<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the helmet of agony (magic) (humming) [78%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny endurium earring [poor] made by Argo (magic)
<worn in ear> a diorite cross wrapped in skin [superior] (magic)
<worn on face> a veil of dreams and nightmares (magic)
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn around neck> a smooth torque of dwarven kind (magic)
<worn on body> the platemail of the Dragon Horde (magic) (glowing)[236h 11m 7s]
<worn about body> some robes of protection [77%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> the translucent belt of anger
<worn on belt buckle>lucky alchemist sack [75%]
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic) [77%]
<held as shield> a well-polished mithril body shield [superior] (illuminating) [84%]
<worn around wrist> the bracelet of emeralds
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands> the skinned hands of a troll [poor]
<worn on finger> an ancient ring of liquid rock
<worn on finger> a tarnished bronze ring (glowing)
<held> the flaming orb of revenge (magic) [85%]
<worn on legs> some shin-guards of subterfuge [70%]
<worn on feet> the boots of speed [superior] with a strange dark bloodstone (magic)
A timid prisoner who is close by to your west.
< 801h/801H 285v/286V Pos: standing >
To the west the prison continues.
You extend your sights westward.
On the Prison Floor L1
Obvious exits: -N# -E -S
A sinister prisoner is standing here looking you over.(Red Aura)
A timid prisoner is standing here, wishing he were free.
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N# -E -S
A sinister prisoner is standing here looking you over.(Red Aura)
A timid prisoner is standing here, wishing he were free.
Psyco enters from the east.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A small rat who is not far off to your east.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A small rat who is not far off to your east.
< 801h/801H 284v/286V Pos: standing >
On the Prison Floor L1
Obvious exits: -N# -E -S
*Psyco Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A sinister prisoner is standing here looking you over.(Red Aura)
A timid prisoner is standing here, wishing he were free.
< 801h/801H 286v/286V Pos: standing >
To the south the prison continues.
You extend your sights southward.
On the Prison Floor L1
Obvious exits: -N -E -S
< 801h/801H 286v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S
Psyco enters from the north.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
< 801h/801H 285v/286V Pos: standing >
You see nothing special...
< 801h/801H 285v/286V Pos: standing >
To the south the prison continues.
You extend your sights southward.
On the Prison Floor L1
Obvious exits: -N -E -S
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S
Psyco enters from the north.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your north.
A timid prisoner who is not far off to your north.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your north.
A timid prisoner who is not far off to your north.
< 801h/801H 284v/286V Pos: standing >
To the south is the prison exit.
You extend your sights southward.
Inside the Gates of the Prison
Obvious exits: -N -E -S#
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
Inside the Gates of the Prison
Obvious exits: -N -E -S#
Psyco enters from the north.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
A sinister prisoner who is a brief walk away to your north.
A timid prisoner who is a brief walk away to your north.
A timid prisoner who is not far off to your east.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
A sinister prisoner who is a brief walk away to your north.
A timid prisoner who is a brief walk away to your north.
A timid prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
< 801h/801H 285v/286V Pos: standing >
< 801h/801H 285v/286V Pos: standing >
To the east is more of the same prison grim.
You extend your sights eastward.
On the Prison Floor L1
Obvious exits: -N -E -W
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -W
Psyco enters from the west.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
< 801h/801H 284v/286V Pos: standing >
To the north the prison continues.
You extend your sights northward.
On the Prison Floor L1
Obvious exits: -N -E -S -W
< 801h/801H 286v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S -W
Psyco enters from the south.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
You see nothing.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
You see nothing.
< 801h/801H 285v/286V Pos: standing >
To the east the prison continues.
You extend your sights eastward.
On the Prison Floor L1
Obvious exits: -N -E -S -W
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S -W
Psyco enters from the west.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A small rat who is not far off to your north.
A timid prisoner who is close by to your south.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A small rat who is not far off to your north.
A timid prisoner who is close by to your south.
< 801h/801H 284v/286V Pos: standing >
To the north the prison continues.
You extend your sights northward.
On the Prison Floor L1
Obvious exits: -N -E -S -W
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
< 801h/801H 286v/286V Pos: standing >
To the east the prison continues.
You extend your sights eastward.
On the Prison Floor L1
Obvious exits: -N -S -W -U
The corpse of a shady prisoner is lying here.
< 801h/801H 286v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -S -W -U
The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
Psyco enters from the west.
< 801h/801H 285v/286V Pos: standing >
< 801h/801H 285v/286V Pos: standing >
Up these stairs leads to level 2.
You extend your sights upward.
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
Psyco enters from below.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A shady prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is close by to your west.
A timid prisoner who is not far off to your west.
A timid prisoner who is not far off to your west.
A sinister prisoner who is a brief walk away to your west.
