The death of [51 Necrolyte] Zlo - The Horde (Drow Elf)

in A Small Tunnel

from the perspective of [51 Necrolyte] Zlo - The Horde (Drow Elf)

<floating about head>a dark purple ioun stone[234h 44m 48s]
<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the great helm of mysticism of endurance (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear>        an anti-matter earring [42%]
<worn on face>       a lithixl beak [72%]
<worn around neck>   the collar of firestones (magic)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic) [84%]
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the lost book of 'Magic' [49%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [67%]
<worn on arms>       the bracers of immolation (glowing)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  the bracelet of emeralds
<worn on hands>      the gloves of warding (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a finger band made from an illithids tentacle of greater power (magic) [89%]
<held>               the globe of shadows (magic)[234h 44m 48s]
<worn on legs>       some pantaloons covered in runes (magic) [47%]
<worn on feet>       boots of brain golem skin (magic) [83%]

A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Southwest
A bulletin board stands here.

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >
Experience till level: -5654152

< 709h/709H 257v/257V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 709h/709H 256v/257V Pos: standing >

< 709h/709H 256v/257V Pos: standing >

< 709h/709H 256v/257V Pos: standing >

< 709h/709H 256v/257V Pos: standing >

< 709h/709H 256v/257V Pos: standing >

< 709h/709H 256v/257V Pos: standing >

< 709h/709H 256v/257V Pos: standing >

< 709h/709H 256v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 
[2] A pair of pink-tinted gnomish eyeglasses have been left here. (magic)

< 709h/709H 256v/257V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 709h/709H 255v/257V Pos: standing >
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.

< 709h/709H 254v/257V Pos: standing >
Looks like an exit.
You extend your sights southward.
 
    .......M...     
   +..++++++..M.    
  ...............   
 ..........M.^.^..  
 ........M.^^^^M..  
 .......^G^MM^MM..  
 ...^^.M.^MM^^....  
 .^..^.^MMM^^.^...  
  .^^.^MMMM^^....   
   ^.^MMMM^^.^..    
    ^MMMM^^^^^.     
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
The guildhall of - The Horde is here.

< 709h/709H 257v/257V Pos: standing >
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 709h/709H 256v/257V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Southwest
A bulletin board stands here.

< 709h/709H 255v/257V Pos: standing >
A Portal Room
Obvious exits: -South
A large, spacious void displays views of Khildarak here. (glowing)

< 709h/709H 254v/257V Pos: standing >
You enter the egress.
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East  -South# -Up   
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 709h/709H 257v/257V Pos: standing >
The door seems to be closed.

< 709h/709H 257v/257V Pos: standing >
Ok.

< 709h/709H 257v/257V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East  -South -West 
A clansdwarf shouts as he pushes his cart.(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)

< 709h/709H 255v/257V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East  -South# -West 
A cavern snake coils and strikes.
A cavern snake coils and strikes.

< 709h/709H 253v/257V Pos: standing >
The door seems to be closed.

< 709h/709H 253v/257V Pos: standing >
The door seems to be closed.

< 709h/709H 254v/257V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East  -South -West 
A clansdwarf watches the area closely.(Red Aura)
A clansdwarf scans the area for vermin.(Red Aura)

< 709h/709H 254v/257V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 709h/709H 253v/257V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West 
A cavern snake coils and strikes.

< 709h/709H 252v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 253v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 254v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 255v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 256v/257V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East  -West 
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 709h/709H 255v/257V Pos: standing >
A cavern snake enters from the east.
Alas, you cannot go that way. . . .

< 709h/709H 255v/257V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 709h/709H 255v/257V Pos: standing >
< T: Zlo TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 709h/709H 255v/257V Pos: standing >
< T: Zlo TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 709h/709H 255v/257V Pos: standing >
< T: Zlo TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 709h/709H 255v/257V Pos: standing >
< T: Zlo TP: sta TC:excellent E: snake sta EP: excellent >
 You don't know that spell!

< 709h/709H 255v/257V Pos: standing >
< T: Zlo TP: sta TC:excellent E: snake sta EP: excellent >
 You start chanting...

