The death of [48 Necrolyte] Kojo Islamic Jihad (Githzerai)

in A Beautiful Forest Sanctuary

from the perspective of [48 Necrolyte] Kojo Islamic Jihad (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a relic crown of impunity [poor]
<worn on eyes>       a pair of gnomish eyeglasses (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn on face>       a mask of Xlorkortor [superior]
<worn around neck>   a shimmering locket of the mermaids
<worn around neck>   a choker with red, white and a blue gems [88%]
<worn on body>       a frost-rimed dragonscale tunic
<worn about body>    some flowing silk embroidered robes [superior]
<worn as quiver>     a glowing bard sack [poor] (glowing)
<worn about waist>   a silken sash of raw silk [poor]
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<attached to belt>   the lost book of 'Magic'
<attached to belt>   a glowing black tome with a bone splint spine (magic) (glowing)
<worn on arms>       sleeves scrolled with intricate runes [superior]
<worn around wrist>  a braid of black and blue fur (magic)
<worn around wrist>  the bracer of archery [superior]
<worn on hands>      some ancient Tukluk spellshield gloves [superior]
<worn on finger>     a ring of the water nymph (illuminating)
<worn on finger>     a thick bone ring (magic) (glowing)
<held>               a staff of swirling smoke and flame [superior] (illuminating)
<worn on feet>       boots of endurance

The lich of a stout guest completes its spell...
The lich of a stout guest utters the words 'buoblg qrunsoqpze yugh'
The lich of a stout guest's spell flows around Candella, leaving her unharmed!
Candella's decent punch strikes the lich of a sleeping guest.
[Damage:  7 ] Candella shivers as she hits the lich of a sleeping guest.
Candella is mortally wounded, and will die soon, if not aided.

< 430h/509H 232v/232V Pos: standing >
The lich of a sleeping guest dodges a timber wolf's attack.
A timber wolf's feeble bite grazes the lich of a sleeping guest.
A little chipmunk misses the lich of a sleeping guest.

< 431h/509H 232v/232V Pos: standing >
A little chipmunk misses the lich of a sleeping guest.

< 433h/509H 232v/232V Pos: standing >
[Damage:  4 ] The lich of a sleeping guest's decent punch hits Candella.
Candella is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kojo by 597884.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are Candella's last actions in this world.
A timber wolf is dead! R.I.P.
You feel a carnal satisfaction as a timber wolf's gurgling and choking signals its demise.
A timber wolf moves to a different position.
A timber wolf quickly returns to the plane from whence they were summoned...
A timber wolf stops following Candella.
A little chipmunk is dead! R.I.P.
You feel a carnal satisfaction as a little chipmunk's gurgling and choking signals its demise.
A little chipmunk moves to a different position.
A little chipmunk quickly returns to the plane from whence they were summoned...
A little chipmunk stops following Candella.
A little chipmunk is dead! R.I.P.
You feel a carnal satisfaction as a little chipmunk's gurgling and choking signals its demise.
A little chipmunk moves to a different position.
A little chipmunk quickly returns to the plane from whence they were summoned...
A little chipmunk stops following Candella.
A little chipmunk is dead! R.I.P.
You feel a carnal satisfaction as a little chipmunk's gurgling and choking signals its demise.
A little chipmunk moves to a different position.
A little chipmunk quickly returns to the plane from whence they were summoned...
A little chipmunk stops following Candella.
Ok.

< 435h/509H 232v/232V Pos: standing >
Ok.

< 437h/509H 232v/232V Pos: standing >
You get a small pile of coins from the corpse of Candella.
There were: 2 platinum coins, 40 gold coins. 

< 440h/509H 232v/232V Pos: standing >
Ok.
You put 2 platinum, 40 gold, 0 silver, and 0 copper coins into a backpack made of hemp.

< 441h/509H 232v/232V Pos: standing >
A Beautiful Forest Sanctuary
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of candella is lying here.
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a stout guest stands here. (minion) (Red Aura)

< 445h/509H 232v/232V Pos: standing >
Ok.

< 452h/509H 232v/232V Pos: standing >
Ok.

< 465h/509H 232v/232V Pos: standing >
A Beautiful Forest Sanctuary
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of candella is lying here.
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a stout guest stands here. (minion) (Red Aura)

< 478h/509H 232v/232V Pos: standing >
The lich of a sleeping guest appears to be Lich and has quite a few wounds.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its hands glow blood red!
It is encased in killing ice!
It's encased in a shimmering globe!