A sinister prisoner who is a brief walk away to your west.
A timid prisoner who is close by below you.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A shady prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is close by to your west.
A timid prisoner who is not far off to your west.
A timid prisoner who is not far off to your west.
A sinister prisoner who is a brief walk away to your west.
A timid prisoner who is close by below you.
< 801h/801H 284v/286V Pos: standing >
To the west the prison continues.
You extend your sights westward.
On the Prison Floor L2
Obvious exits: -N -E -S -W
The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
< 801h/801H 286v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
Psyco enters from the east.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A shady prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A sinister prisoner who is close by to your south.
A timid prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A sinister prisoner who is not far off to your west.
A sinister prisoner who is not far off to your west.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A shady prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A sinister prisoner who is close by to your south.
A timid prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A sinister prisoner who is not far off to your west.
< 801h/801H 285v/286V Pos: standing >
A timid prisoner enters from the north.
To the west the prison continues.
You extend your sights westward.
On the Prison Floor L2
Obvious exits: -N -E -S -W
[2] The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
[2] The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
Psyco enters from the east.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A sinister prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is not far off to your north.
A sinister prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your west.
A sinister prisoner who is close by to your west.
< 801h/801H 284v/286V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is not far off to your north.
A sinister prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your west.
A sinister prisoner who is close by to your west.
< 801h/801H 284v/286V Pos: standing >
To the west the prison continues.
You extend your sights westward.
On the Prison Floor L2
Obvious exits: -N -E -W#
Fresh blood covers everything in the area.
[2] The corpse of a sinister prisoner is lying here.
A sinister prisoner is standing here looking you over.(Red Aura)
A sinister prisoner is standing here looking you over.(Red Aura)
< 801h/801H 286v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -W#
Fresh blood covers everything in the area.
[2] The corpse of a sinister prisoner is lying here.
A sinister prisoner is standing here looking you over.(Red Aura)
A sinister prisoner is standing here looking you over.(Red Aura)
Psyco enters from the east.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
A shady prisoner who is close by to your north.
An Ogre who is close by to your north.
A sinister prisoner who is close by to your north.
A sinister prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A timid prisoner who is a brief walk away to your east.
< 801h/801H 285v/286V Pos: standing >
You quickly scan the area.
A shady prisoner who is close by to your north.
An Ogre who is close by to your north.
A sinister prisoner who is close by to your north.
A sinister prisoner who is not far off to your north.
A sinister prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
< 801h/801H 285v/286V Pos: standing >
< 801h/801H 285v/286V Pos: standing >
< 801h/801H 285v/286V Pos: standing >
To the north the prison continues.
You extend your sights northward.
On the Prison Floor L2
Obvious exits: -N -E -S -W#
A shady prisoner stands here, fighting an Ogre.
An Ogre (huge) - The Horde stands here, fighting a sinister prisoner. (Non-Fraggable)(Red Aura)
A sinister prisoner stands here, fighting an Ogre.(Red Aura)
< 801h/801H 285v/286V Pos: standing >
< 801h/801H 285v/286V Pos: standing >
< 801h/801H 285v/286V Pos: standing >
To the north the prison continues.
You extend your sights northward.
On the Prison Floor L2
Obvious exits: -N -E -S -W#
A few drops of fresh blood are scattered around the area.
The corpse of a sinister prisoner is lying here.
A shady prisoner stands here, fighting an Ogre.
An Ogre (huge) - The Horde sits here. (Non-Fraggable)(Red Aura)
< 801h/801H 285v/286V Pos: standing >
To the north the prison continues.
You extend your sights northward.
On the Prison Floor L2
Obvious exits: -N -E -S -W#
A few drops of fresh blood are scattered around the area.
The corpse of a sinister prisoner is lying here.
A shady prisoner stands here, fighting an Ogre.
An Ogre (huge) - The Horde sits here, fighting a shady prisoner. (Non-Fraggable)(Red Aura)
< 801h/801H 285v/286V Pos: standing >
< 801h/801H 285v/286V Pos: standing >
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W#
A few drops of fresh blood are scattered around the area.
The corpse of a sinister prisoner is lying here.
A shady prisoner stands here, fighting an Ogre.
An Ogre (huge) - The Horde sits here, fighting a shady prisoner. (Non-Fraggable)(Red Aura)
Psyco enters from the south.
< 801h/801H 284v/286V Pos: standing >
You start chanting...
You snap into visibility.
< 801h/801H 284v/286V Pos: standing >
A shady prisoner attacks an Ogre. [2 Hits]
< 801h/801H 284v/286V Pos: standing >
You complete your spell...
[Damage: 77 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an Ogre.
[Damage: 45 ] Your missile of force hits an Ogre soundly.
[Damage: 66 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an Ogre.
