<worn on head> the helm of light (illuminating) [81%]
<worn on eyes> the bloody battle goggles [69%]
<worn in ear> a sapphire earring
<worn in ear> an ear clasp of petrified dragon claws (illuminating) [63%]
<worn on face> the mask of Tentro (glowing) [85%]
<worn around neck> an amulet of fire dragon's blood
<worn around neck> the collar of firestones
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a long shadowy mane [superior]
<worn as quiver> a silken backsheath of flight
<worn about waist> a thick belt of trollhide [72%]
<worn on belt buckle>a roc bone longbow [75%]
<worn on arms> some azurian hide sleeves [83%]
<held as shield> a crystalline tower shield (glowing) [87%]
<worn around wrist> a bracelet of dracolich hide (humming) [46%]
<worn around wrist> a bracelet of influence [43%]
<worn on hands> the gloves of the storm [63%]
<worn on finger> a wisp of deadly mist
<worn on finger> a ring of protection from evil with a strange dark bloodstone
<primary weapon> the titan warhammer, 'Purelight' (glowing)
<worn on legs> some azurian hide leggings [89%]
<worn on feet> some gnomish rocket boots (humming) [78%]
Obvious exits: -N -E -S -W#
Puddles of fresh blood cover the ground.
A seagull squawks as it hops across the ground, searching for food.
< 694h/694H 156v/176V Pos: standing >
< 694h/694H 156v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: Within a Messy Hut
</map>
<map>
Zone: The Ship Yards.
Room: Within a Messy Hut
</map>
Within a Messy Hut
Obvious exits: -N
A few drops of fresh blood are scattered around the area.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An orc fisherman stands here, gathering his supplies
An orc fisherman stands here, gathering his supplies
< 694h/694H 156v/176V Pos: standing >
Alas, you cannot go that way. . . .
< 694h/694H 157v/176V Pos: standing >
Alas, you cannot go that way. . . .
< 694h/694H 157v/176V Pos: standing >
Raz leaves north.
< 694h/694H 158v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
A Thur'Gurash Courtyard
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
A seagull squawks as it hops across the ground, searching for food.
Raz leaves west.
< 694h/694H 159v/176V Pos: standing >
< 694h/694H 159v/176V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Thur'Gurash Courtyard
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)
< 694h/694H 160v/176V Pos: standing >
The door is open.
You extend your sights westward.
Within a Messy Hut
Obvious exits: -E
Fresh blood covers everything in the area.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
A Githyanki (medium) - The Horde stands in mid-air here.(Red Aura)
An orc fisherman stands here, gathering his supplies
An orc fisherman stands here, gathering his supplies
< 694h/694H 160v/176V Pos: standing >
A flock of seagulls soars gracefully over the ocean waters into the distance.
< 694h/694H 160v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
A Thur'Gurash Courtyard
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)
< 694h/694H 160v/176V Pos: standing >
< 694h/694H 161v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
A Thur'Gurash Courtyard
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Githyanki (medium) - The Horde stands in mid-air here.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.
< 694h/694H 161v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: Within a Messy Hut
</map>
<map>
Zone: The Ship Yards.
Room: Within a Messy Hut
</map>
Within a Messy Hut
Obvious exits: -E
Fresh blood covers everything in the area.
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) is lying with a stunned look in mid-air here.(Gold Aura)
An orc fisherman stands here, gathering his supplies
An orc fisherman stands here, gathering his supplies
< 694h/694H 161v/176V Pos: standing >
< 694h/694H 161v/176V Pos: standing >
Slay whom?
< 694h/694H 161v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
A Thur'Gurash Courtyard
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A seagull squawks as it hops across the ground, searching for food.
< 694h/694H 161v/176V Pos: standing >
< 694h/694H 161v/176V Pos: standing >
Slay whom?
< 694h/694H 162v/176V Pos: standing >
You quickly scan the area.
An orc grunt who is not far off to your north.
Nel who is a brief walk away to your north.
Nli who is a brief walk away to your north.
A Githyanki who is a brief walk away to your north.
A hulking troll watchman who is close by to your east.
An orc fisherman who is close by to your south.
An orc fisherman who is close by to your south.
Raz who is close by to your west.
An orc fisherman who is close by to your west.
An orc fisherman who is close by to your west.
< 694h/694H 163v/176V Pos: standing >
< 694h/694H 163v/176V Pos: standing >
< 694h/694H 164v/176V Pos: standing >
You quickly scan the area.
