The death of [19 Monk] Yzarafk (Orc)

in Inside the Gates of the Cavern of Death

from the perspective of [19 Monk] Yzarafk (Orc)

<worn on head>       a helm of black steel [superior]
<worn around neck>   a necklace of human ears [superior]
<worn on body>       an unearthly limestone tunic
<worn about waist>   an emerald green sash [poor]
<worn on finger>     a blue ring of crystal ice
<worn on legs>       a pair of orcish leggings [superior]


< 14h/216H 36v/116V Pos: sitting >
You stop sitting around and lay down.

< 14h/216H 37v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 14h/216H 38v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 14h/216H 40v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 14h/216H 41v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 14h/216H 43v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 14h/216H 45v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 15h/216H 47v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 15h/216H 49v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 15h/216H 51v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 15h/216H 53v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 15h/216H 55v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 15h/216H 57v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 16h/216H 60v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 16h/216H 61v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 16h/216H 63v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 16h/216H 65v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 16h/216H 68v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 16h/216H 70v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 17h/216H 72v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 17h/216H 74v/116V Pos: on your ass >
Inside the Mine
Obvious exits: -North -East 

< 17h/216H 76v/116V Pos: on your ass >
Sorry, you can't do that while laying around.

< 17h/216H 78v/116V Pos: on your ass >
You clamber to your feet.

< 17h/216H 82v/116V Pos: standing >
You quickly scan the area.
A skeleton who is not far off to your east.
A zombie who is not far off to your east.
A zombie who is not far off to your east.

< 17h/216H 83v/116V Pos: standing >
You quickly scan the area.
A skeleton who is not far off to your east.
A skeleton who is not far off to your east.
A zombie who is not far off to your east.

< 18h/216H 84v/116V Pos: standing >
Inside the Mine
   The air is thick and dirty. The walls are coal black and are coated with
black dust. A door to the east leads to the mine shaft.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.

< 18h/216H 84v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 18h/216H 84v/116V Pos: standing >
The Mine Shaft
   The top of the shaft is very dark, but it look like a safe place to sit
for now. The shaft continues down, and a door to the west leads to the mine.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.

< 18h/216H 84v/116V Pos: standing >
Your throat suddenly becomes dry.

< 18h/216H 86v/116V Pos: standing >
You start to chant in a deep voice.
Your control over the body is not sufficient to attempt such sophisticated technique.

< 19h/216H 89v/116V Pos: standing >
The Mine Shaft
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.

< 19h/216H 91v/116V Pos: standing >
The Mine Shaft
   The shaft lead up into darkness. A door leading to the tunnel is in the north wall.
Obvious exits: -North -Up   
Fresh blood splatters cover the area.

< 20h/216H 91v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 20h/216H 92v/116V Pos: standing >
End of the Mine Tunnel
   The tunnel continues east for some distance. This part of the mine seem
unused for anything at the moment. A large black door is in the southern wall
which leads to the mine shaft.
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.

< 20h/216H 92v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 20h/216H 93v/116V Pos: standing >
Mine Tunnel
   The tunnel walls here are slick and damp with a kind of greenish color.
The tunnel continues east and west.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.

< 20h/216H 93v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 20h/216H 93v/116V Pos: standing >
Mine Tunnel
   The tunnel is held up with large wooden supports. The tunnel walls are
coal black. The stairway is to the east, the tunnel continues west.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 20h/216H 93v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 20h/216H 93v/116V Pos: standing >
Top of the Stone Stairway
   The upper level of the city is very small, containing only the leader
 of the towns room. Access to the Valhingen's Mine is to the west, and the
passage to the leader's quarters is to the south.
Obvious exits: -South -West  -Down 
Fresh blood splatters cover the area.
A burnt chitin mask lies here on the ground.
A static ruby skull lies here on the ground.

< 21h/216H 93v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 21h/216H 94v/116V Pos: standing >
A Cave-like Hallway
   The walls of the cave have a very smooth finish. The stairway is to the
north, and the hallway continues to the south.
Obvious exits: -North -South

< 21h/216H 93v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 21h/216H 94v/116V Pos: standing >
The Hallway
   The walls of the cave have been finished to a shine, the walls seem to
radiate great evil. This is the end of the hallway, a wooden door blocks
the way south. The hallway continues north.
Obvious exits: -North -South#

< 21h/216H 94v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 21h/216H 95v/116V Pos: standing >
Ok.

