The death of [21 Warrior] Naggun (Ogre)

in The Rugged Foothills of Cyric the Destroyer

from the perspective of [50 Shadowmage] Vofli Islamic Jihad (Shade)

<worn as a badge>    a silverthorn corsage (magic) (glowing)
<worn on head>       a transparent helm [superior] (magic) (humming)
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (invis) [60%]
<worn in ear>        an anti-matter earring
<worn in ear>        an earring of entwined roots (magic)
<worn on face>       a horned ritualistic mask of Moregeeth (magic) (glowing)
<worn around neck>   an amulet of the Neogi Lords of endurance (magic)
<worn around neck>   a tarnished flesh collar from Du'Maathe Castle
<worn on body>       a spiked suit of fluted dragonscale [superior] (magic) [81%]
<worn about body>    the shroud of corruption (magic)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a skin-wrapped emerald quiver [75%]
<worn about waist>   the silk twined rope (magic) [65%]
<worn on belt buckle>a harp of the sirens (magic) (glowing) [87%]
<attached to belt>   an intricate hourglass running in reverse [superior] (magic) [71%]
<attached to belt>   the tome of an ancient prophecy (magic)
<worn on arms>       some sleeves of stretched drow-skin [superior] [71%]
<held as shield>     a well-polished mithril body shield of regeneration with a strange dark bloodstone (illuminating)
<worn around wrist>  a bracelet of finger bones [superior] [77%]
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     the ring of the void [superior] (magic)
<held>               a beholder stalk [superior] (magic)
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>       the winged boots of angelic movement (magic)


< 481h/481H 137v/160V Pos: standing >
 
   *****M^.^.     
  *M**.*+..^      
 *^..^^*+.^^  ..  
 ++++M+++***   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 481h/481H 137v/160V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 481h/481H 138v/160V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 481h/481H 137v/160V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A sightless bogwyrm who is a brief walk away to your south.

< 481h/481H 138v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 481h/481H 139v/160V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
An elite member of the captain's guard who is close by to your south.
An elite member of the captain's guard who is close by to your south.
The captain of the regular guard who is close by to your south.
A sightless bogwyrm who is not far off to your south.

< 481h/481H 141v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.

< 481h/481H 142v/160V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A sightless bogwyrm who is close by to your south.

< 481h/481H 143v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A sightless bogwyrm splashes around in the shallow marshlands.(Red Aura)

< 481h/481H 143v/160V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.

< 481h/481H 144v/160V Pos: standing >
A sightless bogwyrm suddenly attacks YOU!
A sightless bogwyrm's feeble bite grazes you.

< 480h/481H 146v/160V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: sightless sta EP: excellent >
 You start chanting...

< 480h/481H 146v/160V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: sightless sta EP: excellent >
 
< 480h/481H 146v/160V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: sightless sta EP: excellent >
 You complete your spell...
[Damage: 125 ] Your giant fist of force causes a sightless bogwyrm to stagger in agony!

< 480h/481H 146v/160V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: sightless sta EP:  few wounds >
 You start chanting...

< 480h/481H 146v/160V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: sightless sta EP:  few wounds >
 A sightless bogwyrm's bite wounds you.
[Damage:  4 ] A sightless bogwyrm is burned severely as it hits you!
You dodge a sightless bogwyrm's vicious attack.

< 473h/481H 146v/160V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: sightless sta EP:  few wounds >
 You complete your spell...
[Damage: 126 ] Your giant fist of force causes a sightless bogwyrm to stagger in agony!
A sightless bogwyrm dodges your futile attack.
You miss a sightless bogwyrm.

< 473h/481H 146v/160V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: sightless sta EP:  awful >
 You start chanting...

< 473h/481H 146v/160V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: sightless sta EP:  awful >
 You complete your spell...
[Damage: 40 ] Your giant fist of force causes a sightless bogwyrm to stagger in agony!
A sightless bogwyrm is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vofli by 3982.
You feel a carnal satisfaction as a sightless bogwyrm's gurgling and choking signals its demise.

< 473h/481H 146v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a sightless bogwyrm is lying here.

< 473h/481H 146v/160V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
An Ogre who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.

< 473h/481H 146v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.

< 473h/481H 145v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 473h/481H 144v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.

