The death of [46 Magician] Brooke Islamic Jihad (Shade)

in The Worn Wagon Trail

from the perspective of [46 Magician] Brooke Islamic Jihad (Shade)

<worn as a badge>    a stylish adamantium badge
<worn on head>       halo of the maelstrom of intelligence
<worn on eyes>       the eyes of a basilisk
<worn in ear>        a sparkling golden hoop earring of intelligence (illuminating)
<worn in ear>        a glowing jade earring of intelligence (glowing)
<worn on face>       a lithixl beak
<worn around neck>   a charm made of dwarf bone [79%]
<worn around neck>   a diamond necklace [superior] [67%]
<worn about body>    a tight green cloak of precision
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>a dreamcasters scepter of stars of intelligence [58%]
<attached to belt>   a glowing black tome with a bone splint spine (glowing)
<attached to belt>   a glowing black tome with a bone splint spine (glowing)
<worn on arms>       some glowing sleeves made of devil skin of intelligence (glowing)
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn around wrist>  a satanic bracelet of intelligence
<worn on hands>      some misshaped steel talons
<worn on finger>     a bone band [superior] made by Argo (humming)
<worn on finger>     a bone band [superior] made by Argo (humming)
<held>               the sculpted tree with a strange dark bloodstone
<worn on legs>       a pleated red and yellow kilt [poor]
<worn on feet>       some soldier's obsidian shoes

Obvious exits: -North -East  -South -West 
Druig trots in from the west.

< 508h/508H 77v/150V Pos: standing >
 
   M^^^*****    
  MM.^.******   
 MM.^^***^....  
 M.^^...******  
 M^^.^P@...**^  
 M.M.^^^^^^...  
 MM^^.^^^^^^..  
  MM^^..^^^^^   
   M.^^.^^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Druig trots in from the west.

< 508h/508H 76v/150V Pos: standing >
 
   ^^^******    
  M.^.*******   
 M.^^***^.....  
 .^^...*******  
 ^^.^^P@..**^*  
 .M.^^^^^^...^  
 M^^.^^^^^^..^  
  M^^..^^^^^.   
   .^^.^^.^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Druig trots in from the west.

< 508h/508H 75v/150V Pos: standing >
 
   ^^*******    
  .^.********   
 .^^***^......  
 ^^...********  
 ^.^^.P@.**^**  
 M.^^^^^^...^^  
 ^^.^^^^^^..^.  
  ^^..^^^^^..   
   ^^.^^.^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Druig trots in from the west.

< 508h/508H 74v/150V Pos: standing >
 
   ^********    
  ^.*********   
 ^^***^.......  
 ^...*********  
 .^^..P@**^***  
 .^^^^^^...^^.  
 ^.^^^^^^..^..  
  ^..^^^^^..^   
   ^.^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Druig trots in from the west.

< 508h/508H 73v/150V Pos: standing >
 
 *^...  
 **@**  
 ..P**  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Druig trots in from the south.

< 508h/508H 72v/150V Pos: standing >
 
 ^....  
 *P@**  
 ..**^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Druig trots in from the west.

< 508h/508H 71v/150V Pos: standing >
 
   ^********    
  ^.*********   
 ^^**********.  
 ^.**********.  
 ^***^.@......  
 ...**********  
 ^^....**^****  
  ^^^^^...^^.   
   ^^^^^..^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Druig trots in from the south.

< 508h/508H 70v/150V Pos: standing >
 
   ^^*******    
  .^.********   
 ^^^**********  
 .^.**********  
 ^^***^@P.....  
 ^...*********  
 .^^....**^***  
  ^^^^^^...^^   
   ^^^^^^..^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Druig trots in from the east.

< 508h/508H 69v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -East 
Druig trots in from the east.

< 508h/508H 69v/150V Pos: standing >
Zone Name: Miaeril Village               
Average mob level in zone: 36
 
< 508h/508H 72v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the south.

< 508h/508H 75v/150V Pos: standing >
The Worn Wagon Trail
Obvious exits: -North -South
*Fermerc  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Druig  Islamic Jihad (Centaur)(large) stands in mid-air here.

< 508h/508H 76v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the south.

< 508h/508H 80v/150V Pos: standing >
The Worn Wagon Trail
Obvious exits: -North -South
*Fermerc  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Druig  Islamic Jihad (Centaur)(large) stands in mid-air here.

< 508h/508H 81v/150V Pos: standing >
Opening to Miaeril Village
   Coming into town, the landscape opens up to a view of a tranquil but
harsh environment.  Simple shacks line up across from a raging river.
A main street of stone divides the village.  A bridge accross the river
heads east from here.  This seems like brutish hunting outpost.
Obvious exits: -North -East  -South
Druig trots in from the south.

