<worn on head> a flaming obsidian cap from The Kingdom of Torg
<worn on eyes> a sinister marble visor
<worn in ear> a glittering hemp earring
<worn around neck> a sparkling steel choker
<worn on body> a hardened ivory robe
<worn about body> some long flowing robes
<worn on back> a large leather backpack
<worn as quiver> a stylish limestone quiver
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>a diabolical bronze belt buckle
<worn on arms> some stylish rubber sleeves [86%]
<worn around wrist> a drow-made adamantium wristguard
<worn around wrist> an orcish-woven bracelet of strength (magic)
<worn on hands> some twisted flesh claws
<worn on finger> an unearthly bone signet from The Lizardman Swamps of Clavikord
<worn on finger> a bent ring of regeneration
<primary weapon> a boreal brass warhammer
<worn on legs> some ashen cured leather leg plates
<worn on feet> some well-used electrum moccasins
A hobgoblin child who is close by to your west.
An orc miner who is close by to your west.
A relief rakshasa commander who is close by above you.
< 300h/300H 121v/123V Pos: standing >
A Roughly Built Escape Tunnel
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North
< 300h/300H 119v/123V Pos: standing >
You find a secret entrance!
< 300h/300H 122v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
A Quickly Expanding Mine
This mine is the work of the orc miners who are furiously digging and
working. They are used to working in hordes so their apparent teamwork should
not come as a surprise. Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate. Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation. Strangely on the ground a small shaft of light seems to
creep from under a stone here.
Obvious exits: -South
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
< 300h/300H 121v/123V Pos: standing >
Score information for Saath
Level: 37 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 300(300) Mana: 809(809) Moves: 121(123)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.00 Deaths: 4
Detecting: Invisible Evil Good Magic Life
Protected from: Cold
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Levitation Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 369
Active Spells:
--------------
levitate (36 minutes)
ectoplasmic form (14 minutes)
aura sight (32 minutes)
enhance agility (33 minutes)
enhance dexterity (33 minutes)
enhance strength (33 minutes)
enhance constitution (33 minutes)
tower of iron will (14 minutes)
adrenaline control (27 minutes)
molecular control (5 minutes)
well-rested bonus (115 minutes)
combat mind (36 minutes)
fly (70 minutes)
intellect fortress (20 minutes)
energy containment (21 minutes)
flesh armor (21 minutes)
cannibalize (21 minutes)
inertial barrier (26 minutes)
< 300h/300H 121v/123V Pos: standing >
Nearing The End Of The Cleared Mine Tunnel
This cave is a bit rough compared to the previous caves. It is a cleared
area however, it simply has not had the final touch ups of the miners after
it has been cleared. From up ahead the sounds of picks and shovels working
vigorously are a clamour and a methodical ringing. A wheelbarrow is here full
with ore ready to be hauled away as well.
Obvious exits: -North -South
< 300h/300H 119v/123V Pos: standing >
You quickly scan the area.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
< 300h/300H 119v/123V Pos: standing >
Further Down A Well Cleared Mine Tunnel
Here the tunnel continues to to the north. A small stalagtite hangs down
from the ceiling oddly. Amongst the smooth walls the jagged toothy looking
cone seems to give the whole room a rather evil look. If light comes in it
sends a toothy shadow and other triangular shapes spraying upon the wall
maniacally.
Obvious exits: -North -South
< 300h/300H 118v/123V Pos: standing >
A Well Cleared Mine Tunnel
To the east the tunnel originates and continues around this corner and
to the north. Now a slight clanking can be heard to the north. It is evident
that the productive miners here have been rewarded even further for their
service. Small masses of rags lay strewn about the floor as sleeping
arrangements. All the other miners simply get a rock pillow and a dust
blanket.
Obvious exits: -North -East
< 300h/300H 117v/123V Pos: standing >
Beginning of A Well Cleared Mine
This mine is quite smoothe and well cleared. It has been meticulously
picked and not a speck of metal remains within the rocks of the walls. Further
to the north the well cleared tunnel barrels forward. Not even a stray tool
has been left indicating that every miner is hard at work somewhere up ahead.
