The death of [49 Shadowmage] Nova -= TwilighT CirclE =- (Gnome)

in Quarters of the Captain of the Guard

from the perspective of [54 Pyrokinetic] Ra - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud
<worn on head>       a fused stony helmet
<worn on eyes>       the spectacles of inner vision [poor]
<worn in ear>        a tiny endurium earring [superior] made by Argo (magic)
<worn in ear>        a tiny endurium earring [poor] made by Argo (magic)
<worn on face>       a beautiful mask made of bird feathers [73%]
<worn around neck>   a well-crafted dragonscale gorget [61%]
<worn around neck>   a polished bone collar [superior]
<worn on body>       a warsuit of jade wyrmscale of regeneration (glowing)
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn as quiver>     a well-crafted pouch of spidersilk [87%]
<worn about waist>   a belt of skulls [poor] (magic)
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a human-made ruby shield
<worn around wrist>  a brilliant adamantium bracer [superior] (glowing) [87%]
<worn around wrist>  a flaming bracer of hellfire [superior]
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<worn on finger>     a charred ring [superior] (magic)
<worn on finger>     a ring of endurance (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet>       some boots of abandonment [superior]


< 783h/783H 302v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
Spyte sneaks south.
An undead mercenary sneaks south.
An undead mercenary leaves south.
An undead mercenary leaves south.
An undead mercenary leaves south.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
The corpse of an elite Du'Maathe castle guard is lying here.
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Moving purposely around, a servant of the castle stands here.(Gold Aura)
There are residual brain waves in the area.

< 783h/783H 303v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
An undead mercenary sings a song to protect him from the world.

< 783h/783H 303v/304V Pos: standing >
You are carrying: (2/11)
an unique tin cord
a bottomless bag of the illithids (magic)

< 783h/783H 303v/304V Pos: standing >
An undead mercenary leaves south.
An undead mercenary leaves south.
An undead mercenary leaves south.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>

<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>
Before a Large Audience Chamber
Obvious exits: -N -S
The corpse of an elite Du'Maathe castle guard is lying here.
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.

< 783h/783H 302v/304V Pos: standing >

< 783h/783H 302v/304V Pos: standing >
An undead mercenary sneaks south.
An undead mercenary leaves south.
An undead mercenary leaves south.
An undead mercenary leaves south.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.

< 783h/783H 301v/304V Pos: standing >

< 783h/783H 302v/304V Pos: standing >
Spyte sneaks south.
An undead mercenary sneaks south.
An undead mercenary leaves south.
An undead mercenary leaves south.
An undead mercenary leaves south.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
(Q)Lord Du'Maathe slumps wearily, in a high backed ornate chair.(Gold Aura)

< 783h/783H 303v/304V Pos: standing >

This item is from the zone: Heaven.
'an unique tin cord'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 6
This item will also affect your MOVE positively.
An unique tin cord has an item value of 73.
An unique tin cord is made of tin and appears to be of one-of-a-kind craftsmanship.
An unique tin cord has an item value of 73.

< 783h/783H 303v/304V Pos: standing >
Your flesh softens.
You feel less righteous.
You no longer regenerate.

< 783h/783H 303v/304V Pos: standing >
An undead mercenary leaves south.
An undead mercenary leaves south.
An undead mercenary leaves south.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Moving purposely around, a servant of the castle stands here.(Gold Aura)

< 783h/783H 302v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
Spyte sneaks south.
An undead mercenary sneaks south.
An undead mercenary leaves south.
An undead mercenary leaves south.
An undead mercenary leaves south.
You follow Spyte.


<map>
Zone: Pit of Dragons.
Room: A Black Marble Hallway
</map>

<map>
Zone: Pit of Dragons.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S#
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.

< 783h/783H 303v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
An undead mercenary sings a song to protect him from the world.

< 783h/783H 303v/304V Pos: standing >
Spyte sneaks north.
An undead mercenary sneaks north.
An undead mercenary leaves north.
An undead mercenary leaves north.
An undead mercenary leaves north.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Moving purposely around, a servant of the castle stands here.(Gold Aura)

< 783h/783H 302v/304V Pos: standing >

< 783h/783H 302v/304V Pos: standing >
Spyte sneaks north.
An undead mercenary sneaks north.
An undead mercenary leaves north.
An undead mercenary leaves north.
An undead mercenary leaves north.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
(Q)Lord Du'Maathe slumps wearily, in a high backed ornate chair.(Gold Aura)

< 783h/783H 301v/304V Pos: standing >

< 783h/783H 302v/304V Pos: standing >
An undead mercenary leaves north.
An undead mercenary leaves north.
An undead mercenary leaves north.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.

