<worn as a badge> a necromantic death shroud of health
<worn on head> a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes> some catseye inventor's goggles (magic) (glowing) [87%]
<worn in ear> a sparkling golden hoop earring (magic)
<worn in ear> an earring of negative energy [poor] (invis)
<worn on face> the face of an illithid lord [superior]
<worn around neck> a silvery amulet (magic) (glowing) [89%]
<worn around neck> some kharma mind beads (magic) [85%]
<worn on body> a warsuit of jade wyrmscale of endurance (glowing)
<worn about body> a gnomish cape of life
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> a belt of skulls [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> the bowels of Islam [83%]
<worn on arms> some gnomish sleeves of ingenuity
<held as shield> a well-polished mithril body shield [superior] [75%]
<worn around wrist> a bracelet of astrology [66%]
<worn around wrist> the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands> a pair of feathered gloves [poor] [76%]
<worn on finger> the ring of the void of wisdom (magic)
<worn on finger> a bone band of infinite power (magic) (humming)
<primary weapon> the silvery staff of the githyanki arch-mage [superior]
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> a pair of boots emitting dust (magic) (glowing)
< 786h/786H 210v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the north.
Gukk enters from the north.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 209v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -W
Argo enters from the north.
Gukk enters from the north.
< 786h/786H 207v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 207v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 208v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 786h/786H 210v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: Before a Tent Entrance
</map>
Before a Tent Entrance
Obvious exits: -E -S# -W
Argo enters from the east.
Gukk enters from the east.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 209v/211V Pos: standing >
Ok.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
Captain Saryarz who is close by to your south.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
Captain Saryarz who is close by to your south.
< 786h/786H 209v/211V Pos: standing >
Ok.
< 786h/786H 209v/211V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
< 786h/786H 209v/211V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
< 786h/786H 209v/211V Pos: standing >
< 786h/786H 209v/211V Pos: standing >
Psionicists use the command will to use their abilities.
< 786h/786H 211v/211V Pos: standing >
Score information for Psybr
Level: 50 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 786(786) Mana: 1459(1484) Moves: 211(211)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded Strained Lungs
Frags: +5.87 Deaths: 94
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid
Protected by: Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 1914
Active Spells:
--------------
molecular control (12 minutes)
vitality (5 minutes)
aura sight (28 minutes)
inertial barrier (16 minutes)
enhance agility (16 minutes)
enhance dexterity (16 minutes)
enhance strength (16 minutes)
enhance constitution (16 minutes)
elephantstrength (6 minutes)
adrenaline control (10 minutes)
intellect fortress (3 minutes)
cannibalize (5 minutes)
displacement (1 minute)
fly (56 minutes)
detect invisibility (48 minutes)
tower of iron will (5 minutes)
flesh armor (5 minutes)
< 786h/786H 211v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -W
Argo enters from the west.
Gukk enters from the west.
< 786h/786H 209v/211V Pos: standing >
< 786h/786H 209v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the south.
Gukk enters from the south.
< 786h/786H 207v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: Before a Tent Entrance
</map>
Before a Tent Entrance
Obvious exits: -N -S -W#
Argo enters from the south.
Gukk enters from the south.
< 786h/786H 205v/211V Pos: standing >
You quickly scan the area.
A red dracolich who is close by to your west.
A green dracolich who is close by to your west.
A carrier who is close by to your west.
Galzox who is close by to your west.
Ungopi who is close by to your west.
Grungish who is close by to your west.
< 786h/786H 206v/211V Pos: standing >
You quickly scan the area.
A red dracolich who is close by to your west.
A green dracolich who is close by to your west.
A carrier who is close by to your west.
Galzox who is close by to your west.
Narzul who is close by to your west.
Ungopi who is close by to your west.
Grungish who is close by to your west.
< 786h/786H 207v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the south.
Gukk enters from the south.
< 786h/786H 209v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E -S
Argo enters from the south.
Gukk enters from the south.
< 786h/786H 207v/211V Pos: standing >
< 786h/786H 207v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E -W
Argo enters from the west.
Gukk enters from the west.
< 786h/786H 208v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E -W
Argo enters from the west.
Gukk enters from the west.
< 786h/786H 207v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -E -W
Argo enters from the west.