A large empty food dish appears in the corner of the room as well indicating
ample rewards for the miners.
Obvious exits: -South# -West
< 300h/300H 117v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
Guard Post In Front Of The Orc Mines
Even knowing that many of their kind serve inside the city, the orc
mines are the ideal place to serve. The guard duty here mainly involves
portioning the extra shares for the good service of the orcs out. The
problem however comes from the fact that, though they be captives of war no
abuse of these prisoners is possible. They are a valuable asset being the
hardest working, so watching the obsidian slab is boring at best.
Obvious exits: -North# -South
A hobgoblin stands growling at everything and everyone.(Red Aura)
< 300h/300H 116v/123V Pos: standing >
The Center Of The Mine Hallway
Here the center of the mine hallway is a gathering area for suppplies and
the spoils. Large piles of unsmelted ore and shovels are strewn everywhere
here. All the equipment appears to be at least second hand or third hand
equipment. The slaves are given the very worst equipment, food, and supplies
and are expected to return with a large amount of results. From the new whips
along the wall it is apparent that their list of things missing does not
include motivation.
Obvious exits: -North -East -South -West
< 300h/300H 114v/123V Pos: standing >
A Hallway Through The Mine
Here the hallway curves slightly as the walls widen slightly. Against the
wall a large wooden cart lays casually full of useful metals. It's wheels
are rotten and one has a large wedge in it. It is easy to imagine that from
battering along the uneven hallways the large chunk was removed by any of a
number of large bumps in the hall.
Obvious exits: -East -West
< 300h/300H 114v/123V Pos: standing >
A Hallway Through The Mine
Here the hallway ambles along lazily. To both the north and south slave
areas are under supervision of one of the lazy hobgoblins doomed to this
area. Along the center of the hallway a thin trail of blood leads vision to
a tiny corpse that has been dragged from the mines. There is no hope once a
creature is condemmed to the mines, and the corpse illustrates the only escape.
Obvious exits: -North -East -South -West
< 300h/300H 112v/123V Pos: standing >
Beginning Of A Hallway Through The Mine
To the west a small gate leads out of the mines, but here the hallway
within the mine begins. This dark hallway is roughly cut through the
obsidian rock winding away. While the hallway is not extremely well built,
like many things in this empire utility was the primary concern of the
engineers. For the bottom of the heap guards who are stationed here, as well
as the distraught slaves, aesthetics were not important.
Obvious exits: -East -West #
< 300h/300H 111v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
A Guard Post In Front Of The Mines
Here a small entrance to the mines has been constructed. The guard post
is but a small gate with a single guard. From this entrance, small raids can
leave and bring back their new slaves for the mines. The gate to the east
seems to be mainly unused. Strangely you notice that the mine entrance,
and further down the mine itself, are held up by straight wooden beams. In
any emergency situation, this side gate and the mines themselves can be
destroyed instantly by a switch which lights fire to the beams and destroys
them. Thus the main gate becomes the only entrance.
Obvious exits: -East # -West
A hobgoblin stands growling at everything and everyone.(Red Aura)
< 300h/300H 110v/123V Pos: standing >
Bottom Of The Shaft
Here the shaft ends in a room which appears to be the start of a path
towards the east. A smaller connecting tunnel winds off to the north as well.
Small bits of broken leather and leaky casks have been discarded here.
When the smaller excursions run up this shaft into the woods, here is where
they pause to toss the trash before they proceed further. On the ground a
pudgy finger seems to have drawn directions because his feeble brain could not
recall where things were.
Obvious exits: -North -East -Up
< 300h/300H 108v/123V Pos: standing >
A Steep Shaft Leading Down
This steep shaft leads straight down. The roughly hewed tunnel seems to
have been created with some purpose. Countless spots of old dried blood point
to raids of the surface by the dwellers from below. It is a path made for
utility alone. No extra carving and smoothing was done on this shaft for the
fact that it is not meant to be impressive, just useful.