< 709h/709H 255v/257V Pos: standing >
< T: Zlo TP: sta TC:excellent E: snake sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a cavern snake!
[Damage:  4 ] The shadowy hand slashes a cavern snake viciously.
[Damage:  4 ] The shadowy hand slashes a cavern snake viciously.

< 709h/709H 255v/257V Pos: standing >
< T: Zlo TP: sta TC:excellent E: snake sta EP:  awful >
 A cavern snake misses you.

< 709h/709H 255v/257V Pos: standing >
< T: Zlo TP: sta TC:excellent E: snake sta EP:  awful >
 [Damage:  3 ] Your punch enshrouds a cavern snake in a mist of blood.
A cavern snake is incapacitated and will slowly die, if not aided.

< 709h/709H 255v/257V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 709h/709H 255v/257V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake coils and strikes.
The Khildarak Quartermaster stands here.(Red Aura)

< 709h/709H 253v/257V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up   
A large cave bear looks towards you and growls(Red Aura)
A clansdwarf watches the area closely.(Red Aura)

< 709h/709H 251v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 252v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 709h/709H 251v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 709h/709H 250v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 709h/709H 249v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 709h/709H 248v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 709h/709H 247v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 709h/709H 246v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 709h/709H 245v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 709h/709H 244v/257V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up    -Down 

< 709h/709H 243v/257V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South# -Down 

< 709h/709H 242v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 243v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 244v/257V Pos: standing >
Ok.

< 709h/709H 248v/257V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A clansdwarf watches the area closely.(Red Aura)
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 709h/709H 247v/257V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East  -West 
A clansdwarf watches the area closely.(Red Aura)

< 709h/709H 246v/257V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 

< 709h/709H 245v/257V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 
A clansdwarf sits atop a large steeder.(Red Aura)

< 709h/709H 244v/257V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 

< 709h/709H 243v/257V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 

< 709h/709H 242v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 243v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 244v/257V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East  -South

< 709h/709H 244v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 245v/257V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 709h/709H 244v/257V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North

< 709h/709H 243v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 245v/257V Pos: standing >

< 709h/709H 252v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 254v/257V Pos: standing >
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down 
You sense a lifeform nearby.

< 709h/709H 253v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 254v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 256v/257V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East  -Up   

< 709h/709H 255v/257V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East  -South -West 

< 709h/709H 253v/257V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South

< 709h/709H 252v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 255v/257V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 

< 709h/709H 255v/257V Pos: standing >
 
    MMM,,,,M    
  ,MM....MM     
  M,M.Mo..MM    
   M,..MMo.M,   
   M.oM@.o.M,   
  MM..ooo..,M   
   MM.Moo.M,,,  
    MMMM.MMM    
       ,,M      
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   

< 709h/709H 253v/257V Pos: standing >
 
     M  ,,,,    
    MMM,,,,MM   
 ,,MM....MM     
  M,M.Mo..MM    
   M,..@Mo.M,   
   M.oM^.o.M,   
  MM..ooo..,M   
   MM.Moo.M,,   
    MMMM.MMM    
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
A large myconid wanders around the Underdark in search of food.
An ancient roper seeks to destroy anything that moves.
*A duergar soldier stands here patrolling the passage.

< 709h/709H 252v/257V Pos: standing >
 
          ,,    
     M  ,,,,M   
 ,  MMM,,,,MM   
 ,,MM....MM     
  M,M.M@..MM    
   M,..MMo.M,   
   M.oM^.o.M,   
  MM..ooo..,M   
   MM.Moo.M,    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 709h/709H 251v/257V Pos: standing >
 
                
  M       ,,,   
 M   M  ,,,,MM  
 ,  MMM,,,,MM   
 ,,MM..@.MM     
  M,M.Mo..MM    
   M,..MMo.M,   
   M.oM^.o.M,   
   M..ooo..,    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 709h/709H 250v/257V Pos: standing >
 
   M            
  ,M       ,,   
 ,M   M  ,,,,M  
 ,,  MMM,,,,MM  
 M,,MM.@..MM    
   M,M.Mo..MM   
    M,..MMo.M,  
    M.oM^.o.M   
   MM..ooo..    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 709h/709H 249v/257V Pos: standing >
 
   MM           
  ,,M       ,   
  ,M   M  ,,,,  
 M,,  MMM,,,,M  
 MM,,MM@...MM   
    M,M.Mo..MM  
     M,..MMo.M  
     M.oM^.o.   
    MM..ooo.    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West  -Down 

< 709h/709H 248v/257V Pos: standing >
The cavern wall is too steep to climb!

