The death of [56 Shadowmage] Que Islamic Jihad (Gnome)

in The Winterhaven Jail

from the perspective of [56 Shadowmage] Que Islamic Jihad (Gnome)

<floating about head>a BRIGHT blue ioun stone[223h 52m 10s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a diorite cross wrapped in skin [superior] (magic)
<worn in ear>        a tiny endurium earring [poor] made by Argo (magic)
<worn on face>       a veil of dreams and nightmares (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [76%]
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[223h 52m 10s]
<worn about body>    some robes of protection [77%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [85%]
<held as shield>     a well-polished mithril body shield of regeneration (illuminating)
<worn around wrist>  the bracelet of emeralds
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a chilling ring of the negative material plane [poor] (magic)
<worn on finger>     a ring of twisted gray mist
<held>               the flaming orb of revenge (magic) [81%]
<worn on legs>       some shin-guards of subterfuge of endurance


< 886h/886H 291v/291V Pos: standing >
You sit down.

< 881h/881H 291v/291V Pos: sitting >
You wiggle to find the most comfortable position.

< 881h/881H 291v/291V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - deflect
(11th circle)  3 - solbeeps missile barrage
(10th circle)  1 - chain lightning
               4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - incendiary cloud
               1 - prismatic ray
( 8th circle)  1 - fly
               4 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               4 - blink
( 5th circle)  3 - cone of cold
               4 - dimension door
               1 - slowness
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  9 - concealment
               1 - agility
( 2nd circle)  2 - burning hands
               7 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  (11th) reduce

You can memorize 1 2nd circle spell(s).
You continue your study.

< 881h/881H 291v/291V Pos: sitting >
The Winterhaven Jail
Obvious exits: -N -E -S -W#
A water elemental is here, flowing like a living current. (minion) 
The Clerk of the Winterhaven Jail sits at a desk here.(Gold Aura)
(Q)Klamp the Jailor stands ready to accept new inmates.

< 881h/881H 291v/291V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 881h/881H 291v/291V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.

< 881h/881H 291v/291V Pos: sitting >
You clamber to your feet.

< 881h/881H 291v/291V Pos: standing >
You start chanting...

< 881h/881H 291v/291V Pos: standing >
You complete your spell...

< 881h/881H 291v/291V Pos: standing >
You purge 'reduce' from your thoughts.

< 881h/881H 291v/291V Pos: standing >
You sit down.

< 881h/881H 291v/291V Pos: sitting >
You wiggle to find the most comfortable position.

< 881h/881H 291v/291V Pos: sitting >
You are memorizing solbeeps missile barrage, which will take about 1 seconds.

< 881h/881H 291v/291V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - deflect
(11th circle)  3 - solbeeps missile barrage
(10th circle)  1 - chain lightning
               4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - incendiary cloud
               1 - prismatic ray
( 8th circle)  1 - fly
               4 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               4 - blink
( 5th circle)  3 - cone of cold
               4 - dimension door
               1 - slowness
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  9 - concealment
               1 - agility
( 2nd circle)  2 - burning hands
               7 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  (11th) solbeeps missile barrage

You can memorize 1 2nd circle spell(s).

< 881h/881H 291v/291V Pos: sitting >
The Winterhaven Jail
Obvious exits: -N -E -S -W#
A water elemental is here, flowing like a living current. (minion) 
The Clerk of the Winterhaven Jail sits at a desk here.(Gold Aura)
(Q)Klamp the Jailor stands ready to accept new inmates.

< 881h/881H 291v/291V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 881h/881H 291v/291V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
Your studies are complete.

< 881h/881H 291v/291V Pos: sitting >
You clamber to your feet.

< 881h/881H 291v/291V Pos: standing >
You are carrying: (10/12)
a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
a wisp of total and utter blackness (magic) (glowing)
the insignia of swirling feathers and flowing water
a potion of bubbling goo (magic) (glowing)
the blindfold of devilish insight (illuminating) [71%]
a golden mining pick (magic) (humming)
an impressive lobster
a sparkling impressive lobster
the codex of the muse of dreams [poor] (magic)
a bottomless bag of the illithids (magic)

< 881h/881H 291v/291V Pos: standing >
Ok.

< 881h/881H 291v/291V Pos: standing >
You place a wisp of total and utter blackness around your left wrist.