Obvious exits: -Up # -Down
< 300h/300H 108v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
The Path Comes To A Halt AT Pile Of Rocks
The beaten path seems to come to a halt around the pile of rocks here.
In a circle about the pile tracks have beaten the grass to dirt leaving
scattered and indeed random tracks everywhere. Intermixed with the deer some
humanoid tracks seem to be there as well as marks indicating something heavy
having been dragged to the rocks. Small spots of blood are indeed visible
in the dust as well.
Obvious exits: -West -Down #
< 300h/300H 107v/123V Pos: standing >
A Split In The Trail
The thin trail widens slightly here. A small branch moves off to the east
towards a small pile of rocks. Further ahead the trail appears to be heading
towards the far end of the mountain through a thick ridge of trees. Deer
prints decorate the dust sparingly and it is obvious that it is their work that
this path still exists. In fact eons of deer have lived in this area and only
now are they terrified to stay in their homeland.
Obvious exits: -North -East -South
< 300h/300H 106v/123V Pos: standing >
The sun hangs low on the southern sky.
< 300h/300H 107v/123V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A deer who is not far off to your north.
A deer who is close by to your south.
A deer who is not far off to your south.
< 300h/300H 108v/123V Pos: standing >
The Trail Straightens
A thin animal trail seems to wind here. The thickets to either side
make sight impossible further into the deep woods. Here the trees begin to
thicken once again. Soon vision once again is limited to approximately
twenty five feet into the wood. Shadows seem to darken the path almost fully
here and the heigtened intensity can once again be felt fully. The silence
seems to make even the trees still to the wind.
Obvious exits: -North -South
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
< 300h/300H 107v/123V Pos: standing >
You climb up and ride a deer.
< 300h/300H 105v/123V Pos: standing >
Winding Further Around the Mountain
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. This part of the trail comes out of the
woods just a enough to wind around the precipice of the cliffs. The trail
blends into a small rock cropping that hangs terribly close to the edge of a
deadly fall. The silence extends to the edge here and only the sound of
pebbles skittering over into nothingness breaks the deathly silence.
Obvious exits: -North -East
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
< 300h/300H 105v/123V Pos: standing >
A Thin Trail Winding To The West
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. An enormous ancient stump sits in the
exact path that you are upon. Somehow the mighty ten foot wide oak had been
ripped in two and for grief it decayed to but a stump. For a forest it is
entirely too silent. Where birds should be chirping and squirrels chittering
happily a deathly silence permeates the silence left by the absentee happy
animals. Further to the west the trail winds around the corner and to the
south it moves further away from the mountain.
Obvious exits: -South -West
A deer stands here looking skittish at every sound.
< 300h/300H 107v/123V Pos: standing >
A Thin Trail Winding Up the Mountain
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. The thickets to either side make sight
impossible further into the deep woods. For a forest it is entirely too
silent. Where birds should be chirping and squirrels chittering happily a
deathly silence permeates the silence left by the absentee happy animals.
Further to the north the trail winds around narrow and imposing.
Obvious exits: -North -West
< 300h/300H 107v/123V Pos: standing >
.^^*^
^^***^*
*..@^M*
*.*^MM^
.*^M^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
You see the red shape of a small living being here.
< 300h/300H 109v/123V Pos: standing >
.^^M^
^*@*^
...^M
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 110v/123V Pos: standing >
^^M^^
**@^*
..^M*
A Thick Forest of Tanglewood
Obvious exits: -North -East -West
< 300h/300H 110v/123V Pos: standing >
*****
^^*^^**
***@***
..^M***
^MM^*
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
You see the red shape of a small living being here.
