<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a blood-red Vistani bandana of endurance (magic)
<worn on eyes> some marksman's goggles (magic)
<worn in ear> a steel hoop earring
<worn in ear> a bone pick [superior]
<worn on face> a beautiful mask made of bird feathers [84%]
<worn around neck> an honor of guards medallion [76%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> a suit of durethium chainmail [superior]
<worn about body> some robes of protection
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a thin black belt of accuracy [superior] (magic) [88%]
<worn on belt buckle>a dagger of carved obsidian [superior] (magic)
<worn on arms> the sleeves of impskin
<worn around wrist> a bracelet of purple mist [poor]
<worn around wrist> an elven bracelet of precision [superior] (magic)
<worn on hands> a set of glassteel gloves [poor] (glowing)
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> the signet of Baphomet (magic)
<primary weapon> a darksteel rapier [superior] with a strange black stone (magic) (glowing) [76%]
<secondary weapon> a faded-red dagger called 'Silencer' (magic)
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> the boots of speed [superior] with a strange dark bloodstone (magic)
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 813h/813H 179v/231V Pos: standing >
Ok.
< 813h/813H 179v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 813h/813H 179v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/813H 179v/231V Pos: standing >
The sun starts to set in the south.
< 813h/813H 181v/231V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.
< 813h/813H 184v/231V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
< 813h/813H 185v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
[3] A pair of vorhide fingers are lying on the ground.
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
< 813h/813H 185v/231V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A young cleric who is in the distance to your north.
A large rat who is in the distance to your north.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 813h/813H 185v/231V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A young cleric who is in the distance to your north.
A large rat who is in the distance to your north.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 813h/813H 186v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 813h/813H 188v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 813h/813H 187v/231V Pos: standing >
You quickly scan the area.
A young cleric who is a brief walk away to your north.
A large rat who is a brief walk away to your north.
A street sweeper who is close by to your south.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
A young cleric who is a brief walk away to your south.
A shady mercenary who is close by to your west.
The shady youth who is not far off to your west.
< 813h/813H 188v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 813h/813H 188v/231V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your north.
A large rat who is not far off to your north.
A human merchant who is not far off to your east.
A tough mercenary who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A stray cat who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A young cleric who is rather far off to your south.
< 813h/813H 188v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 813h/813H 188v/231V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A large rat who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A young cleric who is in the distance to your south.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A homeless peasant who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 813h/813H 189v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 813h/813H 190v/231V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A homeless peasant who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 813h/813H 190v/231V Pos: standing >
Ok.
< 813h/813H 192v/231V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A homeless peasant who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 813h/813H 193v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 813h/813H 194v/231V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 813h/813H 194v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 813h/813H 195v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
< 813h/813H 194v/231V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Gnome who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 813h/813H 194v/231V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Gnome who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 813h/813H 195v/231V Pos: standing >
< 813h/813H 195v/231V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 813h/813H 199v/231V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 813h/813H 202v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 813h/813H 203v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 813h/813H 203v/231V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 813h/813H 203v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 813h/813H 204v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
< 813h/813H 203v/231V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A large rat who is close by to your north.
A Gnome who is close by to your east.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A young cleric who is in the distance to your south.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A homeless peasant who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A shady mercenary who is rather far off to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 813h/813H 203v/231V Pos: standing >
< 813h/813H 204v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 813h/813H 203v/231V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your north.
A large rat who is not far off to your north.
A human merchant who is not far off to your east.
A human merchant who is in the distance to your east.
A tough mercenary who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A young cleric who is rather far off to your south.
< 813h/813H 204v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
< 813h/813H 204v/231V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Kieta's Adventurer Supply Shoppe
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Kieta's Adventurer Supply Shoppe
</map>
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
A cudgel has been dropped here.
A Gnome (small) Islamic Jihad stands in mid-air here.(Red Aura)
Kieta is stocking the shelves of her store.(Gold Aura)
< 813h/813H 207v/231V Pos: standing >
Ok.
< 813h/813H 207v/231V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Gnome in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage: 1 ] A Gnome makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.
< 813h/813H 207v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: excellent >
You dodge a Gnome's vicious attack.
You parry a Gnome's lunge at you.
You dodge a Gnome's vicious attack.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: excellent >
You have no idea how to even begin.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: excellent >
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: excellent >
You snap into visibility.
You do a fancy maneuver, tripping a Gnome.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sit EP: excellent >
You snap into visibility.
[Damage: 18 ] Your impressive slash strikes a Gnome.
[Damage: 18 ] Your impressive slash strikes a Gnome.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sit EP: excellent >
You parry a Gnome's lunge at you.
With superb grace and ease, you intercept a Gnome's attack with darksteel rapier [superior] with a strange black stone and counter-attack!
You snap into visibility.
[Damage: 20 ] Your impressive slash strikes a Gnome.
[Damage: 18 ] Your impressive slash strikes a Gnome.
You play with a Gnome before lunging into an offensive routine!
[Damage: 19 ] Your impressive slash strikes a Gnome.
A darksteel rapier [superior] with a strange black stone slices through the air with incredible ease!
[Damage: 20 ] Your slash strikes a Gnome.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sit EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] Your powerful slash strikes a Gnome.
[Damage: 19 ] Your impressive pierce strikes a Gnome.
[Damage: 15 ] Your impressive slash strikes a Gnome.
[Damage: 19 ] Your impressive pierce strikes a Gnome.
[Damage: 15 ] Your slash strikes a Gnome.
[Damage: 17 ] Your slash strikes a Gnome.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sit EP: few wounds >
You dodge a Gnome's vicious attack.
A Gnome suddenly appears a bit confused!
You watch in glee as a Gnome looks dazzled.
A Gnome misses you.
You parry a Gnome's lunge at you.
You snap into visibility.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Looking panicked, a Gnome scrambles madly to his feet!
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: few wounds >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: few wounds >
You snap into visibility.
[Damage: 13 ] Your slash strikes a Gnome.
[Damage: 12 ] Your impressive pierce strikes a Gnome.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your pierce strikes a Gnome very hard.
[Damage: 15 ] Your slash strikes a Gnome.
You miss a Gnome.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
You have no idea how to even begin.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
You snap into visibility.
You do an amazing maneuver, tripping a Gnome.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome ass EP: nasty wounds >
You play with a Gnome before lunging into an offensive routine!
You snap into visibility.
[Damage: 20 ] Your slash strikes a Gnome hard.
[Damage: 21 ] Your powerful slash strikes a Gnome very hard.
A Gnome misses you.
You play with a Gnome before lunging into an offensive routine!
[Damage: 26 ] Your powerful slash seriously wounds a Gnome.
[Damage: 23 ] Your powerful slash seriously wounds a Gnome.
< 813h/813H 208v/231V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
You snap into visibility.
[Damage: 21 ] Your powerful slash seriously wounds a Gnome.
[Damage: 21 ] Your powerful pierce enshrouds a Gnome in a mist of blood.
[Damage: 22 ] Your powerful slash causes a Gnome to grimace in pain.
[Damage: 23 ] Your slash critically injures a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
< 813h/813H 208v/231V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 7 ] Your fine slash hits a Gnome.
A Gnome's stylish mithril tower shield was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spyte by 6666666.
The smell of fresh blood enters your body, infusing you with power!