The death of [53 Healer] Gukk - The Horde (Goblin)

in Outside the Force Commander's Study

from the perspective of [52 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone
<worn on head>       a mithril-plated gnomish brain force enhancer (humming) [60%]
<worn on eyes>       the bloody battle goggles [superior]
<worn in ear>        a brightly flaming earring
<worn in ear>        an anti-matter earring
<worn on face>       a white hot mask of living flame (glowing) [69%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [78%]
<worn around neck>   the holy symbol of sanctity [poor] (glowing) (humming) [80%]
<worn on body>       a suit of drow chainmail [superior] [73%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing) [57%]
<worn about waist>   a belt of skulls [poor]
<worn on belt buckle>a soul sceptre [poor] (glowing)
<worn on arms>       the sleeves of impskin [85%]
<worn around wrist>  a bracelet of influence [superior] [85%]
<worn around wrist>  some ivory bracers (glowing)
<worn on hands>      the gloves of immolation (glowing) [89%]
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     an ancient ring of liquid rock
<worn on legs>       some angel feather leggings [superior]
<worn on feet>       some spurred blood crystal boots of endurance

  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
  *Village of Werrun                             (slightly evil) 
  *Nizari                                        (very evil)     
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (evil)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very good)     
   The Tempest Court                             (slightly good) 
  *Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (good)          
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (extremely good)
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 811h/811H 245v/245V Pos: standing >
Noraji gives an order to his followers.
A LARGE air elemental leaves south.
Islam shouts out loudly.. MOVING!!!!

< 811h/811H 245v/245V Pos: standing >
Islam shouts out loudly.. MOVING!!!!
You are already standing.

< 811h/811H 245v/245V Pos: standing >
You are already standing.

< 811h/811H 245v/245V Pos: standing >

< 811h/811H 245v/245V Pos: standing >
Before the Drawbridge of a Huge Granite Keep
Obvious exits: -E -S
Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Syr  Islamic Jihad (Centaur)(large) stands in mid-air here.
*A half-elf bard is standing here, busy with his own matters.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.

< 811h/811H 245v/245V Pos: standing >
Islam sneaks south.
Eikel leaves south.
Raz leaves south.
Naj leaves south.
Kelli sneaks south.
Noraji leaves south.
You follow Islam.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Atop a Great Oaken Drawbridge in Front of the Huge Granite Keep
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Atop a Great Oaken Drawbridge in Front of the Huge Granite Keep
</map>
Atop a Great Oaken Drawbridge in Front of the Huge Granite Keep
Obvious exits: -N -S -W
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
*A LARGE air elemental stands in mid-air here, fighting an elite headless keep guard. (Minion) 
An elite headless keep guard stands here, fighting a LARGE air elemental.(Holy)(Red Aura)
An elite headless keep guard stands here, fighting a LARGE air elemental.(Holy)(Red Aura)
An elite headless keep guard stands here, fighting a LARGE air elemental.(Holy)(Red Aura)
An elite headless keep guard stands here, fighting a LARGE air elemental.(Holy)(Red Aura)
Syr sneaks in from the north.
Cols enters from the north.

< 811h/811H 244v/245V Pos: standing >
Islam sneaks south.
Eikel leaves south.
Raz leaves south.
Naj leaves south.
Kelli sneaks south.
Noraji leaves south.
You follow Islam.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: A Dark and Gloomy Hallway Within the Keep
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: A Dark and Gloomy Hallway Within the Keep
</map>
A Dark and Gloomy Hallway Within the Keep
Obvious exits: -N -W
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
A half-elf bard sneaks in from the north.
Cols enters from the north.

< 811h/811H 243v/245V Pos: standing >

< 811h/811H 243v/245V Pos: standing >
Islam closes the gate.

