<worn on body> some padded leather armor
<held> a quill
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 96v/112V Pos: standing >
**..**^^M
**^^M..^^.
**.^^M^.^^
M **M@***.^
********
*
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 93v/112V Pos: standing >
*..**^^M*
**^^M..^^..
**.^^M^.^^^
**.M@**.^^
*********
*
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 89v/112V Pos: standing >
..M*^^M**
*^^*..^^..*
*.^^M^.^^^^
**.*M@*.^^*
**********
*
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 84v/112V Pos: standing >
.M*^^M***
^^*..^^..*^
.^^M^.^^^^^
*.**M@.^^**
**********
*
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 81v/112V Pos: standing >
< 224h/224H 83v/112V Pos: standing >
*********
..M*^^M****
^^*..^^..*^
.^^M^@^^^^^
*.***M.^^**
**********
*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the south.
The wraith of a wandering adventurer enters from the south.
The wraith of a traveling adventurer enters from the south.
The wraith of a wandering merchant enters from the south.
< 224h/224H 81v/112V Pos: standing >
*M*******
**********
..M*^^M****
^^*..@^..*^
.^^M^M^^^^^
*.****.^^**
*********
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the south.
The wraith of a wandering adventurer enters from the south.
The wraith of a traveling adventurer enters from the south.
The wraith of a wandering merchant enters from the south.
< 224h/224H 80v/112V Pos: standing >
.*M******
***********
*.M**^^M***
*^^*.@M^..*
*.^^M^.^^^^
**.****.^^*
*********
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the east.
The wraith of a wandering adventurer enters from the east.
The wraith of a traveling adventurer enters from the east.
The wraith of a wandering merchant enters from the east.
< 224h/224H 79v/112V Pos: standing >
*********
*.M**^^M***
*^^*.M^^..*
*.^^M@.^^^^
**.****.^^*
**********
*
Above a Large Tunnel Opening
Obvious exits: -North -East -South -West -Down
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 81v/112V Pos: standing >
Zone Name: The Surface Realm of Duris
Average mob level in zone: 31
< 224h/224H 87v/112V Pos: standing >
< 224h/224H 107v/112V Pos: standing >
< 224h/224H 112v/112V Pos: standing >
M****M***
***********
*..**^^****
*^M*.@^^..*
*.^^^M.^^^^
**.*M**.^^*
*********
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the south.
The wraith of a wandering adventurer enters from the south.
The wraith of a traveling adventurer enters from the south.
The wraith of a wandering merchant enters from the south.
< 224h/224H 111v/112V Pos: standing >
****M****
**********
..**^^*****
^^*.M@^..*^
.M^^^.^^^^^
*.*M**.^^**
*********
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 109v/112V Pos: standing >
***M*****
*********
.**^^*****
^*..M@..*^M
M^^^.^^^^^*
.*M**.^^**
********
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 106v/112V Pos: standing >
**M*****
********
**^^*****
*..^M@.*^M*
^^^.^^^^^*
*M**.^^**
*******
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 104v/112V Pos: standing >
*M***** *
*******
*^^*****
..^^M@*^M*
^^.^^^^^*
M**.^^** *
******
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 102v/112V Pos: standing >
It's mild out today.
< 224h/224H 104v/112V Pos: standing >
******
*^^*****
..^^.M*^M*
^^.^^@^^*
M**.^^** *
******* *
* **
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 103v/112V Pos: standing >
^^*****
..^^..*^M*
^^.^^M^^*
M**.^@** *
******* *
* ***
*M*
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 101v/112V Pos: standing >
.^^..*^M*
^^.^^^^^*
M**.^M** *
*****@* *
* ***
*M**
.M***D...
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 98v/112V Pos: standing >
^.^^^^^*
M**.^^** *
*****M* *
*@ ***
*M**
..M***D....
..*****..
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 97v/112V Pos: standing >
< 224h/224H 101v/112V Pos: standing >
.^^^^^*
**.^^** **
****** **
*M@ ****
*M***
.M***D.....
.*****..^
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 98v/112V Pos: standing >
^^^^^*
*.^^** **
***** ***
* M@*****
*M****
M***D......
*****..^.
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 94v/112V Pos: standing >
^^^^*
.^^** **
**** ****
* M@*****
*M*****
***D.......
****..^..
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 91v/112V Pos: standing >
^^^*
^^** **
*** ****M
* M@*****
*M******
**D........
***..^...
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 86v/112V Pos: standing >
^^*
^** **
** ****M
*M@*****
*M******.
*D.........
**..^...M
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 82v/112V Pos: standing >
^* *
** **
* ****M
**M@*****
*M******.*
D..........
