The death of [26 Shaman] Denel (Shade)

in Along an Iron Fence in a Graveyard

from the perspective of [48 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud of health
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       some catseye inventor's goggles (magic) (glowing)
<worn in ear>        a sapphire earring [superior] (magic) (glowing) [85%]
<worn in ear>        a sparkling golden hoop earring (magic)
<worn on face>       the face of an illithid lord [superior]
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale of endurance (glowing)
<worn about body>    a gnomish cape of life [67%]
<worn as quiver>     a shimmering silver quiver
<worn about waist>   a belt of skulls [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming)
<attached to belt>   a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   the bowels of Islam
<worn on arms>       some gnomish sleeves of ingenuity
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of astrology [86%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands>      a pair of feathered gloves [poor] [76%]
<worn on finger>     a bone band of infinite power (magic) (humming)
<worn on finger>     the ring of the void of wisdom (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some fur-lined horned ram-skull knee guards
<worn on feet>       a pair of boots emitting dust (magic) (glowing)

 MM^.M..M@..^.MMM^  
  MMM..........MMM  
    MMM....^.M^.MM  
     MMM...^....^   
   ^M ^^.....MM^    
        ..P...M     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 13v/211V Pos: standing >
    .........M^     
   ...^.^......M    
  ##M.....M.^..MM   
 #O^..........MM^   
 ###^.........MMMM  
 MM^.M..M@..^.MMM^  
  MMM..........MMM  
    MMM....^.M^.MM  
     MMM...^....^   
   ^M ^^.....MM^    
        ......M     
    ..^.^......     
   #M.....M.^..M    
  O^..........MM^   
 ###^.........MMMM  
 MM^.M..M...^.MMM^  
  MMM....@.....MMM  
    MMM....^.M^.MM  
     MMM...^....^^  
  ^^M ^^.....MM^^   
   M    ......MM    
    MM^^ .P.^..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 12v/211V Pos: standing >
    ..^.^......     
   #M.....M.^..M    
  O^..........MM^   
 ###^.........MMMM  
 MM^.M..M...^.MMM^  
  MMM....@.....MMM  
    MMM....^.M^.MM  
     MMM...^....^^  
  ^^M ^^.....MM^^   
   M    ......MM    
    MM^^ ...^..     
    M.....M.^..     
   ^..........MM    
  ##^.........MMM   
 MM^.M..M...^.MMM^  
  MMM..........MMM  
    MMM..@.^.M^.MM  
     MMM...^....^^  
  ^^M ^^.....MM^^^  
  MM    ......MMM   
   MMM^^ ...^..M    
    MMM^  P...^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 11v/211V Pos: standing >
    ..........M     
   #^.........MM    
  M^.M..M...^.MMM   
  MMM..........MMM  
    MMM....^.M^.MM  
     MMM.@.^....^^  
  ^^M ^^.....MM^^^  
 MMM    ......MMMM  
  MMMM^^ ...^..MM   
   MMMM^  P...^.    
    MMMMMM^^^..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 11v/211V Pos: standing >
    ^.........M     
   ^.M..M...^.MM    
  MMM..........MM   
    MMM....^.M^.MM  
     MMM...^....^^  
  ^^M ^^.@...MM^^^  
 MMM    ......MMMM  
 MMMMM^^ ...^..MMM  
  MMMMM^  P...^..   
   ^MMMMMM^^^..^    
    *MMMMM^ ^ .     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 10v/211V Pos: standing >
    .M..M...^.M     
   MM..........M    
    MMM....^.M^.M   
     MMM...^....^^  
  ^^M ^^.....MM^^^  
 MMM    .@....MMMM  
 MMMMM^^ ...^..MMM  
 MMMMMM^  P...^...  
  ^^MMMMMM^^^..^.   
   **MMMMM^ ^ .^    
    *^^^MMMMM       
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 9v/211V Pos: standing >
    M..M...^.MM     
   M..........MM    
   MMM....^.M^.MM   
    MMM...^....^^M  
 ^^M ^^.....MM^^^M  
 MM    ..@...MMMMM  
 MMMM^^ ...^..MMM.  
 MMMMM^  P...^....  
  ^MMMMMM^^^..^..   
   *MMMMM^ ^ .^^    
    ^^^MMMMM        
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 9v/211V Pos: standing >
    ..........M     
   MMM....^.M^.M    
    MMM...^....^^   
 ^^M ^^.....MM^^^M  
 MM    ......MMMMM  
 MMMM^^ .@.^..MMM.  
 MMMMM^  P...^....  
 ^^MMMMMM^^^..^...  
  **MMMMM^ ^ .^^^   
   *^^^MMMMM        
    **MMMMMMMM^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 9v/211V Pos: standing >
    MM....^.M^.     
    MMM...^....^    
  ^M ^^.....MM^^^   
 MM    ......MMMMM  
 MMMM^^ ...^..MMM.  
 MMMMM^  @...^....  
 ^^MMMMMM^^^..^...  
 ***MMMMM^ ^ .^^^.  
  **^^^MMMMM    .   
   ^**MMMMMMMM^^    
    **.**^MMMMM     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A Shade (small) stands in mid-air here. (Non-Fraggable)

