The death of [54 Necrolyte] Zlo - The Horde (Drow Elf)

in A Cozy Sleeping Chamber

from the perspective of [56 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn as a badge>    a serpentine seal of Bozk
<worn in ear>        a black pearl earring [poor]
<worn in ear>        an emerald disc fashioned from bone of wisdom (magic)
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn around neck>   the medallion of gaia (glowing) [66%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the living oceanic cloak of charisma (magic) (glowing) [85%]
<worn on back>       a black leather backpack
<worn about waist>   a belt of skulls [poor] (magic) [88%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming) [87%]
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     an ice ring (magic) (illuminating)
<held>               the weathered shard of Insanity (magic)
<worn on legs>       some angel feather leggings [superior] (magic) [81%]
<worn on feet>       a pair of ruby-lined slippers [superior] (magic)


< 954h/966H 130v/130V Pos: standing >
Kileek attacks a colossal djinn statue. [8 Hits]
Eikel snaps into visibility.
Eikel attacks a colossal djinn statue. [3 Hits]
Zxat starts casting an offensive spell.

< 954h/966H 130v/130V Pos: standing >
Rils clambers to her feet.
Syr starts casting an offensive spell.

< 954h/966H 130v/130V Pos: standing >
Cols attacks a colossal djinn statue. [2 Hits]

< 954h/966H 130v/130V Pos: standing >
Zxat completes his spell...
Zxat utters the words 'unsozfol efaui'
Zxat drains a colossal djinn statue - what a waste of energy!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Syr stops chanting abruptly!
Fatwa's face flushes white for a moment.
Korg gives an order to his followers.

< 954h/966H 130v/130V Pos: standing >
Saving Aikc.

< 954h/966H 130v/130V Pos: standing >
Eladarmi sits down in a comfortable spot.

< 954h/966H 130v/130V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Eikel.

< 955h/966H 130v/130V Pos: standing >
Julina sits down in a comfortable spot.

< 955h/966H 130v/130V Pos: standing >
Eladarmi stares off into space, entering a meditative trance.
Raz stops following Fatwa.
Raz now follows Fatwa.
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 955h/966H 130v/130V Pos: standing >
Raz stops following Fatwa.
Raz now follows Fatwa.

< 955h/966H 130v/130V Pos: standing >
Diuk clambers to his feet.

< 955h/966H 130v/130V Pos: standing >
Fatwa shouts out loudly.. MOVING!!!!

< 955h/966H 130v/130V Pos: standing >
Julina clambers to her feet.
You are already standing.

< 955h/966H 130v/130V Pos: standing >
A black dracolich leaves north.
A shadow dracolich leaves north.

< 955h/966H 130v/130V Pos: standing >
Kileek winces in pain, as the flames surrounding his sword are too much for him to handle!
Kileek snaps into visibility.

< 955h/966H 130v/130V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Noraji.

< 955h/966H 130v/130V Pos: standing >
Rils leaves north.
Kileek leaves north.
Noraji leaves north.
Diuk sneaks north.
Julina trots north.
Cols leaves north.
You follow Fatwa.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Good players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Rils  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Syr trots in from the south.
Korg enters from the south.
The lich of a roc enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.

< 955h/966H 129v/130V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Raz.

< 955h/966H 129v/130V Pos: standing >
Fatwa shouts out loudly.. MOVING!!!!

< 956h/966H 129v/130V Pos: standing >
You are already standing.

< 956h/966H 129v/130V Pos: standing >
Eladarmi enters from the south.

< 956h/966H 129v/130V Pos: standing >

< 956h/966H 129v/130V Pos: standing >
Fatwa shouts out loudly.. MOVING!!!!
You quickly scan the area.
The lich of the dying hippopotamus who is not far off to your south.
A shadow dracolich who is close by to your west.
A black dracolich who is close by to your west.
Zxat who is close by to your west.

< 956h/966H 129v/130V Pos: standing >
You are already standing.

< 956h/966H 129v/130V Pos: standing >
You quickly scan the area.
The lich of the dying hippopotamus who is not far off to your south.
A shadow dracolich who is close by to your west.
A black dracolich who is close by to your west.
Zxat who is close by to your west.

< 956h/966H 129v/130V Pos: standing >
Fatwa sneaks south.
Rils leaves south.
Kileek leaves south.
Eladarmi leaves south.
Noraji leaves south.
Diuk sneaks south.
Julina trots south.
Cols leaves south.
You follow Fatwa.