< 22h/216H 96v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 22h/216H 96v/116V Pos: standing >
Entrance to Akulab's Lair
   This is the entrance to the quarters of the leader of Valhingen. The room
continues south and west. A wooden door leads north to the hallway.
Obvious exits: -North -South -West 

< 22h/216H 96v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 22h/216H 96v/116V Pos: standing >
It is pitch black..
   The area is so incredibly dark as to make it impossible to see,
even with lit implements.
Obvious exits: -East  -South

< 22h/216H 98v/116V Pos: standing >
It is pitch black..
Obvious exits: -East  -South

< 22h/216H 98v/116V Pos: standing >
You quickly scan the area.
Akulab the Overlord who is close by to your south.

< 22h/216H 99v/116V Pos: standing >
Entrance to Akulab's Lair
   This is the entrance to the quarters of the leader of Valhingen. The room
continues south and west. A wooden door leads north to the hallway.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.

< 23h/216H 99v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/216H 99v/116V Pos: standing >
The Hallway
   The walls of the cave have been finished to a shine, the walls seem to
radiate great evil. This is the end of the hallway, a wooden door blocks
the way south. The hallway continues north.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 23h/216H 99v/116V Pos: standing >
A Cave-like Hallway
   The walls of the cave have a very smooth finish. The stairway is to the
north, and the hallway continues to the south.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 23h/216H 98v/116V Pos: standing >
Top of the Stone Stairway
   The upper level of the city is very small, containing only the leader
 of the towns room. Access to the Valhingen's Mine is to the west, and the
passage to the leader's quarters is to the south.
Obvious exits: -South -West  -Down 
Puddles of fresh blood cover the ground.
A burnt chitin mask lies here on the ground.
A static ruby skull lies here on the ground.

< 23h/216H 98v/116V Pos: standing >
End of the Caverns of Death
   You have reached the northern end of the Carverns of Death. You feel a
strange sense come about you when you look up into a shaft. To the west you
can see the cavern continuing up and up.
Obvious exits: -West  -Up   
Fresh blood covers everything in the area.

< 23h/216H 98v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/216H 98v/116V Pos: standing >
The Caverns of Death
   You are standing in a 20 foot corridor which leads west to east. There
is a huge brown door leading south. The door itself is covered with runes
of skeletal dragons and bones of dead men. You here the slight roar coming
from a far off distance beyond the door.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A small sapphire has been left here.

< 23h/216H 98v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/216H 98v/116V Pos: standing >
The Caverns of Death
   You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East  -South -West 
A pair of indigo-plated boots have been dropped here carelessly

< 24h/216H 99v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 24h/216H 100v/116V Pos: standing >
Pardon?

< 24h/216H 102v/116V Pos: standing >
Wear what?

< 25h/216H 103v/116V Pos: standing >
You get a pair of indigo-plated boots [superior].

< 25h/216H 106v/116V Pos: standing >
You stop using a pair of soft black leather boots.
You place a pair of indigo-plated boots [superior] on your feet.

< 25h/216H 108v/116V Pos: standing >
You do not have that item.

< 34h/224H 111v/116V Pos: standing >
You drop a pair of soft black leather boots.

< 34h/224H 112v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 34h/224H 112v/116V Pos: standing >
The Caverns of Death
   You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East  -West 

< 34h/224H 112v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 35h/224H 113v/116V Pos: standing >
The Northern Bridge
   The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East  -West 

< 35h/224H 113v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 35h/224H 114v/116V Pos: standing >
A Curve in the Cavern
   The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East  -South

< 35h/224H 113v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 35h/224H 114v/116V Pos: standing >
The Caverns of Death
   The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South

< 35h/224H 114v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 36h/224H 115v/116V Pos: standing >
The Caverns of Death
   The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall.  Your body shakes as you move deeper
underground.
Obvious exits: -North -South

< 36h/224H 115v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 36h/224H 115v/116V Pos: standing >
An Intersection in the Caverns
   You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East  -South -West 

< 36h/224H 114v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 36h/224H 114v/116V Pos: standing >
The Caverns of Death
   The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall.  Your body shakes as you move deeper
underground.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 36h/224H 114v/116V Pos: standing >
The Caverns of Death
   The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 37h/224H 114v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 37h/224H 114v/116V Pos: standing >
A Curve in the Cavern
   The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
A Halfling (small) stands, floating here.
*A Firbolg (huge)  Islamic Jihad stands in mid-air here.
A Halfling (small)  Islamic Jihad stands in mid-air here.