< 763h/763H 9v/211V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 763h/763H 10v/211V Pos: standing >
A Shade leaves east.

< 763h/763H 11v/211V Pos: standing >
    MM....^.M^.     
    MMM...^....^    
  ^M ^^.....MM^^^   
 MM    ......MMMMM  
 MMMM^^ ...^..MMM.  
 MMMMM^  @P..^....  
 ^^MMMMMM^^^..^...  
 ***MMMMM^ ^ .^^^.  
  **^^^MMMMM    .   
   ^**MMMMMMMM^^    
    **.**^MMMMM     
You abort your mental image before it has become reality!

< 763h/763H 13v/211V Pos: standing >
    MM....^.M^.     
    MMM...^....^    
  ^M ^^.....MM^^^   
 MM    ......MMMMM  
 MMMM^^ ...^..MMM.  
 MMMMM^  @...^....  
 ^^MMMMMM^P^..^...  
 ***MMMMM^ ^ .^^^.  
  **^^^MMMMM    .   
   ^**MMMMMMMM^^    
    **.**^MMMMM     

< 763h/763H 14v/211V Pos: standing >
    MM....^.M^.     
    MMM...^....^    
  ^M ^^.....MM^^^   
 MM    ......MMMMM  
 MMMM^^ ...^..MMM.  
 MMMMM^  @...^....  
 ^^MMMMMM^^^..^...  
 ***MMMMM^P^ .^^^.  
  **^^^MMMMM    .   
   ^**MMMMMMMM^^    
    **.**^MMMMM     

< 763h/763H 15v/211V Pos: standing >
    M....^.M^.M     
   MMM...^....^^    
  M ^^.....MM^^^M   
 M    ......MMMMMM  
 MMM^^ ...^..MMM..  
 MMMM^  ^@..^.....  
 ^MMMMMM^^^..^....  
 **MMMMM^ ^ .^^^..  
  *^^^MMMMM    ..   
   **MMMMMMMM^^     
    *.**^MMMMM^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 763h/763H 16v/211V Pos: standing >
    MM...^....^     
    ^^.....MM^^^    
      ......MMMMM   
 MMM^^ ...^..MMM..  
 MMMM^  ^...^.....  
 ^MMMMMM^@^..^....  
 **MMMMM^ ^ .^^^..  
 **^^^MMMMM    ...  
  ^**MMMMMMMM^^     
   **.**^MMMMM^M    
    ..^*^*^MMMM     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 763h/763H 15v/211V Pos: standing >
    ^^.....MM^^     
      ......MMMM    
  MM^^ ...^..MMM.   
 MMMM^  ^...^.....  
 ^MMMMMM^^^..^....  
 **MMMMM^@^ .^^^..  
 **^^^MMMMM    ...  
 ^^**MMMMMMMM^^  .  
  ***.**^MMMMM^M^   
   ...^*^*^MMMMM    
    *******^^MM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
*A nightcrawler shadow floats in and out through the shadows here.(Red Aura)

< 763h/763H 15v/211V Pos: standing >
You failed.

< 763h/763H 16v/211V Pos: standing >
A nightcrawler suddenly attacks YOU!
A nightcrawler snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 763h/763H 19v/211V Pos: standing >
< T: Psybr TP: sta TC:excellent E: nightcrawler sta EP:  small wounds >
 You failed.

< 763h/763H 19v/211V Pos: standing >
< T: Psybr TP: sta TC:excellent E: nightcrawler sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 763h/763H 19v/211V Pos: standing >
< T: Psybr TP: sta TC:excellent E: nightcrawler sta EP:  small wounds >
 You attempt to flee...
    ^.....MM^^^     
     ......MMMMM    
  M^^ ...^..MMM..   
 MMM^  ^...^......  
 MMMMMM^^^..^.....  
 *MMMMM^ @ .^^^...  
 *^^^MMMMM    ...^  
 ^**MMMMMMMM^^  ..  
  **.**^MMMMM^M^    
   ..^*^*^MMMMM^    
    ******^^MMM     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
You flee eastward!