< 783h/783H 302v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
Spyte sneaks north.
An undead mercenary sneaks north.
An undead mercenary leaves north.
An undead mercenary leaves north.
An undead mercenary leaves north.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>

<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>
Before a Large Audience Chamber
Obvious exits: -N -S
The corpse of an elite Du'Maathe castle guard is lying here.
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
There are residual brain waves in the area.

< 783h/783H 303v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
Spyte sneaks north.
An undead mercenary leaves north.
An undead mercenary leaves north.
An undead mercenary leaves north.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
The corpse of an elite Du'Maathe castle guard is lying here.
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.

< 783h/783H 302v/304V Pos: standing >

< 783h/783H 302v/304V Pos: standing >
You drop an unique tin cord.

< 783h/783H 302v/304V Pos: standing >
Spyte sneaks west.
An undead mercenary leaves west.
An undead mercenary leaves west.
An undead mercenary leaves west.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -W
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Moving purposely around, a servant of the castle stands here.(Gold Aura)

< 783h/783H 302v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
An undead mercenary leaves west.
An undead mercenary leaves west.
An undead mercenary leaves west.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -E -W
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.
A Gnome who is not far off to your west.
A Centaur who is not far off to your west.
An elite Du'Maathe castle guard who is not far off to your west.
An elite Du'Maathe castle guard who is not far off to your west.

< 783h/783H 302v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
An undead mercenary sings a song to protect him from the world.
Spyte sneaks west.
An undead mercenary leaves west.
An undead mercenary leaves west.
An undead mercenary leaves west.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -S -W#
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
There are residual brain waves in the area.

< 783h/783H 303v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
An undead mercenary sneaks east.
An undead mercenary leaves east.
An undead mercenary leaves east.
An undead mercenary leaves east.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -E -W
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
There are residual brain waves in the area.

< 783h/783H 302v/304V Pos: standing >

< 783h/783H 302v/304V Pos: standing >
An undead mercenary sings a song to protect him from the world.

< 783h/783H 304v/304V Pos: standing >
An undead mercenary leaves west.
An undead mercenary leaves west.
An undead mercenary leaves west.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -S -W#
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.

< 783h/783H 303v/304V Pos: standing >

< 783h/783H 303v/304V Pos: standing >
Spyte opens the door.

< 783h/783H 303v/304V Pos: standing >
Spyte sneaks west.
An undead mercenary sneaks west.
An undead mercenary leaves west.
An undead mercenary leaves west.
An undead mercenary leaves west.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Quarters of the Captain of the Guard
</map>

<map>
Zone: Du'Maathe Castle.
Room: Quarters of the Captain of the Guard
</map>
Quarters of the Captain of the Guard
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of the captain of the Du'Maathe castle guard is lying here.
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
An undead mercenary stands here with a hidden hand. (minion) (Red Aura)
*An undead mercenary stands here with a hidden hand.(Illusion)(Illusion)(Red Aura)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
A Gnome (small) Senior -= TwilighT CirclE =- stands in mid-air here, fighting an elite Du'Maathe castle guard.(Gold Aura)
A Centaur (large)  Islamic Jihad stands in mid-air here, fighting an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard stands here, fighting a Gnome.(Gold Aura)
An elite Du'Maathe castle guard stands here, fighting a Centaur.(Gold Aura)
You are carrying: (1/11)
a bottomless bag of the illithids (magic)

< 783h/783H 302v/304V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!
A Centaur starts casting an offensive spell.

< 783h/783H 302v/304V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite Du'Maathe castle guard.
Spyte closes the door.

< 783h/783H 302v/304V Pos: standing >
An undead mercenary gives an order to his followers.
An undead mercenary snaps into visibility.
An undead mercenary suddenly looks a bit dumb, and madly slams at a Centaur!
An undead mercenary trips over a Centaur, in a futile attempt to slam him down even further.
An undead mercenary trips over a Centaur, in a futile attempt to slam him down even further.
A Gnome starts casting a spell.