An orc grunt who is not far off to your north.
Nel who is a brief walk away to your north.
Nli who is a brief walk away to your north.
A hulking troll watchman who is close by to your east.
An orc fisherman who is close by to your south.
An orc fisherman who is close by to your south.
Raz who is close by to your west.
An orc fisherman who is close by to your west.
An orc fisherman who is close by to your west.
< 694h/694H 165v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
A Thur'Gurash Courtyard
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 694h/694H 165v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Stake-Lined Thur'Gurax Concourse
</map>
<map>
Zone: The Ship Yards.
Room: A Stake-Lined Thur'Gurax Concourse
</map>
A Stake-Lined Thur'Gurax Concourse
Obvious exits: -N -S
Fresh blood covers everything in the area.
An orc grunt walks through Thur'Gurax, peering around the docks.(Red Aura)
< 694h/694H 164v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Bend in the Thur'Gurax Concourse
</map>
<map>
Zone: The Ship Yards.
Room: A Bend in the Thur'Gurax Concourse
</map>
A Bend in the Thur'Gurax Concourse
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
Nel Islamic Jihad (Shade)(small) stands in mid-air here.(Gold Aura)
Nli Islamic Jihad (Githzerai)(small) stands in mid-air here.(Gold Aura)
< 694h/694H 163v/176V Pos: standing >
< 694h/694H 164v/176V Pos: standing >
Slay whom?
< 694h/694H 164v/176V Pos: standing >
< 694h/694H 165v/176V Pos: standing >
You quickly scan the area.
An orc grunt who is close by to your south.
A seagull who is a brief walk away to your south.
An orc fisherman who is rather far off to your south.
An orc fisherman who is rather far off to your south.
< 694h/694H 165v/176V Pos: standing >
Nli leaves east.
Nel leaves east.
< 694h/694H 166v/176V Pos: standing >
You quickly scan the area.
Nel who is close by to your east.
Nli who is close by to your east.
An orc grunt who is close by to your south.
A seagull who is a brief walk away to your south.
An orc fisherman who is rather far off to your south.
An orc fisherman who is rather far off to your south.
< 694h/694H 166v/176V Pos: standing >
Alas, you cannot go that way. . . .
< 694h/694H 167v/176V Pos: standing >
You quickly scan the area.
An orc grunt who is close by to your south.
A seagull who is a brief walk away to your south.
An orc fisherman who is rather far off to your south.
An orc fisherman who is rather far off to your south.
< 694h/694H 168v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Turn Into a Square
</map>
A Turn Into a Square
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
< 694h/694H 167v/176V Pos: standing >
< 694h/694H 167v/176V Pos: standing >
Fatwa enters from the north.
Cols enters from the north.
Duvak enters from the north.
Korg enters from the north.
Eilek enters from the north.
Nli enters from the north.
Nel enters from the north.
You quickly scan the area.
A vicious warg who is a brief walk away to your north.
Nel who is a brief walk away to your north.
Nel who is a brief walk away to your north.
Kruth'Urgur the Crier who is a brief walk away to your north.
A young fisherman who is a brief walk away to your north.
An orc grunt who is rather far off to your north.
A seagull who is rather far off to your north.
< 694h/694H 168v/176V Pos: standing >
< 694h/694H 168v/176V Pos: standing >
< 694h/694H 169v/176V Pos: standing >
You are surrounded by a magenta glow.
< 694h/694H 169v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 694h/694H 168v/176V Pos: standing >
< 694h/694H 169v/176V Pos: standing >
The magenta glow surrounding you fades away.
You quickly scan the area.
A Githyanki who is not far off to your north.
A vicious warg who is not far off to your north.
Nel who is not far off to your north.
Nel who is not far off to your north.
Kruth'Urgur the Crier who is not far off to your north.
A young fisherman who is not far off to your north.
A seagull who is a brief walk away to your north.
A seagull who is rather far off to your north.
An orc grunt who is rather far off to your north.
A fisherman who is in the distance to your north.
A seagull who is not far off to your east.
A hulking troll watchman who is not far off to your east.
A fisherman who is not far off to your east.
A young fisherman who is close by to your west.
A young fisherman who is close by to your west.
< 694h/694H 169v/176V Pos: standing >
< 694h/694H 170v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Center of Thur'Gurax
</map>
The Center of Thur'Gurax
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc grunt is lying here.
The corpse of a hulking troll watchman is lying here.