< 881h/881H 291v/291V Pos: standing >
The jail clerk starts casting a spell.
The jail clerk completes his spell...
The jail clerk utters the word 'fido'

< 881h/881H 291v/291V Pos: standing >
You are using:
<floating about head>a BRIGHT blue ioun stone[223h 53m 42s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a diorite cross wrapped in skin [superior] (magic)
<worn in ear>        a tiny endurium earring [poor] made by Argo (magic)
<worn on face>       a veil of dreams and nightmares (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [76%]
<worn around neck>   a glowing necklace bearing the soul of Que (magic) (glowing) (humming)
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[223h 53m 42s]
<worn about body>    some robes of protection [77%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>lucky alchemist sack [53%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [85%]
<held as shield>     a well-polished mithril body shield of regeneration (illuminating)
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a chilling ring of the negative material plane [poor] (magic)
<worn on finger>     a ring of twisted gray mist
<held>               the flaming orb of revenge (magic) [81%]
<worn on legs>       some shin-guards of subterfuge of endurance
<worn on feet>       the boots of speed [superior] with a strange dark bloodstone (magic)

< 881h/881H 291v/291V Pos: standing >
The Winterhaven Jail
Obvious exits: -N -E -S -W#
A water elemental is here, flowing like a living current. (minion) 
The Clerk of the Winterhaven Jail sits at a desk here.(Gold Aura)
(Q)Klamp the Jailor stands ready to accept new inmates.

< 881h/881H 291v/291V Pos: standing >
Ok.
A water elemental leaves south.
You snap into visibility.

< 881h/881H 291v/291V Pos: standing >
The cell is open.
You extend your sights southward.
A Cell in the Winterhaven Jail
Obvious exits: -N
A water elemental stands here, fighting a Goblin. (Minion) 
A Thri-Kreen stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Goblin stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Goblin's head.
*A Githyanki (medium) DreadLorD *-& Clan BloodLust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
An Ogre (large) ThE FuRy *-* Clan BloodLust *-* stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.

< 881h/881H 291v/291V Pos: standing >
The cell is open.
You extend your sights southward.
A Cell in the Winterhaven Jail
Obvious exits: -N
A water elemental stands here, fighting a Goblin. (Minion) 
A Thri-Kreen stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Goblin stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Goblin's head.
A Githyanki stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Githyanki's head.
An Ogre stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near an Ogre's head.

< 881h/881H 291v/291V Pos: standing >
The cell is open.
You extend your sights southward.
A Cell in the Winterhaven Jail
Obvious exits: -N
A water elemental stands here, fighting a Goblin. (Minion) 
A Thri-Kreen stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Goblin stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Goblin's head.
A Githyanki stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Githyanki's head.
An Ogre stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near an Ogre's head.

< 881h/881H 291v/291V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Cell in the Winterhaven Jail
</map>

<map>
Zone: The City of Winterhaven.
Room: A Cell in the Winterhaven Jail
</map>
A Cell in the Winterhaven Jail
Obvious exits: -N
A water elemental stands here, fighting a Goblin. (Minion) 
A Thri-Kreen stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Goblin stands in mid-air here, fighting a water elemental. (Casting) 
An impenetrable globe of darkness floats near a Goblin's head.
A Githyanki stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near a Githyanki's head.
An Ogre stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near an Ogre's head.

< 881h/881H 290v/291V Pos: standing >
You start chanting...
You snap into visibility.

< 881h/881H 290v/291V Pos: standing >
[Damage:  1 ] A water elemental attacks a Goblin. [1 Hits]

< 881h/881H 290v/291V Pos: standing >
A Githyanki attacks a water elemental. [1 Hits]
A Thri-Kreen attacks a water elemental. [3 Hits]

< 881h/881H 290v/291V Pos: standing >
You complete your spell...
Your fiery blast strikes a Goblin full on!
[Damage: 93 ] A Goblin completes his spell...
A Goblin utters the words 'sfugwahuq grul'
A Goblin's spell flows around a water elemental, leaving it unharmed!
A Goblin's spell flows around a water elemental, leaving it unharmed!
A Goblin sends a violet shaft of light streaking towards a water elemental!
A Goblin tries to dispel a water elemental's magic!
And fails miserably...

