The death of [34 Star Magus] Hazar (Grey Elf)

in A Guest's Quarters

from the perspective of [48 Dark Dreamer] Cvieks - The Horde (Kobold)

<worn on head>       the crown of unearthly power [superior] (magic)
<worn on eyes>       a blood-red eyepiece (magic) [82%]
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a dangling batskull earring [superior]
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a amulet of the Blood-eye
<worn around neck>   an amulet of the moon (magic) (glowing) [85%]
<worn on body>       a sinister brass tunic from Vargan II
<worn about body>    a cloak of Erebus [superior] (magic)
<worn on back>       a large leather backpack
<worn on tail>       a rusty obsidian tail protector
<worn about waist>   a rope of golden thread [superior] (magic)
<worn on belt buckle>a small book bound in red dragon hatchling hide [superior] (magic)
<held as shield>     a snapjaw turtle shell [superior]
<worn around wrist>  the bracelet of the nereid (glowing) [66%]
<worn on hands>      some glowing copper claws
<worn on finger>     a band of the winds
<worn on finger>     a glowing ruby ring (magic)
<held>               a globe of minotaur nobility [poor] (magic)
<worn on legs>       a pair of brown breeches [superior] (magic)
<worn on feet>       a pair of traveling boots [superior]

You have memorized the following spells:
(10th circle)  1 - imprisonment
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - fly
               2 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               2 - insects
( 3rd circle)  3 - blindness
               2 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 376h/376H 245v/245V Pos: sitting >
You start meditating...

< 376h/376H 245v/245V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 376h/376H 245v/245V Pos: sitting >
You clamber to your feet.

< 376h/376H 245v/245V Pos: standing >
Along All Saints Boulevard
Obvious exits: -E -S -W

< 376h/376H 244v/245V Pos: standing >
The Beginning of All Saints Boulevard
Obvious exits: -E -W

< 376h/376H 243v/245V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Obvious exits: -N -E -S -W
A common citizen walks through the streets here.

< 376h/376H 242v/245V Pos: standing >
You quickly scan the area.
An elderly landscaper who is not far off to your north.
A meek shaman who is close by to your south.
A commoner who is close by to your west.

< 376h/376H 245v/245V Pos: standing >
Along Green Plum Avenue
Obvious exits: -N -E# -S
A meek looking shaman wanders around here.

< 376h/376H 244v/245V Pos: standing >
Along the Village Wall on Green Plum Avenue
Obvious exits: -N -S

< 376h/376H 243v/245V Pos: standing >
The End of Green Plum Avenue At The Corner of the Village Wall
Obvious exits: -N -E

< 376h/376H 243v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 244v/245V Pos: standing >
Along the Village Wall on Green Plum Avenue
Obvious exits: -N -S

< 376h/376H 244v/245V Pos: standing >
Along Green Plum Avenue
Obvious exits: -N -E# -S
A meek looking shaman wanders around here.

< 376h/376H 243v/245V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Obvious exits: -N -E -S -W
A common citizen walks through the streets here.

< 376h/376H 243v/245V Pos: standing >
Tentro's Southern Walkway
Obvious exits: -E -W
A common citizen walks through the streets here.

< 376h/376H 244v/245V Pos: standing >
The Southern Walk of Tentro
Obvious exits: -E -W

< 376h/376H 243v/245V Pos: standing >
The Southern Walk of Tentro
Obvious exits: -N -E -W

< 376h/376H 243v/245V Pos: standing >
You quickly scan the area.
Dandimarton who is a brief walk away to your north.
A commoner who is not far off to your east.
A commoner who is a brief walk away to your east.
A commoner who is in the distance to your west.

< 376h/376H 245v/245V Pos: standing >
A Side Path Between the City Wall and Buildings
Obvious exits: -E -W

< 376h/376H 244v/245V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A commoner who is rather far off to your east.
A commoner who is rather far off to your west.

< 376h/376H 244v/245V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
Obvious exits: -E -W

< 376h/376H 243v/245V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A commoner who is in the distance to your east.
A commoner who is a brief walk away to your west.

< 376h/376H 243v/245V Pos: standing >
On the Stone Path of Tentro
Obvious exits: -N -E -S -W
A simple fountain made of stone has been constructed here.

< 376h/376H 243v/245V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
An unemployed hemp farmer who is a brief walk away to your north.
A Tentro street sweeper who is rather far off to your north.
A commoner who is in the distance to your east.
An old guard who is close by to your south.
A commoner who is a brief walk away to your west.

