<worn on head> a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes> some catseye inventor's goggles (glowing) [87%]
<worn in ear> an earring of negative energy [poor] (invis)
<worn in ear> a sparkling golden hoop earring
<worn on face> the face of an illithid lord [superior]
<worn around neck> a silvery amulet (glowing) [89%]
<worn around neck> some kharma mind beads [85%]
<worn on body> a warsuit of jade wyrmscale of endurance (glowing)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist> a belt of skulls [superior] with a strange dark bloodstone
<worn on belt buckle>an orb of mental toughness (humming)
<attached to belt> the bowels of Islam [83%]
<worn on arms> some gnomish sleeves of ingenuity
<held as shield> a well-polished mithril body shield of health [75%]
<worn around wrist> the ancestral bracelet of Sevenoaks of regeneration
<worn around wrist> a bracelet of astrology [66%]
<worn on hands> a pair of feathered gloves [poor] [76%]
<worn on finger> a bone band of infinite power (humming)
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> a pair of boots emitting dust (glowing)
The Common Room of the Wailing Griffon
Obvious exits: -N# -E#
A mercenary talks to someone in dark clothing.
The barkeep manages his drinks behind the counter.
A lively drunkard blows the frothe of his brew.
A lively drunkard blows the frothe of his brew.
< 773h/773H 211v/211V Pos: standing >
Your Terminal mode is now: MSP .
< 773h/773H 211v/211V Pos: standing >
You have not yet earned the right to use that ability.
< 773h/773H 211v/211V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (extremely evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
*The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (slightly evil)
*Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly good)
*Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly good)
Jotunheim (slightly good)
The Transparent Tower (good)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
*Plane of Earth (slightly good)
Sevenoaks (neutral)
*The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (evil)
*The Great Shaboath (slightly good)
The Tempest Court (slightly good)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
*Ceothia (slightly good)
Tiamat (neutral)
The Fortress of Dreams (slightly good)
Bahamut's Palace (very evil)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly good)
*Apocalypse Castle (very good)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 773h/773H 211v/211V Pos: standing >
Score information for Psybr
Level: 50 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 773(773) Mana: 1536(1536) Moves: 211(211)
Coins carried: 4 platinum 58 gold 0 silver 0 copper
Compression ratio: 71%
Status: Standing.
Negative Shielded
Frags: +5.87 Deaths: 94
Detecting: Invisible Heat
Protected by: Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 1969
Active Spells:
--------------
adrenaline control (42 minutes)
vitality (4 minutes)
cannibalize (28 minutes)
energy containment (9 minutes)
displacement (23 minutes)
flesh armor (20 minutes)
tower of iron will (20 minutes)
intellect fortress (17 minutes)
detect invisibility (36 minutes)
fly (45 minutes)
inertial barrier (3 minutes)
elephantstrength (28 minutes)
hawkvision (7 minutes)
lionrage (8 minutes)
enhance constitution (45 minutes)
enhance strength (45 minutes)
enhance dexterity (45 minutes)
enhance agility (45 minutes)
molecular control (11 minutes)
< 773h/773H 211v/211V Pos: standing >
< 773h/773H 211v/211V Pos: standing >
< 773h/773H 211v/211V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
< 773h/773H 211v/211V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.
<map>
Zone: The Valoisian Castle.
Room: A Small Settlement
</map>
A Small Settlement
Obvious exits: -E
A nomad gently strokes his horse.
Handerly, an old settler, performs his chores.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 773h/773H 211v/211V Pos: standing >
< 773h/773H 211v/211V Pos: standing >
You begin to focus your will...
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp *
< 773h/773H 211v/211V Pos: standing >
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp
< 773h/773H 211v/211V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.
^.**^
..^.. M
. ...^.
.. ^^
*^^ @^
**.
**^
*^.
.
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 773h/773H 211v/211V Pos: standing >
< 773h/773H 211v/211V Pos: standing >
< 773h/773H 211v/211V Pos: standing >
^.**^
..^.. M
. ...^.
.. ^^
*^^ @^
**.
**^
*^.
.
< 773h/773H 211v/211V Pos: standing >
You begin to focus your will...
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp *
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp
< 773h/773H 211v/211V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
Blierthro's Supplies
Obvious exits: -E
A tall orcish pirate wanders the town.
A one-armed orc named Blierthro tends the store.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 773h/773H 211v/211V Pos: standing >
Score information for Psybr
Level: 50 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 773(773) Mana: 1435(1536) Moves: 211(211)
Coins carried: 4 platinum 58 gold 0 silver 0 copper
Compression ratio: 71%
Status: Standing.