<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
You feel uneasy with so many Good players in Guildhalls.
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a colossal djinn statue is lying here.
Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Rils  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Eikel sneaks in from the north.
Syr trots in from the north.
Korg enters from the north.
The lich of a roc enters from the north.
The lich of the dying hippopotamus enters from the north.
The lich of the dying hippopotamus enters from the north.
You quickly scan the area.
The lich of the dying hippopotamus who is close by to your south.

< 956h/966H 128v/130V Pos: standing >

< 956h/966H 128v/130V Pos: standing >
Fatwa shouts out loudly.. MOVING!!!!

< 956h/966H 128v/130V Pos: standing >
You are already standing.

< 956h/966H 128v/130V Pos: standing >
You quickly scan the area.
A shadow dracolich who is close by to your north.
A black dracolich who is close by to your north.
Zxat who is close by to your north.
The lich of the dying hippopotamus who is close by to your south.

< 956h/966H 128v/130V Pos: standing >
You quickly scan the area.
A shadow dracolich who is close by to your north.
A black dracolich who is close by to your north.
Zxat who is close by to your north.
The lich of the dying hippopotamus who is close by to your south.

< 956h/966H 129v/130V Pos: standing >
Fatwa sneaks north.
Rils leaves north.
Kileek leaves north.
Eladarmi leaves north.
Noraji leaves north.
Diuk sneaks north.
Julina trots north.
Cols leaves north.
You follow Fatwa.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Good players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Rils  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
Syr trots in from the south.
Korg enters from the south.
The lich of a roc enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.
A black dracolich leaves south.
A shadow dracolich leaves south.

< 957h/966H 128v/130V Pos: standing >
You quickly scan the area.
A shadow dracolich who is close by to your south.
A black dracolich who is close by to your south.
Zxat who is close by to your south.
The lich of the dying hippopotamus who is not far off to your south.

< 957h/966H 128v/130V Pos: standing >
You quickly scan the area.
A shadow dracolich who is close by to your south.
A black dracolich who is close by to your south.
Zxat who is close by to your south.
The lich of the dying hippopotamus who is not far off to your south.
A Drow Elf who is close by to your west.

< 957h/966H 129v/130V Pos: standing >
A black dracolich enters from the south.
A shadow dracolich enters from the south.

< 957h/966H 129v/130V Pos: standing >
You quickly scan the area.
The lich of the dying hippopotamus who is not far off to your south.
A Drow Elf who is close by to your west.

< 957h/966H 129v/130V Pos: standing >

< 957h/966H 130v/130V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Noraji.

< 957h/966H 130v/130V Pos: standing >
You quickly scan the area.
The lich of the dying hippopotamus who is not far off to your south.
A Drow Elf who is close by to your west.

< 957h/966H 130v/130V Pos: standing >

< 957h/966H 130v/130V Pos: standing >
Raz sneaks west.
Rils leaves west.
Kileek leaves west.
Eladarmi leaves west.
Noraji leaves west.
Zxat sneaks west.
A black dracolich leaves west.
A shadow dracolich leaves west.
Diuk sneaks west.
Julina trots west.
Cols leaves west.
You follow Fatwa.


<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
You feel uneasy with so many Good players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -NW -SW
A small leather bag lies here.
A discarded feather rests here upon the ground. (glowing) (illuminating)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A quill lies here, discarded.
A spellbook lies here, discarded.
A flawless pearl has been dropped here.
a strange yellow and blue cross lies here.
A fragile flask of sticky substance lies here.
[2] A small vial of greasy looking liquid lies here.
A potion of slooowness lies here.
A wand of comet control has been left here.
Some bright red flower petals lie scattered about.
[3] A spellbook has been tossed aside here.
A cracked hide horn lies here on the ground.
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
A bulletin board stands here.
Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Rils  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*A Drow Elf (medium)  - The Horde stands in mid-air here.(Red Aura)
Eikel sneaks in from the east.
Syr trots in from the east.
Korg enters from the east.
The lich of a roc enters from the east.
The lich of the dying hippopotamus enters from the east.
The lich of the dying hippopotamus enters from the east.

< 957h/966H 129v/130V Pos: standing >
You quickly scan the area.
A Deramuth mercenary who is close by to your north.
A Deramuth mercenary who is close by to your north.
A wandering mercenary who is close by to your north.
An undead mercenary who is close by to your south.
An undead mercenary who is close by to your south.
An undead mercenary who is close by to your south.

< 957h/966H 129v/130V Pos: standing >
A halo of white light settles over Cols as he charges into battle.
A Drow Elf snaps into visibility.
A Drow Elf is knocked to the ground by Cols's mighty bash!
Syr suddenly attacks a Drow Elf!

