The death of [51 Thief] Tou Islamic Jihad (Halfling)

in A Leaking Seal in the Fortress of Slime

from the perspective of [51 Thief] Tou Islamic Jihad (Halfling)


*A Drider (huge) Pirate King  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.

< 586h/586H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 586h/586H 164v/166V Pos: standing >
Saving Tou.

< 586h/586H 166v/166V Pos: standing >
It appears to be the corpse of Nedo.
Nothing.

< 586h/586H 166v/166V Pos: standing >
Ye roll up yer sleeves, and examine the dead...

< 586h/586H 166v/166V Pos: standing >
Pardon?

< 586h/586H 166v/166V Pos: standing >

< 586h/586H 166v/166V Pos: standing >
Looks like an exit.

< 586h/586H 166v/166V Pos: standing >
Hallway in the Fortress of Slime
Obvious exits: -S -D
[4] The corpse of a Githzerai is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Shade is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Shade is lying here.
The corpse of a Githzerai is lying here.
[2] The corpse of a Shade is lying here.

< 586h/586H 166v/166V Pos: standing >
It appears to be the corpse of Nedo.
Nothing.

< 586h/586H 166v/166V Pos: standing >

		Score information for Tou

Level: 51   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 586(586)  Moves: 166(166)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.30   Deaths:   22
Detecting:      Invisible
Enchantments:   Hawkvision Ultravision Fly Haste Listen Sneaking
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points:  624 

Active Spells:
--------------
haste (8 minutes)
pantherspeed (53 minutes)
hawkvision (25 minutes)
virtue (24 minutes)
fly (102 minutes)
detect invisibility (49 minutes)
vitality (9 minutes)


< 586h/586H 166v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
Obvious exits: -N -E

< 586h/586H 165v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Inside the Fortress of Slime
Obvious exits: -N -E -S# -W

< 586h/586H 164v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Calm on the Bridge in the Fortress of Slime
Obvious exits: -N -S -D

< 586h/586H 164v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 586h/586H 164v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Bridge in the Fortress of Slime
Obvious exits: -N -S

< 586h/586H 165v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Before a Curtain of Slime
Obvious exits: -N -S
A small chunk of obsidian sparkles with a lustrous shimmer here.
A gleaming tin gorget lies here on the ground.
A frozen chitin tiara lies here on the ground.

< 586h/586H 164v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Deep in the Fortress of Slime
Obvious exits: -S -D

< 586h/586H 163v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Nearing the Slimeling Area
Obvious exits: -N -U

< 586h/586H 163v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Within the Slimeling Area
Obvious exits: -N -S

< 586h/586H 162v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Within the Slimeling Area
Obvious exits: -N -S

< 586h/586H 162v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Leaving the Slimeling Area
Obvious exits: -S -D

< 586h/586H 161v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
There's too much stuff blocking your sight here to scan.

< 586h/586H 162v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 586h/586H 162v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 586h/586H 163v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 586h/586H 163v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -W -U
A small pile of coins lies here.

< 586h/586H 162v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Before a Lake of Slime
Obvious exits: -S
This lake sits here cleaned of its vileness.

< 586h/586H 162v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/586H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/586H 163v/166V Pos: standing >

< 586h/586H 164v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -W -U
A small pile of coins lies here.

< 586h/586H 164v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -W

< 586h/586H 163v/166V Pos: standing >

< 586h/586H 164v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -W

< 586h/586H 164v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -SE

< 586h/586H 163v/166V Pos: standing >
You don't see that here.

< 586h/586H 164v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor In the Fortress of Slime
Obvious exits: -S -NW

< 586h/586H 165v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -N -S

< 586h/586H 164v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -N -E
A rather large leather backpack lies here.