< 479h/509H 232v/232V Pos: standing >
The lich of a sleeping guest appears to be Lich and has quite a few wounds.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its hands glow blood red!
It is encased in killing ice!
It's encased in a shimmering globe!


< 480h/509H 232v/232V Pos: standing >
The lich of a stout guest appears to be Lich and has some big nasty wounds and scratches.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its body appears to be covered with swirling shadows!
Its hands glow blood red!
It is encased in killing ice!
It's encased in a shimmering globe!


< 480h/509H 232v/232V Pos: standing >
You don't see that here.

< 481h/509H 232v/232V Pos: standing >
You don't see that here.

< 482h/509H 232v/232V Pos: standing >
Zone Name: Alatorin - the Forge City     
Average mob level in zone: 49
 
< 483h/509H 232v/232V Pos: standing >
A Beautiful Forest Sanctuary
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of candella is lying here.
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a stout guest stands here. (minion) (Red Aura)

< 487h/509H 232v/232V Pos: standing >
You start chanting...

< 491h/509H 232v/232V Pos: standing >
Casting: heal undead 

< 495h/509H 232v/232V Pos: standing >
You complete your spell...
You reach out at the lich of a sleeping guest and touch it.
The lich of a sleeping guest appears to gain power from the sudden deadly chill around it.

< 497h/509H 232v/232V Pos: standing >
You start chanting...

< 501h/509H 232v/232V Pos: standing >
Casting: heal undead 

< 505h/509H 232v/232V Pos: standing >
You complete your spell...
You reach out at the lich of a sleeping guest and touch it.
The lich of a sleeping guest appears to gain power from the sudden deadly chill around it.

< 507h/509H 232v/232V Pos: standing >
You start chanting...

< 509h/509H 232v/232V Pos: standing >
Casting: heal undead 

< 509h/509H 232v/232V Pos: standing >
You complete your spell...
You reach out at the lich of a stout guest and touch it.
The lich of a stout guest appears to gain power from the sudden deadly chill around it.

< 509h/509H 232v/232V Pos: standing >
You don't have that spell memorized.

< 509h/509H 232v/232V Pos: standing >
You sit down and relax.

< 509h/509H 232v/232V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
( 9th circle)  2 - energy drain
               2 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  4 - teleport
( 4th circle)  1 - strength
               7 - life leech
( 3rd circle)  2 - animate dead
               5 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
              10 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) heal undead
    6 seconds:  ( 5th) heal undead
    9 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 509h/509H 232v/232V Pos: sitting >
The powers of the dark ignore you...

< 509h/509H 232v/232V Pos: sitting >
You start meditating...

< 509h/509H 232v/232V Pos: sitting >
You have finished memorizing heal undead.

< 509h/509H 232v/232V Pos: sitting >
You have finished memorizing heal undead.

< 509h/509H 232v/232V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 509h/509H 232v/232V Pos: sitting >
You clamber to your feet.

< 509h/509H 232v/232V Pos: standing >
Experience till level: 5850153

< 509h/509H 232v/232V Pos: standing >
A Beautiful Forest Sanctuary
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of candella is lying here.
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 232v/232V Pos: standing >
The lich of a sleeping guest appears to be Lich and is in excellent condition.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its hands glow blood red!
It is encased in killing ice!
It's encased in a shimmering globe!


< 509h/509H 232v/232V Pos: standing >
The lich of a sleeping guest appears to be Lich and has a few scratches.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its hands glow blood red!
It is encased in killing ice!
It's encased in a shimmering globe!


< 509h/509H 232v/232V Pos: standing >
The lich of a stout guest appears to be Lich and has some small wounds and bruises.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its body appears to be covered with swirling shadows!
Its hands glow blood red!
It is encased in killing ice!
It's encased in a shimmering globe!


< 509h/509H 232v/232V Pos: standing >
You don't see that here.

< 509h/509H 232v/232V Pos: standing >
You don't see that here.

< 509h/509H 232v/232V Pos: standing >
A Grove of Trees
   This glorious green pasture of fresh trees and tall grass creates
a scenic forest scene here in the thorough fare, however brief.  Situated
along the fountain of the roadway, this small escape of foliage and
shadow is quite cool and open.
Obvious exits: -North -East  -South
The lich of a stout guest enters from the north.
The lich of a sleeping guest enters from the north.
The lich of a sleeping guest enters from the north.

