<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the golden monocle of Dawndale
<worn in ear> a brightly flaming earring [87%]
<worn in ear> an anti-matter earring [57%]
<worn on face> the mask of hatred [superior]
<worn around neck> a studded dragonscale neckguard of health
<worn around neck> a necklace of halfling ears of agility
<worn on body> the chameleon suit of transformation of regeneration
<worn about body> a long, flowing cape of hellfire of regeneration (magic) (glowing)
<worn as quiver> the quiver of holding (magic)
<worn about waist> the woven entrails of an unfortunate soul of endurance
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of health (magic) [81%]
<worn around wrist> a bracelet of purple mist
<worn on hands> a pair of pale, misty gloves[239h 59m 6s]
<worn on finger> Zorobabi's circular stone ring [superior]
<worn on finger> a blue ring shooting sparks [superior]
<primary weapon> Tiamat's poison tail stinger (magic)[239h 59m 6s]
<secondary weapon> the dagger of Wind (invis) (magic)[239h 59m 6s]
<worn on legs> some black leather pants glowing with faerie fire (magic) (glowing)
<worn on feet> the boots of speed of endurance (magic) [85%]
A Bridge in the Fortress of Slime
This bridge slants up and forward. The bridge in almost every space is
barely kept together by barely visible slime which allows its victims to fall
straight through. The bridge goes further to the north of into the distance
and if you look below the bridge, it's obvious there are slimes and molds
awaiting hungrily.
An unnatural silence fills this area.
Obvious exits: -North -South
< 801h/1053H 343v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Calm on the Bridge in the Fortress of Slime
This portion of the bridge into the fortress is amazingly serene. Perhaps
some blessed part of the origins of this fortress remains ingrained in the
stones themselves here. From the bones all about however, it can be seen that
any creatures who accidentally were transported to this room of calm, quickly
became meals for the inhabitants. It could be that Jubilex allowed this to
happen simply to facilitate feeding of his minions. The thought is not
comforting in the least.
Obvious exits: -North -South -Down
< 801h/1053H 344v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
A Bridge in the Fortress of Slime
This bridge slants up and forward. The bridge in almost every space is
barely kept together by barely visible slime which allows its victims to fall
straight through. The bridge goes further to the north of into the distance
and if you look below the bridge, it's obvious there are slimes and molds
awaiting hungrily.
An unnatural silence fills this area.
Obvious exits: -North -South
< 802h/1053H 345v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Before a Curtain of Slime
A large curtain of slime blocks the exit to the north here, preventing
further movement. Chained to the ground a guardian blocks further passage to
the north. This bridge has a large hole on the right hand side and it looks
as though a large chunk has been literally bitten off. Bones lie about which
must have been from creatures devoured by the chained guardian.
Obvious exits: -North -South
A small chunk of obsidian sparkles with a lustrous shimmer here.
A gleaming tin gorget lies here on the ground.
A frozen chitin tiara lies here on the ground.
< 803h/1053H 344v/346V Pos: standing >
You feel your skin soften and return to normal.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Deep in the Fortress of Slime
Descending some deeper into the rock of the abyss, the fortress hallway is
large. The walls here become even more porous and from all sides it's
apparent that there are liquidy evil creatures waiting in the wings. A stray
head of a once powerful minotaur lies stripped of most of its flesh leaving
but two horns as indication of its origin.
Obvious exits: -South -Down
< 803h/1053H 343v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Nearing the Slimeling Area
This tunnel down into the fortress nears the slimeling area where small
parts of the great lake are turned into slimelings who are grown and sent out
into the world as slimes, oozes, puddings, and jellies. Almost none of the
telltale bones and discards remain here as even those are fed to the young
slimes to give them more strength.
Obvious exits: -North -Up
< 804h/1053H 344v/346V Pos: standing >
Alas, you cannot go that way. . . .
< 806h/1053H 346v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Within the Slimeling Area
The slimes are being grown here and they squirt from tank of food to tank of
food. All around massive tanks leak congealed and smashed parts of creatures
which the slimes are eating at an amazing pace. Almost none of the parts are
left when done. The only evidence of their passing is the small slippery
streak that some of the small ones emit on the surfaces they cross.