Negative Shielded
Frags: +5.87 Deaths: 94
Detecting: Invisible Heat
Protected by: Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 1969
Active Spells:
--------------
adrenaline control (42 minutes)
vitality (4 minutes)
cannibalize (28 minutes)
energy containment (9 minutes)
displacement (23 minutes)
flesh armor (20 minutes)
tower of iron will (20 minutes)
intellect fortress (17 minutes)
detect invisibility (36 minutes)
fly (45 minutes)
inertial barrier (3 minutes)
elephantstrength (28 minutes)
hawkvision (7 minutes)
lionrage (8 minutes)
enhance constitution (45 minutes)
enhance strength (45 minutes)
enhance dexterity (45 minutes)
enhance agility (45 minutes)
molecular control (11 minutes)
< 773h/773H 211v/211V Pos: standing >
< 773h/773H 211v/211V Pos: standing >
You begin to focus your will...
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp *
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp
< 773h/773H 211v/211V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
<map>
Zone: The Gagga'Jobo Cave System.
Room: A Room Used by the Goblins to Raise Pootata
</map>
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 773h/773H 211v/211V Pos: standing >
You begin to focus your will...
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp *
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp
< 773h/773H 211v/211V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.
<map>
Zone: The Caverns of the Worms.
Room: In a Duergar-Made Alcove
</map>
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 773h/773H 211v/211V Pos: standing >
You begin to focus your will...
< 773h/773H 211v/211V Pos: standing >
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp *
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp
< 773h/773H 211v/211V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 773h/773H 211v/211V Pos: standing >
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
< 773h/773H 211v/211V Pos: standing >
Score information for Psybr
Level: 50 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 773(773) Mana: 1306(1536) Moves: 211(211)
Coins carried: 4 platinum 58 gold 0 silver 0 copper
Compression ratio: 75%
Status: Standing.
Negative Shielded
Frags: +5.87 Deaths: 94
Detecting: Invisible Heat
Protected by: Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 1969
Active Spells:
--------------
adrenaline control (42 minutes)
vitality (4 minutes)
cannibalize (28 minutes)
energy containment (9 minutes)
displacement (23 minutes)
flesh armor (20 minutes)
tower of iron will (20 minutes)
intellect fortress (17 minutes)
detect invisibility (36 minutes)
fly (45 minutes)
inertial barrier (3 minutes)
elephantstrength (28 minutes)
hawkvision (7 minutes)
lionrage (8 minutes)
enhance constitution (45 minutes)
enhance strength (45 minutes)
enhance dexterity (45 minutes)
enhance agility (45 minutes)
molecular control (11 minutes)
< 773h/773H 211v/211V Pos: standing >
You begin to focus your will...
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp *
< 773h/773H 211v/211V Pos: standing >
Casting: ether warp
< 773h/773H 211v/211V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
<map>
Zone: The Chasm of the Misty Vale.
Room: A Bloody Lair in a Damp Tunnel
</map>
A Bloody Lair in a Damp Tunnel
Obvious exits: -E -W
a satchel used to hold various items lies here. (illuminating)
A greyish stone wall is here to the east.
A greyish stone wall is here to the west.
*A Firbolg (huge) Nebie Helper Ayatolla Islamic Jihad stands in mid-air here.
*A beautiful pegasus stands here tossing his mane. (minion)
*A Githzerai (medium) Islamic Jihad stands in mid-air here.
*The lich of a forest salamander stands here. (minion)
*The lich of a forest salamander stands here. (minion)
*The lich of a forest salamander stands here. (minion)
*The wraith of a forest salamander stands here. (minion)
*A Githzerai (medium) Islamic Jihad stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*A Centaur (huge) Islamic Jihad stands in mid-air here.
A brightly glowing torch floats near a Centaur's head. (Illuminating)
*A Grey Elf (medium) Islamic Jihad stands in mid-air here.
*A large viper hunts these tunnels for warmth and food.
*A large viper hunts these tunnels for warmth and food.
*The Sinuuk is stretched out, sound asleep.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 773h/773H 211v/211V Pos: standing >
A Githzerai gives an order to his followers.
< 773h/773H 211v/211V Pos: standing >
A cave viper coils up as if preparing to strike.
A Grey Elf gives an order to his followers.
A Grey Elf snaps into visibility.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
You snap into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 772h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC:few scratches E: air kne EP: excellent >
An air elemental snaps into visibility.
-=[An air elemental's crude crush grazes you.]=-
[Damage: 5 ] -=[An air elemental ignites into black flames as it hits you!]=-
An air elemental misses you.
-=[An air elemental's fine crush wounds you.]=-
[Damage: 11 ] -=[An air elemental ignites into black flames as it hits you!]=-
You score a CRITICAL HIT!!!!!
An air elemental snaps into visibility.
[Damage: 1 ] -=[Your weak bludgeon grazes an air elemental.]=-
You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[Your weak bludgeon grazes an air elemental.]=-
-=[An air elemental's fine crush wounds you.]=-
[Damage: 12 ] -=[An air elemental ignites into black flames as it hits you!]=-
< 750h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC:few scratches E: air kne EP: few scratches >
A Githzerai gives an order to his followers.