< 508h/508H 82v/150V Pos: standing >
Opening to Miaeril Village
Obvious exits: -North -East  -South
*Fermerc  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Druig  Islamic Jihad (Centaur)(large) stands in mid-air here.

< 508h/508H 83v/150V Pos: standing >
Opening to Miaeril Village
Obvious exits: -North -East  -South
*Fermerc  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Druig  Islamic Jihad (Centaur)(large) stands in mid-air here.

< 508h/508H 87v/150V Pos: standing >
You quickly scan the area.
A brutish protector who is close by to your north.
A village native who is not far off to your north.
A brutish protector who is not far off to your north.
A brutish protector who is in the distance to your north.
A strange hooded figure who is close by to your east.
A wild ratak who is a brief walk away to your east.
A blood hawk who is rather far off to your east.

< 508h/508H 90v/150V Pos: standing >
You quickly scan the area.
A brutish protector who is close by to your north.
A village native who is not far off to your north.
A brutish protector who is not far off to your north.
A brutish protector who is in the distance to your north.
A strange hooded figure who is close by to your east.
A wild ratak who is a brief walk away to your east.
A blood hawk who is rather far off to your east.

< 508h/508H 92v/150V Pos: standing >
Autosaving...

< 508h/508H 93v/150V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 508h/508H 101v/150V Pos: standing >
You quickly scan the area.
A brutish protector who is close by to your north.
A village native who is not far off to your north.
A brutish protector who is not far off to your north.
A brutish protector who is in the distance to your north.
A strange hooded figure who is close by to your east.
A wild ratak who is a brief walk away to your east.
A blood hawk who is rather far off to your east.

< 508h/508H 104v/150V Pos: standing >
Opening to Miaeril Village
Obvious exits: -North -East  -South
*Fermerc  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Druig  Islamic Jihad (Centaur)(large) stands in mid-air here.

< 508h/508H 105v/150V Pos: standing >
Obvious exits:
    North- A Cobblestone Roadway
    East - An Icy Stone Bridgeway
    South- The Worn Wagon Trail

< 508h/508H 108v/150V Pos: standing >

< 508h/508H 111v/150V Pos: standing >

< 508h/508H 120v/150V Pos: standing >

		Score information for Brooke

Level: 46   Race: Shade   Class: Illusionist / Magician Sex: Female
Hit points: 508(508)  Moves: 122(150)
Coins carried:    0 platinum   118 gold     0 silver     4 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   7
Detecting:      Invisible
Enchantments:   Ultravision Farsee Fly Armor Haste Sparkling
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  466 

Active Spells:
--------------
shadow shield (3 minutes)
obscuring mist (11 minutes)
barkskin (23 minutes)
vitality (9 minutes)
fly (90 minutes)


< 508h/508H 122v/150V Pos: standing >
Opening to Miaeril Village
Obvious exits: -North -East  -South
*Fermerc  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Druig  Islamic Jihad (Centaur)(large) stands in mid-air here.

< 508h/508H 123v/150V Pos: standing >
You quickly scan the area.
A brutish protector who is close by to your north.
A village native who is not far off to your north.
A brutish protector who is not far off to your north.
A brutish protector who is in the distance to your north.
A strange hooded figure who is close by to your east.
A wild ratak who is a brief walk away to your east.
A blood hawk who is rather far off to your east.

< 508h/508H 125v/150V Pos: standing >
Opening to Miaeril Village
Obvious exits: -North -East  -South
*Fermerc  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
Druig  Islamic Jihad (Centaur)(large) stands in mid-air here.

< 508h/508H 131v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West #
A brutish protector stands tall patrolling the area.
Druig trots in from the south.

< 508h/508H 134v/150V Pos: standing >
You quickly scan the area.
A village native who is close by to your north.
A village native who is close by to your north.
A brutish protector who is close by to your north.
A brutish protector who is rather far off to your north.
A bruised salmon who is close by to your east.
A wild ratak who is a brief walk away to your east.
A wild ratak who is rather far off to your east.
A giant terzak who is rather far off to your east.
A shadowy figure who is rather far off to your east.
A giant terzak who is rather far off to your east.

< 508h/508H 135v/150V Pos: standing >
Opening to Miaeril Village
   Coming into town, the landscape opens up to a view of a tranquil but
harsh environment.  Simple shacks line up across from a raging river.
A main street of stone divides the village.  A bridge accross the river
heads east from here.  This seems like brutish hunting outpost.
Obvious exits: -North -East  -South
Druig trots in from the north.

< 508h/508H 136v/150V Pos: standing >

< 508h/508H 138v/150V Pos: standing >
You quickly scan the area.
A brutish protector who is close by to your north.
A village native who is not far off to your north.
A village native who is not far off to your north.
A brutish protector who is not far off to your north.
A brutish protector who is in the distance to your north.
A strange hooded figure who is close by to your east.
A wild ratak who is a brief walk away to your east.
A blood hawk who is rather far off to your east.