Obvious exits: -North -South
< 806h/1053H 345v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 807h/1053H 345v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 807h/1053H 345v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Within the Slimeling Area
The slimes are being grown here and they squirt from tank of food to tank of
food. All around massive tanks leak congealed and smashed parts of creatures
which the slimes are eating at an amazing pace. Almost none of the parts are
left when done. The only evidence of their passing is the small slippery
streak that some of the small ones emit on the surfaces they cross.
Obvious exits: -North -South
< 808h/1053H 344v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 809h/1053H 344v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 809h/1053H 346v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Leaving the Slimeling Area
This tunnel down into the fortress nears the slimeling area where small
parts of the great lake are turned into slimelings who are grown and sent out
into the world as slimes, oozes, puddings, and jellies. Almost none of the
telltale bones and discards remain here as even those are fed to the young
slimes to give them more strength.
Obvious exits: -South -Down
< 810h/1053H 345v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 810h/1053H 345v/346V Pos: standing >
You feel your skin harden to stone.
< 811h/1053H 345v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Within the Slimeling Area
The slimes are being grown here and they squirt from tank of food to tank of
food. All around massive tanks leak congealed and smashed parts of creatures
which the slimes are eating at an amazing pace. Almost none of the parts are
left when done. The only evidence of their passing is the small slippery
streak that some of the small ones emit on the surfaces they cross.
Obvious exits: -North -South
There are some tracks heading north.
< 812h/1053H 344v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Within the Slimeling Area
The slimes are being grown here and they squirt from tank of food to tank of
food. All around massive tanks leak congealed and smashed parts of creatures
which the slimes are eating at an amazing pace. Almost none of the parts are
left when done. The only evidence of their passing is the small slippery
streak that some of the small ones emit on the surfaces they cross.
Obvious exits: -North -South
< 812h/1053H 345v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Nearing the Slimeling Area
This tunnel down into the fortress nears the slimeling area where small
parts of the great lake are turned into slimelings who are grown and sent out
into the world as slimes, oozes, puddings, and jellies. Almost none of the
telltale bones and discards remain here as even those are fed to the young
slimes to give them more strength.
Obvious exits: -North -Up
< 813h/1053H 344v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Within the Slimeling Area
The slimes are being grown here and they squirt from tank of food to tank of
food. All around massive tanks leak congealed and smashed parts of creatures
which the slimes are eating at an amazing pace. Almost none of the parts are
left when done. The only evidence of their passing is the small slippery
streak that some of the small ones emit on the surfaces they cross.
Obvious exits: -North -South
There are some tracks heading south.
< 813h/1053H 343v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Within the Slimeling Area
The slimes are being grown here and they squirt from tank of food to tank of
food. All around massive tanks leak congealed and smashed parts of creatures
which the slimes are eating at an amazing pace. Almost none of the parts are
left when done. The only evidence of their passing is the small slippery
streak that some of the small ones emit on the surfaces they cross.
Obvious exits: -North -South
< 814h/1053H 344v/346V Pos: standing >
Alas, you cannot go that way. . . .
< 814h/1053H 346v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Leaving the Slimeling Area
This tunnel down into the fortress nears the slimeling area where small
parts of the great lake are turned into slimelings who are grown and sent out
into the world as slimes, oozes, puddings, and jellies. Almost none of the
telltale bones and discards remain here as even those are fed to the young
slimes to give them more strength.
Obvious exits: -South -Down
< 816h/1053H 345v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -West -Up
A small pile of coins lies here.
< 816h/1053H 344v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 818h/1053H 346v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Leaving the Slimeling Area
This tunnel down into the fortress nears the slimeling area where small
parts of the great lake are turned into slimelings who are grown and sent out
into the world as slimes, oozes, puddings, and jellies. Almost none of the
telltale bones and discards remain here as even those are fed to the young
slimes to give them more strength.
Obvious exits: -South -Down
< 819h/1053H 345v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Within the Slimeling Area
The slimes are being grown here and they squirt from tank of food to tank of
food. All around massive tanks leak congealed and smashed parts of creatures
which the slimes are eating at an amazing pace. Almost none of the parts are
left when done. The only evidence of their passing is the small slippery
streak that some of the small ones emit on the surfaces they cross.