< 750h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC:few scratches E: air kne EP: few scratches >
A Centaur starts casting a spell.
A Centaur snaps into visibility.
< 750h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC:few scratches E: air kne EP: few scratches >
A Firbolg suddenly attacks YOU!
A Firbolg snaps into visibility.
-=[A Firbolg's slash strikes you.]=-
The globe around a Firbolg's body flares as it bears the brunt of your assault!
< 719h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC:few scratches E: air kne EP: few scratches >
The Sinuuk lets out a nerve-wracking sneeze.
< 719h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC:few scratches E: air kne EP: few scratches >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH! That really did HURT!
< 573h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: air kne EP: few scratches >
A cave viper coils up as if preparing to strike.
An air elemental snaps into visibility.
You snap into visibility.
-=[An air elemental's weak crush grazes you.]=-
[Damage: 4 ] -=[An air elemental ignites into black flames as it hits you!]=-
An air elemental snaps into visibility.
-=[An air elemental's decent crush grazes you.]=-
[Damage: 6 ] -=[An air elemental ignites into black flames as it hits you!]=-
< 565h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: air kne EP: few scratches >
You miss an air elemental.
You miss an air elemental.
< 565h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: air kne EP: few scratches >
A Githzerai snaps into visibility.
You dodge a bash from a Githzerai, who loses his balance and falls.
< 565h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: air kne EP: few scratches >
A Centaur starts casting an offensive spell.
< 565h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: air kne EP: few scratches >
A cave viper flicks the air with its tongue.
< 565h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: air kne EP: few scratches >
A Firbolg performs a slight gesture around his forearm and suddenly gains speed and accuracy!
< 565h/773H 211v/211V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: air kne EP: few scratches >
A Firbolg's mighty slashes knocks your weapon from your grasp!
You snap into visibility.
-=[A Firbolg's mighty slash strikes you very hard.]=-
OUCH! That really did HURT!
The globe around a Firbolg's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A Firbolg's impressive slash strikes you.]=-
The globe around a Firbolg's body flares as it bears the brunt of your assault!
A Firbolg's attack causes you to gush blood!
You snap into visibility.
-=[A Firbolg's powerful bludgeon strikes you hard.]=-
The globe around a Firbolg's body flares as it bears the brunt of your assault!
You snap into visibility.
< 404h/773H 158v/211V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: air kne EP: few scratches >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH! That really did HURT!
< 269h/773H 158v/211V Pos: sitting >
< T: Psybr TP: sit TC: nasty wounds E: air kne EP: few scratches >
You can't do this sitting!
< 269h/773H 158v/211V Pos: sitting >
< T: Psybr TP: sit TC: nasty wounds E: air kne EP: few scratches >
You clamber to your feet.
A Grey Elf starts casting an offensive spell.
< 269h/773H 158v/211V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: air kne EP: few scratches >
An air elemental clambers to its feet.
You dodge an air elemental's vicious attack.
An air elemental snaps into visibility.
You snap into visibility.
-=[An air elemental's weak crush wounds you.]=-
Your spell flows around an air elemental, leaving it unharmed!
An air elemental misses you.
An air elemental rises to its feet.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 266h/773H 158v/211V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: air sta EP: few scratches >
You stop using a potion of bubbling goo.
< 266h/773H 158v/211V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: air sta EP: few scratches >
You snap into visibility.
-=[A Firbolg's slash strikes you very hard.]=-
The globe around a Firbolg's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A Firbolg's impressive slash strikes you very hard.]=-
The globe around a Firbolg's body flares as it bears the brunt of your assault!
You dodge a Firbolg's vicious attack.
You snap into visibility.
You attempt to flee...
PANIC! You couldn't escape!
< 203h/773H 158v/211V Pos: standing >
< T: Psybr TP: sta TC:pretty hurt E: air sta EP: few scratches >
A Centaur starts casting an offensive spell.
< 203h/773H 158v/211V Pos: standing >
< T: Psybr TP: sta TC:pretty hurt E: air sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 203h/773H 158v/211V Pos: standing >
< T: Psybr TP: sta TC:pretty hurt E: air sta EP: few scratches >
The Sinuuk lets out a nerve-wracking sneeze.
As you quaff a potion of bubbling goo, the vial disappears in a bright flash of light!
You scatter your atoms to the wind only to reassemble nearby.
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
You completely vanish.
< 203h/773H 158v/211V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
You snap into visibility.
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
A Grey Elf dodges your futile attack.
You snap into visibility.
< 131h/773H 158v/211V Pos: standing >
<An air elemental fades from your mortal viewing...
< 131h/773H 158v/211V Pos: standing >
<A cave viper tastes the air with its forked tongue.
< 131h/773H 158v/211V Pos: standing >
<A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
Your frayed skin cloak branded with primative glyphs melted from the intense heat!
Your ring of the void of wisdom melted from the intense heat!
Your necromantic death shroud of health melted from the intense heat!