< 37h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/224H 115v/116V Pos: standing >
A Firbolg leaves south.
A Halfling leaves south.

< 37h/224H 115v/116V Pos: standing >
The Northern Bridge
   The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.

< 37h/224H 115v/116V Pos: standing >
The Caverns of Death
   You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 37h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/224H 114v/116V Pos: standing >
The Caverns of Death
   You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A pair of black leather boots lay here.

< 37h/224H 113v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/224H 114v/116V Pos: standing >
A Firbolg enters from the west.
A Halfling enters from the west.
Alas, you cannot go that way. . . .

< 37h/224H 114v/116V Pos: standing >
A Firbolg leaves east.
A Halfling leaves east.
Alas, you cannot go that way. . . .

< 37h/224H 114v/116V Pos: standing >
The Caverns of Death
   You are standing in a 20 foot corridor which leads west to east. There
is a huge brown door leading south. The door itself is covered with runes
of skeletal dragons and bones of dead men. You here the slight roar coming
from a far off distance beyond the door.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A small sapphire has been left here.

< 38h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/224H 115v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/224H 115v/116V Pos: standing >
The Caverns of Death
   You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A pair of black leather boots lay here.

< 38h/224H 115v/116V Pos: standing >
The Caverns of Death
   You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.

< 38h/224H 114v/116V Pos: standing >
The Northern Bridge
   The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.

< 38h/224H 113v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/224H 113v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/224H 113v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/224H 113v/116V Pos: standing >
A Curve in the Cavern
   The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East  -South
Fresh blood splatters cover the area.

< 38h/224H 113v/116V Pos: standing >
The Caverns of Death
   The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 38h/224H 112v/116V Pos: standing >
The Caverns of Death
   The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall.  Your body shakes as you move deeper
underground.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 38h/224H 111v/116V Pos: standing >
You are not a member of any associations.

< 38h/224H 112v/116V Pos: standing >
Pardon?

< 39h/224H 114v/116V Pos: standing >
An Intersection in the Caverns
   You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 39h/224H 113v/116V Pos: standing >
The Cavern of the Dead
   The cavern extend north to south with doors on both the east and west.
A large sandstone door is in the western wall. To the east and below the
a small underground stream flows.
Obvious exits: -North -South -West #

< 39h/224H 112v/116V Pos: standing >
The Cavern of the Dead
   This part of the cavern reaches up almost 75 feet into the air. You can
hear each and every footstep as though it was made by a giant. You feel a
slight feeling of dread as you continue through this passageway. The smell
of death fills your nostrils, making your stomach turn. To the north and
south the cavern seems to continue into darkness.
Obvious exits: -North -South

< 39h/224H 112v/116V Pos: standing >
The Cavern of the Dead
   The cavern extend north to south with doors on both the east and west.
A large sandstone door is in the western wall. To the east and below the
a small underground stream flows.
Obvious exits: -North -South -West #
Fresh blood splatters cover the area.

< 39h/224H 112v/116V Pos: standing >
Ok.

< 39h/224H 113v/116V Pos: standing >
Entrance to the Dungeon of Death
   One cannot help but feel the evil near this dungeon of death.
The sound of the wind rushing by the main caverns is disturbing.
Obvious exits: -East  -South

< 39h/224H 112v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 40h/224H 113v/116V Pos: standing >
Ok.

< 40h/224H 114v/116V Pos: standing >
Entrance to the Dungeon of Death
Obvious exits: -East # -South

< 40h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 40h/224H 115v/116V Pos: standing >
The Dungeon of Death
   You are standing among many devices of torture, racks and shackles lie
all around you. There is an exit leading north to the exit of the dungeon.
To the west you hear a screaming voice crying out for death. You feel very
alone.
Obvious exits: -North -West 

< 40h/224H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 40h/224H 115v/116V Pos: standing >
The Dungeon of the Damned
   The corridor smells of someone's recent death. Crimson stains cover the
walls to both sides of you. You here the screaming of the last unlucky
travelers who entered these caverns. You feel a surge of heat coming from
the north. A brief scream fills the room, tattering off into nothing, its
owner obviously dead of some unknown reason. The corridor continues to the
east. To the north, you hear a slight deep chuckle.
Obvious exits: -North -East 

< 40h/224H 115v/116V Pos: standing >
The Executioner's Lair
   Inside the lair of the wicked executioner, Jurtrem the Dreaded. You see
racks full of shackles and whips. Rows of slates line the wall, each one
holds the remains of what used to be humanoids. There is a rank smell of
death about the room. The only visible exit is southward into the entrance
of the dungeon.
Obvious exits: -South
Fresh blood covers everything in the area.
A painful looking torture device a stretching table sits here. [ 1%]
A bloodied and mutilated corpse of a recently killed human lies here. [ 1%]
The dark executioner, Jurtrem the Dreaded, is here preparing to destroy you.

