The death of [51 Elementalist] Jesus - The Horde (Shade)

in Rocky Foothills of the Black Mountains

from the perspective of [52 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn on head>       a mithril-plated gnomish brain force enhancer (humming) [60%]
<worn on eyes>       the bloody battle goggles [superior]
<worn in ear>        an anti-matter earring
<worn in ear>        a brightly flaming earring
<worn on face>       a white hot mask of living flame (glowing) [69%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [78%]
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming) [80%]
<worn on body>       a suit of drow chainmail [superior] (magic) [73%]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[227h 55m 14s]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [57%]
<worn about waist>   a belt of skulls [poor] (magic)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<worn on arms>       the sleeves of impskin [85%]
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[227h 55m 14s]
<worn around wrist>  some ivory bracers (glowing)
<worn around wrist>  a bracelet of influence [superior] (magic) [85%]
<worn on hands>      the gloves of immolation (glowing) [89%]
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a ring called 'Soulcatcher'
<primary weapon>     the sphere of wind (magic) (glowing)[227h 55m 16s]
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       some spurred blood crystal boots of endurance (magic)

Guarded by: Cols

Active Spells:
--------------
sanctuary (8 minutes)
detect magic (37 minutes)
vitality (4 minutes)
rested bonus (96 minutes)


< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^^       MMM....^  
  M^^    @ MMM...^  
 MMM^MM ^^  ^^M...  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     

< 811h/811H 175v/175V Pos: standing >
Norbeast says 'who holds?'

< 811h/811H 175v/175V Pos: standing >
Raz stops following you.
Raz now follows Norbeast.

< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^^       MMM....^  
  M^^    @ MMM...^  
 MMM^MM ^^  ^^M...  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     
Raz is now a member of Norbeast's group.

< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^P       MMM....^  
  M^^    @ MMM...^  
 MMM^MM ^^  ^^M...  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     

< 811h/811H 175v/175V Pos: standing >

< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^P       MMM....^  
  ^^^    @ MMM...^  
 MMM^MM ^^  ^^M...  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     

< 811h/811H 175v/175V Pos: standing >
Raz has just given you his consent.

< 811h/811H 175v/175V Pos: standing >
Raz is now a member of your group.

< 811h/811H 175v/175V Pos: standing >

< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^P       MMM....^  
  ^^^    @ MMM...^  
 MMM^MM ^^  ^^M...  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     
Norbeast has just given you his consent.

< 811h/811H 175v/175V Pos: standing >
Norbeast is now a member of your group.

< 811h/811H 175v/175V Pos: standing >

< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^P       MMM....^  
  ^^^    @ MMM...^  
 MMM^MM ^^  ^^M...  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     

< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^P       MMM....^  
  ^^^    @ MMM...^  
 MMM^MM ^^  ^^M...  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     

< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^P       MMM....^  
  ^^^    @ MMM...^  
 MMM^MM ^^  ^^M...  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     

< 811h/811H 175v/175V Pos: standing >
The etherportal crumbles to dust and blows away.

< 811h/811H 175v/175V Pos: standing >

< 811h/811H 175v/175V Pos: standing >
    M^M#O^.....     
   MMMM###^.....    
    MMMMM^....^..   
  D   M MMM.......  
 ^P       MMM....^  
  ^^^    @ MMM...^  
 MMM^MM ^^  ^^.M..  
 MMMMMMMM^    ....  
  ^*MMMMMMMM^^ ..   
   **^^MMMMMM^      
    ***^^^MMMMM     

< 811h/811H 175v/175V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Norbeast.

< 811h/811H 175v/175V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (slightly evil) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly good) 
  *Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very good)     
   The Tempest Court                             (slightly good) 
  *Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (good)          
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (extremely good)
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 811h/811H 175v/175V Pos: standing >
Norbeast says 'reduce'
Norbeast whispers 'reduce' to cloak of the stalker...
Norbeast shrinks to about half his normal size!

< 811h/811H 175v/175V Pos: standing >
You follow Norbeast.

    ^^.###^...M     
   MM^M#O^......    
  MMMMM###^......   
    MMMMM^....^...  
  D   M MMM.......  
 ^P      @MMM....^  
  ^^^    D MMM...^  
 MMM^MM ^^  ^^.M..  
  MMMMMMM^    ...   
   *MMMMMMMM^^ .    
    *^^MMMMMM^      
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.(Gold Aura)
Cols enters from the south.

< 811h/811H 173v/175V Pos: standing >
Raz sneaks west.
You follow Norbeast.

    M^^.###^...     
   MMM^M#O^.....    
  MMMMMM###^.....   
     MMMMM^....^..  
 D D   M MMM......  
  ^P     @PMMM....  
 M ^^^    D MMM...  
 MMMM^MM ^^  ^^.M.  
  MMMMMMMM^    ..   
   ^*MMMMMMMM^^     
    **^^MMMMMM^     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 811h/811H 171v/175V Pos: standing >
Norbeast sneaks west.
Raz sneaks west.
You follow Norbeast.