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 957(966)  Moves: 129(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Soulshielded
Frags:   +6.56   Deaths:   26
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Farsee Fly Armor Aware Haste Waterbreathing Sneaking
Songs:          Song of Revelation
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1564 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
haste (13 minutes)
war cry (less than a minute remaining)
globe of invulnerability (8 minutes)
sanctuary (less than a minute remaining)
soulshield (13 minutes)
true seeing (40 minutes)
detect invisibility (14 minutes)
fly (24 minutes)
bless (25 minutes)
armor (20 minutes)
vitality (14 minutes)


< 957h/966H 129v/130V Pos: standing >
A Drow Elf attacks Cols. [0 Hits]
Kileek assists Cols heroically.
Kileek snaps into visibility.
Kileek snaps into visibility.
A Drow Elf snaps into visibility.

< 957h/966H 129v/130V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Raz.
You quickly scan the area.
A Deramuth mercenary who is close by to your north.
A Deramuth mercenary who is close by to your north.
A wandering mercenary who is close by to your north.
An undead mercenary who is close by to your south.
An undead mercenary who is close by to your south.
An undead mercenary who is close by to your south.

< 957h/966H 129v/130V Pos: standing >
Korg gives an order to his followers.
The lich of the dying hippopotamus starts casting an offensive spell.
The lich of the dying hippopotamus starts casting an offensive spell.
The lich of a roc starts casting an offensive spell.

< 957h/966H 129v/130V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
A Drow Elf's glowing electrum ring [superior] is burned from the blast!
Fatwa snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf suddenly looks in pain as he moves.

< 957h/966H 129v/130V Pos: standing >
Julina suddenly attacks a Drow Elf!
Julina snaps into visibility.
A Drow Elf snaps into visibility.

< 957h/966H 129v/130V Pos: standing >
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'buoblg qrunsoqpze yugh'
The lich of the dying hippopotamus's fist beats the life out of a Drow Elf, blood pours from his body!
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'buoblg qrunsoqpze yugh'
The lich of the dying hippopotamus's fist beats the life out of a Drow Elf, blood pours from his body!
Raz suddenly attacks a Drow Elf!

< 958h/966H 129v/130V Pos: standing >
Diuk wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
A Drow Elf snaps into visibility.
Your battle frenzy fades.
Your glowing sanctuary fades.
Eladarmi starts casting a spell.
Fatwa snaps into visibility.
Zxat starts casting an offensive spell called 'energy drain'.
Zxat snaps into visibility.

< 908h/916H 129v/130V Pos: standing >
Rils starts casting an offensive spell.

< 908h/916H 129v/130V Pos: standing >
You see nothing special about him.
This Drow Elf looks pretty hurt.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    a glowing blue crystal (magic) [87%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a glowing jade earring (glowing) [61%]
<worn in ear>        an earring woven of mandrake fiber
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   some kharma mind beads [poor] (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [85%]
<worn on body>       a beautiful blue silk robe (magic) (glowing) [76%]
<worn about body>    the cloak of dragonkind (magic)
<worn as quiver>     a tarnished dematite quiver [superior]
<worn about waist>   a belt of fresh blood [superior] [85%]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [55%]
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a well-polished mithril body shield [superior] [81%]
<worn around wrist>  the bracelet of emeralds of endurance
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      a pair of crystalized gloves [superior] with a strange dark bloodstone (glowing) (humming) [58%]
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a glowing electrum ring [superior] (magic)
<held>               Utgard-Loki's crystal ball (magic)
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       some gnomish rocket boots (magic) (humming) [74%]

< 908h/916H 129v/130V Pos: standing >
The lich of a roc completes its spell...
The lich of a roc utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf snaps into visibility.
The lich of a roc's fist beats the life out of a Drow Elf, blood pours from his body!
Eikel suddenly attacks a Drow Elf!

< 908h/916H 129v/130V Pos: standing >
Fatwa snaps into visibility.
Zxat snaps into visibility.
Zxat completes his spell...
Zxat utters the words 'unsozfol efaui'
A Drow Elf snaps into visibility.
Zxat drains a Drow Elf - what a waste of energy!
A Drow Elf's well-polished mithril body shield [superior] was disintegrated by the negative energy!
A Drow Elf's beautiful blue silk robe was disintegrated by the negative energy!
A Drow Elf's mask of hades [superior] was disintegrated by the negative energy!
A Drow Elf's earring woven of mandrake fiber was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!