< 811h/811H 245v/245V Pos: standing >

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 811(811)  Moves: 245(245)
Coins carried:    0 platinum     3 gold     6 silver     6 copper
Compression ratio: 86%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.63   Deaths:   23
Detecting:      Invisible Evil Good Life Heat Holiness
Protected by:   Spirit Ward
Enchantments:   Hawkvision Farsee Fly Armor Levitation Waterbreathing
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1408 
Paladin auras:   Battle Lust Spell Protection
Guarded by: Cols

Active Spells:
--------------
deflect (no expiration timer)
fly (97 minutes)
levitate (46 minutes)
accelerated healing (36 minutes)
armor (14 minutes)
pantherspeed (47 minutes)
hawkvision (19 minutes)
virtue (18 minutes)
vitality (5 minutes)
rested bonus (142 minutes)


< 811h/811H 245v/245V Pos: standing >
Islam sneaks west.
Eikel leaves west.
Raz leaves west.
Naj leaves west.
Kelli sneaks west.
Noraji leaves west.
You follow Islam.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Along the Dark Hallway Within the Keep
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Along the Dark Hallway Within the Keep
</map>
Along the Dark Hallway Within the Keep
Obvious exits: -E -W
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
Syr sneaks in from the east.
Cols enters from the east.

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >
Islam sneaks west.
Eikel leaves west.
Raz leaves west.
Naj leaves west.
Kelli sneaks west.
Noraji leaves west.
You follow Islam.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: A Sharp Bend in the Hallway Within the Keep
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: A Sharp Bend in the Hallway Within the Keep
</map>
A Sharp Bend in the Hallway Within the Keep
Obvious exits: -E -S
[4] The corpse of a headless guard of the midnight plague is lying here.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
A half-elf bard sneaks in from the east.
Cols enters from the east.

< 811h/811H 243v/245V Pos: standing >

< 811h/811H 243v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 811h/811H 243v/245V Pos: standing >
Islam sneaks south.
Eikel leaves south.
Raz leaves south.
Naj leaves south.
Noraji leaves south.
You follow Islam.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Outside a Pair of Massive Oaken Doors
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Outside a Pair of Massive Oaken Doors
</map>
Outside a Pair of Massive Oaken Doors
Obvious exits: -N -E# -S
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
A half-elf bard sneaks in from the north.
Syr sneaks in from the north.
Cols enters from the north.
You quickly scan the area.
You see nothing.

< 811h/811H 244v/245V Pos: standing >
Eikel leaves south.
Raz leaves south.
Naj leaves south.
Kelli sneaks south.
Noraji leaves south.
You follow Islam.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: A Sharp Turn Within the Hallway in the Keep
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: A Sharp Turn Within the Hallway in the Keep
</map>
A Sharp Turn Within the Hallway in the Keep
Obvious exits: -N -E
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
A half-elf bard sneaks in from the north.
Syr sneaks in from the north.
Cols enters from the north.

< 811h/811H 243v/245V Pos: standing >

< 811h/811H 243v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 811h/811H 243v/245V Pos: standing >
Islam sneaks east.
Eikel leaves east.
Raz leaves east.
Naj leaves east.
Kelli sneaks east.
Noraji leaves east.
You follow Islam.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: A Long Hallway in the Keep, Doors on Both Sides
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: A Long Hallway in the Keep, Doors on Both Sides
</map>
A Long Hallway in the Keep, Doors on Both Sides
Obvious exits: -N# -E -S -W
The corpse of a headless guard of the midnight plague is lying here.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
Cols enters from the west.
You quickly scan the area.
A Drow Elf who is close by to your south.

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >
You feel a slight gust of hot air.

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >
Noraji starts casting a spell.

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >

< 811h/811H 244v/245V Pos: standing >
A Long Hallway in the Keep, Doors on Both Sides
Obvious exits: -N# -E -S -W
The corpse of a headless guard of the midnight plague is lying here.
Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Syr  Islamic Jihad (Centaur)(large) stands in mid-air here.
*A half-elf bard is standing here, busy with his own matters.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.