< 509h/509H 230v/232V Pos: standing >
Ok.

< 509h/509H 230v/232V Pos: standing >
Ok.
The lich of a sleeping guest starts casting a spell called 'mass invisibility'.
The lich of a sleeping guest starts casting a spell called 'mass invisibility'.
The lich of a stout guest starts casting a spell.

< 509h/509H 230v/232V Pos: standing >
The lich of a sleeping guest completes its spell...
The lich of a sleeping guest utters the words 'wagg uizuguburuhl'
The lich of a sleeping guest slowly fades out of existence.
The lich of a sleeping guest slowly fades out of existence.
The lich of a stout guest slowly fades out of existence.
You vanish.
The lich of a sleeping guest completes its spell...
The lich of a sleeping guest utters the words 'wagg uizuguburuhl'
The lich of a stout guest completes its spell...
The lich of a stout guest utters the words 'wagg uizuguburuhl'

< 509h/509H 230v/232V Pos: standing >
Saving Kojo.

< 509h/509H 232v/232V Pos: standing >
A Grove of Trees
Obvious exits: -North# -East  -South
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 232v/232V Pos: standing >
A Grove of Trees
Obvious exits: -North# -East  -South
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 232v/232V Pos: standing >
The tree seems to be closed.

< 509h/509H 232v/232V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 509h/509H 232v/232V Pos: standing >
Autosaving...

< 509h/509H 232v/232V Pos: standing >
A Grove of Trees
Obvious exits: -North# -East  -South
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 232v/232V Pos: standing >
Ok.

< 509h/509H 232v/232V Pos: standing >
A Beautiful Forest Sanctuary
   This glorious green pasture of fresh trees and tall grass creates
a scenic forest scene here in the thorough fare, however brief.  Situated
along the fountain of the roadway, this small escape of foliage and
shadow is quite cool and open.
A soothing aura fills the area.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of candella is lying here.
The lich of a stout guest enters from the south.
The lich of a sleeping guest enters from the south.
The lich of a sleeping guest enters from the south.

< 509h/509H 230v/232V Pos: standing >
A Grove of Trees
   This glorious green pasture of fresh trees and tall grass creates
a scenic forest scene here in the thorough fare, however brief.  Situated
along the fountain of the roadway, this small escape of foliage and
shadow is quite cool and open.
Obvious exits: -North -East  -South
The lich of a stout guest enters from the north.
The lich of a sleeping guest enters from the north.
The lich of a sleeping guest enters from the north.

< 509h/509H 228v/232V Pos: standing >
Ok.

< 509h/509H 229v/232V Pos: standing >
Experience till level: 5850153

< 509h/509H 231v/232V Pos: standing >
A Grove of Trees
Obvious exits: -North# -East  -South
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 232v/232V Pos: standing >
A Stone Fountain In the Thorough-Fare
   This stone thoroughfare has bits of green grass growing out from
between the cracks.  Small trees line the thoroughfare that one can assume
had been planted purposely rather then from natural growth.  This small
roadway leads east-west, with the port of Deramuth visible to the west.   In this portion of the thoroughfare, a small stone fountain sits
at the center of the cobblestone roadway.  About four feet tall in a five-
foot wide pool, the fountain gushes out clear water softly, creating a
sense of peace and harmony amongst this twisted place.  The port of Deramuth
can be seen to the west.
Obvious exits: -North -East  -West 
This small stone fountain bubbles a fresh clear water.
The lich of a stout guest enters from the north.
The lich of a sleeping guest enters from the north.
The lich of a sleeping guest enters from the north.

< 509h/509H 230v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 509h/509H 230v/232V Pos: standing >
A Stone Thorough-Fare
   This stone thoroughfare has bits of green grass growing out from
between the cracks.  Small trees line the thoroughfare that one can assume
had been planted purposely rather then from natural growth.  This small
roadway leads east-west, with the port of Deramuth visible to the west.
Obvious exits: -East  -South# -West 
The lich of a stout guest enters from the east.
The lich of a sleeping guest enters from the east.
The lich of a sleeping guest enters from the east.

< 509h/509H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 509h/509H 228v/232V Pos: standing >
Ok.

