The death of [48 Minstrel] Razz Islamic Jihad (Shade)

in The Foul Bog of Chief Bloodeye

from the perspective of [48 Minstrel] Razz Islamic Jihad (Shade)

<worn as a badge>    a wisp of living wind
<worn on head>       halo of the maelstrom
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a diorite cross wrapped in skin [superior]
<worn on face>       a mask of sight
<worn around neck>   a daisy necklace (illuminating)
<worn around neck>   a spiked sunstone collar [63%]
<worn on body>       a silky black dress of the sirens [65%]
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a storm-crested quiver
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>the epic drums of chaos and heroism
<attached to belt>   a mysterious tome
<worn on arms>       the sleeves of the swamp troll
<held as shield>     a skin-wrapped gem heater shield
<worn around wrist>  the bracelet of emeralds of endurance
<worn around wrist>  a bracelet of dracolich hide of damage (humming) [69%]
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<worn on finger>     a ring of the weretor [superior] (glowing)
<worn on finger>     a shiny ring of the faeries (glowing)
<primary weapon>     a darksteel rapier (glowing)
<worn on feet>       a velvet-lined pair of lizard-skin slippers


<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South

< 532h/532H 117v/125V Pos: standing >

< 532h/532H 117v/125V Pos: standing >
You quickly scan the area.
A dark human who is not far off to your north.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.

< 532h/532H 118v/125V Pos: standing >
You quickly scan the area.
A dark human who is not far off to your north.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.

< 532h/532H 118v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 532h/532H 118v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 

< 532h/532H 117v/125V Pos: standing >
You quickly scan the area.
A dark human who is rather far off to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.

< 532h/532H 117v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
Blierthro's Supplies
   Colorful green granite shelves hold a number of fine goods here, all of
which are for sale at outrageous prices.  This shop seems to buy and sell
almost anything, acting more like a fence than anything else.  Then, in
Quietus Quay there are no illegal goods.
Obvious exits: -East 
A one-armed orc named Blierthro tends the store.

< 532h/532H 120v/125V Pos: standing >

< 532h/532H 123v/125V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West 
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 532h/532H 125v/125V Pos: standing >
You sing a song to lift the spirits high.

< 532h/532H 125v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South

< 532h/532H 123v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Before the Docks of Quietus Quay
</map>
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 532h/532H 121v/125V Pos: standing >
You quickly scan the area.
The harbor master who is a brief walk away to your south.

< 532h/532H 121v/125V Pos: standing >
You quickly scan the area.
The harbor master who is a brief walk away to your south.

< 532h/532H 122v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East  -South

< 532h/532H 123v/125V Pos: standing >
Pardon?

< 532h/532H 123v/125V Pos: standing >
Pardon?

< 532h/532H 123v/125V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is not far off to your east.
A stocky duergar who is in the distance to your east.
The harbor master who is not far off to your south.

< 532h/532H 123v/125V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is not far off to your east.
A lanky orcish sailor who is not far off to your east.
A stocky duergar who is in the distance to your east.
The harbor master who is not far off to your south.

< 532h/532H 123v/125V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is not far off to your east.
A lanky orcish sailor who is not far off to your east.
A stocky duergar who is in the distance to your east.
The harbor master who is not far off to your south.

< 532h/532H 123v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Before the Docks of Quietus Quay
</map>
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 532h/532H 121v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South

< 532h/532H 119v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 

< 532h/532H 118v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>
A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West 
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 532h/532H 120v/125V Pos: standing >
You sing a song to lift the spirits high.
An old quartermaster flies through the air, free as a bird!
An experienced canoneer flies through the air, free as a bird!
A burly duergar flies through the air, free as a bird!
An orcish merchant flies through the air, free as a bird!
An orcish merchant flies through the air, free as a bird!
A rakshasa bartender flies through the air, free as a bird!
You kneel.

< 532h/532H 123v/125V Pos: kneeling >
You get a small pile of coins from your bottomless bag of the shield dwarves.
There were: 571 platinum coins, 6 gold coins, 9 silver coins, 7 copper coins. 

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 27 platinum, 3 g, 7 s, and 1 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 g, and 6 s.'
You hand over the money.
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 27 platinum, 3 g, 7 s, and 1 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 g, and 6 s.'
You hand over the money.
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 27 platinum, 3 g, 7 s, and 1 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 g, and 6 s.'
You hand over the money.
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 27 platinum, 3 g, 7 s, and 1 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 532h/532H 125v/125V Pos: kneeling >
You sing a song to lift the spirits high.

