The death of [ 1 Shaman] Skult (Shade)

in A Dense Forest

from the perspective of [ 1 Shaman] Skult (Shade)

<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<held>               a small limestone totem

Mock Combat Chamber
Obvious exits: -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
You shrug into a suit of smelly animal furs.
You clasp a belt of sewn ratskins around your waist.
You pull a pair of brown leather gloves onto your hands.
You place a pair of fur boots on your feet.
You don a smelly fur hat on your head.
You strap a small round wooden shield to your arm.
You wear a reptile skin cloak about your body.
You wield a large stone warhammer.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 1h/18H 93v/120V Pos: standing >
You drop a steel warhammer.

< 1h/18H 97v/120V Pos: standing >
You do not have that item.

< 1h/18H 97v/120V Pos: standing >
You do not have that item.

< 1h/18H 98v/120V Pos: standing >
You drop a small wooden mace.

< 1h/18H 98v/120V Pos: standing >
You drop a stout oaken cudgel.

< 1h/18H 98v/120V Pos: standing >
You drop a sturdy wooden club.

< 1h/18H 99v/120V Pos: standing >
Your hands are full.

< 2h/18H 99v/120V Pos: standing >
You are using:
<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on feet>       a pair of fur boots

< 2h/18H 101v/120V Pos: standing >
You are carrying: (4/11)
a large moth-eaten leather sack
a small ivory totem
a small limestone totem
a small pinewood raven totem

< 2h/18H 103v/120V Pos: standing >
You stop using a large stone warhammer.

< 2h/18H 105v/120V Pos: standing >
You are not using it.

< 3h/18H 107v/120V Pos: standing >
You hold a small limestone totem.

< 3h/18H 107v/120V Pos: standing >
You sit down and relax.

< 3h/18H 108v/120V Pos: sitting >
You can't hold any more spells in your thought.

< 3h/18H 115v/120V Pos: sitting >
You are currently memorizing the following spells:
    9 seconds:  ( 1st) ice missile

You can memorize no more spells.
You continue your study.

< 4h/18H 120v/120V Pos: sitting >
You are already resting.

< 4h/18H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
    7 seconds:  ( 1st) ice missile

You can memorize no more spells.

< 5h/18H 120v/120V Pos: sitting >
You start meditating...

< 5h/18H 120v/120V Pos: sitting >
You have finished memorizing ice missile.
You snap out of your meditative trance, memorization complete.

< 5h/18H 120v/120V Pos: sitting >
You clamber to your feet.

< 6h/18H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 6h/18H 120v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Ackum, the master warrior, is here.

< 6h/18H 119v/120V Pos: standing >
The door seems to be closed.

< 6h/18H 119v/120V Pos: standing >
A Large Armory
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.

< 6h/18H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/18H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/18H 119v/120V Pos: standing >

< 7h/18H 119v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Ackum, the master warrior, is here.

< 7h/18H 118v/120V Pos: standing >
Ok.

< 7h/18H 118v/120V Pos: standing >
A Narrow Corridor
Obvious exits: -N -S

< 7h/18H 118v/120V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U

< 7h/18H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/18H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/18H 119v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W# -D

< 8h/18H 119v/120V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U

< 8h/18H 118v/120V Pos: standing >
You put your nose out there.

< 8h/18H 119v/120V Pos: standing >
I see nothing suitable there.

< 8h/18H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/18H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/18H 120v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W# -D

< 9h/18H 119v/120V Pos: standing >
Ok.

< 10h/18H 119v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 10h/18H 118v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W

< 10h/18H 118v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W

< 10h/18H 117v/120V Pos: standing >
Bergin's Weapon Shop
Obvious exits: -N
A small, red-hot forging furnace has been set up here. (humming)
Bergin the weaponsmith stands here.

< 10h/18H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/18H 118v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W

< 10h/18H 118v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W

< 11h/18H 118v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 11h/18H 117v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W -D

< 11h/18H 116v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W
An Orc enters from the west.

< 11h/18H 117v/120V Pos: standing >
An Orc leaves south.

< 11h/18H 117v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An Orc (medium)  - The Shadow Guild stands, floating here.
A shady chemist peers at you.
An Orc leaves south.

< 11h/18H 116v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An Orc (medium)  - The Shadow Guild stands, floating here.
An Orc leaves south.

< 11h/18H 116v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 11h/18H 116v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 11h/18H 115v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 12h/18H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
An agitated commoner walks the road.

< 12h/18H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/18H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 12h/18H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/18H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/18H 117v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
An agitated commoner walks the road.

< 12h/18H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 12h/18H 116v/120V Pos: standing >
You have ranked up to Serf.

< 12h/18H 117v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 12h/18H 116v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 12h/18H 115v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W

< 12h/18H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/18H 116v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 13h/18H 116v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 13h/18H 116v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 13h/18H 115v/120V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 13h/18H 115v/120V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 13h/18H 115v/120V Pos: standing >
Along a River
Obvious exits: -E -W
The corpse of a Shade is lying here.
Two large boulders with rope strung around them anchor a bridge.
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 14h/18H 116v/120V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 14h/18H 115v/120V Pos: standing >
A double-headed dragonfly enters from the west.
A Dense Forest
Obvious exits: -N -W

< 14h/18H 114v/120V Pos: standing >
A double-headed dragonfly enters from the west.
Alas, you cannot go that way. . . .

< 14h/18H 114v/120V Pos: standing >
A double-headed dragonfly suddenly attacks YOU!
A double-headed dragonfly misses you.
An Orc enters from the north.

< 14h/18H 115v/120V Pos: standing >
< T: Skult TP: sta TC: small wounds E: double sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 14h/18H 115v/120V Pos: standing >
< T: Skult TP: sta TC: small wounds E: double sta EP: excellent >
 An Orc starts casting an offensive spell.

< 14h/18H 115v/120V Pos: standing >
< T: Skult TP: sta TC: small wounds E: double sta EP: excellent >
 A young doe enters from the north.

< 14h/18H 115v/120V Pos: standing >
< T: Skult TP: sta TC: small wounds E: double sta EP: excellent >
 You wave.

< 14h/18H 115v/120V Pos: standing >
< T: Skult TP: sta TC: small wounds E: double sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'waouq wuggurz'
You stagger as a magic missile from an Orc hits you.
YIKES!  Another hit like that, and you've had it!!
You stagger as a magic missile from an Orc hits you.
Your consciousness begins to fade in and out as your mortality slips away.....