< 509h/509H 231v/232V Pos: standing >
You quickly scan the area.
A short monk who is close by to your south.

< 509h/509H 232v/232V Pos: standing >
You quickly scan the area.
A short monk who is close by to your south.

< 509h/509H 232v/232V Pos: standing >
A Rickety Shack
   This small makeshift shack has been composed of various types of wood
that has been cut down into planks and pieced together into a small
livable structure.  There is no furniture in this dwelling aside from a
small pile of tattered, filthy rags.  The exterior of this dwelling is
nearly over-grown, having been unkept and forgotten in its location off
the thoroughfare.
Obvious exits: -North
A short monk sits here, focusing his chi.
The lich of a stout guest enters from the north.
The lich of a sleeping guest enters from the north.
The lich of a sleeping guest enters from the north.

< 509h/509H 230v/232V Pos: standing >
   This short human monk is only about four and a half feet tall.  He moves
with tenacious speed, however, and posesses great strength.  While meditating,
he remains completely motionless.  He is dressed in loose-fitting monks robes.
A short monk appears to be Human and is in excellent condition.
He's small in size.


< 509h/509H 230v/232V Pos: standing >
Easy.

< 509h/509H 230v/232V Pos: standing >
A Stone Thorough-Fare
   This stone thoroughfare has bits of green grass growing out from
between the cracks.  Small trees line the thoroughfare that one can assume
had been planted purposely rather then from natural growth.  This small
roadway leads east-west, with the port of Deramuth visible to the west.
Obvious exits: -East  -South -West 
The lich of a stout guest enters from the south.
The lich of a sleeping guest enters from the south.
The lich of a sleeping guest enters from the south.

< 509h/509H 229v/232V Pos: standing >
Ok.

< 509h/509H 229v/232V Pos: standing >
A Stone Thorough-Fare
   This stone thoroughfare has bits of green grass growing out from
between the cracks.  Small trees line the thoroughfare that one can assume
had been planted purposely rather then from natural growth.  This small
roadway leads east-west, with the port of Deramuth visible to the west.
Obvious exits: -East  -West 
The lich of a stout guest enters from the east.
The lich of a sleeping guest enters from the east.
The lich of a sleeping guest enters from the east.

< 509h/509H 228v/232V Pos: standing >
A Long Fence Around a Port
   A long wooden fence extends the dock of a small port just west of here
known as Deramuth after Captain Deramuth, the dwarven sailor who settled
here.  The wooden fence is made of thick brittle planks brought together
by metal fastening.
Obvious exits: -East  -West #
A small sign is peaking out behind a thick patch of grass.
The lich of a stout guest enters from the east.
The lich of a sleeping guest enters from the east.
The lich of a sleeping guest enters from the east.

< 509h/509H 229v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 509h/509H 231v/232V Pos: standing >
Ok.

< 509h/509H 232v/232V Pos: standing >
The fence is open.
A long wooden fence extends around the perimeter of Deramuth port.
You extend your sights westward.
The Promenade of Deramuth Port
   Deramuth is a small, yet busy port.  Featuring a large merchant
district and a vast ship yard, this miniature town sits within
the protection of Alatorin, nested within the Shanatar
mountains.  The promenade is covered with thick imported cobblestones,
from which thick bright green grass grows between.
Obvious exits: -East  -South -West 
A wandering halfling mercenary of Deramuth Port walks the streets, eyeing the visitors.

< 509h/509H 232v/232V Pos: standing >
The Promenade of Deramuth Port
   Deramuth is a small, yet busy port.  Featuring a large merchant
district and a vast ship yard, this miniature town sits within
the protection of Alatorin, nested within the Shanatar
mountains.  The promenade is covered with thick imported cobblestones,
from which thick bright green grass grows between.
Obvious exits: -East  -South -West 
A wandering halfling mercenary of Deramuth Port walks the streets, eyeing the visitors.
The lich of a stout guest enters from the east.
The lich of a sleeping guest enters from the east.
The lich of a sleeping guest enters from the east.

< 509h/509H 230v/232V Pos: standing >
Consider killing who?

< 509h/509H 230v/232V Pos: standing >
You could do it with a needle!

< 509h/509H 230v/232V Pos: standing >
You do not see that here.

