The death of [34 Necrolyte] Jubei (Githzerai)

in An Intersection of Hallways

from the perspective of [51 Guardian] Tis - The Horde (Troll)

<worn as a badge>    a necromantic death shroud
<worn on head>       Khildarak's battle helmet (magic) [65%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a black pearl earring [superior]
<worn in ear>        a lightning earring [superior]
<worn on face>       a lithixl beak [superior]
<worn around neck>   a slaadi necklace of Chaos of agility (glowing)
<worn around neck>   the amulet of lordly protection (magic) [87%]
<worn on body>       a suit of platinum plate bearing the crest of Pelor [poor] (magic)
<worn about body>    a cloak of werewolf fur [superior]
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   a potion of greater invisibility (magic)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a large gold-rimmed church door (magic)[231h 42m 23s]
<worn around wrist>  a steel wire of agility (magic) (glowing)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      the sacred stone claws of Aan [poor] (magic)
<worn on finger>     a band of burning fire [superior]
<worn on finger>     a band of flowing water [poor]
<primary weapon>     a wicked waraxe covered in runes [poor] (magic)
<worn on legs>       a pair of blued steel greaves (magic)
<worn on feet>       some spurred blood crystal boots (magic) [89%]

   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (good)          
  *Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (slightly good) 
  *The Tempest Court                             (good)          
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
  *The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (slightly evil) 
  *Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (very good)     
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (slightly good) 
  *Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1606h/1606H 359v/363V Pos: standing >
 
 *^***  
 *M@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Ra  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
You follow a half-elf guard.

 
 **^**  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
Ra enters from the east.

< 1606h/1606H 361v/363V Pos: standing >
You follow a half-elf guard.

A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the south.

< 1606h/1606H 359v/363V Pos: standing >
A half-elf guard sneaks north.
You follow a half-elf guard.

A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the south.

< 1606h/1606H 357v/363V Pos: standing >
A half-elf guard sneaks east.
You follow a half-elf guard.

A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
A human soldier from the nearby city of Tharnadia protects the area.
Ra enters from the west.

< 1606h/1606H 361v/363V Pos: standing >
A human soldier suddenly attacks Ra!
You bravely step in front of Ra, shielding him from harm!
You snap into visibility.
-=[A human soldier's feeble punch grazes you.]=-

< 1605h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:few scratches E: human sta EP: excellent >
 A Dark Trail, Approaching The Tower
Obvious exits: -North -West 
Ra  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
A human soldier stands in mid-air here, fighting YOU!

< 1606h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: human sta EP: excellent >
 You feel your skin soften and return to normal.

< 1606h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: human sta EP: excellent >
 Hint: Type 'news' daily to read the latest changes and updates on Duris.
[Damage:  9 ] Your skillful bash knocks a human soldier to the ground!

< 1606h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: human sit EP: few scratches >
 You deflect a human soldier's blow and strike back at him!
[Damage: 16 ] -=[Your impressive slash strikes a human soldier.]=-
Before he can recover you step forward and slam your fist into his face.
[Damage:  8 ] As he staggers back you follow-up with a well-placed kick.
[Damage: 24 ] A human soldier suddenly appears a bit confused!
You watch in glee as a human soldier looks dazzled.
A human soldier misses you.

< 1606h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: human sit EP:  small wounds >
 [Damage: 16 ] -=[Your impressive slash strikes a human soldier.]=-
[Damage: 15 ] -=[Your impressive slash strikes a human soldier.]=-
[Damage: 13 ] -=[Your impressive slash strikes a human soldier.]=-
[Damage: 11 ] -=[Your impressive slash strikes a human soldier.]=-

< 1606h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: human sit EP:  few wounds >
 A half-elf guard snaps into visibility.
A half-elf guard places a darksteel rapier in the back of a human soldier, resulting in some strange noises and some blood.

< 1606h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: human sit EP:  nasty wounds >
 You feel your skin harden to stone.

< 1606h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: human sit EP:  nasty wounds >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A human soldier screams and doubles over in agony as searing heat ignites within his body.
A human soldier suddenly looks in pain as he moves.