< 376h/376H 244v/245V Pos: standing >
The Central Path of Tentro
Obvious exits: -N -S#
An older gentleman stands guard here, protecting Tentro

< 376h/376H 244v/245V Pos: standing >
The double seems to be closed.

< 376h/376H 244v/245V Pos: standing >
Ok.

< 376h/376H 244v/245V Pos: standing >
Before the City Gates
Obvious exits: -N -S

< 376h/376H 244v/245V Pos: standing >
Ok.

< 376h/376H 244v/245V Pos: standing >
Rocky Trail Through the Mountains
Obvious exits: -N -S
A bright eagle with majestic feathers soars through the mountains.

< 376h/376H 241v/245V Pos: standing >
Narrow Ledge Above a Deep Gorge
Obvious exits: -N -W

< 376h/376H 238v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 376h/376H 240v/245V Pos: standing >
Narrow Ledge On the Mountainside
Obvious exits: -E -W

< 376h/376H 239v/245V Pos: standing >
Narrow Stone Walkway
Obvious exits: -E -W

< 376h/376H 236v/245V Pos: standing >
On a Very Narrow Ledge
Obvious exits: -E -W
A rock lizard walks across the sides of the mountain.

< 376h/376H 235v/245V Pos: standing >
On the Edge of a Long Drop
Obvious exits: -E -S -D
A rock lizard walks across the sides of the mountain.

< 376h/376H 233v/245V Pos: standing >

< 376h/376H 235v/245V Pos: standing >
Narrow Path Trough a Tight Passage
Obvious exits: -N -S

< 376h/376H 238v/245V Pos: standing >
Rocky Trail Leading North
Obvious exits: -N -S

< 376h/376H 236v/245V Pos: standing >
On a Rocky Pass Through the Mountains
Obvious exits: -N -W

< 376h/376H 235v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 235v/245V Pos: standing >
On a Wider Stone Platform
Obvious exits: -E -S
A mountain lion walks through this mountain pass.

< 376h/376H 235v/245V Pos: standing >
On a Very Thin Ledge
Obvious exits: -N -E

< 376h/376H 234v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 235v/245V Pos: standing >
Sharp Turn on the Mountain Path
Obvious exits: -S -W

< 376h/376H 234v/245V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
A goat trots through the mountain pass.

< 376h/376H 233v/245V Pos: standing >
Beginning of a Narrow Mountain Pass
Obvious exits: -N -S -W

< 376h/376H 231v/245V Pos: standing >
 
   .....^^M^    
  ..^^.^^MM^+   
 .M....**M^^+^  
 .....^^MM^^M^  
 ......@M^^^+^  
 ..^...MM^.^+^  
 ..^.^.M.^^.+^  
  ....MM.^^^+   
   M^MM..^..    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W

< 376h/376H 230v/245V Pos: standing >
 
   ......^^M    
   ..^^.^^MM^   
  .M....**M^^+  
 ......^^MM^^M  
 ......@^M^^^+  
 ...^...MM^.^+  
 ...^.^.M.^^.+  
  .....MM.^^^   
   .M^MM..^.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 376h/376H 231v/245V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.
 
    ......^M    
   ......^^M^   
   ..^^.^^MM^+  
  .M....**M^^+  
 ......@^MM^^M  
 .......^M^^^+  
 ...^...MM^.^+  
  ..^.^.M.^^.   
   ....MM.^^    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W

< 376h/376H 231v/245V Pos: standing >
 
     .....^.    
    ......^M^   
 M ......^^M^+  
   ..^^.^^MM^+  
  .M...@**M^^+  
 ......^^MM^^M  
 .......^M^^^+  
  ..^...MM^.^   
   .^.^.M.^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 376h/376H 229v/245V Pos: standing >
 
   M ....^.^    
  M  .....^.M   
 M  ......^M^^  
 M ......^^M^+  
   ..^^@^^MM^+  
  .M....**M^^+  
 ......^^MM^^M  
  ......^M^^^   
   .^...MM^.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 376h/376H 227v/245V Pos: standing >
You start chanting...

< 376h/376H 231v/245V Pos: standing >
Casting: shadow travel 

< 376h/376H 232v/245V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
Town Square
Obvious exits: -N -E -S -W
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[3] A small leather-bound book lies here.
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.

< 376h/376H 232v/245V Pos: standing >
You sit down and relax.

< 376h/376H 235v/245V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - fly
               2 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               6 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               2 - insects
( 3rd circle)  3 - blindness
               2 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 376h/376H 236v/245V Pos: sitting >
You start meditating...

< 376h/376H 236v/245V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 376h/376H 242v/245V Pos: sitting >
You clamber to your feet.

