The death of [45 Spiritualist] Cheebye Islamic Jihad (Human)

in A Dirty Hovel

from the perspective of [54 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud of endurance
<worn on head>       a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes>       the spectacles of inner vision [poor]
<worn in ear>        a shimmering earring of many colors [superior]
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget [poor] (magic)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a tangle of magical vine (magic) (humming)
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       the bracers of immolation (glowing) [83%]
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  a bracelet of dracolich hide of strength (magic) (humming) [85%]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn on hands>      some fingerless gloves of su-monster skin (magic)[230h 56m 59s]
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic)
<worn on finger>     a bloodstone ring [poor] (glowing)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet>       a pair of pitch-black mindstone boots [superior] (magic) (glowing)

Protected from: Evil Good Fire
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Ectoplasmic form Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3004 

Active Spells:
--------------
ectoplasmic form (25 minutes)
molecular control (8 minutes)
enhance agility (46 minutes)
enhance dexterity (46 minutes)
enhance strength (46 minutes)
enhance constitution (46 minutes)
adrenaline control (21 minutes)
flesh armor (6 minutes)
tower of iron will (8 minutes)
intellect fortress (5 minutes)
cannibalize (17 minutes)
detect invisibility (39 minutes)
energy containment (15 minutes)
inertial barrier (11 minutes)
fly (89 minutes)
displacement (31 minutes)
aura sight (17 minutes)


< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A miner who is close by to your north.
A small child who is close by to your east.
A plump woman who is close by to your east.
A ragged peasant who is close by to your east.
A desert peasant who is not far off to your east.
An elderly peasant who is a brief walk away to your east.
A dusty gleeman who is a brief walk away to your east.
A filthy vagabond who is close by to your south.
A ragged peasant who is close by to your south.
A desert peasant who is not far off to your south.

< 589h/589H 200v/200V Pos: standing >
A small child leaves south.
Durti awakens.

< 589h/589H 200v/200V Pos: standing >
Kiria starts following you.
You quickly scan the area.
A miner who is close by to your north.
A small child who is close by to your east.
A plump woman who is close by to your east.
A ragged peasant who is close by to your east.
A desert peasant who is not far off to your east.
A mule who is a brief walk away to your east.
An elderly peasant who is a brief walk away to your east.
A small child who is a brief walk away to your east.
A small child who is close by to your south.
A filthy vagabond who is close by to your south.
A ragged peasant who is close by to your south.
A desert peasant who is not far off to your south.

< 589h/589H 200v/200V Pos: standing >
Kiria has just given you her consent.

< 589h/589H 200v/200V Pos: standing >
Kiria is now a member of your group.

< 589h/589H 200v/200V Pos: standing >
Durti starts following you.

< 589h/589H 200v/200V Pos: standing >
Durti has just given you his consent.

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
A square tent is here with its flaps open.
A large bondfire burns steadily.
A small child plays here.
A plump woman in rags raises an eyebrow.
A ragged peasant cooks some meat.
There are residual brain waves in the area.
Durti enters from the west.
Kiria sneaks in from the west.

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -E -S -W
A desert peasant sinks deeper into his tent.
There are residual brain waves in the area.
Durti enters from the west.

< 589h/589H 198v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -S -W
A large barrel of water rests here.
A mule stands here loaded with ragged bags.
An elderly peasant enjoys the music.
A small child listens to the gleeman joyfully.
A dusty gleeman sings a tune to his audience.(holy)
Durti enters from the west.
Kiria sneaks in from the west.

< 589h/589H 197v/200V Pos: standing >
Durti is now a member of your group.

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your south.
A desert peasant who is close by to your west.
A small child who is not far off to your west.
A plump woman who is not far off to your west.
A ragged peasant who is not far off to your west.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your south.
A desert peasant who is close by to your west.
A small child who is not far off to your west.
A plump woman who is not far off to your west.
A ragged peasant who is not far off to your west.

< 589h/589H 200v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 200v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your south.
A desert peasant who is close by to your west.
A small child who is not far off to your west.
A plump woman who is not far off to your west.
A ragged peasant who is not far off to your west.

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your west.
A small child who is not far off to your west.
A plump woman who is not far off to your west.
A ragged peasant who is not far off to your west.

< 589h/589H 200v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 200v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
Durti enters from the north.
Kiria sneaks in from the north.

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -W
A dust covered tent is here.
Durti enters from the north.

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A mule who is not far off to your north.
An elderly peasant who is not far off to your north.
A small child who is not far off to your north.
A dusty gleeman who is not far off to your north.
A desert peasant who is not far off to your west.
A desert peasant who is a brief walk away to your west.