< 763h/763H 0v/211V Pos: standing >
    ^.....MM^^^     
     ......MMMMM    
  M^^ ...^..MMM..   
 MMM^  ^...^......  
 MMMMMM^^^..^.....  
 *MMMMM^ @ .^^^..M  
 *^^^MMMMM    ...^  
 ^**MMMMMMMM^^  ..  
  **.**^MMMMM^M^    
   ..^*^*^MMMMM^    
    ******^^MMM     

< 763h/763H 2v/211V Pos: standing >
You sit down and relax.

< 763h/763H 9v/211V Pos: sitting >
You stop sitting around and lay down.

< 763h/763H 10v/211V Pos: on your ass >
You drift off to sleep.

< 763h/763H 13v/211V Pos: on your ass >
You wake up.

< 763h/763H 15v/211V Pos: on your ass >
You clamber to your feet.

< 763h/763H 20v/211V Pos: standing >
    ^^.....MM^^     
      ......MMMM    
  MM^^ ...^..MMM.   
 MMMM^  ^...^.....  
 ^MMMMMM^^^..^....  
 **MMMMM^@^ .^^^..  
 **^^^MMMMM    ...  
 ^^**MMMMMMMM^^  .  
  ***.**^MMMMM^M^   
   ...^*^*^MMMMM    
    *******^^MM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
A nightcrawler shadow floats in and out through the shadows here.(Red Aura)

< 763h/763H 20v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -E -S -W

< 763h/763H 20v/211V Pos: standing >

		Score information for Psybr

Level: 48   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 763(763)   Mana: 1398(1416)   Moves: 21(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +5.38   Deaths:   92
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid
Protected by:   Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 1838 

Active Spells:
--------------
vitality (10 minutes)
stone skin (2 minutes)
intellect fortress (19 minutes)
tower of iron will (19 minutes)
aura sight (30 minutes)
fly (91 minutes)
detect invisibility (53 minutes)
inertial barrier (25 minutes)
cannibalize (27 minutes)
energy containment (25 minutes)
adrenaline control (6 minutes)
enhance constitution (14 minutes)
enhance agility (14 minutes)
enhance dexterity (14 minutes)
enhance strength (14 minutes)
elephantstrength (11 minutes)
displacement (25 minutes)
flesh armor (20 minutes)
molecular control (7 minutes)


< 763h/763H 21v/211V Pos: standing >
You quickly scan the area.
A wailing ghost who is close by to your north.
A moaning zombie who is close by to your north.
A ghostly spectre who is a brief walk away to your north.
A nightcrawler who is close by to your east.
A moaning zombie who is rather far off to your south.
An angered skeleton who is close by to your west.
A moaning zombie who is close by to your west.
A wailing ghost who is not far off to your west.
A moaning zombie who is a brief walk away to your west.

< 763h/763H 25v/211V Pos: standing >
You quickly scan the area.
A wailing ghost who is close by to your north.
A moaning zombie who is close by to your north.
A ghostly spectre who is a brief walk away to your north.
A nightcrawler who is close by to your east.
A moaning zombie who is rather far off to your south.
An angered skeleton who is close by to your west.
A moaning zombie who is close by to your west.
A wailing ghost who is not far off to your west.
A moaning zombie who is a brief walk away to your west.

< 763h/763H 26v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: The Central Path of the Cemetery
</map>

<map>
Zone: The Old Graveyard.
Room: The Central Path of the Cemetery
</map>
The Central Path of the Cemetery
Obvious exits: -E -W
A strong skeleton lumbers about the graveyard.(Red Aura)
A zombie stumbles about the gravestones.(Red Aura)

< 763h/763H 30v/211V Pos: standing >
You quickly scan the area.
A nightcrawler who is not far off to your east.
A wailing ghost who is close by to your west.
A moaning zombie who is not far off to your west.

< 763h/763H 31v/211V Pos: standing >
An angered skeleton suddenly attacks YOU!

< 763h/763H 32v/211V Pos: standing >
< T: Psybr TP: sta TC:excellent E: skeleton sta EP: excellent >
 A moaning zombie's attempt to bash you fails as it simply passes through you.
A moaning zombie suddenly attacks YOU!

< 763h/763H 32v/211V Pos: standing >
< T: Psybr TP: sta TC:excellent E: skeleton sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -E -S -W
You flee eastward!