< 509h/509H 230v/232V Pos: standing >

< 509h/509H 230v/232V Pos: standing >
A Long Fence Around a Port
   A long wooden fence extends the dock of a small port just west of here
known as Deramuth after Captain Deramuth, the dwarven sailor who settled
here.  The wooden fence is made of thick brittle planks brought together
by metal fastening.
Obvious exits: -East  -West 
A small sign is peaking out behind a thick patch of grass.
The lich of a stout guest enters from the west.
The lich of a sleeping guest enters from the west.
The lich of a sleeping guest enters from the west.

< 509h/509H 229v/232V Pos: standing >
Ok.

< 509h/509H 230v/232V Pos: standing >
A Long Fence Around a Port
Obvious exits: -East  -West #
A small sign is peaking out behind a thick patch of grass.
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 232v/232V Pos: standing >
A Stone Thorough-Fare
   This stone thoroughfare has bits of green grass growing out from
between the cracks.  Small trees line the thoroughfare that one can assume
had been planted purposely rather then from natural growth.  This small
roadway leads east-west, with the port of Deramuth visible to the west.
Obvious exits: -East  -West 
The lich of a stout guest enters from the west.
The lich of a sleeping guest enters from the west.
The lich of a sleeping guest enters from the west.

< 509h/509H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/509H 230v/232V Pos: standing >
A Stone Thorough-Fare
   This stone thoroughfare has bits of green grass growing out from
between the cracks.  Small trees line the thoroughfare that one can assume
had been planted purposely rather then from natural growth.  This small
roadway leads east-west, with the port of Deramuth visible to the west.
Obvious exits: -East  -South# -West 
The lich of a stout guest enters from the west.
The lich of a sleeping guest enters from the west.
The lich of a sleeping guest enters from the west.

< 509h/509H 228v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/509H 228v/232V Pos: standing >
A Stone Fountain In the Thorough-Fare
   This stone thoroughfare has bits of green grass growing out from
between the cracks.  Small trees line the thoroughfare that one can assume
had been planted purposely rather then from natural growth.  This small
roadway leads east-west, with the port of Deramuth visible to the west.   In this portion of the thoroughfare, a small stone fountain sits
at the center of the cobblestone roadway.  About four feet tall in a five-
foot wide pool, the fountain gushes out clear water softly, creating a
sense of peace and harmony amongst this twisted place.  The port of Deramuth
can be seen to the west.
Obvious exits: -North -East  -West 
This small stone fountain bubbles a fresh clear water.
The lich of a stout guest enters from the west.
The lich of a sleeping guest enters from the west.
The lich of a sleeping guest enters from the west.

< 509h/509H 230v/232V Pos: standing >
A Grove of Trees
   This glorious green pasture of fresh trees and tall grass creates
a scenic forest scene here in the thorough fare, however brief.  Situated
along the fountain of the roadway, this small escape of foliage and
shadow is quite cool and open.
Obvious exits: -North# -East  -South
The lich of a stout guest enters from the south.
The lich of a sleeping guest enters from the south.
The lich of a sleeping guest enters from the south.

< 509h/509H 228v/232V Pos: standing >
A Grove of Trees
   This glorious green pasture of fresh trees and tall grass creates
a scenic forest scene here in the thorough fare, however brief.  Situated
along the fountain of the roadway, this small escape of foliage and
shadow is quite cool and open.
Obvious exits: -South -West 
The lich of a stout guest enters from the west.
The lich of a sleeping guest enters from the west.
The lich of a sleeping guest enters from the west.

< 509h/509H 229v/232V Pos: standing >
A Stone Thorough-Fare
   This stone thoroughfare has bits of green grass growing out from
between the cracks.  Small trees line the thoroughfare that one can assume
had been planted purposely rather then from natural growth.  This small
roadway leads east-west, with the port of Deramuth visible to the west.
Obvious exits: -North -East  -West 
The lich of a stout guest enters from the north.
The lich of a sleeping guest enters from the north.
The lich of a sleeping guest enters from the north.

< 509h/509H 230v/232V Pos: standing >

< 509h/509H 230v/232V Pos: standing >
A Grove of Trees
   This glorious green pasture of fresh trees and tall grass creates
a scenic forest scene here in the thorough fare, however brief.  Situated
along the fountain of the roadway, this small escape of foliage and
shadow is quite cool and open.
Obvious exits: -South -West 
The lich of a stout guest enters from the south.
The lich of a sleeping guest enters from the south.
The lich of a sleeping guest enters from the south.