< 881h/881H 290v/291V Pos: standing >
< T: water TP: sta TC: small wounds E: goblin sta EP:  small wounds >
 You attack a Goblin. [0 Hits]

< 881h/881H 290v/291V Pos: standing >
< T: water TP: sta TC: small wounds E: goblin sta EP:  small wounds >
 An Ogre attacks a water elemental. [4 Hits]

< 881h/881H 290v/291V Pos: standing >
< T: water TP: sta TC: few wounds E: goblin sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 881h/881H 290v/291V Pos: standing >
< T: water TP: sta TC: few wounds E: goblin sta EP:  small wounds >
 A Goblin starts casting an offensive spell.
A Goblin attacks a water elemental. [1 Hits]

< 881h/881H 290v/291V Pos: standing >
< T: water TP: sta TC: few wounds E: goblin sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -N -E -S -W#
The Clerk of the Winterhaven Jail sits at a desk here.(Gold Aura)
(Q)Klamp the Jailor stands ready to accept new inmates.
You flee northward!

< 881h/881H 264v/291V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 881h/881H 265v/291V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -E -W
The corpse of a security guard is lying here.

< 881h/881H 267v/291V Pos: standing >
The sky lights up with brilliant lightning flashes!

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -N# -E -S# -W
The corpse of an Orc is lying here.

< 881h/881H 268v/291V Pos: standing >
You snap into visibility.
[Damage: 49 ] Flames smother a Goblin, searing and baking him.

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 269v/291V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -W -U
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.

< 881h/881H 269v/291V Pos: standing >
The Winterhaven Jail
Obvious exits: -W -U
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.

< 881h/881H 274v/291V Pos: standing >
The Winterhaven Jail
Obvious exits: -W -U
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.

< 881h/881H 282v/291V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - deflect
(11th circle)  4 - solbeeps missile barrage
(10th circle)  1 - chain lightning
               4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - incendiary cloud
               1 - prismatic ray
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               4 - blink
( 5th circle)  3 - cone of cold
               4 - dimension door
               1 - slowness
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  9 - concealment
               1 - agility
( 2nd circle)  2 - burning hands
               7 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) immolate

You can memorize 1 2nd circle spell(s).

< 881h/881H 288v/291V Pos: standing >
[Damage: 49 ] Flames smother a Goblin, searing and baking him.

< 881h/881H 289v/291V Pos: standing >
You sit down.

< 881h/881H 291v/291V Pos: sitting >
You wiggle to find the most comfortable position.

< 881h/881H 291v/291V Pos: sitting >
A water elemental stops following you.
You have memorized the following spells:
(12th circle)  1 - deflect
(11th circle)  4 - solbeeps missile barrage
(10th circle)  1 - chain lightning
               4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - incendiary cloud
               1 - prismatic ray
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               4 - blink
( 5th circle)  3 - cone of cold
               4 - dimension door
               1 - slowness
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  9 - concealment
               1 - agility
( 2nd circle)  2 - burning hands
               7 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) immolate

You can memorize 1 2nd circle spell(s).
You continue your study.

< 881h/881H 291v/291V Pos: sitting >
The Winterhaven Jail
Obvious exits: -W -U
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.

< 881h/881H 291v/291V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 881h/881H 291v/291V Pos: sitting >
You have finished memorizing immolate.
Your studies are complete.

< 881h/881H 291v/291V Pos: sitting >
You snap into visibility.
[Damage: 39 ] Flames smother a Goblin, searing and baking him.

< 881h/881H 291v/291V Pos: sitting >
You clamber to your feet.

< 881h/881H 291v/291V Pos: standing >
Pardon?

< 881h/881H 291v/291V Pos: standing >
You wave your hands wildly to no avail.

< 881h/881H 291v/291V Pos: standing >
The Winterhaven Jail
Obvious exits: -W -U
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.

< 881h/881H 291v/291V Pos: standing >
[Damage: 26 ] Flames smother a Goblin, searing and baking him.

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
[Damage: 24 ] Flames smother a Goblin, searing and baking him.
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 291v/291V Pos: standing >
A Goblin enters from the west.

< 881h/881H 291v/291V Pos: standing >
A Goblin suddenly attacks YOU!

< 881h/881H 291v/291V Pos: standing >
< T: Que TP: sta TC:excellent E: goblin sta EP:  few wounds >
 You start chanting...