< 694h/694H 172v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An orc grunt walks through Thur'Gurax, peering around the docks.(Red Aura)
A vicious warg stands here, fighting Nel.(Red Aura)
Nel Islamic Jihad (Shade)(small) stands in mid-air here, fighting a vicious warg.(Gold Aura)
Nel Islamic Jihad (Shade)(small) stands in mid-air here, fighting Kruth'Urgur the Crier.(Gold Aura)
(Q)Kruth'Urgur the Crier stands here, fighting Nel.(Red Aura)
A fisherman walks through the streets, pondering his next catch.(Red Aura)
< 694h/694H 171v/176V Pos: standing >
Nel misses a vicious warg.
<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>
<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>
A Planked Walkway to the Docks
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A seagull squawks as it hops across the ground, searching for food.
< 694h/694H 170v/176V Pos: standing >
< 694h/694H 171v/176V Pos: standing >
Slay whom?
< 694h/694H 171v/176V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A fisherman who is not far off to your north.
A young fisherman who is rather far off to your north.
A black wolf who is rather far off to your north.
A black wolf who is rather far off to your north.
Grimashk the Dock Lord who is rather far off to your north.
Nel who is close by to your south.
Nli who is close by to your south.
Korg who is close by to your south.
Duvak who is close by to your south.
Cols who is close by to your south.
Fatwa who is close by to your south.
An orc grunt who is close by to your south.
A vicious warg who is close by to your south.
Nel who is close by to your south.
Nel who is close by to your south.
Kruth'Urgur the Crier who is close by to your south.
A young fisherman who is close by to your south.
< 694h/694H 171v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
< 694h/694H 173v/176V Pos: standing >
A seagull enters from the west.
<map>
Zone: The Ship Yards.
Room: A Passenger Pier
</map>
<map>
Zone: The Ship Yards.
Room: A Passenger Pier
</map>
A Passenger Pier
Obvious exits: -N -E -S -W
A fisherman walks through Thur'Gurax, looking to the docks.(Red Aura)
< 694h/694H 172v/176V Pos: standing >
You quickly scan the area.
A young fisherman who is not far off to your north.
A black wolf who is not far off to your north.
A black wolf who is not far off to your north.
Grimashk the Dock Lord who is not far off to your north.
A fisherman who is a brief walk away to your east.
A seagull who is close by to your south.
A seagull who is close by to your south.
A seagull who is not far off to your south.
An orc grunt who is a brief walk away to your south.
A vicious warg who is a brief walk away to your south.
Nel who is a brief walk away to your south.
Nel who is a brief walk away to your south.
Kruth'Urgur the Crier who is a brief walk away to your south.
A young fisherman who is a brief walk away to your south.
Nel who is in the distance to your south.
Nli who is in the distance to your south.
Korg who is in the distance to your south.
Duvak who is in the distance to your south.
Cols who is in the distance to your south.
Fatwa who is in the distance to your south.
A vicious warg who is not far off to your west.
< 694h/694H 173v/176V Pos: standing >
A seagull enters from the south.
< 694h/694H 174v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
< 694h/694H 173v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of an orc grunt is lying here.
Shattered bits of ice are scattered about the area.
A wooden sign reading 'Cairme BloodFang's' is posted on a building.
< 694h/694H 172v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
< 694h/694H 172v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E# -W
[2] A large shipping crate sits on the docks here.
< 694h/694H 171v/176V Pos: standing >
The door seems to be closed.
< 694h/694H 172v/176V Pos: standing >
You quickly scan the area.
A fisherman who is close by to your north.
Yric who is not far off to your north.
A muscular sailor who is a brief walk away to your north.
A muscular sailor who is a brief walk away to your north.
A Githyanki who is not far off to your west.
A seagull who is a brief walk away to your west.
A seagull who is rather far off to your west.
A black wolf who is rather far off to your west.
Frull Thelstone who is rather far off to your west.
< 694h/694H 172v/176V Pos: standing >
< 694h/694H 172v/176V Pos: standing >
< 694h/694H 175v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
< 694h/694H 174v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of an orc grunt is lying here.
Shattered bits of ice are scattered about the area.
A wooden sign reading 'Cairme BloodFang's' is posted on a building.
< 694h/694H 173v/176V Pos: standing >
< 694h/694H 174v/176V Pos: standing >
Slay whom?
< 694h/694H 174v/176V Pos: standing >
You quickly scan the area.
A Githyanki who is not far off to your east.
A young fisherman who is close by to your south.
A veteran boatswain who is close by to your south.
A drunk sailor who is close by to your south.
