The death of [33 Zealot] Tuf (Dwarf)

in The Savannah of Broken Trusts

from the perspective of [52 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud of endurance
<worn on head>       the devil crown of Bar'zuul (magic)
<worn on eyes>       the spectacles of inner vision [poor]
<worn in ear>        a shimmering earring of many colors [superior] [80%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a ruby amulet [poor] (magic)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a tangle of magical vine (magic) (humming) [43%]
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a carved pearl lyre (humming) [78%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  a feathered bracelet of Nax'Varan nobility (magic)
<worn on hands>      some crude dragonscale claws
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic)
<worn on finger>     a bloodstone ring [poor] (glowing)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet>       a pair of pitch-black mindstone boots [superior] (magic) (glowing)

Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 874h/874H 202v/204V Pos: standing >
You follow a half-elf merchant.

   ......^MM    
  .........MM   
 ^........MMM.  
 *.......^^^.^  
 *...^.@D..^^M  
 **.......^MM^  
 **......^^.MM  
  *.........M   
   .......^.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 874h/874H 200v/204V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

   .......^M    
  *.........M   
 *^........MMM  
 **.......^^^.  
 **...^@D...^^  
  **.......^MM  
 M**......^^.M  
   *.........   
   *.......^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
   .......^M    
  *.........M   
 *^........MMM  
 **.......^^^.  
 **...^@....^^  
  **.......^MM  
 M**......^^.M  
   *.........   
   *.......^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 874h/874H 199v/204V Pos: standing >
You follow a half-elf merchant.

   *.......^    
  **.........   
  *^........MM  
  **.......^^^  
  **...@D....^  
   **.......^M  
  M**......^^.  
    *........   
    *.......    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 874h/874H 198v/204V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

   **.......    
   **........   
   *^........M  
   **.......^^  
   **..@D.....  
    **.......^  
   M**......^^  
     *.......   
     *......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 874h/874H 198v/204V Pos: standing >

< 874h/874H 199v/204V Pos: standing >
You follow a half-elf merchant.

   ***......    
    **.......   
    *^........  
    **.......^  
    **.@D^....  
     **.......  
    M**......^  
      *......   
      *.....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
You quickly scan the area.
You see nothing.

< 874h/874H 199v/204V Pos: standing >
You quickly scan the area.
You see nothing.

< 874h/874H 200v/204V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

    ***.....    
     **......   
     *^.......  
     **.......  
     **@D.^...  
      **......  
     M**......  
       *.....   
       *....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
You quickly scan the area.
You see nothing.

< 874h/874H 199v/204V Pos: standing >
You follow a half-elf merchant.

  **..  
  *@D.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 874h/874H 199v/204V Pos: standing >
You follow a half-elf merchant.

  *^..  
  *@..  
  **..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
You quickly scan the area.
You see nothing.

< 874h/874H 198v/204V Pos: standing >
A half-elf merchant sneaks north.
You follow a half-elf merchant.

      *.....    
     ***.....   
     ***......  
      **......  
      *@......  
      **......  
      **...^..  
       **....   
      M**...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is almost out of sight to your east.

< 874h/874H 198v/204V Pos: standing >

< 874h/874H 199v/204V Pos: standing >
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A shaggy mount who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is almost out of sight to your east.

< 874h/874H 200v/204V Pos: standing >
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A shaggy mount who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is almost out of sight to your east.

< 874h/874H 202v/204V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 874h/874H 202v/204V Pos: standing >

< 874h/874H 204v/204V Pos: standing >
You quickly scan the area.
A shaggy mount who is not far off to your east.
A cheetah who is not far off to your east.
A cheetah who is in the distance to your east.

< 874h/874H 204v/204V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 874h/874H 202v/204V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A shaggy mount who is close by to your east.
A cheetah who is close by to your east.
A cheetah who is rather far off to your east.
A cheetah who is close by to your south.
A proud lion who is a brief walk away to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A large gazelle who is rather far off to your south.
A giraffe who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 874h/874H 202v/204V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A shaggy mount who is close by to your east.
A cheetah who is close by to your east.
A cheetah who is rather far off to your east.
A cheetah who is in the distance to your east.
A cheetah who is close by to your south.
A proud lion who is a brief walk away to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A large gazelle who is rather far off to your south.
A giraffe who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 874h/874H 202v/204V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
Standing in its stall, a shaggy mount nickers softly for food.
A sinewy cheetah slinks through the grasses, waiting to strike.