Obvious exits: -North -South
< 820h/1053H 344v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Within the Slimeling Area
The slimes are being grown here and they squirt from tank of food to tank of
food. All around massive tanks leak congealed and smashed parts of creatures
which the slimes are eating at an amazing pace. Almost none of the parts are
left when done. The only evidence of their passing is the small slippery
streak that some of the small ones emit on the surfaces they cross.
Obvious exits: -North -South
There are some tracks heading north.
< 820h/1053H 343v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Nearing the Slimeling Area
This tunnel down into the fortress nears the slimeling area where small
parts of the great lake are turned into slimelings who are grown and sent out
into the world as slimes, oozes, puddings, and jellies. Almost none of the
telltale bones and discards remain here as even those are fed to the young
slimes to give them more strength.
Obvious exits: -North -Up
< 821h/1053H 344v/346V Pos: standing >
Alas, you cannot go that way. . . .
< 821h/1053H 346v/346V Pos: standing >
< 822h/1053H 346v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Deep in the Fortress of Slime
Descending some deeper into the rock of the abyss, the fortress hallway is
large. The walls here become even more porous and from all sides it's
apparent that there are liquidy evil creatures waiting in the wings. A stray
head of a once powerful minotaur lies stripped of most of its flesh leaving
but two horns as indication of its origin.
Obvious exits: -South -Down
< 823h/1053H 345v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
There's too much stuff blocking your sight here to scan.
< 823h/1053H 345v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
There's too much stuff blocking your sight here to scan.
< 824h/1053H 345v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Before a Curtain of Slime
A large curtain of slime blocks the exit to the north here, preventing
further movement. Chained to the ground a guardian blocks further passage to
the north. This bridge has a large hole on the right hand side and it looks
as though a large chunk has been literally bitten off. Bones lie about which
must have been from creatures devoured by the chained guardian.
Obvious exits: -North -South
A small chunk of obsidian sparkles with a lustrous shimmer here.
A gleaming tin gorget lies here on the ground.
A frozen chitin tiara lies here on the ground.
< 825h/1053H 344v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 825h/1053H 344v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 826h/1053H 346v/346V Pos: standing >
You feel a slight gust of hot air.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
A Bridge in the Fortress of Slime
This bridge slants up and forward. The bridge in almost every space is
barely kept together by barely visible slime which allows its victims to fall
straight through. The bridge goes further to the north of into the distance
and if you look below the bridge, it's obvious there are slimes and molds
awaiting hungrily.
An unnatural silence fills this area.
Obvious exits: -North -South
< 827h/1053H 345v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 827h/1053H 345v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 828h/1053H 345v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Calm on the Bridge in the Fortress of Slime
This portion of the bridge into the fortress is amazingly serene. Perhaps
some blessed part of the origins of this fortress remains ingrained in the
stones themselves here. From the bones all about however, it can be seen that
any creatures who accidentally were transported to this room of calm, quickly
became meals for the inhabitants. It could be that Jubilex allowed this to
happen simply to facilitate feeding of his minions. The thought is not
comforting in the least.
Obvious exits: -North -South -Down
< 829h/1053H 344v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
There's too much stuff blocking your sight here to scan.
< 829h/1053H 344v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
There's too much stuff blocking your sight here to scan.
< 830h/1053H 346v/346V Pos: standing >
You feel a slight gust of hot air.
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Inside the Fortress of Slime
Just inside the slime blockage, the passages here run deep into the walls
and down into the depths. Slimes, molds, and jellies are everywhere. They
seep from the walls, down the halls and even the ceilings. It's a wonder that
anything at all could have ever made its way inside, but further to the north
something looking like a giant skeleton lies. Here however, tunnels travel
to the north, east and west. To leave the fortress one must simply travel
south once again.
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
< 832h/1053H 345v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 832h/1053H 345v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 833h/1053H 345v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Calm on the Bridge in the Fortress of Slime
This portion of the bridge into the fortress is amazingly serene. Perhaps
some blessed part of the origins of this fortress remains ingrained in the
stones themselves here. From the bones all about however, it can be seen that
any creatures who accidentally were transported to this room of calm, quickly
became meals for the inhabitants. It could be that Jubilex allowed this to
happen simply to facilitate feeding of his minions. The thought is not
comforting in the least.
