The death of [ 1 Warrior] Eatmyashole (Orc)

in A Cozy Sleeping Chamber

from the perspective of [56 Swordsman] Raz Islamic Jihad (Firbolg)

<worn as a badge>    a elven rune of restoration (magic) (glowing) [86%]
<worn on head>       Khildarak's battle helmet (magic) [67%]
<worn on eyes>       a wad of spawn goo (magic) (humming) [88%]
<worn in ear>        an anti-matter earring [71%]
<worn in ear>        a tiny copper earring [poor] (magic)
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming) [78%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a glowing necklace of power of damage (glowing) [66%]
<worn on body>       a mithril breastplate with a golden cross [poor] (magic) (glowing) [89%]
<worn about body>    an earthen cloak of lordly might [poor]
<worn on back>       a double-buckled Alatorin backpack [49%]
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a firey-eyed skull-buckled black leather belt (magic) (glowing) [81%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' (magic) [45%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [62%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn around wrist>  the bracer of the whirlwinds of damage (glowing) (humming) [59%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [61%]
<worn on finger>     a spiked ring [superior]
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing) [89%]
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[239h 5m 18s]
<secondary weapon>   Avernus the life stealer (magic) (glowing)[239h 5m 18s]
<worn on feet>       some spurred blood crystal boots (magic)

An impenetrable globe of darkness floats near Zxat's head.
*Syr  Islamic Jihad (Centaur)(large) stands here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
*Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2353h/2273H 289v/289V Pos: standing >
An Orc waves happily.

< 2353h/2273H 289v/289V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
Korg looks at an Orc.

< 2353h/2273H 289v/289V Pos: standing >
You see nothing special about him.
This Orc looks pretty hurt.
He's medium in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 2353h/2273H 289v/289V Pos: standing >
Syr looks at an Orc.

< 2353h/2273H 289v/289V Pos: standing >

< 2353h/2273H 289v/289V Pos: standing >
Eikel looks at an Orc.

< 2353h/2273H 289v/289V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Southwest
Fresh blood covers everything in the area.
A rather large leather backpack lies here.
A greyish stone wall is here to the down. (magic)
The corpse of an Orc is lying here.
The corpse of a Drow Elf is lying here.
A small leather bag lies here.
A discarded feather rests here upon the ground. (glowing) (illuminating)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A quill lies here, discarded.
A spellbook lies here, discarded.
Some bright red flower petals lie scattered about.
[3] A spellbook has been tossed aside here.
A cracked hide horn lies here on the ground.
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
A bulletin board stands here.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
*The lich of the dying hippopotamus stands here. (minion) (Red Aura)
*The lich of the dying hippopotamus stands here. (minion) (Red Aura)
*The lich of a roc stands here. (minion) (Red Aura)
*Korg  Islamic Jihad (Gnome)(small) stands, floating here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
*Syr  Islamic Jihad (Centaur)(large) stands here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
*Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2353h/2273H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2353(2273)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Protection Battle Lust

Active Spells:
--------------
roar of heroes (4 minutes)
war cry (1 minute)
lionrage (13 minutes)
hawkvision (12 minutes)
improved invisibility (12 minutes)
aid (27 minutes)
dexterity (12 minutes)
strength (12 minutes)
elephantstrength (11 minutes)
armor (16 minutes)
bless (21 minutes)
vitality (10 minutes)

Korg starts casting an offensive spell.
Korg snaps into visibility.

< 2353h/2273H 289v/289V Pos: standing >
Korg completes his spell...
Korg utters the word 'grzzs'

< 2353h/2273H 289v/289V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.

< 2353h/2273H 289v/289V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Southwest
Fresh blood covers everything in the area.
A rather large leather backpack lies here.
A greyish stone wall is here to the down. (magic)
The corpse of an Orc is lying here.
The corpse of a Drow Elf is lying here.
A small leather bag lies here.
A discarded feather rests here upon the ground. (glowing) (illuminating)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A quill lies here, discarded.
A spellbook lies here, discarded.
Some bright red flower petals lie scattered about.
[3] A spellbook has been tossed aside here.
A cracked hide horn lies here on the ground.
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
A bulletin board stands here.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
*The lich of the dying hippopotamus stands here. (minion) (Red Aura)
*The lich of the dying hippopotamus stands here. (minion) (Red Aura)
*The lich of a roc stands here. (minion) (Red Aura)
Korg  Islamic Jihad (Gnome)(small) stands, floating here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
*Syr  Islamic Jihad (Centaur)(large) stands here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
*Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2352h/2273H 289v/289V Pos: standing >
Aikc looks at an Orc.