< 709h/709H 249v/257V Pos: standing >
A Small Tunnel
   The rock of this tunnel emits a faint bluish glow, lighting the area
softly. The floor is level, and slopes downwards to the west. A slight trail
can be seen worn into the rock of the floor, made from heavy boots and clawed
feet. Light from a torch comes from the room to the west.
Obvious exits: -West  -Up   

< 709h/709H 248v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >
You feel your skin soften and return to normal.

< 709h/709H 257v/257V Pos: standing >
You feel your skin harden to stone.

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >

< 709h/709H 257v/257V Pos: standing >
A Shade enters from above.
A Shade sneaks in from above.

< 709h/709H 257v/257V Pos: standing >
A Shadow Beast snaps into visibility.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 709h/709H 257v/257V Pos: sitting >
A Shade starts casting an offensive spell called 'bigbys clenched fist'.
A Shade snaps into visibility.

< 709h/709H 257v/257V Pos: sitting >
A Shade starts casting an offensive spell called 'solbeeps missile barrage'.
A Shade snaps into visibility.

< 709h/709H 257v/257V Pos: sitting >
A Shade completes her spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
A Shade's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 580h/709H 257v/257V Pos: sitting >
<A Shade completes his spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Shade's spell!
You snap into visibility.
A Shade's force missile slams into you.
A Shade snaps into visibility.
You snap into visibility.
A Shade's force missile slams into you.
A Shade snaps into visibility.
You snap into visibility.
A Shade's force missile slams into you.

< 440h/709H 257v/257V Pos: sitting >
<A Shade starts casting an offensive spell called 'bigbys clenched fist'.
A Shade snaps into visibility.

< 440h/709H 257v/257V Pos: sitting >
<A Shadow Beast snaps into visibility.
You snap into visibility.
A Shadow Beast's weak pierce grazes you.
A Shadow Beast's feeble slash grazes you.
A Shadow Beast's feeble pierce grazes you.
A Shadow Beast's feeble slash grazes you.
A Shadow Beast's slash grazes you.

< 433h/709H 257v/257V Pos: sitting >
<A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 433h/709H 257v/257V Pos: sitting >
<A Shade completes her spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade snaps into visibility.
You snap into visibility.
A Shade's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 298h/709H 257v/257V Pos: sitting >
<A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
A Shade snaps into visibility.
You snap into visibility.
A huge fist sent by a Shade grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!

< 141h/709H 257v/257V Pos: sitting >
<A Shade dodges your futile attack.
A Shade dodges your futile attack.
You snap into visibility.
A Shade snaps into visibility.
A Shade starts casting an offensive spell called 'bigbys clenched fist'.

< 141h/709H 257v/257V Pos: sitting >
<
< 141h/709H 257v/257V Pos: sitting >
<A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 141h/709H 257v/257V Pos: sitting >
<A Shade snaps into visibility.

< 141h/709H 257v/257V Pos: sitting >
<A Shadow Beast snaps into visibility.
You snap into visibility.
A Shadow Beast's feeble slash grazes you.
A Shadow Beast's feeble pierce grazes you.
A Shadow Beast's feeble slash grazes you.
A Shadow Beast's mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
A Shadow Beast's pierce grazes you.
A Shadow Beast's feeble slash grazes you.
A Shadow Beast's feeble slash grazes you.
A Shadow Beast pulses with the power of dragons...
A Shadow Beast breathes frost, filling the surrounding area!
A Shadow Beast snaps into visibility.
You snap into visibility.
A Shadow Beast freezes you.

< 115h/709H 257v/257V Pos: sitting >
<A Shade completes her spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade snaps into visibility.
You snap into visibility.
A Shade's mighty magic fist slams into you!
Your well-polished mithril body shield [superior] was completely destroyed by the massive blow!