The death of [54 Forest Druid] Syr Islamic Jihad (Centaur)

in Quarters of the Captain of the Guard

from the perspective of [52 Trickster] Maworc - The Horde (Orc)

<worn as a badge>    the emblem of strength [88%]
<worn on head>       the crown of dragons [poor] (magic)
<worn on eyes>       a platinum-encrusted sapphire eye [superior]
<worn in ear>        a polished scale of Tiamat of intelligence (magic) (glowing)
<worn in ear>        a sparkling golden hoop earring (magic)
<worn on face>       a white hot mask of living flame of charisma (glowing)
<worn around neck>   a smooth torque of dwarven kind (magic)
<worn around neck>   a transparent sheen of slime [89%]
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    the robes of the maelstrom
<worn about waist>   a belt of swirling shadows [poor] (magic)
<worn on belt buckle>Lyrical Instrument of Time (magic) (glowing)[239h 59m 56s]
<attached to belt>   a massive tome
<attached to belt>   a snuggly cuddlebunny (humming) [88%]
<worn on arms>       some black leather sleeves glowing with faerie fire (magic) (glowing) [51%]
<held as shield>     a shadow dragon scale of regeneration
<worn around wrist>  the bracer etched with Orcus's blood of intelligence (glowing)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming) [80%]
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a crystal ring set with a jade (glowing)
<worn on finger>     a ring of wizardry [superior]
<primary weapon>     Silence, the dagger of anguish [superior] (magic)
<worn on legs>       some mithril and dragonscale leg plates (magic)
<worn on feet>       boots of brain golem skin (magic) [84%]

Entryway into the Du'Maathe Castle Proper
Obvious exits: -N -S
[2] The corpse of an elite Du'Maathe castle guard is lying here.
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.

< 1103h/1103H 140v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
The corpse of an elite Du'Maathe castle guard is lying here.
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Moving purposely around, a servant of the castle stands here.(Gold Aura)
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
Ra sneaks in from the north.

< 1103h/1103H 140v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
You quickly scan the area.
A visiting traveller who is a brief walk away to your north.
A Du'Maathe castle guard who is close by to your east.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
Lord Du'Maathe who is a brief walk away to your south.
A Du'Maathe castle servant who is rather far off to your south.
A Du'Maathe castle servant who is a brief walk away to your west.

< 1103h/1103H 141v/142V Pos: standing >
You sing a song to protect you from the world.

< 1103h/1103H 142v/142V Pos: standing >
You quickly scan the area.
A visiting traveller who is a brief walk away to your north.
A Du'Maathe castle guard who is close by to your east.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
Lord Du'Maathe who is a brief walk away to your south.
A Du'Maathe castle servant who is rather far off to your south.
A Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle servant who is a brief walk away to your west.

< 1103h/1103H 142v/142V Pos: standing >
Spyte sneaks south.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>

<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>
Before a Large Audience Chamber
Obvious exits: -N -S
The corpse of an elite Du'Maathe castle guard is lying here.
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.

< 1103h/1103H 141v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A visiting traveller who is rather far off to your north.
A Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
Lord Du'Maathe who is not far off to your south.
A Du'Maathe castle servant who is a brief walk away to your south.

< 1103h/1103H 141v/142V Pos: standing >
Spyte sneaks south.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.

< 1103h/1103H 140v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
(Q)Lord Du'Maathe slumps wearily, in a high backed ornate chair.(Gold Aura)
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
Ra sneaks in from the north.
You quickly scan the area.
A Du'Maathe castle servant who is close by to your south.

< 1103h/1103H 140v/142V Pos: standing >

< 1103h/1103H 141v/142V Pos: standing >
Spyte sneaks south.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Moving purposely around, a servant of the castle stands here.(Gold Aura)
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
Ra sneaks in from the north.
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle mage who is close by to your north.
A Du'Maathe castle mage who is close by to your north.
A Du'Maathe castle mage who is close by to your north.
Lord Du'Maathe who is close by to your north.

< 1103h/1103H 141v/142V Pos: standing >

< 1103h/1103H 141v/142V Pos: standing >
Spyte sneaks south.
You follow Spyte.


<map>
Zone: Pit of Dragons.
Room: A Black Marble Hallway
</map>

<map>
Zone: Pit of Dragons.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S#
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.

< 1103h/1103H 140v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
Lord Du'Maathe who is not far off to your north.

< 1103h/1103H 140v/142V Pos: standing >
You sing a song to protect you from the world.

< 1103h/1103H 141v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
Lord Du'Maathe who is not far off to your north.

< 1103h/1103H 142v/142V Pos: standing >
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Moving purposely around, a servant of the castle stands here.(Gold Aura)
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.