*..^...M^
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 77v/112V Pos: standing >
* **
* ** *
****M *
***M@*****
*M******.**
...........
..^...M^^
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering adventurer enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a wandering merchant enters from the west.
< 224h/224H 73v/112V Pos: standing >
< 224h/224H 77v/112V Pos: standing >
**
****M *
****M*****
M****@**.**
...........
*..^...^^^.
...M^D^M.
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 78v/112V Pos: standing >
****
**********
M****M**.**
.....@.....
*..^...^^^.
....M^D^M.^
..^^^^^^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 77v/112V Pos: standing >
*********
M*******.**
.....M.....
*..^.@.^^^.
....M^D^M.^
..^^^^^^M
^M
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 76v/112V Pos: standing >
*******.*
...........
*..^.M.^^^.
....M@D^M.^
..^^^^^^M
^MM
MM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 75v/112V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 75v/112V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 76v/112V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 76v/112V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 76v/112V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 75v/112V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 75v/112V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 74v/112V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 74v/112V Pos: standing >
The Docks of Quietus Quay
The stone walkways of the docks extend a short ways to the south where
they end near the mouth of the cavern that encloses this small harbor and
to the north where they turn east along the front of a gigantic warehouse.
It appears that ships of all sizes can dock almost anywhere along the
docks in order to offload their goods.
Obvious exits: -North -East -South
A strange gnomish contraption stands here, dispensing ferry tickets.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering adventurer enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a wandering merchant enters from the north.
< 224h/224H 75v/112V Pos: standing >
The WaveDancer sails from here to the following destinations:
Myrabolus
The Jade Empire
This ferry is due to arrive in approximately 11 hours.
Tickets for this ferry cost 10 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.
< 224h/224H 83v/112V Pos: standing >
A lanky orcish sailor enters from the south.
< 224h/224H 83v/112V Pos: standing >
You don't have enough money to buy a ticket!
< 224h/224H 91v/112V Pos: standing >
A water elemental enters from the north.
< 224h/224H 100v/112V Pos: standing >
A Gnome gives an order to his followers.
A Gnome snaps into visibility.
You snap into visibility.
You are knocked to the ground by a water elemental's mighty bash!
The wraith of a wandering merchant sneers in contempt.
The wraith of a wandering merchant suddenly attacks a Gnome!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant misses a Gnome.
The wraith of a traveling adventurer suddenly attacks a water elemental!
The wraith of a traveling adventurer snaps into visibility.
The wraith of a traveling adventurer misses a water elemental.
< 223h/224H 100v/112V Pos: sitting >
< T: Grazzo TP: sit TC:few scratches E: water sta EP: excellent >
A water elemental's weak crush grazes you.
A water elemental's crush grazes you.
< 220h/224H 100v/112V Pos: sitting >
< T: Grazzo TP: sit TC:few scratches E: water sta EP: excellent >
The wraith of a traveling adventurer suddenly attacks a water elemental!
The wraith of a traveling adventurer snaps into visibility.
The wraith of a traveling adventurer misses a water elemental.
A water elemental just barely gets its shield up to block your attack.
< 220h/224H 100v/112V Pos: sitting >
< T: Grazzo TP: sit TC:few scratches E: water sta EP: excellent >
The wraith of a traveling adventurer misses a water elemental.
A Gnome dodges the wraith of a wandering merchant's attack.
< 220h/224H 100v/112V Pos: sitting >
< T: Grazzo TP: sit TC:few scratches E: water sta EP: excellent >
A Gnome's impressive punch wounds the wraith of a wandering merchant.
A Gnome's fine punch grazes the wraith of a wandering merchant.
< 220h/224H 100v/112V Pos: sitting >
< T: Grazzo TP: sit TC:few scratches E: water sta EP: excellent >
The air before you seems to rend and tear, revealing a black rift.
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.
< 220h/224H 100v/112V Pos: sitting >
< T: Grazzo TP: sit TC:few scratches E: water sta EP: excellent >
A water elemental's feeble crush grazes you.
A water elemental's feeble crush grazes you.
< 218h/224H 100v/112V Pos: sitting >
< T: Grazzo TP: sit TC:few scratches E: water sta EP: excellent >
A water elemental barely blocks the wraith of a traveling adventurer's lunge at it.
< 218h/224H 100v/112V Pos: sitting >
< T: Grazzo TP: sit TC:few scratches E: water sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
OUCH! That really did HURT!
A Gnome snaps into visibility.
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH! That really did HURT!
A Gnome snaps into visibility.
A Gnome's force missile slams into you.
OUCH! That really did HURT!
A Gnome snaps into visibility.
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.