< 811h/811H 244v/245V Pos: standing >
Eikel's cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
The feathers swirl around Cols!
Cols floats up in the air!
The feathers swirl around Syr!
Syr floats up in the air!
The feathers swirl around Noraji!
Noraji floats up in the air!
The feathers swirl around Naj!
Naj floats up in the air!
The feathers swirl around Islam!
Islam floats up in the air!

< 811h/811H 244v/245V Pos: standing >
Islam closes the door.

< 811h/811H 244v/245V Pos: standing >
Noraji completes his spell...
Noraji utters the words 'xarr ay ghaiz'

< 811h/811H 244v/245V Pos: standing >
Islam opens the door.

< 811h/811H 244v/245V Pos: standing >
Islam sneaks south.
Eikel leaves south.
Raz leaves south.
Naj leaves south.
You follow Islam.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Outside the Force Commander's Study
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Outside the Force Commander's Study
</map>
Outside the Force Commander's Study
Obvious exits: -N -W
Fresh blood splatters cover the area.
[3] The corpse of an elite headless bodyguard is lying here.
Kelli  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
A Goblin (small) WiLd ThInG - The Horde stands in mid-air here.(Holy)(Red Aura)
A Drow Elf (medium)  - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Syr sneaks in from the north.
Cols enters from the north.
A half-elf bard attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
A half-elf bard snaps into visibility.
A Drow Elf snaps into visibility.
A half-elf bard places a slimy troglodyte claw [superior] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.
A half-elf bard twists the blade causing a Drow Elf to writhe in agony,
A half-elf bard's slimy troglodyte claw [superior] with a strange black stone murmurs some strange incantations...
A half-elf bard's concussion blast rips into a Drow Elf, shattering his soul!
A half-elf bard places a slimy troglodyte claw with a strange red stone in the back of a Drow Elf, resulting in some strange noises and some blood.
A Drow Elf snaps into visibility.
A half-elf bard twists the blade causing a Drow Elf to writhe in agony,

< 811h/811H 243v/245V Pos: standing >

< 811h/811H 243v/245V Pos: standing >
Naj starts casting an offensive spell.
A halo of white light settles over Cols as he charges into battle.
A Goblin is knocked to the ground by Cols's mighty bash!
Cols dives at a Goblin skewering him with his sword of tormenting [poor].
Cols ignites into black flames as he hits a Goblin!

< 811h/811H 243v/245V Pos: standing >
Cols's fine slash wounds a Goblin.
Cols ignites into black flames as he hits a Goblin!
Cols's fine slash wounds a Goblin.
Cols ignites into black flames as he hits a Goblin!
A Goblin blocks Cols's lunge at him.
Syr starts casting an offensive spell.

< 811h/811H 244v/245V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 811h/811H 244v/245V Pos: standing >
Noraji enters from the north.
Kelli starts casting an offensive spell.

< 811h/811H 245v/245V Pos: standing >
Naj stops invoking abruptly!
You start chanting...

< 811h/811H 245v/245V Pos: standing >
Syr stops chanting abruptly!

< 811h/811H 245v/245V Pos: standing >
Kelli completes her spell...
Kelli utters the words 'ofzahzf gajr eughjfbaiqz'
Kelli points at a Goblin.
A Goblin's entire body spasms uncontrollably as his soul is viciously attacked by Kelli.
A Goblin's a delicate spider-shaped eyepatch is corrupted by spiritual anger!
You complete your spell...
[Damage: 69 ] You send a Goblin reeling with your word of power.
A Drow Elf enters from the west.

< 811h/811H 245v/245V Pos: standing >
A half-elf bard snaps into visibility.
A Drow Elf snaps into visibility.
A half-elf bard places a slimy troglodyte claw [superior] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.
A Drow Elf snaps into visibility.
A half-elf bard snaps into visibility.
A half-elf bard places a slimy troglodyte claw with a strange red stone in the back of a Drow Elf, resulting in some strange noises and some blood.
A Drow Elf snaps into visibility.

