Damage: 15 ] -=[Your bludgeon strikes a Githzerai very hard.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Githzerai.]=-
[Damage: 18 ] -=[Your impressive bludgeon wounds a beautiful pegasus.]=-
The globe around your body flares as it bears the brunt of a beautiful pegasus's assault!

< 949h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP: pretty hurt >
 A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
You dodge a beautiful pegasus's vicious attack.
You snap into visibility.

< 949h/960H 270v/270V Pos: standing >
< T: Drip TP: sta TC:few scratches E: A Githzerai kne EP:  awful >
 Selzz completes his spell...
Selzz utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
A Githzerai's some gladiators vambraces [poor] melted corroded by the acid.
A Githzerai's leggings woven of frozen icy threads melted corroded by the acid.
A Githzerai's troglodyte earring melted corroded by the acid.
A Githzerai's quiver of dragon hunters melted corroded by the acid.
A Githzerai is stunned!
A Githzerai falls off his mount!
A beautiful pegasus stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Drip by 6666666.
The smell of fresh blood enters your body, infusing you with power!