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 g, and 6 s.'
You hand over the money.
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 27 platinum, 3 g, 7 s, and 1 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 g, and 6 s.'
You hand over the money.
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 27 platinum, 3 g, 7 s, and 1 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 g, and 6 s.'
You hand over the money.
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 27 platinum, 3 g, 7 s, and 1 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 532h/532H 125v/125V Pos: kneeling >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 g, and 6 s.'
You hand over the money.
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 532h/532H 125v/125V Pos: kneeling >
A Goblin snaps into visibility.
A Goblin misses you.
You snap into visibility.

< 532h/532H 125v/125V Pos: kneeling >
< T: Razz TP: kne TC:excellent E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
You snap into visibility.
-=[A Goblin's impressive slash wounds you.]=-
-=[A Goblin's pierce wounds you.]=-
-=[A Goblin's impressive slash wounds you.]=-
-=[A Goblin's impressive pierce wounds you.]=-
-=[A Goblin's impressive pierce strikes you.]=-
-=[A Goblin's impressive slash wounds you.]=-
You block a Goblin's lunge at you.

< 444h/532H 125v/125V Pos: kneeling >
< T: Razz TP: kne TC: small wounds E: A Goblin sta EP: excellent >
 You sing a song to lift the spirits high.

< 444h/532H 125v/125V Pos: kneeling >
< T: someone TP: kne TC: small wounds E: someone sta EP: excellent >
 You rise to your feet.

< 444h/532H 125v/125V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 444h/532H 125v/125V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 
Oops, trying to juggle too many loose coins, you drop a few.
You flee westward!

< 444h/532H 95v/125V Pos: standing >
A Goblin snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-

< 427h/532H 96v/125V Pos: standing >
< T: Razz TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 427h/532H 97v/125V Pos: standing >
< T: someone TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 427h/532H 97v/125V Pos: standing >
< T: someone TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Someone parries your futile lunge at him.
Someone dodges your futile attack.
You snap into visibility.
A Goblin snaps into visibility.
You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South
Oops, trying to juggle too many loose coins, you drop a few.
You flee northward!

< 427h/532H 66v/125V Pos: standing >
Ok.
You put 313 platinum, 3 gold, 8 silver, and 0 copper coins into a bottomless bag of the shield dwarves.

< 427h/532H 68v/125V Pos: standing >
A Goblin snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-
Sorry, you aren't allowed to do that in combat.

< 411h/532H 69v/125V Pos: standing >
< T: Razz TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
You snap into visibility.
-=[A Goblin's impressive pierce wounds you.]=-
You dodge a Goblin's vicious attack.
-=[A Goblin's impressive pierce wounds you.]=-
You parry a Goblin's lunge at you.
-=[A Goblin's impressive slash strikes you.]=-
You dodge a Goblin's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 375h/532H 70v/125V Pos: standing >
< T: Razz TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 375h/532H 70v/125V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 375h/532H 70v/125V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 375h/532H 70v/125V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: The Sharkbait Inn
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Sharkbait Inn
</map>
The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West 
A young drow woman is renting out rooms.
You flee eastward!

< 375h/532H 45v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/532H 47v/125V Pos: standing >
A Goblin snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-
Sorry, you aren't allowed to do that in combat.

< 358h/532H 48v/125V Pos: standing >
< T: Razz TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 358h/532H 49v/125V Pos: standing >
< T: someone TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 358h/532H 49v/125V Pos: standing >
< T: someone TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 358h/532H 49v/125V Pos: standing >
< T: someone TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South
A small pile of coins lies here.
You flee westward!

< 358h/532H 20v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South

< 358h/532H 18v/125V Pos: standing >
You sing a song to lift the spirits high.

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South

< 358h/532H 17v/125V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>
The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A human sailor walks cautiously through the streets.
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.

< 358h/532H 16v/125V Pos: standing >
   ******M**    
  ********.**   
 *...........^  
 **..^...^^^..  
 .....^@D^^.^^  
    ..^^^^^^MM  
          ^MMM  
          MMM   
         MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 358h/532H 16v/125V Pos: standing >
     ****       
   ******M***   
  ********.**.  
 *...........^  
 **..^.@.^^^..  
 .....^^D^^.^^  
    ..^^^^^^MM  
          ^MM   
          MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 358h/532H 15v/125V Pos: standing >
     **         
     ****   *   
   ******M****  
  ********.**.  
 *.....@.....^  
 **..^...^^^..  
 .....^^D^^.^^  
    ..^^^^^^M   
          ^M    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 358h/532H 15v/125V Pos: standing >
   *      **    
  *  **     *   
 *   ****   **  
   ******M****  
  *****@**.**.  
 *...........^  
 **..^...^^^..  
  ....^^D^^.^   
    ..^^^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 358h/532H 14v/125V Pos: standing >
You stop using a parasaurolophus horn.

