<worn as a badge> an ashen badge of the Laduguer artisans (glowing) [88%]
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> the bloody battle goggles
<worn in ear> a flaming earring
<worn in ear> an enchanted earring of constitution
<worn on face> a beautiful mask made of bird feathers
<worn around neck> the neck-charm of Savannah of Broken Trusts
<worn around neck> some prayer beads of Kossuth [superior] (glowing)
<worn on body> the platemail of life [superior] (magic)
<worn about body> a long shadowy mane [poor]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> an ashen bone belt from The Adventurers Shipyards
<worn on arms> some frost-rimed bronze sleeves from Kvark's Great Connector
<held as shield> the writhing shield of arms
<worn around wrist> a crystalline wristguard
<worn around wrist> a mithril engraved clerical bracelet [superior]
<worn on hands> some fine dragonscale talons
<worn on finger> a crystalline ring [84%]
<worn on finger> a small clerical ring of pure mithril [superior]
<primary weapon> the glorious rod of sanctity (magic)
<worn on legs> some mithril and dragonscale leg plates (magic)
<worn on feet> some spurred blood crystal boots (magic)
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Haste Invisibility
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 833
Paladin auras: Protection Vigor Spell Protection
Guarded by: Yzar
Active Spells:
--------------
protection from living (59 minutes)
war cry (less than a minute remaining)
vitality (13 minutes)
improved invisibility (7 minutes)
elephantstrength (26 minutes)
sense spirit (63 minutes)
greater spirit ward (68 minutes)
pantherspeed (59 minutes)
ravenflight (58 minutes)
hawkvision (28 minutes)
armor (6 minutes)
virtue (11 minutes)
bless (11 minutes)
< 833h/833H 245v/245V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Gruul.
< 833h/833H 245v/245V Pos: standing >
< 833h/833H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A buck who is close by to your south.
< 833h/833H 245v/245V Pos: standing >
A doe enters from the east.
A faint hum can be heard from the Totem of Mastery carried by Gruul.
< 833h/833H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A buck who is close by to your south.
< 833h/833H 245v/245V Pos: standing >
A doe leaves north.
< 833h/833H 245v/245V Pos: standing >
A doe leaves south.
< 833h/833H 245v/245V Pos: standing >
< 833h/833H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A doe who is close by to your north.
A doe who is close by to your south.
< 833h/833H 245v/245V Pos: standing >
< 833h/833H 245v/245V Pos: standing >
< 833h/833H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A doe who is close by to your north.
A doe who is close by to your south.
A buck who is close by to your south.
< 833h/833H 245v/245V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Drip.
< 833h/833H 245v/245V Pos: standing >
< 833h/833H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A doe who is close by to your north.
A doe who is close by to your south.
A buck who is close by to your south.
< 833h/833H 245v/245V Pos: standing >
< 833h/833H 245v/245V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Gruul.
< 833h/833H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A doe who is close by to your north.
A doe who is close by to your south.
A buck who is close by to your south.
< 833h/833H 245v/245V Pos: standing >
A LARGE water elemental is dead! R.I.P.
A look of horror and a silent scream are a LARGE water elemental's last actions in this world.
A LARGE water elemental sinks into the ground.
A LARGE water elemental stops following Pep.
A LARGE water elemental snaps into visibility.
Pep snaps into visibility.
Pep is knocked to the ground by a LARGE water elemental's mighty bash!
< 833h/833H 245v/245V Pos: standing >
Score information for Sainth
Level: 50 Race: Drow Elf Class: Cleric / Holyman Sex: Male
Hit points: 833(833) Moves: 245(245)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Soulshielded
Frags: +1.87 Deaths: 12
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Acid Living
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Haste Invisibility
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 833
Paladin auras: Protection Vigor Spell Protection
Guarded by: Yzar
Active Spells:
--------------
protection from living (59 minutes)
war cry (less than a minute remaining)
vitality (13 minutes)
improved invisibility (7 minutes)
elephantstrength (26 minutes)
sense spirit (63 minutes)
greater spirit ward (68 minutes)
pantherspeed (59 minutes)
ravenflight (58 minutes)
hawkvision (28 minutes)
armor (6 minutes)
virtue (11 minutes)
bless (11 minutes)
< 833h/833H 245v/245V Pos: standing >
Your battle frenzy fades.
< 783h/783H 245v/245V Pos: standing >
Terru claps his small hands together.
< 783h/783H 245v/245V Pos: standing >
Eirik giggles at Pep.
< 783h/783H 245v/245V Pos: standing >
Yzar starts casting a spell called 'battle ecstasy'.
Pep clambers to his feet.
< 783h/783H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A buck who is not far off to your east.
A doe who is close by to your south.
A buck who is close by to your south.
< 783h/783H 245v/245V Pos: standing >
Yzar completes her spell...
Yzar utters the words 'bahhrz zqghagl'
Yzar begins to drool, a bloodthirsty look passing over her face.