< 1103h/1103H 141v/142V Pos: standing >

< 1103h/1103H 141v/142V Pos: standing >
Spyte sneaks north.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
(Q)Lord Du'Maathe slumps wearily, in a high backed ornate chair.(Gold Aura)
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.

< 1103h/1103H 140v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle servant who is close by to your south.
A Du'Maathe castle guard who is close by to your west.

< 1103h/1103H 140v/142V Pos: standing >
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.

< 1103h/1103H 140v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
Lord Du'Maathe who is close by to your south.
A Du'Maathe castle servant who is not far off to your south.

< 1103h/1103H 140v/142V Pos: standing >
Spyte sneaks north.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>

<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>
Before a Large Audience Chamber
Obvious exits: -N -S
The corpse of an elite Du'Maathe castle guard is lying here.
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.
Ra sneaks in from the south.

< 1103h/1103H 140v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
Spyte sneaks north.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
The corpse of an elite Du'Maathe castle guard is lying here.
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.

< 1103h/1103H 140v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
Ra drops an unique tin cord.

< 1103h/1103H 141v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your north.
A Du'Maathe castle guard who is close by to your east.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
Lord Du'Maathe who is a brief walk away to your south.
A Du'Maathe castle servant who is rather far off to your south.
A Du'Maathe castle servant who is close by to your west.

< 1103h/1103H 141v/142V Pos: standing >
Spyte sneaks west.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -W
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Moving purposely around, a servant of the castle stands here.(Gold Aura)
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 1103h/1103H 141v/142V Pos: standing >

< 1103h/1103H 141v/142V Pos: standing >
Spyte sneaks west.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -E -W
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 1103h/1103H 140v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
You sing a song to protect you from the world.
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -S -W#
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 1103h/1103H 139v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -E -W
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the west.
An undead mercenary enters from the west.
An undead mercenary enters from the west.
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.

< 1103h/1103H 139v/142V Pos: standing >

< 1103h/1103H 140v/142V Pos: standing >
You sing a song to protect you from the world.

< 1103h/1103H 142v/142V Pos: standing >
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -S -W#
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 1103h/1103H 141v/142V Pos: standing >

< 1103h/1103H 141v/142V Pos: standing >
Spyte opens the door.

< 1103h/1103H 141v/142V Pos: standing >
You follow Spyte.


<map>
Zone: Du'Maathe Castle.
Room: Quarters of the Captain of the Guard
</map>

<map>
Zone: Du'Maathe Castle.
Room: Quarters of the Captain of the Guard
</map>
Quarters of the Captain of the Guard
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of the captain of the Du'Maathe castle guard is lying here.
Spyte (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
A Gnome (small) Senior -= TwilighT CirclE =- stands in mid-air here, fighting an elite Du'Maathe castle guard.(Gold Aura)
A Centaur (large)  Islamic Jihad stands in mid-air here, fighting an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard stands here, fighting a Gnome.(Gold Aura)
An elite Du'Maathe castle guard stands here, fighting a Centaur.(Gold Aura)
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 1103h/1103H 140v/142V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!
A Centaur starts casting an offensive spell.

< 1103h/1103H 140v/142V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite Du'Maathe castle guard.
Spyte closes the door.

< 1103h/1103H 140v/142V Pos: standing >
Ok.
You snap into visibility.
An undead mercenary suddenly looks a bit dumb, and madly slams at a Centaur!
An undead mercenary trips over a Centaur, in a futile attempt to slam him down even further.
An undead mercenary trips over a Centaur, in a futile attempt to slam him down even further.
A Gnome starts casting a spell.

< 1103h/1103H 141v/142V Pos: standing >
An elite Du'Maathe castle guard whacks a Centaur in the side with a sound kick.
An elite Du'Maathe castle guard attacks a Centaur. [2 Hits]

< 1103h/1103H 141v/142V Pos: standing >
A Centaur stops chanting abruptly!

< 1103h/1103H 142v/142V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'bruit'
A Gnome suddenly ceases to be only to materialize nearby.
Without warning a Gnome simply ceases to be. Doh! Where did he go?

< 1103h/1103H 142v/142V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.
A Gnome suddenly looks in pain as he moves.

< 1103h/1103H 142v/142V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite Du'Maathe castle guard.

< 1103h/1103H 142v/142V Pos: standing >
You sing a song to protect you from the world.
A sea of arachnids and insects consume and overwhelm an elite Du'Maathe castle guard!
An elite Du'Maathe castle guard attacks a Gnome. [1 Hits]
A Gnome attacks Ra. [0 Hits]

< 1103h/1103H 142v/142V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.
Spyte makes a futile attempt to trip a Centaur, but he is simply immovable.

< 1103h/1103H 142v/142V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!
A Gnome starts casting an offensive spell.

< 1103h/1103H 142v/142V Pos: standing >
The arcs of electricity surrounding an elite Du'Maathe castle guard ground out!
Spyte clambers to his feet.