< 300h/300H 110v/123V Pos: standing >
M^^**
*^@**
^M*M*
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 111v/123V Pos: standing >
^^***
^*@**
M*M**
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 111v/123V Pos: standing >
^****
**@**
*M**M
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 111v/123V Pos: standing >
*****
**@**
M**M*
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 112v/123V Pos: standing >
*****
**@**
**M**
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 113v/123V Pos: standing >
*****
**@**
**M**
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 113v/123V Pos: standing >
*****
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
A stealthy orc bandit sneaks around, looking for something to ambush.(Red Aura)
< 300h/300H 114v/123V Pos: standing >
****+
*M@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 114v/123V Pos: standing >
***+M
M*@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 114v/123V Pos: standing >
**+M.
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 115v/123V Pos: standing >
*+M..
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 115v/123V Pos: standing >
+M...
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 115v/123V Pos: standing >
M...M
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 115v/123V Pos: standing >
...M+
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
A sparrow stands here, looking for some meat.
< 300h/300H 116v/123V Pos: standing >
..M++
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 116v/123V Pos: standing >
.M++M
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 116v/123V Pos: standing >
M++M.
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 116v/123V Pos: standing >
++M..
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 118v/123V Pos: standing >
+M..+
**@*+
****.
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 300h/300H 119v/123V Pos: standing >
***..
******.
++M@.+.
*****+*
****.
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
You see the red shape of a small living being here.
< 300h/300H 119v/123V Pos: standing >
**...
*****.^
+M.@+..
****+**
***.*
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
You see the red shape of a small living being here.
< 300h/300H 120v/123V Pos: standing >
*....^^^^
****...^^^M
******.^^+^
++M..@..*+M
*****+***+*
*****.***+*
****.++.+
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 300h/300H 120v/123V Pos: standing >
...^^
***.^^+
..+@.*+
**+***+
*.***
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
You see the red shape of a small living being here.
< 300h/300H 121v/123V Pos: standing >
..^^^
**.^^+^
.+.@*+M
*+***+*
.***+
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
You see the red shape of a small living being here.
< 300h/300H 121v/123V Pos: standing >
.^^+^
..@+M
***+*
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
A fuzzy black squirrel is sitting here scavenging for some food.
< 300h/300H 122v/123V Pos: standing >
.^^^^MM^^
...^^^MMM^+
**.^^+^MMM^
.+..*@MMMMM
*+***+*P^MM
*.***+*.^MM
.++.+...M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 300h/300H 122v/123V Pos: standing >
^.^^MM^^^
..^^^^MM^^^
...^^^MMM^+
**.^^@^MMM^
.+..*+MMMMM
*+***+*P^MM
.***+*.^M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 300h/300H 122v/123V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -West
< 300h/300H 123v/123V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -West
< 300h/300H 123v/123V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -North -West
< 300h/300H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 123v/123V Pos: standing >
The taste of blood slowly fades from your body.
Turn in the Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -South
< 300h/300H 123v/123V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -West
< 300h/300H 123v/123V Pos: standing >
Nearing a Rope Bridge Over a Small Ravine
A rope bridge can be seen directly to the east here over a small ravine
in this length of mountain. The bridge looks relatively new as it bares
no cuts and abrasians in the twined rope and thick hard wood planks.
Obvious exits: -East -West
< 300h/300H 123v/123V Pos: standing >
A Rope Bridge Over a Small Ravine
The rope bridge here connects two peaks of this mountain pass
that are separated by a small ravine. The ravine below looks
simply like a rocky drop, but is just cause enough for one to
have built this bridge. One of the more larger races of Duris
must have created this bridge, as it is sturdy enough for quite a
few people.
Obvious exits: -East -West
A goat trots through the mountain pass.
A dangerous spider lurks in the dark.
A huge ogre waits on the rope bridge to ambush anyone who crosses his path.(Red Aura)
< 300h/300H 123v/123V Pos: standing >
Nearing a Rope Bridge Over a Small Ravine
A rope bridge can be seen directly to the east here over a small ravine
in this length of mountain. The bridge looks relatively new as it bares
no cuts and abrasians in the twined rope and thick hard wood planks.