    MM^^.###^..     
   MMMM^M#O^....    
  MMMMMMM###^....   
      MMMMM^....^.  
  D D   M MMM.....  
 ^ ^P    @P MMM...  
 MM ^^^    D MMM..  
 MMMMM^MM ^^  ^^.M  
  MMMMMMMMM^    .   
   ^^*MMMMMMMM^^    
    ***^^MMMMMM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 811h/811H 169v/175V Pos: standing >
Norbeast sneaks west.
Raz sneaks west.
You follow Norbeast.

    MMM^^.###^.     
   MMMMM^M#O^...    
   MMMMMMM###^...   
       MMMMM^....^  
   D D   M MMM....  
 ^^ ^P   @P  MMM..  
 MMM ^^^    D MMM.  
 MMMMMM^MM ^^  ^^.  
  MMMMMMMMMM^       
   ^^^*MMMMMMMM^    
    ****^^MMMMM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 811h/811H 167v/175V Pos: standing >
    MMM^^.###^.     
   MMMMM^M#O^...    
   MMMMMMM###^...   
       MMMMM^....^  
   D D   M MMM....  
 ^^M^P   @   MMM..  
 MM  ^^^    D MMM.  
 MMMMMM^MM ^^  ^^.  
  MMMMMMMMMM^       
   ^^^*MMMMMMMM^    
    ****^^MMMMM     
Norbeast sneaks west.
Raz sneaks west.
You follow Norbeast.

     MMM^^.###^     
    MMMMM^M#O^..    
    MMMMMMM###^..   
        MMMMM^....  
 ^  D D   M MMM...  
 M^^M^P  @P   MMM.  
 MMM  ^^^    D MMM  
 MMMMMMM^MM ^^  ^^  
  MMMMMMMMMMM^      
   *^^^*MMMMMMMM    
    *****^^MMMM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 811h/811H 166v/175V Pos: standing >
Norbeast sneaks west.
Raz sneaks west.
You follow Norbeast.

      MMM^^.###     
     MMMMM^M#O^.    
     MMMMMMM###^.   
 M       MMMMM^...  
 M^  D D   M MMM..  
 MM^^M^P @P    MMM  
 MMMM  ^^^    D MM  
 MMMMMMMM^MM ^^  ^  
  ^MMMMMMMMMMM^     
   M*^^^*MMMMMMM    
    ******^^MMM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 811h/811H 164v/175V Pos: standing >
Raz sneaks west.
You follow Norbeast.

       MMM^^.##     
      MMMMM^M#O^    
  ^   MMMMMMM###^   
 MM       MMMMM^..  
 MM^  D D   M MMM.  
 MMM^^M^P@P     MM  
 MMMMM  ^^^    D M  
 MMMMMMMMM^MM ^^    
  M^MMMMMMMMMMM^    
   MM*^^^*MMMMMM    
    ^******^^MM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 811h/811H 163v/175V Pos: standing >
Norbeast sneaks west.
Raz sneaks west.
You follow Norbeast.

        MMM^^.#     
   M   MMMMM^M#O    
  M^   MMMMMMM###   
 MMM       MMMMM^.  
 MMM^  D D   M MMM  
 MMMM^^M^@P      M  
 ^MMMMM  ^^^    D   
 *MMMMMMMMM^MM ^^   
  MM^MMMMMMMMMMM^   
   MMM*^^^*MMMMM    
    ^^******^^M     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium)  - The Shadow Guild stands in mid-air here. (Non-Fraggable)(Red Aura)
A Shade (small)  - The Horde stands in mid-air here, fighting an undead behemoth.(Red Aura)
An undead behemoth stands in mid-air here, fighting a Shade.(Red Aura)
Cols enters from the east.

< 811h/811H 161v/175V Pos: standing >
An Orc sits down in a comfortable spot.
A Shade starts casting an offensive spell.
Norbeast snaps into visibility.
Norbeast tackles a Shade square in the chest knocking the wind out of him!

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 811(811)  Moves: 162(175)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.05   Deaths:   23
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Aware Haste Levitation Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1323 
Paladin auras:   Battle Lust Spell Protection
Guarded by: Cols

Active Spells:
--------------
sanctuary (8 minutes)
detect magic (37 minutes)
vitality (4 minutes)
rested bonus (96 minutes)


< 811h/811H 162v/175V Pos: standing >
An Orc opens a spellbook and begins studying it intently.

< 811h/811H 162v/175V Pos: standing >
You rub your sphere of wind and begin to whirl around.
Your WHIRLWIND picks up an Orc and tosses him against the wall!
Your WHIRLWIND picks up a Shade and tosses him against the wall!