< 509h/509H 228v/232V Pos: standing >
A Grove of Trees
   This glorious green pasture of fresh trees and tall grass creates
a scenic forest scene here in the thorough fare, however brief.  Situated
along the fountain of the roadway, this small escape of foliage and
shadow is quite cool and open.
Obvious exits: -North# -East  -South
The lich of a stout guest enters from the east.
The lich of a sleeping guest enters from the east.
The lich of a sleeping guest enters from the east.

< 509h/509H 226v/232V Pos: standing >

< 509h/509H 232v/232V Pos: standing >

< 509h/509H 232v/232V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 509h/509H 232v/232V Pos: standing >
A Grove of Trees
Obvious exits: -North# -East  -South
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 232v/232V Pos: standing >

< 509h/509H 232v/232V Pos: standing >
A Grove of Trees
Obvious exits: -North# -East  -South
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 232v/232V Pos: standing >
Ok.

< 509h/509H 232v/232V Pos: standing >
A Beautiful Forest Sanctuary
   This glorious green pasture of fresh trees and tall grass creates
a scenic forest scene here in the thorough fare, however brief.  Situated
along the fountain of the roadway, this small escape of foliage and
shadow is quite cool and open.
A soothing aura fills the area.
Obvious exits: -South
The corpse of candella is lying here.
The lich of a stout guest enters from the south.
The lich of a sleeping guest enters from the south.
The lich of a sleeping guest enters from the south.

< 509h/509H 230v/232V Pos: standing >
Ok.

< 509h/509H 230v/232V Pos: standing >
A Beautiful Forest Sanctuary
Obvious exits: -South#
The corpse of candella is lying here.
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a stout guest stands here. (minion) (Red Aura)

< 509h/509H 230v/232V Pos: standing >

< 509h/509H 230v/232V Pos: standing >
A Drider skitters in from the south.
A Githyanki enters from the south.
An Ogre enters from the south.
A Drow Elf enters from the south.
A Goblin enters from the south.
A Drider skitters in from the south.

< 509h/509H 230v/232V Pos: standing >
A Drider closes the trees.

< 509h/509H 230v/232V Pos: standing >
A Drider suddenly attacks YOU!
A Drider misses you.
You snap into visibility.
The lich of a sleeping guest suddenly attacks a Drider!
The lich of a sleeping guest snaps into visibility.
[Damage:  4 ] The lich of a sleeping guest's decent punch grazes a Drider.
The lich of a sleeping guest suddenly attacks a Drider!
The lich of a sleeping guest snaps into visibility.
[Damage:  4 ] The lich of a sleeping guest's decent punch grazes a Drider.

< 509h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC:excellent E: A Drider sta EP: few scratches >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
Your glowing bard sack [poor] cracks as the tortured body writhes!

< 405h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A Goblin suddenly attacks YOU!
A Goblin misses you.
The lich of a stout guest suddenly attacks a Goblin!
The lich of a stout guest snaps into visibility.
[Damage:  8 ] The lich of a stout guest's fine punch wounds a Goblin.

< 405h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A Drider starts casting an offensive spell called 'negative concussion blast'.

< 405h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 297h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 [Damage:  3 ] The lich of a sleeping guest's punch grazes a Drider.
A Drider dodges the lich of a sleeping guest's attack.
A Drider blocks the lich of a sleeping guest's lunge at him.
[Damage:  3 ] The lich of a sleeping guest's crude punch grazes a Drider.

< 297h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
A Drider's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!

< 206h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 A Drider misses you.
A Drider misses you.
A Drider misses you.
An Ogre starts casting an offensive spell.
A Drider starts casting an offensive spell.

< 206h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 A Goblin dodges the lich of a stout guest's attack.
[Damage:  3 ] The lich of a stout guest's crude punch grazes a Goblin.
A Drider blocks your futile lunge at him.

< 206h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 A Goblin misses you.

< 206h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 A Drow Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 206h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC: nasty wounds E: A Drider sta EP: few scratches >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!

< 102h/509H 230v/232V Pos: standing >
< T: Kojo TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
You begin to dry out and wilt.
Your bloody sapphire shield melted corroded by the acid.
Your leggings of insanity melted corroded by the acid.
Your sparkling golden hoop earring melted corroded by the acid.