< 586h/586H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/586H 164v/166V Pos: standing >

< 586h/586H 165v/166V Pos: standing >

< 586h/586H 165v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -W

< 586h/586H 165v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -S -W

< 586h/586H 164v/166V Pos: standing >

< 586h/586H 166v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Before the Special Captives Prison Cell
Obvious exits: -N -S#
Controlled, this gargantuan balor guards the special prisoners.

< 586h/586H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 586h/586H 165v/166V Pos: standing >

		Score information for Tou

Level: 51   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 586(586)  Moves: 165(166)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.30   Deaths:   22
Detecting:      Invisible
Enchantments:   Hawkvision Ultravision Fly Haste Listen Sneaking
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points:  624 

Active Spells:
--------------
haste (7 minutes)
pantherspeed (52 minutes)
hawkvision (24 minutes)
virtue (23 minutes)
fly (101 minutes)
detect invisibility (48 minutes)
vitality (8 minutes)


< 586h/586H 165v/166V Pos: standing >

< 586h/586H 165v/166V Pos: standing >
You miss a gargantuan balor.
You are briefly surrounded by a red aura!

< 586h/586H 165v/166V Pos: standing >
< T: Tou TP: sta TC:excellent E: gargantuan sta EP: excellent >
 
< 586h/586H 165v/166V Pos: standing >
< T: Tou TP: sta TC:excellent E: gargantuan sta EP: excellent >
 A gargantuan balor dodges your futile attack.
You miss a gargantuan balor.
A gargantuan balor dodges your futile attack.

< 586h/586H 165v/166V Pos: standing >
< T: Tou TP: sta TC:excellent E: gargantuan sta EP: excellent >
 -=[A gargantuan balor's impressive crush strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A gargantuan balor's impressive crush strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A gargantuan balor's impressive crush strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A gargantuan balor's impressive crush seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A gargantuan balor's crush seriously wounds you.]=-
A gargantuan balor starts casting an offensive spell.

< 270h/586H 165v/166V Pos: standing >
< T: Tou TP: sta TC: nasty wounds E: gargantuan sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 270h/586H 165v/166V Pos: standing >
< T: Tou TP: sta TC: nasty wounds E: gargantuan sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 270h/586H 165v/166V Pos: standing >
< T: Tou TP: sta TC: nasty wounds E: gargantuan sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 270h/586H 165v/166V Pos: standing >
< T: Tou TP: sta TC: nasty wounds E: gargantuan sta EP: excellent >
 You attempt to flee...
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -S -W
You flee northward!

< 270h/586H 151v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -W

< 270h/586H 150v/166V Pos: standing >
The red aura around you flashes blue and is gone.
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -N -E
A rather large leather backpack lies here.

< 270h/586H 149v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -N -S

< 270h/586H 149v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor In the Fortress of Slime
Obvious exits: -S -NW

< 270h/586H 148v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/586H 149v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -SE

< 270h/586H 149v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/586H 150v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/586H 150v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/586H 150v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -W

< 270h/586H 150v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -W

< 270h/586H 149v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -W -U
A small pile of coins lies here.

< 270h/586H 150v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Leaving the Slimeling Area
Obvious exits: -S -D

< 271h/586H 151v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Within the Slimeling Area
Obvious exits: -N -S

< 271h/586H 150v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Within the Slimeling Area
Obvious exits: -N -S

< 271h/586H 150v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Nearing the Slimeling Area
Obvious exits: -N -U

< 271h/586H 149v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/586H 150v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Deep in the Fortress of Slime
Obvious exits: -S -D

< 271h/586H 149v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Before a Curtain of Slime
Obvious exits: -N -S
A small chunk of obsidian sparkles with a lustrous shimmer here.
A gleaming tin gorget lies here on the ground.
A frozen chitin tiara lies here on the ground.

< 271h/586H 149v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Bridge in the Fortress of Slime
Obvious exits: -N -S

< 271h/586H 148v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Calm on the Bridge in the Fortress of Slime
Obvious exits: -N -S -D

< 271h/586H 148v/166V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Inside the Fortress of Slime
Obvious exits: -N -E -S# -W

< 271h/586H 147v/166V Pos: standing >
The door seems to be closed.