< 1606h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: human sit EP:  awful >
 -=[A human soldier's feeble punch grazes you.]=-

< 1605h/1606H 361v/363V Pos: standing >
< T: Tis TP: sta TC:few scratches E: human sit EP:  awful >
 A half-elf guard's powerful slash causes a human soldier to grimace in pain.
A half-elf guard's slash grievously wounds a human soldier.
A half-elf guard's impressive pierce hits a human soldier.
A human soldier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tis by 966.
The unmistakable scent of fresh blood can be smelled as a human soldier dies in agony.
Ra's face flushes white for a moment.

< 1605h/1606H 361v/363V Pos: standing >
You say 'invisible'
Your black pearl earring [superior] hums briefly.
You vanish.

< 1606h/1606H 361v/363V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of a human soldier is lying here.
Ra  - The Horde (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
A half-elf guard is standing here, busy with his own matters.(Red Aura)

< 1606h/1606H 363v/363V Pos: standing >
Ra's form shimmers and then fades from sight..

< 1606h/1606H 363v/363V Pos: standing >

< 1606h/1606H 363v/363V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of a human soldier is lying here.
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
A half-elf guard is standing here, busy with his own matters.(Red Aura)

< 1606h/1606H 363v/363V Pos: standing >
The tower lies to the north.
You extend your sights northward.
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South

< 1606h/1606H 363v/363V Pos: standing >

< 1606h/1606H 363v/363V Pos: standing >
A half-elf guard gets something from the corpse of a human soldier.

< 1606h/1606H 363v/363V Pos: standing >
A half-elf guard stops using leather alchemist sack.

< 1606h/1606H 363v/363V Pos: standing >
A half-elf guard puts a pile of coins into leather alchemist sack.

< 1606h/1606H 363v/363V Pos: standing >
A half-elf guard straps leather alchemist sack to his back.

< 1606h/1606H 363v/363V Pos: standing >
You scratch an itch.
You follow a half-elf guard.

The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the south.

< 1606h/1606H 361v/363V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -North# -South
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A half-elf guard is standing here, busy with his own matters.(Red Aura)

< 1606h/1606H 361v/363V Pos: standing >
A half-elf guard opens the gates.

< 1606h/1606H 361v/363V Pos: standing >
A half-elf guard closes the gates.

< 1606h/1606H 361v/363V Pos: standing >

< 1606h/1606H 361v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 361v/363V Pos: standing >

< 1606h/1606H 361v/363V Pos: standing >

< 1606h/1606H 361v/363V Pos: standing >

< 1606h/1606H 361v/363V Pos: standing >
You follow a half-elf guard.

A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of a human soldier is lying here.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the north.

< 1606h/1606H 359v/363V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of a human soldier is lying here.
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A half-elf guard is standing here, busy with his own matters.(Red Aura)

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
A half-elf guard sneaks west.
You follow a half-elf guard.

A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the east.

< 1606h/1606H 361v/363V Pos: standing >
You follow a half-elf guard.

A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the north.

< 1606h/1606H 359v/363V Pos: standing >
A Dark Trail
Obvious exits: -North -South
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A half-elf guard is standing here, busy with his own matters.(Red Aura)

< 1606h/1606H 359v/363V Pos: standing >
You follow a half-elf guard.

A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the south.

< 1606h/1606H 359v/363V Pos: standing >
You follow a half-elf guard.

A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of a human soldier is lying here.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the west.

< 1606h/1606H 358v/363V Pos: standing >
You follow a half-elf guard.

The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
Ra enters from the south.

< 1606h/1606H 358v/363V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Lielz stands before you!

< 1606h/1606H 359v/363V Pos: standing >
A half-elf guard opens the gates.

< 1606h/1606H 362v/363V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -North -South
*Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A half-elf guard is standing here, busy with his own matters.(Red Aura)

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
A half-elf guard closes the gates.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
Lielz starts casting a spell.

< 1606h/1606H 363v/363V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'xarr ay ghaiz'

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
Sparkling magic surrounds Lielz as he begins his chant.
Lielz starts casting a spell.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'qaiyjcandus zrzwunsohar'
A water elemental forms from a puddle in front of you.
A water elemental now follows Lielz.
A water elemental says 'Your wish is my command, Lielz!'

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
A water elemental is now a member of Lielz's group.

< 1606h/1606H 363v/363V Pos: standing >
Lielz starts casting a spell.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
Shoulders tingling, you gently drop back to the ground.

< 1606h/1606H 363v/363V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A powerful triton forms from a nearby lake in front of you.
A powerful triton now follows Lielz.
A powerful triton says 'I shall serve you for a short time Lielz!'
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
Ra gets a dark misty potion from his bottomless bag of the illithids.