< 881h/881H 291v/291V Pos: standing >
< T: Que TP: sta TC:excellent E: goblin sta EP:  few wounds >
 Casting: solbeeps missile barrage *

< 881h/881H 291v/291V Pos: standing >
< T: Que TP: sta TC:excellent E: goblin sta EP:  few wounds >
 You complete your spell...
A translucent field flashes around a Goblin's body upon contact with your assault, deflecting it back at YOU!
A Goblin's force missile slams into you.
[Damage: 63 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Goblin.
[Damage: 46 ] Your missile of force hits a Goblin soundly.
[Damage: 47 ] Your missile of force hits a Goblin soundly.

< 849h/881H 291v/291V Pos: standing >
< T: Que TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 A Goblin starts casting an offensive spell called 'solbeeps missile barrage'.
A Goblin attacks you. [1 Hits]

< 848h/881H 291v/291V Pos: standing >
< T: Que TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 You attack a Goblin. [0 Hits]

< 848h/881H 291v/291V Pos: standing >
< T: Que TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 You start chanting...

< 848h/881H 291v/291V Pos: standing >
< T: Que TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 You complete your spell...
[Damage: 51 ] Your missile of force hits a Goblin soundly.
[Damage: 49 ] Your missile of force hits a Goblin soundly.
[Damage: 43 ] Your missile of force hits a Goblin soundly.
[Damage: 48 ] Your missile of force hits a Goblin soundly.

< 848h/881H 291v/291V Pos: standing >
< T: Que TP: sta TC:few scratches E: goblin sta EP:  awful >
 A Goblin completes his spell...
A Goblin utters the words 'garbzzsg wuggurz babragruoz'
A translucent field flashes around your body upon contact with a Goblin's assault, deflecting it back at him!
You snap into visibility.
[Damage: 14 ] Your missile of force hits a Goblin soundly.
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a Goblin cause a sickening chill to run up your spine.
A Goblin stops following an Ogre.

< 848h/881H 291v/291V Pos: standing >
You failed.

< 848h/881H 291v/291V Pos: standing >

< 851h/881H 291v/291V Pos: standing >
The Winterhaven Jail
Obvious exits: -W -U
Puddles of fresh blood cover the ground.
The corpse of a Goblin is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.

< 852h/881H 291v/291V Pos: standing >
You start chanting...

< 853h/881H 291v/291V Pos: standing >
Casting: deflect *

< 856h/881H 291v/291V Pos: standing >
You complete your spell...
A translucent field briefly flashes around your body, then fades.

< 858h/881H 291v/291V Pos: standing >
It appears to be the corpse of a Goblin.
a small pile of coins

< 862h/881H 291v/291V Pos: standing >
You don't find anything you didn't see before.

< 863h/881H 291v/291V Pos: standing >

< 880h/881H 291v/291V Pos: standing >
You sit down.

< 881h/881H 291v/291V Pos: sitting >
You wiggle to find the most comfortable position.

< 881h/881H 291v/291V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - solbeeps missile barrage
(10th circle)  1 - chain lightning
               4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - incendiary cloud
               1 - prismatic ray
( 8th circle)  1 - fly
               4 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               4 - blink
( 5th circle)  3 - cone of cold
               4 - dimension door
               1 - slowness
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  9 - concealment
               1 - agility
( 2nd circle)  2 - burning hands
               7 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  (11th) solbeeps missile barrage
    3 seconds:  (11th) solbeeps missile barrage
    4 seconds:  (12th) deflect

You can memorize 1 2nd circle spell(s).
You continue your study.

< 881h/881H 291v/291V Pos: sitting >
The Winterhaven Jail
Obvious exits: -W -U
Puddles of fresh blood cover the ground.
The corpse of a Goblin is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.

< 881h/881H 291v/291V Pos: sitting >

< 881h/881H 291v/291V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 881h/881H 291v/291V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 881h/881H 291v/291V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 881h/881H 291v/291V Pos: sitting >
You have finished memorizing deflect.
Your studies are complete.

< 881h/881H 291v/291V Pos: sitting >
You clamber to your feet.

< 881h/881H 291v/291V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -E -W

< 881h/881H 290v/291V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -N# -E -S# -W
The corpse of an Orc is lying here.

< 881h/881H 289v/291V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -E -W
The corpse of a security guard is lying here.