< 763h/763H 4v/211V Pos: standing >
You quickly scan the area.
A wailing ghost who is close by to your north.
A moaning zombie who is close by to your north.
A ghostly spectre who is a brief walk away to your north.
A nightcrawler who is close by to your east.
A moaning zombie who is rather far off to your south.
A Shade who is in the distance to your south.
An angered skeleton who is close by to your west.
A moaning zombie who is close by to your west.
A wailing ghost who is not far off to your west.
A moaning zombie who is a brief walk away to your west.

< 763h/763H 13v/211V Pos: standing >
You quickly scan the area.
A wailing ghost who is close by to your north.
A moaning zombie who is close by to your north.
A ghostly spectre who is a brief walk away to your north.
A nightcrawler who is close by to your east.
A moaning zombie who is rather far off to your south.
An angered skeleton who is close by to your west.
A moaning zombie who is close by to your west.
A wailing ghost who is not far off to your west.
A moaning zombie who is a brief walk away to your west.

< 763h/763H 14v/211V Pos: standing >

< 763h/763H 17v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -S

< 763h/763H 16v/211V Pos: standing >
You quickly scan the area.
A wailing ghost who is not far off to your north.
A moaning zombie who is not far off to your north.
A ghostly spectre who is rather far off to your north.
A moaning zombie who is a brief walk away to your south.
A Shade who is in the distance to your south.
A wailing ghost who is in the distance to your south.

< 763h/763H 18v/211V Pos: standing >
You quickly scan the area.
A wailing ghost who is not far off to your north.
A moaning zombie who is not far off to your north.
A ghostly spectre who is rather far off to your north.
A moaning zombie who is a brief walk away to your south.
A Shade who is in the distance to your south.
A wailing ghost who is in the distance to your south.

< 763h/763H 19v/211V Pos: standing >

< 763h/763H 20v/211V Pos: standing >

< 763h/763H 22v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -S

< 763h/763H 26v/211V Pos: standing >
You failed.

< 763h/763H 28v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -S

< 763h/763H 30v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -S
A zombie stumbles about the gravestones.(Red Aura)

< 763h/763H 29v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -S

< 763h/763H 29v/211V Pos: standing >
You failed.

< 763h/763H 30v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -W
A wailing ghost flies about the area.(Red Aura)

< 763h/763H 32v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/763H 33v/211V Pos: standing >
You failed.

< 763h/763H 36v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/763H 41v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -E -W
A Shade (small) stands in mid-air here. (Non-Fraggable) (casting) 

< 763h/763H 41v/211V Pos: standing >

< 763h/763H 42v/211V Pos: standing >
You quickly scan the area.
A wailing ghost who is close by to your east.
A moaning zombie who is close by to your west.
An angered skeleton who is close by to your west.
A vampire bat who is close by to your west.
An angered skeleton who is not far off to your west.
An angered skeleton who is in the distance to your west.
A vampire bat who is in the distance to your west.

< 763h/763H 45v/211V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 763h/763H 48v/211V Pos: standing >
A Shade completes her spell...
A Shade utters the word 'wunsoeuio'
A Shade is surrounded by a glowing green aura!

< 763h/763H 50v/211V Pos: standing >
Casting: psychic crush 

< 763h/763H 54v/211V Pos: standing >
Your mental manipulations become a reality...
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 142 ] A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.

< 763h/763H 56v/211V Pos: standing >
A Shade attempts to flee.
A Shade leaves east.

< 763h/763H 57v/211V Pos: standing >
You failed.

< 763h/763H 61v/211V Pos: standing >

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>

<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
Obvious exits: -N -W
A Shade (small) stands in mid-air here, fighting a wailing ghost. (Non-Fraggable)
A wailing ghost stands in mid-air here, fighting a Shade.(Red Aura)

< 763h/763H 60v/211V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 763h/763H 62v/211V Pos: standing >
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 67v/211V Pos: standing >
Casting: psychic crush 
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 68v/211V Pos: standing >
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 163 ] A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 70v/211V Pos: standing >
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 71v/211V Pos: standing >
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 74v/211V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 763h/763H 75v/211V Pos: standing >
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 77v/211V Pos: standing >
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 78v/211V Pos: standing >
A wailing ghost attacks a Shade. [0 Hits]

< 763h/763H 79v/211V Pos: standing >
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 81v/211V Pos: standing >
Casting: psychic crush 
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 763h/763H 82v/211V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 26 ] A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
A Shade's sleeves of woven leaves shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.