< 473h/481H 147v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a sightless bogwyrm is lying here.

< 474h/481H 147v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 474h/481H 148v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 474h/481H 149v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 474h/481H 150v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#

< 475h/481H 150v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 475h/481H 150v/160V Pos: standing >

< 475h/481H 153v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/481H 154v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#

< 476h/481H 156v/160V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 476h/481H 156v/160V Pos: standing >
You sit down and relax.

< 476h/481H 157v/160V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - chain lightning
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  4 - immolate
               1 - shadow shield
( 7th circle)  3 - bigbys clenched fist
( 6th circle)  3 - teleport
               1 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  3 - cone of cold
               5 - dimension door
( 4th circle)  1 - farsee
               2 - wizard eye
               1 - levitate
               5 - dispel magic
( 3rd circle)  4 - concealment
               4 - acid blast
               1 - agility
( 2nd circle)  1 - burning hands
               8 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) blink
    2 seconds:  ( 1st) magic missile
    3 seconds:  ( 1st) magic missile
    5 seconds:  ( 7th) bigbys clenched fist
    8 seconds:  ( 7th) bigbys clenched fist
   10 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 477h/481H 158v/160V Pos: sitting >
You start meditating...

< 477h/481H 160v/160V Pos: sitting >
You have finished memorizing blink.

< 478h/481H 160v/160V Pos: sitting >
You have finished memorizing magic missile.

< 478h/481H 160v/160V Pos: sitting >
You have finished memorizing magic missile.

< 478h/481H 160v/160V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 479h/481H 160v/160V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 480h/481H 160v/160V Pos: sitting >

< 480h/481H 160v/160V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 480h/481H 160v/160V Pos: sitting >
You clamber to your feet.

< 481h/481H 160v/160V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 481h/481H 160v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#

< 481h/481H 159v/160V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is a brief walk away to your north.
An elite member of the captain's guard who is a brief walk away to your north.
The captain of the regular guard who is a brief walk away to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is rather far off to your south.

< 481h/481H 159v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 481h/481H 158v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a sightless bogwyrm is lying here.

< 481h/481H 157v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.

< 481h/481H 156v/160V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.

< 481h/481H 157v/160V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 481h/481H 157v/160V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
An elite member of the captain's guard who is close by to your south.
An elite member of the captain's guard who is close by to your south.
The captain of the regular guard who is close by to your south.

< 481h/481H 158v/160V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 481h/481H 159v/160V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.

< 481h/481H 159v/160V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 481h/481H 158v/160V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.

< 481h/481H 158v/160V Pos: standing >
 
   *****+M.^.     
  *M**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++***   .  
 *^..M*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 481h/481H 157v/160V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
An elite member of the captain's guard who is rather far off to your south.
An elite member of the captain's guard who is rather far off to your south.
The captain of the regular guard who is rather far off to your south.
A displacer beast who is a brief walk away to your west.

< 481h/481H 159v/160V Pos: standing >
 
   ****.+^.*.*    
  ******+M.^.     
 **M**.*+..^   *  
 *^..^^*+.^^  ..  
 +++++++@***   .  
 *^..M*.+....  .  
 **^^**.^D        
  ***...          
   *...           
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 481h/481H 159v/160V Pos: standing >
 
   ***.+^.*.*     
  *****+M.^.      
 *M**.*+..^   **  
 ^..^^*+.^^  ...  
 +++++++@**   ..  
 ^..M*.+....  .   
 *^^**.^D         
  **...           
   ...            
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 481h/481H 158v/160V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is a brief walk away to your north.
A displacer beast who is almost out of sight to your north.
A double-headed dragonfly who is almost out of sight to your east.
An onyx dragon who is not far off to your south.

< 481h/481H 158v/160V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is a brief walk away to your north.
A double-headed dragonfly who is almost out of sight to your east.
An onyx dragon who is not far off to your south.

< 481h/481H 158v/160V Pos: standing >
 
   ****+M.^.      
  M**.*+..^   *   
 ^..^^*+.^^  ...  
 +++++++***   ..  
 ^..M*.+@...  .   
 *^^**.^D         
 ***...           
  *...            
   .              
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 481h/481H 158v/160V Pos: standing >
 
   **.*+..^       
  ..^^*+.^^  ..   
 +++++++***   ..  
 ^..M*.+....  .   
 *^^**.^@         
 ***...           
 **...            
  *.              
                  