< 271h/586H 147v/166V Pos: standing >
The door seems to be closed.

< 271h/586H 148v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
Obvious exits: -N -W

< 271h/586H 148v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 271h/586H 149v/166V Pos: standing >

< 272h/586H 151v/166V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 272h/586H 155v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
Hallway in the Fortress of Slime
Obvious exits: -S -D

< 272h/586H 154v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 272h/586H 154v/166V Pos: standing >

		Score information for Tou

Level: 51   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 273(586)  Moves: 160(166)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +0.30   Deaths:   22
Detecting:      Invisible
Enchantments:   Hawkvision Ultravision Fly Aware Haste Listen Sneaking
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points:  624 

Active Spells:
--------------
haste (7 minutes)
pantherspeed (52 minutes)
hawkvision (24 minutes)
virtue (23 minutes)
fly (101 minutes)
detect invisibility (48 minutes)
vitality (8 minutes)


< 273h/586H 160v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Dank Stream in the Fortress of Slime
Obvious exits: -W -U

< 273h/586H 160v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 273h/586H 160v/166V Pos: standing >
Saving Tou.

< 273h/586H 166v/166V Pos: standing >
You feel uneasy with so many Good players in The 222nd Layer of the Abyss.
A Leaking Seal in the Fortress of Slime
Obvious exits: -N -E -W
A tiny pond seems to suck the life from its surroundings.
The corpse of a Drow Elf is lying here.
[2] The corpse of a Shadow Beast is lying here.
The corpse of a Githzerai is lying here.
The corpse of jubilex, the demon prince is lying here.
[2] The corpse of a massive slime bubble is lying here.
The corpse of a Githzerai is lying here.
A Drow Elf (medium)  - The Horde sits resting.
A Kobold (small)  - The Horde sits resting.
*A Drider (huge) Pirate King  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
A Githyanki (medium)  - The Horde stands here.
A Drow Elf (small)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Githyanki (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
*A Drow Elf (medium) 'lA - The Horde stands in mid-air here.
*An Orc (small)  - The Horde stands in mid-air here.
An Orc (medium) - --{ThE PuNiSheR}-- - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.
A Drow Elf (medium)  - The Horde stands in mid-air here.
*A Githyanki (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium)  - The Horde stands in mid-air here.
A Drider (huge)  - The Horde stands in mid-air here.
An Ogre (huge)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
A Githyanki (medium)  - The Horde stands in mid-air here.
*A Githyanki (medium) [poor] - The Horde stands in mid-air here.
A Drider (large)  - The Horde stands in mid-air here.
A Drow Elf (medium)  - The Horde stands here.
A Shadow Beast (huge) SeXy BeAsT - The Horde stands in mid-air here.
A Duergar (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Drow Elf points at you.
You are surrounded by the dancing outline of purplish flames!

< 274h/586H 165v/166V Pos: standing >
How on earth are you going to hide with this stuff all over you?

< 274h/586H 165v/166V Pos: standing >
Saving Tou.

< 274h/586H 165v/166V Pos: standing >
An Orc snaps into visibility.
-=[Out of nowhere, an Orc stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
An Orc twists the blade lodged in your back causing you to writhe in agony.
-=[Out of nowhere, an Orc stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 17h/586H 166v/166V Pos: standing >
< T: Tou TP: sta TC: awful E: An Orc sta EP: excellent >
 A Drow Elf closes his book and grins malevolently.
A Kobold wears the cloak of dragonkind about his body.

< 17h/586H 166v/166V Pos: standing >
< T: Tou TP: sta TC: awful E: An Orc sta EP: excellent >
 A Githyanki sends out a wave of psionic death!
-=[]=-
Your worn pair of sandstorm goggles shattered in bits as the tortured body spasms and quivers!