< 881h/881H 288v/291V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -N -E -S -W#
The Clerk of the Winterhaven Jail sits at a desk here.(Gold Aura)
(Q)Klamp the Jailor stands ready to accept new inmates.

< 881h/881H 288v/291V Pos: standing >
The cell is open.
You extend your sights southward.
A Cell in the Winterhaven Jail
Obvious exits: -N
Fresh blood covers everything in the area.
A Thri-Kreen (medium) Spawn *-* Clan BloodLust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Thri-Kreen's head.
*A Githyanki (medium) DreadLorD *-& Clan BloodLust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
An Ogre (large) ThE FuRy *-* Clan BloodLust *-* stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.

< 881h/881H 291v/291V Pos: standing >

< 881h/881H 291v/291V Pos: standing >
The jail clerk starts to chant in a deep voice.

< 881h/881H 291v/291V Pos: standing >
You are using:
<floating about head>a BRIGHT blue ioun stone[223h 52m 26s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a diorite cross wrapped in skin [superior] (magic)
<worn in ear>        a tiny endurium earring [poor] made by Argo (magic)
<worn on face>       a veil of dreams and nightmares (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [76%]
<worn around neck>   a glowing necklace bearing the soul of Que (magic) (glowing) (humming)
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[223h 52m 26s]
<worn about body>    some robes of protection [77%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>lucky alchemist sack [53%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [85%]
<held as shield>     a well-polished mithril body shield of regeneration (illuminating)
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a chilling ring of the negative material plane [poor] (magic)
<worn on finger>     a ring of twisted gray mist
<held>               the flaming orb of revenge (magic) [81%]
<worn on legs>       some shin-guards of subterfuge of endurance
<worn on feet>       the boots of speed [superior] with a strange dark bloodstone (magic)

< 881h/881H 291v/291V Pos: standing >
You stop using a glowing necklace bearing the soul of Que.

< 853h/853H 291v/291V Pos: standing >
You stop using a wisp of total and utter blackness.
You snap into visibility.

< 853h/853H 291v/291V Pos: standing >
A Drider sneaks in from the east.
A Drow Elf enters from the east.
A Drider sneaks in from the east.
A rakshasa tribesman sneaks in from the east.
An Ogre enters from the east.
A Drow Elf sneaks in from the east.
A Thri-Kreen enters from the east.
A rakshasa tribesman attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.
You suddenly see an Ogre's foot in your chest.

< 779h/853H 291v/291V Pos: standing >
< T: Que TP: sta TC:few scratches E: a rakshasa tribesman sta EP: excellent >
 A Goblin dances an acrobatic maneuver in battle, tripping you.
A Drider starts casting an offensive spell.
A Drow Elf suddenly attacks YOU!

< 779h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC:few scratches E: a rakshasa tribesman sta EP: excellent >
 A Githyanki snaps into visibility.

< 779h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC:few scratches E: a rakshasa tribesman sta EP: excellent >
 An Ogre attacks you. [6 Hits]

< 591h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
You attack a rakshasa tribesman. [0 Hits]

< 591h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
A translucent field flashes around your body upon contact with a Drider's assault, deflecting it back at him!
[Damage: 56 ] A Drider begins to dry and wilt.
A Drow Elf starts casting an offensive spell called 'bigbys crushing hand'.

< 591h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githyanki snaps into visibility.
The heat damages your muscles, you feel less agile.
A Thri-Kreen suddenly attacks YOU!

< 500h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A Githyanki snaps into visibility.

< 500h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
A rakshasa tribesman attacks you. [0 Hits]
A Drider starts casting an offensive spell.

< 500h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drow Elf grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 333h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
A Githyanki snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githyanki snaps into visibility.

< 237h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Drider starts casting an offensive spell.

< 237h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 105h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: awful E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
You attack a rakshasa tribesman. [0 Hits]
A Githyanki snaps into visibility.

< 105h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: awful E: a rakshasa tribesman sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'noselacri'
A Drow Elf starts casting an offensive spell.

< 105h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: awful E: a rakshasa tribesman sta EP: excellent >
 You stop using the translucent belt of anger.

< 105h/853H 291v/291V Pos: sitting >
< T: Que TP: sit TC: awful E: a rakshasa tribesman sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your helmet of agony was completely destroyed by the massive blow!
Your boots of speed [superior] with a strange dark bloodstone was completely destroyed by the massive blow!