< 811h/811H 163v/175V Pos: standing >
A Shade stops invoking abruptly!

< 811h/811H 164v/175V Pos: standing >
Norbeast snaps into visibility.
Norbeast's slash grazes a Shade.
Norbeast's pierce grazes a Shade.
Norbeast's feeble slash grazes a Shade.
Norbeast's impressive slash wounds a Shade.
Norbeast snaps into visibility.

< 811h/811H 165v/175V Pos: standing >
Raz suddenly attacks a Shade!
Raz's slash strikes a Shade.

< 811h/811H 167v/175V Pos: standing >
Cols suddenly attacks an Orc!
Cols snaps into visibility.
An Orc is disrupted from meditation.
An Orc, looking very frustrated, packs up his book.
A halo of white light settles over Cols as he charges into battle.
Cols's impressive slash strikes an Orc.
An Orc's spell flows around Cols, leaving him unharmed!

< 811h/811H 167v/175V Pos: standing >
An undead behemoth's fine punch strikes a Shade.
An undead behemoth shivers as he hits a Shade.
An undead behemoth's punch strikes a Shade.
An undead behemoth shivers as he hits a Shade.
An undead behemoth's fine punch strikes a Shade.
An undead behemoth shivers as he hits a Shade.
An undead behemoth turns to focus his attack on an Orc!

< 811h/811H 169v/175V Pos: standing >
        MMM^^.#     
   M   MMMMM^M#O    
  M^   MMMMMMM###   
 MMM       MMMMM^.  
 MMM^  D D   M MMM  
 MMMM^^M^@       M  
 ^MMMMM  ^^^    D   
 *MMMMMMMMM^MM ^^   
  MM^MMMMMMMMMMM^   
   MMM*^^^*MMMMM    
    ^^******^^M     
You start chanting...

< 811h/811H 170v/175V Pos: standing >
Norbeast dodges a Shade's attack.
Norbeast dodges a Shade's attack.
Norbeast snaps into visibility.

< 811h/811H 171v/175V Pos: standing >
Casting: destroy undead 
An Orc clambers to his feet.

< 811h/811H 172v/175V Pos: standing >
You complete your spell...
A Shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 158 ] A Shade wavers under your deity's power!

< 811h/811H 174v/175V Pos: standing >
Norbeast snaps into visibility.
Norbeast's fine pierce strikes a Shade.
Norbeast snaps into visibility.
Norbeast's fine slash strikes a Shade.
Norbeast snaps into visibility.
Norbeast's impressive pierce strikes a Shade.
Norbeast snaps into visibility.
Norbeast's slash strikes a Shade.
Norbeast snaps into visibility.
Norbeast's fine slash strikes a Shade.
Norbeast snaps into visibility.

< 811h/811H 175v/175V Pos: standing >
An Orc stops using a hoop of twisting obsidian.

< 811h/811H 175v/175V Pos: standing >
An Orc gives a hoop of twisting obsidian to a Shade.

< 811h/811H 175v/175V Pos: standing >
An Orc stops using the gloves of the storm.

< 811h/811H 175v/175V Pos: standing >
Cols snaps into visibility.
Cols's impressive slash strikes an Orc.
Cols's slash strikes an Orc.
Cols's slash strikes an Orc.
An Orc gives the gloves of the storm to a Shade.
You start chanting...

< 811h/811H 175v/175V Pos: standing >
A Shade's body appears to recover from the affects of the potion.
Raz performs a slight gesture around his forearm and suddenly gains speed and accuracy!

< 811h/811H 175v/175V Pos: standing >
        MMM^^.#     
   M   MMMMM^M#O    
  M^   MMMMMMM###   
 MMM       MMMMM^.  
 MMM^  D D   M MMM  
 MMMM^^ ^@       M  
 ^MMMMMM ^^^    D   
 *MMMMMMMMM^MM ^^   
  MM^MMMMMMMMMMM^   
   MMM*^^^*MMMMM    
    ^^******^^M     

< 811h/811H 175v/175V Pos: standing >
Cols parries an Orc's lunge at him.
Cols's great claymore of giants power with a strange black stone moves with a blinding speed and successfully repels an Orc's attack!
Cols snaps into visibility.
Raz's impressive slash strikes a Shade very hard.
Raz's powerful slash seriously wounds a Shade.
Raz's slash seriously wounds a Shade.
Raz's slash critically injures a Shade.
With a swift turn Raz lashes at an undead behemoth.
Raz's impressive slash strikes an undead behemoth.
Raz's impressive slash hits a Shade.
A Shade's token of allegiance to Thrym [poor] was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13333333.
The smell of fresh blood enters your body, infusing you with power!