< 508h/508H 143v/150V Pos: standing >

< 508h/508H 147v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the north.

< 508h/508H 147v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the north.

< 508h/508H 145v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -East 
Druig trots in from the north.

< 508h/508H 146v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 148v/150V Pos: standing >
 
   ^^*******    
  .^.********   
 ^^^**********  
 .^.**********  
 ^^***^@......  
 ^...*********  
 .^^....**^***  
  ^^^^^^...^^   
   ^^^^^^..^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Druig trots in from the west.

< 508h/508H 147v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -East 
Druig trots in from the east.

< 508h/508H 148v/150V Pos: standing >
You start chanting...

< 508h/508H 148v/150V Pos: standing >
Casting: watching wall *

< 508h/508H 148v/150V Pos: standing >
You complete your spell...

< 508h/508H 148v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the south.

< 508h/508H 146v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -East 
A massive stone wall embedded with eyes is here to the east.
Druig trots in from the north.

< 508h/508H 144v/150V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 508h/508H 144v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 145v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the south.

< 508h/508H 143v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the south.

< 508h/508H 144v/150V Pos: standing >
Opening to Miaeril Village
   Coming into town, the landscape opens up to a view of a tranquil but
harsh environment.  Simple shacks line up across from a raging river.
A main street of stone divides the village.  A bridge accross the river
heads east from here.  This seems like brutish hunting outpost.
Obvious exits: -North -East  -South
Druig trots in from the south.

< 508h/508H 145v/150V Pos: standing >
An Icy Stone Bridgeway
   This thin arched bridge spans over a raging river, connecting the village
of the west to an erie looking forest in the east.  The stone bridge is icy
and covered in snow.  The river below is dangerous, so this structure helps
provide safe passage for those that dare enter the forbidden forest.
Obvious exits: -East  -West 
(Q)A strange hooded figure stands here head bowed.
Druig trots in from the west.

< 508h/508H 149v/150V Pos: standing >
The Miaeril Forest
   Massive snow topped trees span the area.  An unsettling silence is
randomly disrupted by sounds of wild beasts.  A bitter cold shortens
your breathe.  Tracks in the snow can be found running through the land.
Beware, this area is known to be forbidden for reasons unknown.
Obvious exits: -North -East  -West 
Druig trots in from the west.

< 508h/508H 148v/150V Pos: standing >
You quickly scan the area.
A wild ratak who is a brief walk away to your north.
A shadowy figure who is in the distance to your north.
A wild ratak who is close by to your east.
A wild ratak who is not far off to your east.
A blood hawk who is not far off to your east.
A strange hooded figure who is close by to your west.

< 508h/508H 150v/150V Pos: standing >
The sun rises over the northern horizon.

< 508h/508H 150v/150V Pos: standing >
An Icy Stone Bridgeway
   This thin arched bridge spans over a raging river, connecting the village
of the west to an erie looking forest in the east.  The stone bridge is icy
and covered in snow.  The river below is dangerous, so this structure helps
provide safe passage for those that dare enter the forbidden forest.
Obvious exits: -East  -West 
(Q)A strange hooded figure stands here head bowed.
Druig trots in from the east.

< 508h/508H 148v/150V Pos: standing >
   The strange figure has on a long black hooded cloak. A slight glow
can be seen emanating from beneath the hood.  Head bowed in despair,
something must be worrying him.  He stares down at the fish swimming
below the bridge for comfort that things will be ok.
A strange hooded figure appears to be Void Elemental and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!


< 508h/508H 148v/150V Pos: standing >
Opening to Miaeril Village
   Coming into town, the landscape opens up to a view of a tranquil but
harsh environment.  Simple shacks line up across from a raging river.
A main street of stone divides the village.  A bridge accross the river
heads east from here.  This seems like brutish hunting outpost.
Obvious exits: -North -East  -South
Druig trots in from the east.

< 508h/508H 147v/150V Pos: standing >

< 508h/508H 150v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West #
Druig trots in from the south.

< 508h/508H 149v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West 
A brutish protector stands tall patrolling the area.
A village native greets you with a nod.
A village native greets you with a nod.
A brutish protector stands tall patrolling the area.
Druig trots in from the south.

< 508h/508H 148v/150V Pos: standing >
You quickly scan the area.
A brutish protector who is a brief walk away to your north.
A bruised salmon who is close by to your east.
A wild ratak who is a brief walk away to your east.
A village native who is close by to your west.
A nomadic youth who is a brief walk away to your west.
A nomadic madam who is a brief walk away to your west.
A nomadic hunter who is a brief walk away to your west.

< 508h/508H 150v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West 
Druig trots in from the south.