< 41h/224H 114v/116V Pos: standing >
The Dungeon of the Damned
   The corridor smells of someone's recent death. Crimson stains cover the
walls to both sides of you. You here the screaming of the last unlucky
travelers who entered these caverns. You feel a surge of heat coming from
the north. A brief scream fills the room, tattering off into nothing, its
owner obviously dead of some unknown reason. The corridor continues to the
east. To the north, you hear a slight deep chuckle.
Obvious exits: -North -East 
Fresh blood splatters cover the area.

< 41h/224H 113v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/224H 114v/116V Pos: standing >
The Dungeon of Death
   You are standing among many devices of torture, racks and shackles lie
all around you. There is an exit leading north to the exit of the dungeon.
To the west you hear a screaming voice crying out for death. You feel very
alone.
Obvious exits: -North -West 
Fresh blood splatters cover the area.

< 41h/224H 113v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/224H 114v/116V Pos: standing >
Entrance to the Dungeon of Death
   One cannot help but feel the evil near this dungeon of death.
The sound of the wind rushing by the main caverns is disturbing.
Obvious exits: -East # -South
A few drops of fresh blood are scattered around the area.

< 41h/224H 114v/116V Pos: standing >
The large seems to be closed.

< 41h/224H 115v/116V Pos: standing >
Open what?

< 42h/224H 115v/116V Pos: standing >
You jump in surprise.. EEK! 

< 42h/224H 116v/116V Pos: standing >
The Dungeon of Death
   You are standing among many devices of torture, racks and shackles lie
all around you. There is an exit leading north to the exit of the dungeon.
To the west you hear a screaming voice crying out for death. You feel very
alone.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.

< 42h/224H 115v/116V Pos: standing >
Open what?

< 42h/224H 115v/116V Pos: standing >
Entrance to the Dungeon of Death
   One cannot help but feel the evil near this dungeon of death.
The sound of the wind rushing by the main caverns is disturbing.
Obvious exits: -East # -South
Fresh blood splatters cover the area.

< 42h/224H 114v/116V Pos: standing >
The large seems to be closed.

< 42h/224H 114v/116V Pos: standing >
Ok.

< 42h/224H 115v/116V Pos: standing >
The Cavern of the Dead
   The cavern extend north to south with doors on both the east and west.
A large sandstone door is in the western wall. To the east and below the
a small underground stream flows.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.

< 42h/224H 114v/116V Pos: standing >
The Cavern of the Dead
   This part of the cavern reaches up almost 75 feet into the air. You can
hear each and every footstep as though it was made by a giant. You feel a
slight feeling of dread as you continue through this passageway. The smell
of death fills your nostrils, making your stomach turn. To the north and
south the cavern seems to continue into darkness.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 42h/224H 114v/116V Pos: standing >
Cavern of the Dead
   This cavern reaches up 50 feet or so into darkness. To the east, the cavern
branches off, you can feel the rushing of water towards that direction. You
see the outlines of a massive gateway to the far south. The smell of death
is about you, making your skin crawl.
Obvious exits: -North -East  -South

< 42h/224H 113v/116V Pos: standing >
Inside the Gates of the Cavern of Death
   A massive chill fills your body as you step into this cavern. The cavern
reaches up about 50 feet or so. The air is stale and smells of death. To the
south you see a gateway, leading back out of the cavern. All your senses tell
you that is the way you should go. To the north the cavern continues into
darkness. You realize that though no living being is in this cavern, you are
definitely not alone.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A Halfling (small) stands, floating here.
*A Firbolg (huge)  Islamic Jihad stands in mid-air here.
A Halfling (small)  Islamic Jihad stands in mid-air here.
A Firbolg snaps into visibility.
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 32h/224H 112v/116V Pos: on your ass >
A Halfling's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 15h/224H 112v/116V Pos: on your ass >
< T: Yzarafk TP: ass TC: awful E: A Halfling sta EP: excellent >
 A Halfling's impressive slash critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/224H 112v/116V Pos: on your ass >