< 2352h/2273H 289v/289V Pos: standing >
Korg gives an order to his followers.
The lich of the dying hippopotamus leaves east.
The lich of the dying hippopotamus leaves east.
The lich of a roc leaves east.

< 2352h/2273H 289v/289V Pos: standing >
Syr starts casting a spell.

< 2352h/2273H 289v/289V Pos: standing >
An Orc says 'almu ekber!'

< 2352h/2273H 289v/289V Pos: standing >
An Orc says 'almu ekber!'
   This almost translucent shadow dragon seems to have been brought back from
its final rest through ancient and perverse magics. The light around it seems
to be absorbed by it's very dark essence. It almost unbearable to look at, it's
eyes being large skeletal pits of flaming shadows, with small piercing red
pupils that give off a fearful light that seems to reach deep within your very
soul.
A shadow dracolich appears to be Dracolich and is in excellent condition.
It's giant in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its body seems to be made of stone!
Its hands glow blood red!
It is surrounded by a putrid aura!
It is surrounded by burning flames!
It's encased in a shimmering globe!
It is surrounded by a blue glow.
It is surrounded by a blood-red glow.

<worn on head>       a gleaming obsidian helmet from Du'Maathe Castle
<worn on eyes>       some catseye inventor's goggles (magic) (glowing) [87%]
<worn in ear>        a twisted marble stud from Du'Maathe Castle
<worn in ear>        a steel hoop earring [superior]
<worn on face>       a jeweled silver mask from Du'Maathe Castle
<worn around neck>   a burnt dragonscale gorget from Du'Maathe Castle [61%]
<worn around neck>   a jeweled silver gorget from Du'Maathe Castle
<worn on body>       a suit of mithril and dragonscale platemail (magic)
<worn about waist>   a gnomish harm prevention belt [superior] (magic) (glowing) [80%]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<worn on arms>       some mithril and dragonscale arm plates (magic)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [87%]
<worn around wrist>  a spiked mithril wristguard [superior] (magic) [74%]
<worn on finger>     a bone band (magic) (humming) [37%]
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     Pek'Nasisk, the venom lash [superior] (magic) (humming)
<secondary weapon>   the flaming whip of Mrinlor [poor] (magic)
<worn on legs>       some mithril and dragonscale leg plates (magic) [54%]
<worn on feet>       some sparkling tin shoes from Du'Maathe Castle

< 2352h/2273H 289v/289V Pos: standing >
An Orc says 'almu ekber!'

< 2352h/2273H 289v/289V Pos: standing >
Syr completes his spell...
Syr utters the word 'candusounsozfahuai'

< 2352h/2273H 289v/289V Pos: standing >

< 2352h/2273H 289v/289V Pos: standing >

< 2352h/2273H 289v/289V Pos: standing >

< 2352h/2273H 289v/289V Pos: standing >
Noraji starts casting a spell.

< 2352h/2273H 289v/289V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 2352h/2273H 289v/289V Pos: standing >
An Orc gives a stout oaken cudgel to Noraji.

< 2352h/2273H 289v/289V Pos: standing >
Noraji completes his spell...
Noraji utters the words 'xarr ay ghaiz'

< 2352h/2273H 289v/289V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 2351h/2273H 289v/289V Pos: standing >
A shadow dracolich's skin seems to turn to stone.

< 2351h/2273H 289v/289V Pos: standing >
Korg starts casting an offensive spell.

< 2351h/2273H 289v/289V Pos: standing >
An Orc gives a large two-handed sword to Noraji.

< 2351h/2273H 289v/289V Pos: standing >
Korg completes his spell...
Korg utters the word 'grzzs'

< 2351h/2273H 289v/289V Pos: standing >
Noraji starts casting a spell.

< 2351h/2273H 289v/289V Pos: standing >

< 2351h/2273H 289v/289V Pos: standing >
Korg starts casting an offensive spell.

< 2351h/2273H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2351(2273)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Protection Battle Lust

Active Spells:
--------------
roar of heroes (3 minutes)
war cry (less than a minute remaining)
lionrage (12 minutes)
hawkvision (11 minutes)
improved invisibility (11 minutes)
aid (26 minutes)
dexterity (11 minutes)
strength (11 minutes)
elephantstrength (10 minutes)
armor (15 minutes)
bless (20 minutes)
vitality (9 minutes)


< 2351h/2273H 289v/289V Pos: standing >

< 2351h/2273H 289v/289V Pos: standing >

< 2351h/2273H 289v/289V Pos: standing >
Korg completes his spell...
Korg utters the word 'grzzs'

< 2351h/2273H 289v/289V Pos: standing >
An Orc gives a thin steel dagger to Noraji.