< 376h/376H 245v/245V Pos: standing >
Anne, the savior starts casting a spell.
Anne, the savior completes her spell...
Anne, the savior utters the words 'aqqzrzfahze pzaruio'

< 376h/376H 245v/245V Pos: standing >
Town Square
Obvious exits: -N -E -S -W
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[3] A small leather-bound book lies here.
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.

< 376h/376H 245v/245V Pos: standing >
You quickly scan the area.
A large razor fish who is close by to your north.
A large razor fish who is close by to your north.
A large razor fish who is close by to your north.
A large razor fish who is not far off to your north.
A large razor fish who is not far off to your north.
A village guard who is close by to your east.
A village guard who is a brief walk away to your south.
A village guard who is rather far off to your south.
A village guard who is in the distance to your south.
A village guard who is close by to your west.

< 376h/376H 245v/245V Pos: standing >
On A Small Lake
Obvious exits: -N -E -S -W
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 376h/376H 244v/245V Pos: standing >
On A Small Lake
Obvious exits: -N -E -S -W
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 376h/376H 242v/245V Pos: standing >
At The Base of a Mountain
Obvious exits: -N# -E -S -W -U

< 376h/376H 240v/245V Pos: standing >
The boulder seems to be closed.

< 376h/376H 241v/245V Pos: standing >
It seems to be locked.

< 376h/376H 241v/245V Pos: standing >
On A Small Lake
Obvious exits: -N -E -S -W
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 376h/376H 239v/245V Pos: standing >
On A Small Lake
Obvious exits: -N -E -S -W
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 376h/376H 237v/245V Pos: standing >
Town Square
Obvious exits: -N -E -S -W
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[3] A small leather-bound book lies here.
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.

< 376h/376H 235v/245V Pos: standing >
You start chanting...

< 376h/376H 243v/245V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
A Guest's Quarters
Obvious exits: -W
(Q)Nonstros, the cloud giant bard entertains here.
A guest of the cloud giants stands here.

< 376h/376H 245v/245V Pos: standing >
You start chanting...

< 376h/376H 245v/245V Pos: standing >
Nonstros, the cloud giant bard sings a song to make your heart swell with pride.

< 376h/376H 245v/245V Pos: standing >
Casting: clone form **

< 376h/376H 245v/245V Pos: standing >
Casting: clone form *

< 376h/376H 245v/245V Pos: standing >
Casting: clone form 

< 376h/376H 245v/245V Pos: standing >
You complete your spell...
You blur and take on the form of a guest of the cloud giants!

< 376h/376H 245v/245V Pos: standing >
Nonstros, the cloud giant bard sings a song to make your heart swell with pride.
You sit down and relax.

< 376h/376H 245v/245V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - imprisonment
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - fly
               2 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               6 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               2 - insects
( 3rd circle)  3 - blindness
               2 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) shadow travel
   10 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 376h/376H 245v/245V Pos: sitting >
You start meditating...

< 376h/376H 245v/245V Pos: sitting >
You have finished memorizing shadow travel.

< 376h/376H 245v/245V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 376h/376H 245v/245V Pos: sitting >
You clamber to your feet.

< 376h/376H 245v/245V Pos: standing >
Nonstros, the cloud giant bard sings a song to make your heart swell with pride.

< 376h/376H 245v/245V Pos: standing >
Sweet sounds of harmony fill the room, as Nonstros plucks his lyre with
his enormous fingers.


< 376h/376H 245v/245V Pos: standing >
Nonstros, the cloud giant bard sings a song to make your heart swell with pride.

< 376h/376H 245v/245V Pos: standing >
Nonstros, the cloud giant bard leaves west.

< 376h/376H 245v/245V Pos: standing >
A Guest's Quarters
Obvious exits: -W
A guest of the cloud giants stands here.

< 376h/376H 245v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 245v/245V Pos: standing >
A Rugged Back Hallway
Obvious exits: -N -E -S
(Q)Nonstros, the cloud giant bard entertains here.

< 376h/376H 244v/245V Pos: standing >
A Rugged Back Hallway
Obvious exits: -N -E -S

< 376h/376H 243v/245V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 376h/376H 244v/245V Pos: standing >
Looks like an exit.
You extend your sights eastward.
It's too difficult to see what lies in that direction.

< 376h/376H 245v/245V Pos: standing >
A Guest's Quarters
Obvious exits: -W
A guest of the cloud giants sits in his room.