< 811h/811H 245v/245V Pos: standing >
Noraji closes the door.

< 811h/811H 245v/245V Pos: standing >
Naj starts casting an offensive spell.

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 811(811)  Moves: 245(245)
Coins carried:    0 platinum     3 gold     6 silver     6 copper
Compression ratio: 86%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.63   Deaths:   23
Detecting:      Invisible Evil Good Life Heat Holiness
Protected by:   Spirit Ward
Enchantments:   Hawkvision Farsee Fly Armor Levitation Waterbreathing
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1408 
Paladin auras:   Battle Lust Spell Protection
Guarded by: Cols

Active Spells:
--------------
deflect (no expiration timer)
fly (97 minutes)
levitate (46 minutes)
accelerated healing (36 minutes)
armor (14 minutes)
pantherspeed (47 minutes)
hawkvision (19 minutes)
virtue (18 minutes)
vitality (5 minutes)
rested bonus (142 minutes)


< 811h/811H 245v/245V Pos: standing >
A Drow Elf misses a half-elf bard.
A half-elf bard dodges a Drow Elf's attack.
A Drow Elf snaps into visibility.
A half-elf bard snaps into visibility.
A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 811h/811H 245v/245V Pos: standing >
Cols dodges a Goblin's attack.

< 811h/811H 245v/245V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Naj impacts on a Goblin's chest with a loud thud.
A bolt of force sent by Naj hits a Goblin soundly.
A bolt of force sent by Naj hits a Goblin soundly.
A Goblin's crystalline wristguard was damaged from the massive blow!
Syr starts casting an offensive spell.

< 811h/811H 245v/245V Pos: standing >
Cols's feeble slash grazes a Goblin.
Cols's slash wounds a Goblin.
Cols ignites into black flames as he hits a Goblin!
Cols's slash grazes a Goblin.
Cols ignites into black flames as he hits a Goblin!
You start chanting...

< 811h/811H 245v/245V Pos: standing >
You complete your spell...
[Damage: 71 ] You send a Goblin reeling with your word of power.
Kelli starts casting an offensive spell.

< 811h/811H 245v/245V Pos: standing >
An Ogre enters from the west.

< 811h/811H 245v/245V Pos: standing >
Naj starts casting an offensive spell.
Raz suddenly attacks a Goblin!
An Ogre tries to step in front of a Goblin, but doesn't make it in time.
Raz's fine slash seriously wounds a Goblin.
A half-elf bard snaps into visibility.
A Drow Elf snaps into visibility.
A half-elf bard places a slimy troglodyte claw [superior] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.
A Drow Elf snaps into visibility.
A half-elf bard's slimy troglodyte claw [superior] with a strange black stone murmurs some strange incantations...
A half-elf bard snaps into visibility.
A Drow Elf snaps into visibility.
A half-elf bard's concussion blast rips into a Drow Elf, shattering his soul!
A half-elf bard places a slimy troglodyte claw with a strange red stone in the back of a Drow Elf, resulting in some strange noises and some blood.
A Drow Elf snaps into visibility.
A Drow Elf enters from the west.

< 811h/811H 245v/245V Pos: standing >
An Ogre tries to step in front of a Goblin, but doesn't make it in time.
Kelli completes her spell...
Kelli utters the words 'ofzahzf gajr eughjfbaiqz'
Kelli points at a Goblin.
A Goblin's entire body spasms uncontrollably as his soul is viciously attacked by Kelli.
A Goblin's wooden amulet of the ancient tree spirit [poor] was destroyed by the blast!
A Goblin's ring of astral essence was destroyed by the blast!
A Goblin's a delicate spider-shaped eyepatch was destroyed by the blast!
A Goblin's earring of bone [poor] was destroyed by the blast!
A Goblin's sapphire earring was destroyed by the blast!
A Goblin's bronze Zarbonesti seal of Kryz'Kyssik was destroyed by the blast!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13333333.
The smell of fresh blood enters your body, infusing you with power!