< 2351h/2273H 289v/289V Pos: standing >
Noraji completes his spell...
Noraji utters the words 'xarr ay ghaiz'

< 2351h/2273H 289v/289V Pos: standing >

< 2351h/2273H 289v/289V Pos: standing >
An Orc says 'nou'

< 2351h/2273H 289v/289V Pos: standing >
An Orc says 'nou'

< 2351h/2273H 289v/289V Pos: standing >
An Orc leaves down.
Noraji has fallen asleep on his feet, this should be fun.

< 2350h/2273H 289v/289V Pos: standing >

< 2350h/2273H 289v/289V Pos: standing >
Noraji is stunned!
Noraji slumps to the ground.
Noraji has a RUDE awakening!
Noraji awakens.

< 2350h/2273H 289v/289V Pos: standing >
Korg sits down in a comfortable spot.

< 2350h/2273H 289v/289V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*The lich of a roc stands here. (minion) (Red Aura)
The lich of the dying hippopotamus stands in mid-air here, fighting an earth elemental. (Minion)  (casting) (Red Aura)
The lich of the dying hippopotamus sits in mid-air here, fighting an earth elemental. (Minion) (Red Aura)
An earth elemental stands here, fighting the lich of the dying hippopotamus. (Minion) 

< 2350h/2273H 289v/289V Pos: standing >
Korg opens Sprithnog's travelling book of spells [superior] and begins studying it intently.

< 2350h/2273H 289v/289V Pos: standing >

< 2350h/2273H 289v/289V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Noraji.

< 2350h/2273H 289v/289V Pos: standing >
Korg closes his book and grins malevolently.

< 2350h/2273H 289v/289V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*The lich of a roc stands here. (minion) (Red Aura)
The lich of the dying hippopotamus stands in mid-air here, fighting an earth elemental. (Minion)  (casting) (Red Aura)
The lich of the dying hippopotamus stands in mid-air here, fighting an earth elemental. (Minion) (Red Aura)
An earth elemental stands here, fighting the lich of the dying hippopotamus. (Minion) 

< 2350h/2273H 289v/289V Pos: standing >
Korg clambers to his feet.

< 2350h/2273H 289v/289V Pos: standing >

< 2350h/2273H 289v/289V Pos: standing >

< 2349h/2273H 289v/289V Pos: standing >
Noraji clambers to his feet.

< 2349h/2273H 289v/289V Pos: standing >
Korg floats down.

< 2349h/2273H 289v/289V Pos: standing >

< 2349h/2273H 289v/289V Pos: standing >

< 2349h/2273H 289v/289V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Southwest
A rather large leather backpack lies here.
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the east. (magic)
The corpse of an Orc is lying here.
The corpse of a Drow Elf is lying here.
A small leather bag lies here.
A discarded feather rests here upon the ground. (glowing) (illuminating)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A quill lies here, discarded.
A spellbook lies here, discarded.
Some bright red flower petals lie scattered about.
[3] A spellbook has been tossed aside here.
A cracked hide horn lies here on the ground.
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
A bulletin board stands here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
*Syr  Islamic Jihad (Centaur)(large) stands here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
*Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2349h/2273H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2349(2273)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Protection Battle Lust

Active Spells:
--------------
roar of heroes (3 minutes)
war cry (less than a minute remaining)
lionrage (12 minutes)
hawkvision (11 minutes)
improved invisibility (11 minutes)
aid (26 minutes)
dexterity (11 minutes)
strength (11 minutes)
elephantstrength (10 minutes)
armor (15 minutes)
bless (20 minutes)
vitality (9 minutes)


< 2349h/2273H 289v/289V Pos: standing >
Noraji starts casting a spell.

< 2349h/2273H 289v/289V Pos: standing >
An Orc enters from below.

< 2349h/2273H 289v/289V Pos: standing >

< 2349h/2273H 289v/289V Pos: standing >

< 2349h/2273H 289v/289V Pos: standing >
An Orc gives a mining pick to Noraji.

< 2349h/2273H 289v/289V Pos: standing >
Fatwa snaps into visibility.

< 2349h/2273H 289v/289V Pos: standing >
An Orc gives a mining pick to Noraji.

< 2349h/2273H 289v/289V Pos: standing >
Fatwa snaps into visibility.
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
An Orc screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
An Orc's small round wooden shield shattered in bits as the tortured body spasms and quivers!
An Orc's hard leather cloak shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.