A drunk sailor who is close by to your south.
A seasoned sailor who is close by to your south.
A seasoned sailor who is close by to your south.
Cairme BloodFang who is close by to your south.
A seagull who is close by to your west.
A seagull who is not far off to your west.
A black wolf who is not far off to your west.
Frull Thelstone who is not far off to your west.
Nel who is a brief walk away to your west.
Nli who is a brief walk away to your west.
Korg who is a brief walk away to your west.
Duvak who is a brief walk away to your west.
Cols who is a brief walk away to your west.
Fatwa who is a brief walk away to your west.
< 694h/694H 175v/176V Pos: standing >
< 694h/694H 175v/176V Pos: standing >
Fatwa enters from the west.
Cols enters from the west.
Duvak enters from the west.
Korg enters from the west.
Nli enters from the west.
Nel enters from the west.
< 694h/694H 176v/176V Pos: standing >
< 694h/694H 176v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
< 694h/694H 175v/176V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E# -W
[2] A large shipping crate sits on the docks here.
< 694h/694H 174v/176V Pos: standing >
A Githyanki enters from the east.
< 694h/694H 174v/176V Pos: standing >
Fatwa enters from the west.
Cols enters from the west.
Duvak enters from the west.
Korg enters from the west.
Nli enters from the west.
Nel enters from the west.
Korg suddenly attacks a Githyanki!
Korg misses a Githyanki.
You snap into visibility.
[Damage: 4 ] -=[Your decent crush wounds a Githyanki.]=-
-=[You ignite into black flames as you hit a Githyanki!]=-
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sta EP: nasty wounds >
A Githyanki is knocked to the ground by Cols's mighty bash!
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: nasty wounds >
Duvak suddenly attacks a Githyanki!
Duvak snaps into visibility.
Duvak misses a Githyanki.
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: nasty wounds >
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: nasty wounds >
You are surrounded by a magenta glow.
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: nasty wounds >
Nli starts casting an offensive spell.
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: nasty wounds >
You are surrounded by a blood-red glow.
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: nasty wounds >
Magical auras fade from your sight.
You feel the gold in your vision fade.
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: nasty wounds >
Fatwa snaps into visibility.
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: nasty wounds >
Nli completes her spell...
Nli utters the word 'asphyxiate'
Ghostly hands appear before a Githyanki, close around his neck and begin to squeeze!
A Githyanki gasps for air as a pair of ghostly hands tighten around his throat!
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
A Githyanki gasps for air as a pair of ghostly hands tighten around his throat!
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
A Githyanki gasps for air as a pair of ghostly hands tighten around his throat!
< 693h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 6 ] -=[Your fine crush strikes a Githyanki.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Githyanki!]=-
[Damage: 6 ] -=[Your fine crush strikes a Githyanki.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Githyanki!]=-
Korg misses a Githyanki.
< 691h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
A Githyanki suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githyanki's eyes briefly cloud over as his body is painfully ripped apart from within.
< 691h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: awful >
Cols's fine slash enshrouds a Githyanki in a mist of blood.
Cols's slash enshrouds a Githyanki in a mist of blood.
< 691h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: awful >
You start chanting...
You snap into visibility.
< 691h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: awful >
The aura of displacement around a Githyanki absorbs most of the assault!
Duvak snaps into visibility.
Duvak's weak bludgeon strikes a Githyanki.
Korg dodges a Githyanki's attack.
Korg dodges a Githyanki's attack.
Korg dodges a Githyanki's attack.
< 691h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: awful >
Fatwa snaps into visibility.
< 691h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: awful >
Duvak starts casting an offensive spell.
Duvak snaps into visibility.
< 691h/694H 174v/176V Pos: standing >
< T: Korg TP: sta TC:excellent E: A Githyanki sit EP: awful >
You complete your spell...
You snap into visibility.
[Damage: 17 ] You snap into visibility.
[Damage: 12 ] -=[You call down a roaring flamestrike which hits a Githyanki dead on!]=-
A Githyanki's silvery staff of the githyanki arch-mage [superior] melted from the intense heat!
A Githyanki's sleeves of Arkan'non [superior] melted from the intense heat!
A Githyanki's silvery ring with engraved sigils [poor] melted from the intense heat!
A Githyanki's gloomwing feather melted from the intense heat!
A Githyanki's quiver smeared with blood melted from the intense heat!
A Githyanki's insignia of swirling feathers and flowing water melted from the intense heat!
A Githyanki is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!