< 1103h/1103H 142v/142V Pos: standing >
An undead mercenary attacks a Centaur. [3 Hits]
Ok.
An undead mercenary seems a bit busy at the moment, try later.
An undead mercenary seems a bit busy at the moment, try later.
An undead mercenary seems a bit busy at the moment, try later.

< 1103h/1103H 142v/142V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'gpaqtuio ofags'
Spyte attacks a Centaur. [3 Hits]
An elite Du'Maathe castle guard attacks a Centaur. [2 Hits]

< 1103h/1103H 142v/142V Pos: standing >
A Centaur attacks an elite Du'Maathe castle guard. [0 Hits]

< 1103h/1103H 142v/142V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.

< 1103h/1103H 142v/142V Pos: standing >
You faintly hear A Gnome groupsay the words 'rup'.

< 1103h/1103H 142v/142V Pos: standing >
A sea of arachnids and insects consume and overwhelm an elite Du'Maathe castle guard!
Ra attacks a Gnome. [1 Hits]
A Gnome attacks Ra. [0 Hits]

< 1103h/1103H 142v/142V Pos: standing >
A Centaur gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from a Centaur into a Centaur's body!

< 1103h/1103H 142v/142V Pos: standing >
An elite Du'Maathe castle guard kicks a Gnome in the stomach, rendering him breathless.
An elite Du'Maathe castle guard attacks a Gnome. [1 Hits]

< 1103h/1103H 142v/142V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!

< 1103h/1103H 142v/142V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!

< 1103h/1103H 142v/142V Pos: standing >
You start chanting...

< 1103h/1103H 142v/142V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.
A Gnome's elven cloak of fine silk shattered in bits as the tortured body spasms and quivers!
A Gnome's some prayer beads with a single cross [poor] shattered in bits as the tortured body spasms and quivers!
A Gnome's small copper colored earring [superior] shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.33 frags!
Your guild gained prestige!
You have gained 166 epic points.
You feel a deep sense of satisfaction from somewhere...
A Gnome's death cry reverberates in your head as he falls to the ground.
A Gnome stops following a Centaur.

< 1103h/1103H 142v/142V Pos: standing >
You sing a song to protect you from the world.
Spyte attacks a Centaur. [5 Hits]

< 1103h/1103H 142v/142V Pos: standing >
Casting: bigbys clenched fist 

< 1103h/1103H 142v/142V Pos: standing >
An undead mercenary attacks a Centaur. [3 Hits]

< 1103h/1103H 142v/142V Pos: standing >
You complete your spell...
[Damage: 141 ] Your giant fist of force causes a Centaur to stagger in agony!
An elite Du'Maathe castle guard almost sweeps a Centaur off of his feet with a well placed leg sweep.
An elite Du'Maathe castle guard attacks a Centaur. [2 Hits]
Spyte moves in the shadows, suddenly reappearing behind a Centaur!

< 1103h/1103H 142v/142V Pos: standing >
A sea of arachnids and insects consume and overwhelm an elite Du'Maathe castle guard!
An elite Du'Maathe castle guard is dead! R.I.P.
A look of horror and a silent scream are an elite Du'Maathe castle guard's last actions in this world.

< 1103h/1103H 142v/142V Pos: standing >
A Centaur attacks an elite Du'Maathe castle guard. [0 Hits]

< 1103h/1103H 142v/142V Pos: standing >
You start chanting...

< 1103h/1103H 142v/142V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.
A Centaur suddenly looks in pain as he moves.

< 1103h/1103H 142v/142V Pos: standing >
A Centaur screams in pain as Spyte's pierce tears into his flesh.
A Centaur screams in pain as Spyte's pierce tears into his flesh.
A Centaur screams in pain as Spyte's pierce tears into his flesh.
A Centaur screams in pain as Spyte's pierce tears into his flesh.
A Centaur screams in pain as Spyte's pierce tears into his flesh.
A Centaur screams in pain as Spyte's pierce tears into his flesh.
Spyte attacks a Centaur. [6 Hits]

< 1103h/1103H 142v/142V Pos: standing >
Casting: bigbys clenched fist 

< 1103h/1103H 142v/142V Pos: standing >
Looking panicked, a Centaur scrambles madly to his feet!
An undead mercenary slams his knee into a Centaur's face.

< 1103h/1103H 142v/142V Pos: standing >
You complete your spell...
[Damage: 173 ] Your giant fist of force causes a Centaur to stagger in agony!
A Centaur's some tarnished electrum gauntlets was completely destroyed by the massive blow!
A Centaur's cloak of woven time was completely destroyed by the massive blow!
A Centaur's a translucent cloak of the ancients was completely destroyed by the massive blow!
A Centaur's polished scarlet ring was completely destroyed by the massive blow!
A Centaur's bloodstained black leather belt was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!