< 1606h/1606H 363v/363V Pos: standing >
Ra quaffs a dark misty potion.

< 1606h/1606H 363v/363V Pos: standing >
A powerful triton is now a member of Lielz's group.

< 1606h/1606H 363v/363V Pos: standing >
Lielz sits down in a comfortable spot.

< 1606h/1606H 363v/363V Pos: standing >
Lielz opens a demon skin book and begins studying it intently.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
Ra vibrates for a second, then is still.

< 1606h/1606H 363v/363V Pos: standing >
Bodyslam who?

< 1606h/1606H 363v/363V Pos: standing >
Ra's flesh begins to shimmer, then gains a harder look to it.

< 1606h/1606H 363v/363V Pos: standing >
Lielz closes his book and grins malevolently.

< 1606h/1606H 363v/363V Pos: standing >
Lielz clambers to his feet.

< 1606h/1606H 363v/363V Pos: standing >
Pardon?

< 1606h/1606H 363v/363V Pos: standing >
Lielz opens the gates.

< 1606h/1606H 363v/363V Pos: standing >
You quickly scan the area.
You see nothing.

< 1606h/1606H 363v/363V Pos: standing >
Lielz leaves north.
A powerful triton leaves north.
A water elemental leaves north.
A half-elf guard sneaks north.
You follow a half-elf guard.

A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 
*Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ra enters from the south.

< 1606h/1606H 361v/363V Pos: standing >
You quickly scan the area.
Flog, the troll guardian who is close by to your east.

< 1606h/1606H 361v/363V Pos: standing >
Lielz closes the gates.

< 1606h/1606H 361v/363V Pos: standing >
You quickly scan the area.
Flog, the troll guardian who is close by to your east.
Lielz leaves north.
A powerful triton leaves north.
A water elemental leaves north.
You follow a half-elf guard.

An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 
*Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ra enters from the south.

< 1606h/1606H 360v/363V Pos: standing >

< 1606h/1606H 361v/363V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
The wraith of an old seaman who is close by to your east.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.

< 1606h/1606H 362v/363V Pos: standing >

< 1606h/1606H 363v/363V Pos: standing >

< 1606h/1606H 363v/363V Pos: standing >
A Githzerai enters from the east.
The wraith of an old seaman enters from the east.
The wraith of an old seaman enters from the east.

< 1606h/1606H 363v/363V Pos: standing >
You snap into visibility.
[Damage:  1 ] Your skillful bash knocks a Githzerai to the ground!
The wraith of an old seaman suddenly attacks YOU!
The wraith of an old seaman snaps into visibility.
The wraith of an old seaman suddenly appears a bit confused!
You watch in glee as the wraith of an old seaman looks dazzled.
The wraith of an old seaman misses you.
A half-elf guard snaps into visibility.
A half-elf guard seems to dance with a Githzerai, but winds up flat on his ass.

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Lielz leaves west.
A powerful triton leaves west.
A water elemental leaves west.

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Lielz enters from the west.
A powerful triton enters from the west.
A water elemental enters from the west.

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 You dodge a Githzerai's vicious attack.
You anticipate a Githzerai's maneuver and masterfully parry the attack.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your fine slash wounds a Githzerai.]=-
You miss a Githzerai.
[Damage:  2 ] -=[Your weak slash grazes a Githzerai.]=-
[Damage:  2 ] -=[Your slash grazes a Githzerai.]=-

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Ra snaps into visibility.

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai suddenly looks in pain as he moves.

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A half-elf guard's decent pierce wounds a Githzerai.
A half-elf guard misses a Githzerai.
A half-elf guard's powerful pierce strikes a Githzerai very hard.
A half-elf guard's pierce strikes a Githzerai very hard.
A half-elf guard's slash strikes a Githzerai very hard.
The wraith of an old seaman misses you.

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 
< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 
< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 You dodge a Githzerai's vicious attack.
You parry a Githzerai's lunge at you.

< 1606h/1606H 363v/363V Pos: standing >
< T: Tis TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai is stunned!
A Githzerai's set of snakeskin holy garments [superior] is burned from the blast!
A Githzerai's fine necklace of seashells [poor] shattered in bits as the tortured body spasms and quivers!
The wraith of an old seaman stops following a Githzerai.
The wraith of an old seaman stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.