< 508h/508H 149v/150V Pos: standing >
You quickly scan the area.
A brutish protector who is not far off to your north.
A bruised salmon who is close by to your east.
A wild ratak who is not far off to your east.
A shadowy figure who is a brief walk away to your east.
A hulking olyx who is in the distance to your east.
A hulking olyx who is in the distance to your east.
A brutish protector who is close by to your south.
A village native who is close by to your south.
A village native who is close by to your south.
A brutish protector who is close by to your south.
Gordo, the trusted merchant who is close by to your west.

< 508h/508H 149v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West 
Druig trots in from the south.

< 508h/508H 148v/150V Pos: standing >
You quickly scan the area.
A brutish protector who is close by to your north.
A bruised salmon who is close by to your east.
A shadowy figure who is not far off to your east.
A wild ratak who is not far off to your east.
A giant terzak who is a brief walk away to your east.
A hulking olyx who is in the distance to your east.
A hulking olyx who is in the distance to your east.
A brutish protector who is not far off to your south.
A village native who is not far off to your south.
A village native who is not far off to your south.
A brutish protector who is not far off to your south.
A village native who is not far off to your west.
A brutish protector who is not far off to your west.
A nomadic youth who is a brief walk away to your west.
A nomadic madam who is a brief walk away to your west.
A nomadic hunter who is a brief walk away to your west.

< 508h/508H 148v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West #
A brutish protector stands tall patrolling the area.
Druig trots in from the south.

< 508h/508H 149v/150V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your east.
A giant terzak who is not far off to your east.
A shadowy figure who is a brief walk away to your east.
A wild ratak who is a brief walk away to your east.
A shadowy figure who is rather far off to your east.
A village native who is a brief walk away to your south.
A village native who is a brief walk away to your south.
A brutish protector who is a brief walk away to your south.

< 508h/508H 149v/150V Pos: standing >

< 508h/508H 150v/150V Pos: standing >

< 508h/508H 150v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West 
Druig trots in from the north.

< 508h/508H 149v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West 
Druig trots in from the north.

< 508h/508H 148v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West 
A village native greets you with a nod.
A village native greets you with a nod.
A brutish protector stands tall patrolling the area.
Druig trots in from the north.

< 508h/508H 147v/150V Pos: standing >
A Cobblestone Roadway
    Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic.  Locals seem to live in a tight knit community, where survial
depends on one another.  Proceed to discover what Miaeril offers.
Obvious exits: -North -East  -South -West #
Druig trots in from the north.

< 508h/508H 146v/150V Pos: standing >
Opening to Miaeril Village
   Coming into town, the landscape opens up to a view of a tranquil but
harsh environment.  Simple shacks line up across from a raging river.
A main street of stone divides the village.  A bridge accross the river
heads east from here.  This seems like brutish hunting outpost.
Obvious exits: -North -East  -South
Druig trots in from the north.

< 508h/508H 148v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the north.

< 508h/508H 147v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South
Druig trots in from the north.

< 508h/508H 146v/150V Pos: standing >

< 508h/508H 147v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 148v/150V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -East 
A massive stone wall embedded with eyes is here to the east.
Druig trots in from the north.

< 508h/508H 146v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 147v/150V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 508h/508H 150v/150V Pos: standing >
Pardon?

< 508h/508H 150v/150V Pos: standing >
You start chanting...

< 508h/508H 150v/150V Pos: standing >
Casting: dispel magic 

< 508h/508H 150v/150V Pos: standing >
You complete your spell...
A greyish stone wall covered with hundreds of eyes crumbles to dust and blows away.

< 508h/508H 150v/150V Pos: standing >
A Shadow Beast enters from the east.
A little snow hare enters from the east.

< 508h/508H 150v/150V Pos: standing >
A little snow hare plays a song to lift his spirit off the ground.

< 508h/508H 150v/150V Pos: standing >
A little snow hare starts casting an offensive spell.

< 508h/508H 150v/150V Pos: standing >
A Shadow Beast snaps into visibility.
A Shadow Beast wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!
OUCH!  That really did HURT!
The heat damages your muscles, you feel weaker.

< 351h/508H 150v/150V Pos: standing >
A little snow hare completes his spell...
A little snow hare utters the word 'agsplnuahz'

< 352h/508H 150v/150V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 253h/508H 150v/150V Pos: standing >
<Druig starts casting an offensive spell.

< 253h/508H 150v/150V Pos: standing >
<A Shadow Beast wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!
OUCH!  That really did HURT!

< 91h/508H 150v/150V Pos: standing >
<A little snow hare starts casting an offensive spell.

< 91h/508H 150v/150V Pos: standing >
<-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your some long spidersilk robes covered in shadows [superior] shattered in bits as the tortured body spasms and quivers!