< 589h/589H 198v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
Durti enters from the south.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A mule who is close by to your north.
An elderly peasant who is close by to your north.
A small child who is close by to your north.
A dusty gleeman who is close by to your north.
A small child who is close by to your east.
A plump woman who is close by to your east.
The wandering merchant who is close by to your west.
A peasant who is not far off to your west.
A drunken peasant who is not far off to your west.
A small child who is a brief walk away to your west.
A filthy vagabond who is a brief walk away to your west.
A ragged peasant who is a brief walk away to your west.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A mule who is close by to your north.
An elderly peasant who is close by to your north.
A small child who is close by to your north.
A dusty gleeman who is close by to your north.
A small child who is close by to your east.
A plump woman who is close by to your east.
The wandering merchant who is close by to your west.
A ragged peasant who is close by to your west.
A peasant who is not far off to your west.
A drunken peasant who is not far off to your west.
A peasant elder who is not far off to your west.
A small child who is a brief walk away to your west.
A filthy vagabond who is a brief walk away to your west.
A ragged peasant who is a brief walk away to your west.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A mule who is close by to your north.
An elderly peasant who is close by to your north.
A small child who is close by to your north.
A dusty gleeman who is close by to your north.
A small child who is close by to your east.
A plump woman who is close by to your east.
The wandering merchant who is close by to your west.
A ragged peasant who is close by to your west.
A peasant who is not far off to your west.
A drunken peasant who is not far off to your west.
A peasant elder who is not far off to your west.
A small child who is a brief walk away to your west.
A filthy vagabond who is a brief walk away to your west.
A ragged peasant who is a brief walk away to your west.

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -W
A dust covered tent is here.
Durti enters from the north.
Kiria sneaks in from the north.

< 589h/589H 198v/200V Pos: standing >

< 589h/589H 198v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A mule who is not far off to your north.
An elderly peasant who is not far off to your north.
A small child who is not far off to your north.
A dusty gleeman who is not far off to your north.
A desert peasant who is not far off to your west.
A desert peasant who is a brief walk away to your west.

< 589h/589H 200v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -W
Durti enters from the east.
Kiria sneaks in from the east.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A ragged peasant who is close by to your north.
A desert peasant who is not far off to your north.
A desert peasant who is close by to your west.
A desert peasant who is not far off to your west.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A ragged peasant who is close by to your north.
A desert peasant who is not far off to your north.
A desert peasant who is close by to your west.
A desert peasant who is not far off to your west.

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -W
A dust covered tent is here.
Durti enters from the west.
Kiria sneaks in from the west.

< 589h/589H 198v/200V Pos: standing >

< 589h/589H 198v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
Durti enters from the south.

< 589h/589H 198v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -S -W
A large barrel of water rests here.
A mule stands here loaded with ragged bags.
An elderly peasant enjoys the music.
A small child listens to the gleeman joyfully.
A dusty gleeman sings a tune to his audience.(holy)
Durti enters from the south.

< 589h/589H 198v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your west.
A small child who is not far off to your west.
A ragged peasant who is not far off to your west.

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your west.
A small child who is not far off to your west.

< 589h/589H 200v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
There are residual brain waves in the area.
Durti enters from the north.

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -S# -W
A small child plays here.
A plump woman in rags raises an eyebrow.
Durti enters from the west.

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A mercenary who is rather far off to your north.
A githyanki slave who is rather far off to your north.
A githyanki slave who is rather far off to your north.
An auctioneer who is in the distance to your north.
A Barbarian who is close by to your south.
A Human who is close by to your south.
A Grey Elf who is close by to your south.
A desert dweller who is close by to your south.
A desert dweller who is close by to your south.
The wandering merchant who is not far off to your west.
A ragged peasant who is not far off to your west.
A plump woman who is a brief walk away to your west.
A peasant who is a brief walk away to your west.
A drunken peasant who is a brief walk away to your west.
A peasant elder who is a brief walk away to your west.
A small child who is rather far off to your west.
A ragged peasant who is rather far off to your west.

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A mercenary who is rather far off to your north.
A githyanki slave who is rather far off to your north.
A githyanki slave who is rather far off to your north.
A githyanki slave who is rather far off to your north.
An auctioneer who is in the distance to your north.
A Barbarian who is close by to your south.
A Human who is close by to your south.
A Grey Elf who is close by to your south.
A desert dweller who is close by to your south.
A desert dweller who is close by to your south.
The wandering merchant who is not far off to your west.
A ragged peasant who is not far off to your west.
A plump woman who is a brief walk away to your west.
A peasant who is a brief walk away to your west.
A drunken peasant who is a brief walk away to your west.
A peasant elder who is a brief walk away to your west.
A small child who is rather far off to your west.
A ragged peasant who is rather far off to your west.

< 589h/589H 199v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A mercenary who is rather far off to your north.
A githyanki slave who is rather far off to your north.
A githyanki slave who is rather far off to your north.
A githyanki slave who is rather far off to your north.
An auctioneer who is in the distance to your north.
A Barbarian who is close by to your south.
A Human who is close by to your south.
A Grey Elf who is close by to your south.
A desert dweller who is close by to your south.
A desert dweller who is close by to your south.
The wandering merchant who is not far off to your west.
A ragged peasant who is not far off to your west.
A plump woman who is a brief walk away to your west.
A peasant who is a brief walk away to your west.
A drunken peasant who is a brief walk away to your west.
A peasant elder who is a brief walk away to your west.
A small child who is rather far off to your west.
A filthy vagabond who is rather far off to your west.
A ragged peasant who is rather far off to your west.