Gukk enters from the west.
< 786h/786H 206v/211V Pos: standing >
< 786h/786H 207v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E -W
Argo enters from the west.
Gukk enters from the west.
< 786h/786H 209v/211V Pos: standing >
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 209v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E -W
Argo enters from the west.
Gukk enters from the west.
< 786h/786H 207v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 207v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 208v/211V Pos: standing >
< 786h/786H 211v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E# -S -W
Argo enters from the west.
Gukk enters from the west.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 209v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the north.
Gukk enters from the north.
< 786h/786H 207v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 207v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 208v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the north.
Gukk enters from the north.
< 786h/786H 208v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 786h/786H 210v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: Before a Tent Entrance
</map>
Before a Tent Entrance
Obvious exits: -N -E -W
Argo enters from the north.
Gukk enters from the north.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
A Shade who is close by to your west.
A disgruntled soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A disgruntled soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.
A disgruntled soldier who is a brief walk away to your west.
A sleepy soldier who is a brief walk away to your west.
A sleepy soldier who is a brief walk away to your west.
A disgruntled soldier who is rather far off to your west.
A sleepy soldier who is in the distance to your west.
A sleepy soldier who is in the distance to your west.
A disgruntled soldier who is in the distance to your west.
< 786h/786H 209v/211V Pos: standing >
You quickly scan the area.
A Shade who is close by to your west.
A disgruntled soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A disgruntled soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.
A disgruntled soldier who is a brief walk away to your west.
A sleepy soldier who is a brief walk away to your west.
A sleepy soldier who is a brief walk away to your west.
A disgruntled soldier who is rather far off to your west.
A sleepy soldier who is rather far off to your west.
A sleepy soldier who is rather far off to your west.
A sleepy soldier who is in the distance to your west.
A sleepy soldier who is in the distance to your west.
< 786h/786H 209v/211V Pos: standing >
< 786h/786H 209v/211V Pos: standing >
< 786h/786H 209v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the south.
Gukk enters from the south.
< 786h/786H 207v/211V Pos: standing >
< 786h/786H 207v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the south.
Gukk enters from the south.
< 786h/786H 206v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E# -S -W
There are residual brain waves in the area.
Argo enters from the south.
Gukk enters from the south.
< 786h/786H 205v/211V Pos: standing >
< 786h/786H 206v/211V Pos: standing >
Score information for Psybr
Level: 50 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 786(786) Mana: 1484(1484) Moves: 211(211)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded Strained Lungs
Frags: +5.87 Deaths: 94
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid
Protected by: Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 1914
Active Spells:
--------------
molecular control (12 minutes)
vitality (5 minutes)
aura sight (28 minutes)
inertial barrier (16 minutes)
enhance agility (16 minutes)
enhance dexterity (16 minutes)
enhance strength (16 minutes)
enhance constitution (16 minutes)
elephantstrength (6 minutes)
adrenaline control (10 minutes)
intellect fortress (3 minutes)
cannibalize (5 minutes)
displacement (1 minute)
fly (56 minutes)
detect invisibility (48 minutes)
tower of iron will (5 minutes)
flesh armor (5 minutes)
< 786h/786H 211v/211V Pos: standing >
< 786h/786H 211v/211V Pos: standing >
< 786h/786H 211v/211V Pos: standing >
You quickly scan the area.
A Shade who is a brief walk away to your south.
< 786h/786H 211v/211V Pos: standing >
You quickly scan the area.
A Shade who is a brief walk away to your south.
< 786h/786H 211v/211V Pos: standing >
< 786h/786H 211v/211V Pos: standing >
< 786h/786H 211v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the north.
Gukk enters from the north.
< 786h/786H 209v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the north.
Gukk enters from the north.
< 786h/786H 207v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: Before a Tent Entrance
</map>
<map>
Zone: The Battlefield.
Room: Before a Tent Entrance
</map>
Before a Tent Entrance
Obvious exits: -N -E -W
A Shade (small) Islamic Jihad stands here. (Non-Fraggable)
Argo enters from the north.
Gukk enters from the north.
Argo misses a Shade with a clumsy kick.
< 786h/786H 205v/211V Pos: standing >
Argo's powerful slash strikes a Shade.