Obvious exits: -North -South -Down
There are some tracks heading south.
< 833h/1053H 344v/346V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Inside the Fortress of Slime
Just inside the slime blockage, the passages here run deep into the walls
and down into the depths. Slimes, molds, and jellies are everywhere. They
seep from the walls, down the halls and even the ceilings. It's a wonder that
anything at all could have ever made its way inside, but further to the north
something looking like a giant skeleton lies. Here however, tunnels travel
to the north, east and west. To leave the fortress one must simply travel
south once again.
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
< 835h/1053H 345v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -North -East
Fresh blood splatters cover the area.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
< 836h/1053H 344v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 837h/1053H 346v/346V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 837h/1053H 346v/346V Pos: standing >
A blue dracolich suddenly attacks YOU!
A blue dracolich breathes lightning!
You snap into visibility.
-=[A blue dracolich hits you with a lightning breath.]=-
-=[A blue dracolich's decent claw strikes you.]=-
Sorry, you aren't allowed to do that in combat.
< 758h/1053H 346v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: blue sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 758h/1053H 346v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: blue sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 758h/1053H 346v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: blue sta EP: excellent >
You attempt to flee...
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Inside the Fortress of Slime
Just inside the slime blockage, the passages here run deep into the walls
and down into the depths. Slimes, molds, and jellies are everywhere. They
seep from the walls, down the halls and even the ceilings. It's a wonder that
anything at all could have ever made its way inside, but further to the north
something looking like a giant skeleton lies. Here however, tunnels travel
to the north, east and west. To leave the fortress one must simply travel
south once again.
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
You flee eastward!
< 758h/1053H 335v/346V Pos: standing >
Saving Skurk.
< 758h/1053H 335v/346V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -North -East
Fresh blood splatters cover the area.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
< 758h/1053H 339v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -South -Down
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
[2] The corpse of a Shade is lying here.
Kiria (Githyanki)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
A Githzerai (large) Islamic Jihad sits in mid-air here, fighting Kiria.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
Morrigu (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
< 759h/1053H 340v/346V Pos: standing >
An awful burning rain continues to fall from the sky.
Morrigu snaps into visibility.
A Githzerai snaps into visibility.
< 760h/1053H 346v/346V Pos: standing >
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
< 761h/1053H 346v/346V Pos: standing >
You are surrounded by a purple glow.
< 762h/1053H 346v/346V Pos: standing >
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 1 ] -=[Your pierce grazes a Githzerai.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Githzerai in the back, but their stone skin quickly absorbs the impact before fading away!
A Githzerai snaps into visibility.
[Damage: 1 ] -=[A Githzerai makes a strange sound as you place the dagger of Wind in his back.]=-
< 816h/1107H 346v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: few wounds >
A Githzerai's skin seems to turn to stone.
Kiria snaps into visibility.
A Githzerai snaps into visibility.
Kiria's slash grazes a Githzerai.
Kiria's slash grazes a Githzerai.
Kiria's feeble slash grazes a Githzerai.
Gruul enters from below.
< 817h/1107H 346v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: few wounds >
An awful burning rain continues to fall from the sky.
Morrigu's spell flows around a Githzerai, leaving him unharmed!
Morrigu snaps into visibility.
Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
Morrigu's spell flows around a Githzerai, leaving him unharmed!
< 817h/1107H 346v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: few wounds >
< 817h/1107H 346v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: few wounds >
A blue dracolich enters from the south.
You parry a Githzerai's lunge at you.
A Githzerai misses you.
A Githzerai snaps into visibility.
You snap into visibility.
Gruul starts casting an offensive spell.
< 817h/1107H 346v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: few wounds >
A blue dracolich ROARS, filling your heart with sheer terror!
Gruul is simply fearless!
Kiria is simply fearless!
A Githzerai is simply fearless!
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
You attempt to flee...
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -North -East
Fresh blood splatters cover the area.
You flee southward!
< 817h/1107H 331v/346V Pos: standing >
Saving Skurk.
< 817h/1107H 331v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -South -Down
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
[2] The corpse of a Shade is lying here.
