The death of [27 Necromancer] Tyrus (Human)

in The Southern Docks

from the perspective of [51 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood hawk headdress [superior]
<worn on eyes>       a diamond eyepiece [superior] (magic)
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [87%]
<worn in ear>        an earring of power (invis)
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck>   a necklace of chipped rock
<worn around neck>   a lost token of the mines of Khul'Lor
<worn on body>       a warsuit of jade wyrmscale of health (glowing)
<worn about body>    a dark magenta robe (magic) (glowing) [84%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of drider hair
<worn on belt buckle>a severed dragon tail [poor]
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  a centaurian bracelet of honor (magic)
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      some ancient Tukluk spellshield gloves [poor]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<held>               a fist sized chunk of the sun [poor] (magic) (glowing)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       boots of brain golem skin (magic)

An elven woman who is not far off to your east.
An old seaman who is a brief walk away to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
An elven woman who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is rather far off to your west.

< 800h/800H 190v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W
[2] The corpse of a young sailor is lying here.
A young sailor moves about doing his duties.

< 800h/800H 189v/191V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your north.
An old seaman who is close by to your north.
An old seaman who is a brief walk away to your north.
A young sailor who is a brief walk away to your north.
A young sailor who is rather far off to your north.
A young sailor who is rather far off to your north.
An old seaman who is close by to your east.
An elven woman who is close by to your east.
An old seaman who is not far off to your east.
An old seaman who is rather far off to your east.
An old seaman who is rather far off to your east.
A young sailor who is not far off to your south.
A young sailor who is rather far off to your south.
A boat inspector who is in the distance to your south.
An elven woman who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is rather far off to your west.
A boat merchant who is in the distance to your west.

< 800h/800H 189v/191V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your north.
An old seaman who is close by to your north.
An old seaman who is a brief walk away to your north.
A young sailor who is a brief walk away to your north.
A young sailor who is rather far off to your north.
An old seaman who is close by to your east.
An elven woman who is close by to your east.
An old seaman who is not far off to your east.
An old seaman who is rather far off to your east.
An old seaman who is rather far off to your east.
A young sailor who is not far off to your south.
A young sailor who is rather far off to your south.
A boat inspector who is in the distance to your south.
An elven woman who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is rather far off to your west.
A boat merchant who is in the distance to your west.

< 800h/800H 190v/191V Pos: standing >

< 800h/800H 191v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 800h/800H 190v/191V Pos: standing >
You begin to focus your will...

< 800h/800H 190v/191V Pos: standing >
Casting: ectoplasmic form 

< 800h/800H 190v/191V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 800h/800H 190v/191V Pos: standing >

		Score information for Psybr

Level: 51   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 800(800)   Mana: 1154(1209)   Moves: 191(191)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +6.38   Deaths:   98
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Animals
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Ectoplasmic form Levitation Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2320 

Active Spells:
--------------
ectoplasmic form (25 minutes)
fly (75 minutes)
detect invisibility (19 minutes)
intellect fortress (21 minutes)
displacement (10 minutes)
vitality (8 minutes)
molecular control (9 minutes)
inertial barrier (3 minutes)
cannibalize (7 minutes)
aura sight (9 minutes)
energy containment (5 minutes)
tower of iron will (23 minutes)
flesh armor (23 minutes)
enhance constitution (38 minutes)
enhance strength (38 minutes)
enhance dexterity (38 minutes)
enhance agility (38 minutes)
adrenaline control (48 minutes)
elephantstrength (33 minutes)
lionrage (13 minutes)


< 800h/800H 191v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W
[2] The corpse of a young sailor is lying here.
A young sailor moves about doing his duties.

< 800h/800H 190v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.

< 800h/800H 189v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S

< 800h/800H 188v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.

< 800h/800H 188v/191V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
A young sailor who is close by to your north.
An old seaman who is not far off to your south.
An old seaman who is not far off to your south.
A young sailor who is a brief walk away to your south.

< 800h/800H 189v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 800h/800H 190v/191V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your south.
A young sailor who is close by to your south.
An old seaman who is a brief walk away to your south.
An old seaman who is a brief walk away to your south.
A young sailor who is in the distance to your south.

< 800h/800H 190v/191V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your south.
A young sailor who is close by to your south.
An old seaman who is a brief walk away to your south.
An old seaman who is a brief walk away to your south.
A young sailor who is in the distance to your south.

< 800h/800H 190v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>
Northwest Corner of The Docks
Obvious exits: -E -S

< 800h/800H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 190v/191V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
A young sailor who is close by to your south.
A young sailor who is close by to your south.
An old seaman who is not far off to your south.
A young sailor who is not far off to your south.
An old seaman who is rather far off to your south.
An old seaman who is rather far off to your south.

< 800h/800H 191v/191V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly good) 
  *Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
  *Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very good)     
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (good)          
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (good)          
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (extremely good)
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (good)          
   Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 800h/800H 191v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W

< 800h/800H 190v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W

< 800h/800H 189v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.

< 800h/800H 188v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Northeast Corner of The Docks
</map>
Northeast Corner of The Docks
Obvious exits: -S -W

< 800h/800H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 190v/191V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your south.
An old seaman who is in the distance to your south.
An old seaman who is in the distance to your south.
A young sailor who is close by to your west.