The intense flames cause a Shade's skin to smolder and burn!
Argo's onyx-hilted cold-iron claymore [poor] with a strange black stone burns a Shade with a godly fire!
Argo's slash strikes a Shade.
The intense flames cause a Shade's skin to smolder and burn!
Argo's huge flaming greatsword [superior] burns a Shade with a godly fire!
Argo's slash strikes a Shade.
The intense flames cause a Shade's skin to smolder and burn!
Argo's huge flaming greatsword [superior] burns a Shade with a godly fire!
Argo's slash strikes a Shade.
The intense flames cause a Shade's skin to smolder and burn!
Argo's onyx-hilted cold-iron claymore [poor] with a strange black stone burns a Shade with a godly fire!
A Shade dodges Argo's attack.
Argo's slash strikes a Shade.
The intense flames cause a Shade's skin to smolder and burn!
Argo's onyx-hilted cold-iron claymore [poor] with a strange black stone burns a Shade with a godly fire!
A Shade starts casting a spell.
< 786h/786H 206v/211V Pos: standing >
You quickly scan the area.
A disgruntled soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A disgruntled soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.
A disgruntled soldier who is a brief walk away to your west.
A sleepy soldier who is a brief walk away to your west.
A disgruntled soldier who is rather far off to your west.
A sleepy soldier who is rather far off to your west.
A sleepy soldier who is in the distance to your west.
A sleepy soldier who is in the distance to your west.
A sleepy soldier who is in the distance to your west.
A disgruntled soldier who is in the distance to your west.
< 786h/786H 208v/211V Pos: standing >
Gukk suddenly attacks a Shade!
Gukk misses a Shade.
< 786h/786H 209v/211V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
You snap into visibility.
< 786h/786H 211v/211V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 159 ] -=[A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
< 786h/786H 211v/211V Pos: standing >
A Shade completes her spell...
A Shade utters the words 'ofzahzf wunsoeuio'
A Shade shudders as an immense rush of life flows into her body!
< 786h/786H 211v/211V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 786h/786H 211v/211V Pos: standing >
A Shade attempts to flee.
A Shade leaves north.
< 786h/786H 211v/211V Pos: standing >
You abort your mental image before it has become reality!
< 786h/786H 211v/211V Pos: standing >
You failed.
< 786h/786H 211v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
A Shade (small) Islamic Jihad stands here. (Non-Fraggable)
Argo enters from the south.
Gukk enters from the south.
< 786h/786H 209v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Argo enters from the south.
Gukk enters from the south.
A Shade enters from the south.
< 786h/786H 207v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E# -S -W
Argo enters from the south.
Gukk enters from the south.
A Shade enters from the south.
< 786h/786H 205v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E -W
Argo enters from the east.
Gukk enters from the east.
< 786h/786H 204v/211V Pos: standing >
A Shade enters from the east.
A Shade easily ducks under Argo's lame kick.
< 786h/786H 205v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E# -S -W
Gukk enters from the west.
< 786h/786H 205v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Gukk enters from the north.
< 786h/786H 204v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
Gukk enters from the north.
< 786h/786H 203v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -N -S
There are residual brain waves in the area.
Gukk enters from the south.
< 786h/786H 202v/211V Pos: standing >
< 786h/786H 203v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 786h/786H 205v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E# -S -W
Gukk enters from the south.
< 786h/786H 205v/211V Pos: standing >
< 786h/786H 206v/211V Pos: standing >
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
<map>
Zone: The Battlefield.
Room: A Sidepath
</map>
A Sidepath
Obvious exits: -E -W
A Shade (small) Islamic Jihad stands with a stunned look here, fighting Argo. (Non-Fraggable)
Argo - The Horde (Ogre)(huge) stands in mid-air here, fighting a Shade.(Red Aura)
Gukk enters from the east.
< 786h/786H 205v/211V Pos: standing >
You begin to focus your will...
< 786h/786H 207v/211V Pos: standing >
Gukk suddenly attacks a Shade!
Gukk misses a Shade.
< 786h/786H 208v/211V Pos: standing >
Casting: psychic crush
< 786h/786H 211v/211V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 12 ] -=[A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
A Shade's bright platinum wedding band shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.