< 783h/783H 245v/245V Pos: standing >
Score information for Sainth
Level: 50 Race: Drow Elf Class: Cleric / Holyman Sex: Male
Hit points: 783(783) Moves: 245(245)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Soulshielded
Frags: +1.87 Deaths: 12
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Acid Living
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Haste Invisibility
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 833
Paladin auras: Protection Vigor Spell Protection
Guarded by: Yzar
Active Spells:
--------------
protection from living (58 minutes)
vitality (12 minutes)
improved invisibility (6 minutes)
elephantstrength (25 minutes)
sense spirit (62 minutes)
greater spirit ward (67 minutes)
pantherspeed (58 minutes)
ravenflight (57 minutes)
hawkvision (27 minutes)
armor (5 minutes)
virtue (10 minutes)
bless (10 minutes)
< 783h/783H 245v/245V Pos: standing >
Yzar sits down in a comfortable spot.
< 783h/783H 245v/245V Pos: standing >
Yzar takes out her unholy symbol and begins praying intently.
< 783h/783H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A buck who is not far off to your east.
A doe who is close by to your south.
A buck who is close by to your south.
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
Yzar raises her unholy symbol and smiles malevolently.
< 783h/783H 245v/245V Pos: standing >
Yzar clambers to her feet.
< 783h/783H 245v/245V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -N -E -S
Pep - The Horde (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pep's head.
*Grutap - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grutap's head.
*Maworg Oldskool Newbie - The Shadow Guild (Shade)(small) stands in mid-air here.(Red Aura)
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Drip - The Horde (Shadow Beast)(large) stands in mid-air here.(Red Aura)
*Pans - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pans's head.
*Yzar Underdark King - The Shadow Guild (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Yzar's head.
*Eirik - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Terru - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kestril - The Horde (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kestril's head.
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
Terru yawns. Sleepy head!
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.
A buck who is not far off to your east.
A doe who is close by to your south.
A buck who is close by to your south.
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.
A buck who is not far off to your east.
A doe who is close by to your south.
< 783h/783H 245v/245V Pos: standing >
Autosaving...
< 783h/783H 245v/245V Pos: standing >
You have memorized the following spells:
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
4 - unholy word
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 1 - continual light
4 - flame strike
1 - darkness
1 - negative energy barrier
( 5th circle) 1 - heal
2 - vitality
5 - destroy undead
( 4th circle) 1 - remove curse
1 - summon
1 - protection from good
1 - cure disease
5 - invigorate
( 3rd circle) 2 - earthquake
2 - remove poison
5 - cause critical
( 2nd circle) 4 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect evil
1 - detect good
1 - detect magic
4 - turn undead
You can pray 3 2nd circle spell(s).
< 783h/783H 245v/245V Pos: standing >
Pans shimmers and appears a few inches away.
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.
A buck who is not far off to your east.
A doe who is close by to your south.
A buck who is close by to your south.
< 783h/783H 245v/245V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Gruul.
< 783h/783H 245v/245V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Gruul.
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.
A buck who is not far off to your east.
A doe who is close by to your south.
A buck who is close by to your south.
< 783h/783H 245v/245V Pos: standing >
A doe enters from the east.
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.
A buck who is not far off to your east.
A doe who is close by to your south.
A buck who is close by to your south.
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
< 783h/783H 245v/245V Pos: standing >
A doe leaves east.
< 783h/783H 245v/245V Pos: standing >
Gruul leaves south.
You follow Gruul.
<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>
<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>
You feel uneasy with so many Evil players in The Temple of the Sun.
A Thick Outcrop of Trees
Obvious exits: -N -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A lanky doe stands here grazing contently.
A large buck stands here listening for trouble.
Pans enters from the north.
Pep enters from the north.
Drip sneaks in from the north.
Kestril skitters in from the north.
Eirik enters from the north.
Terru enters from the north.
Grutap enters from the north.
Maworg enters from the north.
Yzar rides in on a winged hellhound from the north.
< 783h/783H 243v/245V Pos: standing >
Gruul leaves west.
You follow Gruul.
***.*....^M
********..^^^
******..**...^M
***********^^^^
.......@^*.^.^^
*******.**..^^.
*******.**....^
***.**.**..^^
...**.**..^
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Pep enters from the east.
Kestril skitters in from the east.
Eirik enters from the east.
Terru enters from the east.
Grutap enters from the east.
Maworg enters from the east.
Yzar rides in on a winged hellhound from the east.
< 783h/783H 241v/245V Pos: standing >
***.*....^M
********..^^^
******..**...^M
***********^^^^
.......@^*.^.^^
*******.**..^^.
*******.**....^
***.**.**..^^
...**.**..^
Gruul leaves north.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
*..**
*M@**
..P^*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pans enters from the south.
Pep enters from the south.
Kestril skitters in from the south.
Eirik enters from the south.
Terru enters from the south.