< 783h/783H 303v/304V Pos: standing >
An elite Du'Maathe castle guard's impressive punch strikes a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
An elite Du'Maathe castle guard's fine punch wounds a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
An elite Du'Maathe castle guard whacks a Centaur in the side with a sound kick.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!

< 783h/783H 304v/304V Pos: standing >
A Centaur stops chanting abruptly!

< 783h/783H 304v/304V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'bruit'
A Gnome suddenly ceases to be only to materialize nearby.
Without warning a Gnome simply ceases to be. Doh! Where did he go?
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 783h/783H 304v/304V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 62 ] You ignite a personal inferno within a Gnome's body.
[Damage: 74 ] A Gnome suddenly looks in pain as he moves.

< 783h/783H 304v/304V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite Du'Maathe castle guard.

< 783h/783H 304v/304V Pos: standing >
An undead mercenary sings a song to protect him from the world.
A sea of arachnids and insects consume and overwhelm an elite Du'Maathe castle guard!
A Gnome dodges an elite Du'Maathe castle guard's attack.
An elite Du'Maathe castle guard's weak punch wounds a Gnome.
An elite Du'Maathe castle guard is burned severely as he hits a Gnome!
You dodge a Gnome's vicious attack.

< 783h/783H 304v/304V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...

< 783h/783H 304v/304V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 61 ] You ignite a personal inferno within a Gnome's body.
[Damage: 76 ] Spyte makes a futile attempt to trip a Centaur, but he is simply immovable.

< 783h/783H 304v/304V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!
A Gnome starts casting an offensive spell.

< 783h/783H 304v/304V Pos: standing >
The arcs of electricity surrounding an elite Du'Maathe castle guard ground out!
Spyte clambers to his feet.

< 783h/783H 304v/304V Pos: standing >
You begin to focus your will...

< 783h/783H 304v/304V Pos: standing >
An undead mercenary's punch wounds a Centaur.
An undead mercenary's fine punch wounds a Centaur.
An undead mercenary's fine punch wounds a Centaur.
Spyte's pierce wounds a Centaur.
An undead mercenary gives an order to his followers.

< 783h/783H 304v/304V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'gpaqtuio ofags'
The globe around your body flares as it bears the brunt of a Gnome's assault!
Spyte's impressive pierce wounds a Centaur.
Spyte's impressive pierce wounds a Centaur.
Spyte's pierce wounds a Centaur.
An elite Du'Maathe castle guard's fine punch strikes a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
An elite Du'Maathe castle guard's punch strikes a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 Casting: pyrokinesis 
An elite Du'Maathe castle guard dodges a Centaur's attack.
An elite Du'Maathe castle guard dodges a Centaur's attack.
A Centaur misses an elite Du'Maathe castle guard.

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 54 ] You ignite a personal inferno within a Gnome's body.
[Damage: 69 ] 
< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  awful >
 A sea of arachnids and insects consume and overwhelm an elite Du'Maathe castle guard!
You miss a Gnome.
A Gnome dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak bludgeon wounds a Gnome.
A Gnome dodges your futile attack.
You dodge a Gnome's vicious attack.

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  awful >
 A Centaur gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from a Centaur into a Centaur's body!

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  awful >
 An elite Du'Maathe castle guard's feeble punch strikes a Gnome.
An elite Du'Maathe castle guard is burned severely as he hits a Gnome!
A Gnome dodges an elite Du'Maathe castle guard's attack.
An elite Du'Maathe castle guard kicks a Gnome in the stomach, rendering him breathless.
You begin to focus your will...

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Fire sears and bakes an elite Du'Maathe castle guard!

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Fire sears and bakes an elite Du'Maathe castle guard!

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  awful >
 An undead mercenary starts casting an offensive spell.

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Casting: pyrokinesis 

< 783h/783H 304v/304V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 38 ] You ignite a personal inferno within a Gnome's body.
[Damage: 12 ] A Gnome's elven cloak of fine silk shattered in bits as the tortured body spasms and quivers!
A Gnome's some prayer beads with a single cross [poor] shattered in bits as the tortured body spasms and quivers!
A Gnome's small copper colored earring [superior] shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ra by 13333333.
The smell of fresh blood enters your body, infusing you with power!