A blue dracolich stands in mid-air here, fighting Morrigu.(Red Aura)
Gruul (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
*Kiria (Githyanki)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
*A Githzerai (large) Islamic Jihad sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
*Morrigu (Drider)(huge) sits in mid-air here, fighting a blue dracolich. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
< 817h/1107H 330v/346V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Githzerai.
Gruul snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Githzerai in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 1 ] -=[A Githzerai makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Githzerai.
Your spell flows around a Githzerai, leaving him unharmed!
You score a CRITICAL HIT!!!
[Damage: 137 ] -=[A Githzerai makes a strange sound as you place the dagger of Wind in his back.]=-
You twist the blade and watch as a a Githzerai writhes in agony.
< 817h/1107H 332v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: nasty wounds >
A blue dracolich collapses into a pile of bones which crumble to dust.
< 817h/1107H 335v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: nasty wounds >
Morrigu stops chanting abruptly!
< 817h/1107H 335v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: nasty wounds >
Gruul grasps his totem tightly, and begins communing with the spirits.
Gruul starts casting an offensive spell.
Gruul snaps into visibility.
< 817h/1107H 335v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: nasty wounds >
An awful burning rain continues to fall from the sky.
Morrigu snaps into visibility.
A Githzerai snaps into visibility.
Kiria snaps into visibility.
A Githzerai snaps into visibility.
Kiria's fine slash wounds a Githzerai.
Kiria's slash wounds a Githzerai.
Kiria's fine slash wounds a Githzerai.
< 817h/1107H 335v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: nasty wounds >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Githzerai.
Gruul snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
You attempt to flee...
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -North -East
Fresh blood splatters cover the area.
You flee southward!
< 817h/1107H 324v/346V Pos: standing >
Saving Skurk.
< 817h/1107H 324v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -South -Down
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
[2] The corpse of a Shade is lying here.
Oraks (Drider)(huge) stands in mid-air here. (Casting) (Red Aura)
Gruul (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
*Kiria (Githyanki)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
*A Githzerai (large) Islamic Jihad sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
*Morrigu (Drider)(huge) sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
< 818h/1107H 333v/346V Pos: standing >
An awful burning rain continues to fall from the sky.
Morrigu snaps into visibility.
A Githzerai snaps into visibility.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 70 ] -=[A Githzerai makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Githzerai.
Your spell flows around a Githzerai, leaving him unharmed!
You score a CRITICAL HIT!!!
[Damage: 141 ] -=[A Githzerai makes a strange sound as you place the dagger of Wind in his back.]=-
You twist the blade and watch as a a Githzerai writhes in agony.
< 819h/1107H 336v/346V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: A Githzerai sit EP: awful >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Githzerai.
Gruul snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
A Githzerai is stunned!
< 819h/1107H 338v/346V Pos: standing >
<A Githzerai's skin seems to turn to stone.
< 819h/1107H 338v/346V Pos: standing >
<Looking panicked, a Githzerai scrambles madly to his feet!
< 819h/1107H 338v/346V Pos: standing >
<A Githzerai attempts to flee.
A Githzerai leaves down.
< 819h/1107H 338v/346V Pos: standing >
Oraks stops invoking abruptly!
< 819h/1107H 338v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -North -East
Fresh blood splatters cover the area.
< 819h/1107H 337v/346V Pos: standing >
Backstab who?
< 819h/1107H 337v/346V Pos: standing >
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
This is a smooth and clean passage in the Fortress of Slime. The walls are
nearly perfectly smooth in every way, but they tend to be porous.
Occasionally liquids seep through the porous walls and sizzle as they touch
anything. The stench however of this area is immense as the multitude of
molds and slimes have left disgusting trails everywhere.
Obvious exits: -South -Down
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
[2] The corpse of a Shade is lying here.
*Bijah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Oraks (Drider)(huge) stands in mid-air here.(Red Aura)
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kiria (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Morrigu (Drider)(huge) sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
There are some tracks heading south.
< 819h/1107H 338v/346V Pos: standing >
Kiria sneaks down.
You follow Kiria.
You feel uneasy with so many Evil players in The 222nd Layer of the Abyss.