Grutap enters from the south.
Maworg enters from the south.
Yzar rides in on a winged hellhound from the south.
< 783h/783H 239v/245V Pos: standing >
*..**
*M@**
...^*
Gruul leaves north.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
**....^^^MM
...**...^^^MM
*****.*....^MMM
*********..^^^M
******.@**...^M
***********^^^^
........^*.^.^^
******.**..^^
*****.**...
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pans enters from the south.
Pep enters from the south.
Kestril skitters in from the south.
Eirik enters from the south.
Terru enters from the south.
Grutap enters from the south.
Maworg enters from the south.
Yzar rides in on a winged hellhound from the south.
You quickly scan the area.
You see nothing.
< 783h/783H 237v/245V Pos: standing >
**....^^^MM
...**...^^^MM
*****.*....^MMM
*********..^^^M
******.@**...^M
***********^^^^
........^*.^.^^
******.**..^^
*****.**...
Gruul leaves north.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
.*...
**@*.
*.P**
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pans enters from the south.
Pep enters from the south.
Kestril skitters in from the south.
Eirik enters from the south.
Terru enters from the south.
Grutap enters from the south.
Maworg enters from the south.
Yzar rides in on a winged hellhound from the south.
< 783h/783H 235v/245V Pos: standing >
.*...
**@*.
*..**
Gruul leaves west.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
*.*..
**@P*
**..*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Pep enters from the east.
Drip sneaks in from the east.
Kestril skitters in from the east.
Eirik enters from the east.
Terru enters from the east.
Grutap enters from the east.
Maworg enters from the east.
Yzar rides in on a winged hellhound from the east.
You quickly scan the area.
Nil who is almost out of sight to your west.
A Grey Elf who is almost out of sight to your west.
< 783h/783H 233v/245V Pos: standing >
*.*..
**@**
**..*
Gruul leaves west.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
**.*.
**@P*
***..
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Pep enters from the east.
Kestril skitters in from the east.
Eirik enters from the east.
Terru enters from the east.
Grutap enters from the east.
Maworg enters from the east.
Yzar rides in on a winged hellhound from the east.
You quickly scan the area.
Nil who is in the distance to your west.
A Grey Elf who is in the distance to your west.
< 783h/783H 232v/245V Pos: standing >
**.*.
**@**
***..
Gruul leaves west.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
***.*
**@P*
****.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Pep enters from the east.
Drip sneaks in from the east.
Kestril skitters in from the east.
Eirik enters from the east.
Terru enters from the east.
Grutap enters from the east.
Maworg enters from the east.
Yzar rides in on a winged hellhound from the east.
You quickly scan the area.
Nil who is rather far off to your west.
A Grey Elf who is rather far off to your west.
< 783h/783H 230v/245V Pos: standing >
***.*
**@**
****.
Gruul leaves west.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
****.
**@P*
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pans enters from the east.
Pep enters from the east.
Kestril skitters in from the east.
Eirik enters from the east.
Terru enters from the east.
Grutap enters from the east.
Maworg enters from the east.
Yzar rides in on a winged hellhound from the east.
< 783h/783H 228v/245V Pos: standing >
****.
**@**
*****
Gruul leaves west.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
*****
P*@P*
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Pans enters from the east.
Pep enters from the east.
Kestril skitters in from the east.
Eirik enters from the east.
Terru enters from the east.
Grutap enters from the east.
Maworg enters from the east.
Yzar rides in on a winged hellhound from the east.
You quickly scan the area.
Nil who is close by to your west.
< 783h/783H 227v/245V Pos: standing >
*****
PP@**
*****
Gruul leaves west.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
*****
*P@P*
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Nil - The Horde (Troll)(large) stands in mid-air here.(Red Aura)
Pans enters from the east.
Pep enters from the east.
Kestril skitters in from the east.
Eirik enters from the east.
Terru enters from the east.
Grutap enters from the east.
Maworg enters from the east.
Yzar rides in on a winged hellhound from the east.
You quickly scan the area.
A hungry owlbear who is almost out of sight to your south.
A Grey Elf who is close by to your west.
< 783h/783H 225v/245V Pos: standing >
*****
*P@**
*****
Gruul leaves west.
You follow Gruul.
You feel uneasy with so many Evil players on Good Continent.
*****
**@P*
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.
*Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Grey Elf (medium) Islamic Jihad stands here.(Gold Aura)
Pans enters from the east.
Pep enters from the east.
Kestril skitters in from the east.
Eirik enters from the east.
Terru enters from the east.
Grutap enters from the east.
Maworg enters from the east.
Yzar rides in on a winged hellhound from the east.
Drip snaps into visibility.
Drip fills with BLooDLuST and makes a ferocious leap at a Grey Elf!
Drip knocks a Grey Elf down with a mighty blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 4399999.
The smell of fresh blood enters your body, infusing you with power!
In a blinding flash of light, a staff suddenly appears in Terru's hands!