Obvious exits: -East -West
< 300h/300H 123v/123V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -West
< 300h/300H 123v/123V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -North -West
A dangerous spider lurks in the dark.
< 300h/300H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 123v/123V Pos: standing >
A dangerous spider suddenly attacks YOU!
You snap into visibility.
I'm afraid you aren't quite up to mounted combat.
You stop riding a deer.
Sorry, you aren't allowed to do that in combat.
< 300h/300H 123v/123V Pos: standing >
< T: Saath TP: sta TC:excellent E: spider sta EP: excellent >
A deer leaves north.
< 300h/300H 123v/123V Pos: standing >
< T: Saath TP: sta TC:excellent E: spider sta EP: excellent >
You begin to focus your will...
< 300h/300H 123v/123V Pos: standing >
< T: Saath TP: sta TC:excellent E: spider sta EP: excellent >
Casting: detonate
-=[A dangerous spider attacks you.]=- [0 Hits]
< 300h/300H 123v/123V Pos: standing >
< T: Saath TP: sta TC:excellent E: spider sta EP: excellent >
Your mental manipulations become a reality...
[Damage: 37 ] You feel a warm sense of satisfaction as explosions engulf a dangerous spider.
A dangerous spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a dangerous spider's gurgling and choking signals its demise.
< 300h/300H 123v/123V Pos: standing >
The corpse of a dangerous spider appears to be empty.
< 300h/300H 123v/123V Pos: standing >
Into what?
< 300h/300H 123v/123V Pos: standing >
Into what?
< 300h/300H 123v/123V Pos: standing >
You don't have anything to put in it.
< 300h/300H 123v/123V Pos: standing >
Into what?
< 300h/300H 123v/123V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -North -South
A deer stands here looking skittish at every sound.
< 300h/300H 119v/123V Pos: standing >
You begin to focus your will...
< 300h/300H 119v/123V Pos: standing >
A Githzerai enters from the south.
A Shade enters from the south.
< 300h/300H 119v/123V Pos: standing >
A deer leaves south.
Casting: ectoplasmic form *
< 300h/300H 119v/123V Pos: standing >
A Shadow Beast sneaks north.
A Githzerai leaves north.
A Shade leaves north.
< 300h/300H 119v/123V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 300h/300H 119v/123V Pos: standing >
A Shadow Beast sneaks in from the north.
A Githzerai enters from the north.
A Shade enters from the north.
< 300h/300H 121v/123V Pos: standing >
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 300h/300H 121v/123V Pos: sitting >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 300h/300H 123v/123V Pos: sitting >
A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
A huge fist sent by a Shade grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
-=[A Shadow Beast attacks you.]=- [3 Hits]
< 86h/300H 123v/123V Pos: sitting >
< T: Saath TP: sit TC:pretty hurt E: A Shadow Beast sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 4 ] With unbelievable speed, a Shadow Beast's tricksters dagger of deception and illusions [poor] intercepts your attack, and then a Shadow Beast steps wide to deliver a graceful counter-attack!
The humming sword named 'Blaze' slices through the air with incredible ease!
-=[You attack a Shadow Beast.]=- [1 Hits]
< 48h/300H 123v/123V Pos: sitting >
< T: Saath TP: sit TC:pretty hurt E: A Shadow Beast sta EP: few scratches >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 48h/300H 123v/123V Pos: sitting >
< T: Saath TP: sit TC:pretty hurt E: A Shadow Beast sta EP: few scratches >
A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
A Shade snaps into visibility.
A huge fist sent by a Shade grabs you, and begins crushing your body.
Your small round wooden shield was completely destroyed by the massive blow!
Your gleaming iron collar was completely destroyed by the massive blow!
Your twined cured leather mask from the Kingdom of Torg was completely destroyed by the massive blow!
Your frost-rimed ivory badge was completely destroyed by the massive blow!