A Dank Stream in the Fortress of Slime
Fed by an unknown source of moisture, this stream is filled with all the
most disgusting things one could think of. Molds hang from the walls
everywhere, and they await either victims or leftovers to fall from above.
Every few minutes a large bubble pops in the stream releasing gas which is
suited to make even the hardiest vomit.
An unnatural darkness fills this area.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
[2] A runed sword lies here in the dust. (magic)
[2] A small round shield has been dropped here.
A dwarven-made diamond ringmail from The Twisting Tunnels of the Durian Underdark lies here on the ground.
The corpse of a Grey Elf is lying here.
The corpse of a Shade is lying here.
[2] The corpse of a Githzerai is lying here.
The corpse of a Shade is lying here.
The corpse of a Drow Elf is lying here.
[2] The corpse of a Githzerai is lying here.
The corpse of an Ogre is lying here.
[3] The corpse of a Githzerai is lying here.
The corpse of a Drow Elf is lying here.
[2] The corpse of a Githyanki is lying here.
[2] The corpse of a Shadow Beast is lying here.
The corpse of a Kobold is lying here.
Shattered bits of ice are scattered about the area.
*Kiria (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Strautz (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Strautz's head.
*A Githzerai (large) Islamic Jihad is lying here, incapacitated.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
Blohac (Drider)(large) stands in mid-air here, fighting Jubilex, the demon prince.(Red Aura)
Zuggtmoy, the Lady of Fungus stands in mid-air here, fighting Zaiobe.(Red Aura)
Jubilex, the demon prince stands in mid-air here, fighting Blohac.(Red Aura)
A silver dracolich stands in mid-air here, fighting Zaiobe. (Minion) (Red Aura)
A green dracolich stands in mid-air here, fighting Zaiobe. (Minion) (Red Aura)
Zaiobe (Duergar)(medium) stands in mid-air here, fighting Zuggtmoy, the Lady of Fungus.(Red Aura)
An impenetrable globe of darkness floats near Zaiobe's head.
Eirik (Drow Elf)(small) stands in mid-air here, fighting Zuggtmoy, the Lady of Fungus.(Red Aura)
An impenetrable globe of darkness floats near Eirik's head.
There are some tracks.
Bijah sneaks in from above.
Bijah settles to his knees.
Smirk. Backstabbing in a calf is not very effective.
< 819h/1107H 340v/346V Pos: standing >
Zuggtmoy, the Lady of Fungus's fine crush strikes Zaiobe hard.
Zuggtmoy, the Lady of Fungus's crush strikes Zaiobe hard.
Zaiobe blocks Zuggtmoy, the Lady of Fungus's lunge at her.
Zaiobe blocks Zuggtmoy, the Lady of Fungus's lunge at her.
Zuggtmoy, the Lady of Fungus's impressive crush strikes Zaiobe very hard.
Zuggtmoy, the Lady of Fungus's impressive crush strikes Zaiobe very hard.
Zuggtmoy, the Lady of Fungus starts casting an offensive spell.
Zuggtmoy, the Lady of Fungus completes her spell...
Zuggtmoy, the Lady of Fungus utters the words 'gjwwai opaghg'
Gruul starts casting an offensive spell.
Gruul snaps into visibility.
Kiria snaps into visibility.
A Githzerai is no condition to avoid Kiria's attack!
A dark shroud encases Kiria as she charges into battle.
A Githzerai snaps into visibility.
Kiria's slash seriously wounds a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.
Alas, you cannot go that way. . . .
< 820h/1107H 342v/346V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Githzerai in the back, but their stone skin quickly absorbs the impact before fading away!
A Githzerai snaps into visibility.
[Damage: 1 ] -=[A Githzerai makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Githzerai is mortally wounded, and will die soon, if not aided.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 5 ] -=[A Githzerai makes a strange sound as you place the dagger of Wind in his back.]=-
A Githzerai's robe of the mind of constitution was completely destroyed by the massive blow!
A Githzerai's amulet of wisdom of endurance was completely destroyed by the massive blow!
A Githzerai's eyes of the High Forest was completely destroyed by the massive blow!
A green dracolich stops following a Githzerai.
A silver dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!