< 801h/801H 286v/286V Pos: standing >
An Ogre attacks a shady prisoner. [3 Hits]
< 801h/801H 286v/286V Pos: standing >
An Ogre clambers to his feet.
< 801h/801H 286v/286V Pos: standing >
You start chanting...
< 801h/801H 286v/286V Pos: standing >
You complete your spell...
[Damage: 75 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an Ogre.
[Damage: 41 ] Your missile of force hits an Ogre soundly.
[Damage: 51 ] Your missile of force hits an Ogre soundly.
< 801h/801H 286v/286V Pos: standing >
< 801h/801H 286v/286V Pos: standing >
A shady prisoner attacks an Ogre. [1 Hits]
< 801h/801H 286v/286V Pos: standing >
You start chanting...
< 801h/801H 286v/286V Pos: standing >
< 801h/801H 286v/286V Pos: standing >
< 801h/801H 286v/286V Pos: standing >
Psyco snaps into visibility.
You complete your spell...
[Damage: 44 ] Your missile of force hits an Ogre soundly.
[Damage: 67 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an Ogre.
[Damage: 68 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an Ogre.
< 801h/801H 286v/286V Pos: standing >
An Ogre suddenly clutches their head, as if trying to shrug off some unknown malady.
An Ogre's eyes briefly cloud over as his body is painfully ripped apart from within.
< 801h/801H 286v/286V Pos: standing >
An Ogre attempts to flee.
An Ogre leaves east.
< 801h/801H 286v/286V Pos: standing >
You don't have that spell memorized.
< 801h/801H 286v/286V Pos: standing >
You failed.
< 801h/801H 286v/286V Pos: standing >
Psyco avoids being bashed by a shady prisoner, who loses his balance and falls.
Psyco attacks a shady prisoner. [2 Hits]
You failed.
< 801h/801H 286v/286V Pos: standing >
You failed.
< 801h/801H 286v/286V Pos: standing >
< 801h/801H 286v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
A sinister prisoner is standing here looking you over.(Red Aura)
< 801h/801H 285v/286V Pos: standing >
You failed.
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An Ogre (huge) - The Horde stands here. (Non-Fraggable)(Red Aura)
A timid prisoner is standing here, wishing he were free.
A shady prisoner is standing here glaring at you.
< 801h/801H 284v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
< 801h/801H 283v/286V Pos: standing >
An Ogre enters from the north.
< 801h/801H 283v/286V Pos: standing >
A shady prisoner enters from the north.
< 801h/801H 284v/286V Pos: standing >
A shady prisoner suddenly attacks an Ogre!
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A timid prisoner is standing here, wishing he were free.
< 801h/801H 284v/286V Pos: standing >
You failed.
< 801h/801H 285v/286V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a shady prisoner is lying here.
A shady prisoner stands here, fighting an Ogre.
An Ogre (huge) - The Horde stands here, fighting a shady prisoner. (Non-Fraggable)(Red Aura)
A timid prisoner is standing here, wishing he were free.
< 801h/801H 285v/286V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 801h/801H 285v/286V Pos: standing >
You complete your spell...
Your fiery blast strikes an Ogre full on!
[Damage: 60 ] You attack an Ogre. [0 Hits]
< 801h/801H 285v/286V Pos: standing >
< T: prisoner TP: sta TC:excellent E: An Ogre sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 801h/801H 285v/286V Pos: standing >
< T: prisoner TP: sta TC:excellent E: An Ogre sta EP: awful >
C'mon, you are doing it all the time!
< 801h/801H 285v/286V Pos: standing >
< T: prisoner TP: sta TC:excellent E: An Ogre sta EP: awful >
C'mon, you are doing it all the time!
< 801h/801H 285v/286V Pos: standing >
< T: prisoner TP: sta TC:excellent E: An Ogre sta EP: awful >
You start chanting...
< 801h/801H 285v/286V Pos: standing >
< T: prisoner TP: sta TC:excellent E: An Ogre sta EP: awful >
Casting: bigbys crushing hand
A shady prisoner whacks an Ogre in the side with a sound kick.
A shady prisoner attacks an Ogre. [0 Hits]
< 801h/801H 285v/286V Pos: standing >
< T: prisoner TP: sta TC:excellent E: An Ogre sta EP: awful >
You complete your spell...
[Damage: 176 ] An Ogre is grabbed by your giant fist, which begins crushing him.
An Ogre is stunned!
< 801h/801H 285v/286V Pos: standing >
<[Damage: 11 ] Flames smother an Ogre, searing and baking him.
An Ogre's pair of spiked humanskin gauntlets melted from the intense heat!
An Ogre's gold-lined mesh fencing mask melted from the intense heat!
An Ogre is dead! R.I.P.
You receive your share of experience.