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S
A battered, worn sign stands here crookedly.
An enormous onyx dragon flies here, wings spread wide.(Red Aura)

< 481h/481H 156v/160V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is in the distance to your north.

< 481h/481H 156v/160V Pos: standing >
 
   ****+M.^.      
  M**.*+..^   *   
 ^..^^*+.^^  ...  
 +++++++***   ..  
 ^..M*.+@...  .   
 *^^**.^D         
 ***...           
  *...            
   .              
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 481h/481H 156v/160V Pos: standing >
 
   *****+M.^.     
  *M**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++***   .  
 *^..M*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 481h/481H 155v/160V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 481h/481H 155v/160V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.

< 481h/481H 157v/160V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 481h/481H 156v/160V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.

< 481h/481H 158v/160V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 481h/481H 159v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 159v/160V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 481h/481H 159v/160V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 481h/481H 158v/160V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 481h/481H 157v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 481h/481H 157v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 159v/160V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 481h/481H 159v/160V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 481h/481H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 481h/481H 158v/160V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 481h/481H 159v/160V Pos: standing >

< 481h/481H 159v/160V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your south.
An orcish adventurer who is rather far off to your south.
A commoner who is rather far off to your south.
A commoner who is in the distance to your south.

< 481h/481H 159v/160V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your south.
An orcish adventurer who is rather far off to your south.
A commoner who is rather far off to your south.
A commoner who is in the distance to your south.

< 481h/481H 159v/160V Pos: standing >
You start chanting...

< 481h/481H 159v/160V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
   M   ***...^    
  ********..^^^   
 *^^*M***.^^M^^^  
 ..M.^**.^^^^^^M  
 ^^.^^.^@^^^^^MM  
 ^^^^^^^M^^^^MMM  
 MM^^^^^^^^^MMM^  
  MM^^^^^^MMMM^   
   MMMMMMMMMMM    
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Naj's head.
An Ogre (huge) stands here (Newbie). (Non-Fraggable)(Red Aura)
Naj suddenly attacks an Ogre!
Naj misses an Ogre.

< 481h/481H 159v/160V Pos: standing >
Electrical arcs continue to blacken and pincushion an Ogre.

< 481h/481H 159v/160V Pos: standing >
Electrical arcs continue to blacken and pincushion an Ogre.
You see nothing special about him.
This Ogre has quite a few wounds.
He's huge in size.

<worn on head>       a decent hide coif
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn on face>       a mask of sewn flesh [superior] (magic)
<worn around neck>   a studded leather neck collar (magic)
<worn around neck>   a studded leather neck collar (magic)
<worn on body>       a studded leather jacket
<worn about body>    a leather cloak [poor] (magic)
<worn on back>       a small leather backpack
<worn about waist>   a belt of street sweepers [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn around wrist>  an orcish-woven bracelet [superior] (magic)
<worn around wrist>  a frozen rubber bracer
<worn on hands>      some thick leather gloves
<worn on finger>     a bent ring
<worn on finger>     a bent ring [superior]
<primary weapon>     a glittering crystal truncheon from The Kingdom of Torg (magic)
<secondary weapon>   a static stone quarterstaff
<worn on feet>       a pair of raw leather boots

< 481h/481H 159v/160V Pos: standing >
You start chanting...

< 481h/481H 159v/160V Pos: standing >
An Ogre misses Naj with a clumsy kick.

< 481h/481H 159v/160V Pos: standing >
You complete your spell...
[Damage: 277 ] Your giant fist of force causes an Ogre to stagger in agony!

< 481h/481H 159v/160V Pos: standing >
Electrical arcs continue to blacken and pincushion an Ogre.

< 481h/481H 159v/160V Pos: standing >
Electrical arcs continue to blacken and pincushion an Ogre.

< 481h/481H 159v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 481h/481H 160v/160V Pos: standing >
The arcs of electricity surrounding an Ogre ground out!
You complete your spell...
You snap into visibility.
[Damage: 210 ] Your giant fist of force causes an Ogre to stagger in agony!
An Ogre's mask of sewn flesh [superior] was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.