< 376h/376H 244v/245V Pos: standing >
A Rugged Back Hallway
Obvious exits: -N -E -S

< 376h/376H 243v/245V Pos: standing >
A Rugged Back Hallway
Obvious exits: -N -E#
A halfling merchant sells his wares here.
A cloud giant guard patrols here.

< 376h/376H 242v/245V Pos: standing >
The door seems to be closed.

< 376h/376H 244v/245V Pos: standing >
Ok.

< 376h/376H 245v/245V Pos: standing >
The West Hall
Obvious exits: -N -E -S -W
An elven merchant sells his goods here.

< 376h/376H 244v/245V Pos: standing >
Ok.

< 376h/376H 244v/245V Pos: standing >
You feel the swirling shadows around your body dissipate.
The West Hall
Obvious exits: -N -E -S -W

< 376h/376H 243v/245V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 376h/376H 243v/245V Pos: standing >
The West Hall
Obvious exits: -N -E -S -W#
An elven merchant sells his goods here.

< 376h/376H 243v/245V Pos: standing >
You start chanting...

< 376h/376H 244v/245V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 376h/376H 245v/245V Pos: standing >
You start chanting...

< 376h/376H 245v/245V Pos: standing >

< 376h/376H 245v/245V Pos: standing >
Casting: clone form **

< 376h/376H 245v/245V Pos: standing >
Casting: clone form *

< 376h/376H 245v/245V Pos: standing >
Casting: clone form 

< 376h/376H 245v/245V Pos: standing >
You complete your spell...
You blur and take on the form of an elven merchant!

< 376h/376H 245v/245V Pos: standing >
The West Hall
Obvious exits: -N -E -S -W#
An elven merchant sells his goods here.

< 376h/376H 245v/245V Pos: standing >
Obvious exits:
    North- A Guest's Quarters
    East - The West Hall
    South- A Guest's Quarters
    West - (closed door) 

< 376h/376H 245v/245V Pos: standing >
The West Hall
Obvious exits: -N -E -S -W#
An elven merchant sells his goods here.

< 376h/376H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights northward.
It's too difficult to see what lies in that direction.

< 376h/376H 245v/245V Pos: standing >
You sit down and relax.

< 376h/376H 245v/245V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - imprisonment
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - fly
               2 - mask
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               2 - insects
( 3rd circle)  3 - blindness
               2 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) shadow shield
   11 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 376h/376H 245v/245V Pos: sitting >
You start meditating...

< 376h/376H 245v/245V Pos: sitting >
You have finished memorizing shadow shield.

< 376h/376H 245v/245V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 376h/376H 245v/245V Pos: sitting >
You clamber to your feet.

< 376h/376H 245v/245V Pos: standing >
A Guest's Quarters
Obvious exits: -S
The corpse of a guest of the cloud giants is lying here.
An elven merchant sells his goods here.

< 376h/376H 244v/245V Pos: standing >
A Guest's Quarters
Obvious exits: -S
The corpse of a guest of the cloud giants is lying here.
An elven merchant sells his goods here.

< 376h/376H 244v/245V Pos: standing >
The West Hall
Obvious exits: -N -E -S -W#
An elven merchant sells his goods here.

< 376h/376H 243v/245V Pos: standing >
An elven merchant leaves east.

< 376h/376H 245v/245V Pos: standing >
Zone Name: Cloud Giant Kingdom           
Average mob level in zone: 30
 
< 376h/376H 245v/245V Pos: standing >
A Guest's Quarters
Obvious exits: -N
Fresh blood covers everything in the area.
The corpse of a guest of the cloud giants is lying here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium) sits resting. (Non-Fraggable)

< 376h/376H 244v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 376h/376H 244v/245V Pos: standing >
Casting: hammer 

< 376h/376H 245v/245V Pos: standing >
You complete your spell...
[Damage: 73 ] -=[Your massive hammer causes a Grey Elf to double over in pain!]=-

< 376h/376H 245v/245V Pos: standing >
You start chanting...

< 376h/376H 245v/245V Pos: standing >
Casting: hammer 

< 376h/376H 245v/245V Pos: standing >
You complete your spell...
[Damage: 112 ] -=[Your massive hammer causes a Grey Elf to double over in pain!]=-
A Grey Elf is stunned!

< 376h/376H 245v/245V Pos: standing >
You start chanting...

< 376h/376H 245v/245V Pos: standing >
Casting: hammer 

< 376h/376H 245v/245V Pos: standing >
You complete your spell...
[Damage: 51 ] -=[Your massive hammer causes a Grey Elf to double over in pain!]=-
A Grey Elf's sapphire ring was completely destroyed by the massive blow!
A void elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.