< 800h/800H 191v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S

< 800h/800H 190v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S

< 800h/800H 189v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 800h/800H 188v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.

< 800h/800H 188v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W
[2] The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.

< 800h/800H 188v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.

< 800h/800H 188v/191V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your north.
An old seaman who is close by to your north.
A young sailor who is a brief walk away to your north.
A young sailor who is a brief walk away to your north.
A young sailor who is not far off to your south.

< 800h/800H 189v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S -W

< 800h/800H 190v/191V Pos: standing >
You quickly scan the area.
An old seaman who is not far off to your north.
An old seaman who is not far off to your north.
A young sailor who is rather far off to your north.
A young sailor who is rather far off to your north.
A young sailor who is close by to your south.
A young sailor who is close by to your west.
A young sailor who is close by to your west.

< 800h/800H 190v/191V Pos: standing >
A young sailor enters from the west.

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.

< 800h/800H 189v/191V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
An old seaman who is a brief walk away to your north.
A young sailor who is in the distance to your north.
A young sailor who is in the distance to your north.

< 800h/800H 189v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S

< 800h/800H 189v/191V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
A young sailor who is not far off to your north.
An old seaman who is rather far off to your north.
An old seaman who is rather far off to your north.

< 800h/800H 190v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Southeast Corner of The Docks
</map>
Southeast Corner of The Docks
Obvious exits: -N -W

< 800h/800H 190v/191V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your north.
A young sailor who is a brief walk away to your north.
An old seaman who is in the distance to your north.
An old seaman who is in the distance to your north.
The skeleton of a boat inspector who is not far off to your west.
The spectre of a boat inspector who is not far off to your west.
The spectre of a boat inspector who is not far off to your west.
An old seaman who is not far off to your west.
A boat inspector who is rather far off to your west.

< 800h/800H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 190v/191V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your north.
A young sailor who is a brief walk away to your north.
An old seaman who is in the distance to your north.
The skeleton of a boat inspector who is not far off to your west.
The spectre of a boat inspector who is not far off to your west.
The spectre of a boat inspector who is not far off to your west.
A Human who is not far off to your west.
An old seaman who is not far off to your west.
A boat inspector who is rather far off to your west.

< 800h/800H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 190v/191V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your north.
A young sailor who is a brief walk away to your north.
An old seaman who is in the distance to your north.
An old seaman who is in the distance to your north.
The skeleton of a boat inspector who is not far off to your west.
The spectre of a boat inspector who is not far off to your west.
The spectre of a boat inspector who is not far off to your west.
A Human who is not far off to your west.
An old seaman who is not far off to your west.
A boat inspector who is rather far off to your west.

< 800h/800H 190v/191V Pos: standing >

< 800h/800H 190v/191V Pos: standing >

< 800h/800H 190v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S

< 800h/800H 189v/191V Pos: standing >

< 800h/800H 189v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Southeast Corner of The Docks
</map>
Southeast Corner of The Docks
Obvious exits: -N -W

< 800h/800H 190v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -E -W

< 800h/800H 189v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -E -W
The skeleton of a boat inspector stands here, fighting an old seaman. (Minion) (Red Aura)
The spectre of a boat inspector stands in mid-air here, fighting an old seaman. (Minion) (Red Aura)
The spectre of a boat inspector stands in mid-air here, fighting an old seaman. (Minion) (Red Aura)
A Human (medium) stands here (Newbie), fighting an old seaman. (Non-Fraggable)(Red Aura)
An old seaman stands here, fighting the spectre of a boat inspector.

< 800h/800H 188v/191V Pos: standing >
You begin to focus your will...

< 800h/800H 189v/191V Pos: standing >
An old seaman dodges the skeleton of a boat inspector's attack.
An old seaman dodges the skeleton of a boat inspector's attack.
You hear the skeleton of a boat inspector's bones rattle slightly, before it presses the attack.

< 800h/800H 191v/191V Pos: standing >
The spectre of a boat inspector dodges an old seaman's attack.
An old seaman's fine punch seriously wounds the spectre of a boat inspector.

< 800h/800H 191v/191V Pos: standing >
A Human starts casting a spell.

< 800h/800H 191v/191V Pos: standing >
You snap into visibility.
Casting: psychic crush 
The spectre of a boat inspector's fine pierce wounds an old seaman.
The spectre of a boat inspector's pierce wounds an old seaman.

< 800h/800H 191v/191V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 172 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
The spectre of a boat inspector's decent pierce wounds an old seaman.
An old seaman dodges the spectre of a boat inspector's attack.

< 800h/800H 191v/191V Pos: standing >
You begin to focus your will...

< 800h/800H 191v/191V Pos: standing >
Casting: psychic crush 

< 800h/800H 191v/191V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 46 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Human's steel dagger shattered in bits as the tortured body spasms and quivers!
A Human's pair of troll-hide sleeves shattered in bits as the tortured body spasms and quivers!
A Human's vorhide belt [superior] shattered in bits as the tortured body spasms and quivers!
The spectre of a boat inspector stops following a Human.
The spectre of a boat inspector stops following a Human.
A Human stops invoking abruptly!
The skeleton of a boat inspector stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.