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Desert City of Venan'Trut.
Room: A Dirty Hovel
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Dirty Hovel
</map>
A Dirty Hovel
Obvious exits: -N#
A few drops of fresh blood are scattered around the area.
A Barbarian (large)  Islamic Jihad stands here. (Non-Fraggable)
A Human (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  Islamic Jihad crouches in mid-air here, fighting a desert dweller. (Non-Fraggable)(Gold Aura)
A desert dweller stands here, fighting a Grey Elf.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 589h/589H 199v/200V Pos: standing >

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
Kiria who is close by to your north.
Durti who is close by to your north.
A small child who is close by to your north.
A plump woman who is close by to your north.
A mercenary who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 199v/200V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 589h/589H 199v/200V Pos: standing >
A Human starts casting an offensive spell.

< 589h/589H 199v/200V Pos: standing >
You snap into visibility.
Casting: psychic crush 

< 589h/589H 200v/200V Pos: standing >
Your mental manipulations become a reality...
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 101 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 589h/589H 200v/200V Pos: standing >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at a desert dweller.
A Human's iceball shatters upon impacting a desert dweller, rending flesh and sending blood flying.

< 589h/589H 200v/200V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 589h/589H 200v/200V Pos: standing >
A desert dweller's impressive punch strikes a Grey Elf very hard.
A desert dweller ignites into black flames as he hits a Grey Elf!
A desert dweller shivers as he hits a Grey Elf.
A desert dweller's fine punch strikes a Grey Elf hard.
A desert dweller ignites into black flames as he hits a Grey Elf!
A desert dweller shivers as he hits a Grey Elf.
A Grey Elf's eyes roll as a desert dweller plants a foot in his face.
A desert dweller ignites into black flames as he hits a Grey Elf!
A desert dweller shivers as he hits a Grey Elf.
A desert dweller dodges a Grey Elf's attack.
A desert dweller dodges a Grey Elf's attack.

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >
Casting: psychic crush 

< 589h/589H 200v/200V Pos: standing >
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 107 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Human starts casting an offensive spell.

< 589h/589H 200v/200V Pos: standing >
Kiria closes the door.

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
Durti who is close by to your north.
A small child who is close by to your north.
A plump woman who is close by to your north.
A mercenary who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 200v/200V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 589(589)   Mana: 850(1446)   Moves: 200(200)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Negative Shielded
Frags:   +8.79   Deaths:   105
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3004 

Active Spells:
--------------
molecular control (8 minutes)
enhance agility (46 minutes)
enhance dexterity (46 minutes)
enhance strength (46 minutes)
enhance constitution (46 minutes)
adrenaline control (21 minutes)
flesh armor (6 minutes)
tower of iron will (8 minutes)
intellect fortress (5 minutes)
cannibalize (17 minutes)
detect invisibility (39 minutes)
energy containment (15 minutes)
inertial barrier (11 minutes)
fly (89 minutes)
displacement (31 minutes)
aura sight (17 minutes)


< 589h/589H 200v/200V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 589h/589H 200v/200V Pos: standing >
A Grey Elf rises to his feet.

< 589h/589H 200v/200V Pos: standing >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at a desert dweller.
A Human's iceball shatters upon impacting a desert dweller, rending flesh and sending blood flying.

< 589h/589H 200v/200V Pos: standing >
Durti enters from the north.
In his haste to slam you around, a Barbarian slips and falls!

< 589h/589H 200v/200V Pos: standing >
Durti closes the door.

< 589h/589H 200v/200V Pos: standing >
You snap into visibility.
Casting: psychic crush 
A Grey Elf's slash wounds a desert dweller.
A desert dweller dodges a Grey Elf's attack.
A Grey Elf's fine slash wounds a desert dweller.

< 589h/589H 200v/200V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 102 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 589h/589H 200v/200V Pos: standing >
A Grey Elf parries a desert dweller's lunge at him.
A Grey Elf dodges a desert dweller's attack.
Durti starts casting an offensive spell.
Kiria snaps into visibility.
A dark shroud encases Kiria as she charges into battle.
A Human is knocked to the ground by Kiria's mighty bash!
Kiria dives at a Human skewering him with her holy flamberge of the efreeti.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 589h/589H 200v/200V Pos: standing >
Kiria parries a Human's lunge at her.
Kiria snaps into visibility.
Kiria snaps into visibility.
Kiria's slash strikes a Human very hard.
Kiria snaps into visibility.
Kiria's slash strikes a Human very hard.
Kiria snaps into visibility.
Kiria's impressive slash seriously wounds a Human.
Kiria snaps into visibility.

< 589h/589H 200v/200V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A plump woman who is close by to your north.
A mercenary who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 200v/200V Pos: standing >
You begin to focus your will...
You snap into visibility.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 589h/589H 200v/200V Pos: standing >
Durti completes his spell...
Durti utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 589h/589H 200v/200V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 589h/589H 200v/200V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 589h/589H 200v/200V Pos: standing >
Casting: psychic crush 

< 589h/589H 200v/200V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 76 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Human's earring of hope and enlightenment shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 6930000.