		Score information for Psybr

Level: 52   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 874(874)   Mana: 1052(1313)   Moves: 200(204)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +7.07   Deaths:   104
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Lightning Gas
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Enlarged Size Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2786 

Active Spells:
--------------
adrenaline control (56 minutes)
lionrage (19 minutes)
hawkvision (18 minutes)
elephantstrength (39 minutes)
biofeedback (4 minutes)
intellect fortress (21 minutes)
displacement (42 minutes)
molecular control (1 minute)
flesh armor (22 minutes)
inertial barrier (2 minutes)
aura sight (8 minutes)
enhance strength (24 minutes)
enhance dexterity (24 minutes)
enhance agility (24 minutes)
enhance constitution (24 minutes)
tower of iron will (24 minutes)
enlarge (1 minute)
cannibalize (6 minutes)
vitality (4 minutes)
energy containment (5 minutes)
fly (77 minutes)


< 874h/874H 200v/204V Pos: standing >

< 874h/874H 200v/204V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your north.
A cheetah who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A crazed zebra who is close by to your south.
A giraffe who is close by to your south.
A loggerhead shrike who is close by to your south.
A goshawk who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A giraffe who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A zebra who is in the distance to your south.
A zebra who is in the distance to your south.
A zebra who is in the distance to your south.
A zebra who is in the distance to your south.
A zebra who is in the distance to your south.
A large zebra who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 874h/874H 201v/204V Pos: standing >
A cheetah leaves east.
A half-elf merchant sneaks east.
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 874h/874H 200v/204V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is not far off to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A proud lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A shaggy mount who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 874h/874H 202v/204V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 874h/874H 202v/204V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your east.
A cheetah who is not far off to your east.
A Dwarf who is not far off to your south.
A goshawk who is a brief walk away to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
An elephant who is in the distance to your south.
A cheetah who is close by to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 874h/874H 202v/204V Pos: standing >

< 874h/874H 202v/204V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
There are residual brain waves in the area.

< 874h/874H 200v/204V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A giraffe who is not far off to your north.
A cheetah who is close by to your east.
A thorn-root tree who is not far off to your south.
A cheetah who is not far off to your west.
A shaggy mount who is a brief walk away to your west.
Luncke who is in the distance to your west.
Ange de Morte who is in the distance to your west.
Kylian Brightstar who is in the distance to your west.

< 874h/874H 200v/204V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
There are residual brain waves in the area.
You quickly scan the area.
A cheetah who is close by to your east.
A cheetah who is not far off to your east.
A goshawk who is a brief walk away to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A cheetah who is close by to your west.
A shaggy mount who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 874h/874H 199v/204V Pos: standing >

< 874h/874H 200v/204V Pos: standing >
You failed.

< 874h/874H 202v/204V Pos: standing >
You failed.

< 874h/874H 204v/204V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
You failed.

< 874h/874H 202v/204V Pos: standing >

< 874h/874H 202v/204V Pos: standing >
You failed.

< 874h/874H 202v/204V Pos: standing >
A half-elf merchant sneaks south.
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
You failed.

< 874h/874H 200v/204V Pos: standing >

< 874h/874H 200v/204V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
You failed.

< 874h/874H 199v/204V Pos: standing >

< 874h/874H 200v/204V Pos: standing >

< 874h/874H 202v/204V Pos: standing >
You failed.

< 874h/874H 203v/204V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A Dwarf (medium) stands, floating here. (Non-Fraggable)(holy)(Gold Aura)
A goshawk swoops out of the sky to attack.
A tiny bird skims just above the grasses here.
A giraffe looks about for a nearby tree.
There are residual brain waves in the area.
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 874h/874H 202v/204V Pos: standing >
A half-elf merchant dances an acrobatic maneuver in battle, and trips up a Dwarf!

< 874h/874H 202v/204V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 105 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 874h/874H 202v/204V Pos: standing >

< 874h/874H 202v/204V Pos: standing >
You begin to focus your will...

< 874h/874H 204v/204V Pos: standing >
A half-elf merchant's impressive pierce strikes a Dwarf.
A half-elf merchant's impressive pierce strikes a Dwarf.
A half-elf merchant's impressive pierce strikes a Dwarf.
A half-elf merchant's impressive pierce strikes a Dwarf.
A half-elf merchant's gladius called 'Backstabber' begins to hum.
A half-elf merchant quickly vanishes and reappears behind a Dwarf!
A half-elf merchant places a gladius called 'Backstabber' in the back of a Dwarf, resulting in some strange noises and some blood.

< 874h/874H 204v/204V Pos: standing >
Casting: psychic crush 

< 874h/874H 204v/204V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 158 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Dwarf's fragile gem girth from the Hall of the Ancients cracks as the tortured body writhes!

< 874h/874H 204v/204V Pos: standing >
You begin to focus your will...

< 874h/874H 204v/204V Pos: standing >
Casting: psychic crush 

< 874h/874H 204v/204V Pos: standing >
Your mental manipulations become a reality...
[Damage: 130 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Dwarf's signet ring of Delwyn shattered in bits as the tortured body spasms and quivers!
A Dwarf's leggings carved from minotaur bones [superior] shattered in bits as the tortured body spasms and quivers!
A Dwarf is dead! R.I.P.
You receive your share of experience.