< 353h/527H 11v/120V Pos: standing >
You attach the epic drums of chaos and heroism to your belt.

< 353h/527H 12v/120V Pos: standing >
You change up your song...
You start playing your epic drums of chaos and heroism and singing aloud.

< 353h/527H 13v/120V Pos: standing >
You kneel.

< 353h/527H 14v/120V Pos: kneeling >
    **        
    ****   *  
  ******M***  
 *****@**.**  
 ...........  
 *..^...^^^.  
  ...^^D^^.   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 353h/527H 17v/120V Pos: kneeling >
    **        
    ****   *  
  ******M***  
 *****@**.**  
 ...........  
 *..^...^^^.  
  ...^^D^^.   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.

< 354h/527H 22v/120V Pos: kneeling >

< 354h/527H 22v/120V Pos: kneeling >
A Goblin snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-

< 314h/527H 24v/120V Pos: kneeling >
< T: Razz TP: kne TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
You snap into visibility.
-=[A Goblin's slash strikes you.]=-
You block a Goblin's lunge at you.
-=[A Goblin's impressive slash strikes you.]=-
A Goblin's darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
A Goblin snaps into visibility.
You snap into visibility.
-=[A Goblin's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!
-=[A Goblin's impressive slash strikes you.]=-

< 189h/527H 24v/120V Pos: kneeling >
< T: Razz TP: kne TC: nasty wounds E: A Goblin sta EP: excellent >
 Someone dodges your futile attack.
You snap into visibility.
A Goblin snaps into visibility.

< 189h/527H 24v/120V Pos: kneeling >
< T: Razz TP: kne TC: nasty wounds E: A Goblin sta EP: excellent >
 You rise to your feet.

< 189h/527H 24v/120V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
     **        
    ****   *  
  **********  
 *****@*M.**  
 ...........  
 *..^...^^^.  
  ...^^D^^.   
You attempt to flee...
  *  **       
 *   ****     
   *********  
  ****@**M.*  
 *..........  
 **..^...^^^  
  ....^^D^^   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
You flee westward!

< 189h/527H 0v/120V Pos: standing >
A Goblin snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-

< 146h/527H 0v/120V Pos: standing >
< T: Razz TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/527H 1v/120V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/527H 1v/120V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/527H 1v/120V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 With every beat of the drum, you feel a strange tugging.
A Goblin snaps into visibility.
You snap into visibility.
-=[A Goblin's powerful slash seriously wounds you.]=-
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
You parry a Goblin's lunge at you.
You dodge a Goblin's vicious attack.
  *  **       
 *   ****     
   *********  
  ****@**M.*  
 *..........  
 **..^...^^^  
  ....^^D^^   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A Goblin (small)  - The Horde stands in mid-air here, fighting YOU!

< 120h/527H 1v/120V Pos: standing >
< T: Razz TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
You snap into visibility.
-=[A Goblin's fine slash strikes you.]=-
-=[A Goblin's impressive slash strikes you very hard.]=-
A Goblin dodges your futile attack.

< 96h/527H 1v/120V Pos: standing >
< T: Razz TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
   *  **       
 *   ****     
   *********  
  ****@**M.*  
 *..........  
 **..^...^^^  
  ....^^D^^   
A Goblin snaps into visibility.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 96h/527H 1v/120V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
You snap into visibility.
-=[A Goblin's slash seriously wounds you.]=-
You block a Goblin's lunge at you.
-=[A Goblin's impressive slash strikes you very hard.]=-
-=[A Goblin's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Goblin's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
You block a Goblin's lunge at you.

< 37h/527H 1v/120V Pos: sitting >
< T: Razz TP: sit TC: awful E: A Goblin sta EP: excellent >
 A Githyanki snaps into visibility.

< 37h/527H 1v/120V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
You snap into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your gnomish cape of life shattered in bits as the tortured body spasms and quivers!
Your some shin-guards of subterfuge shattered in bits as the tortured body spasms and quivers!