The death of [51 Zealot] Zkr (Dwarf)

in A Tight Tunnel

from the perspective of [54 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud of endurance
<worn on head>       a golden crown set with diamonds [poor] (invis) (magic) [87%]
<worn on eyes>       the spectacles of inner vision [poor]
<worn in ear>        a shimmering earring of many colors [superior]
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget [poor] (magic)
<worn around neck>   a royal token of Valois (magic) (glowing) [74%]
<worn on body>       a warsuit of jade wyrmscale (glowing) [64%]
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn about waist>   the woven entrails of an unfortunate soul [86%]
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone [71%]
<worn on hands>      some fingerless gloves of su-monster skin (magic)[225h 38m 37s]
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic)
<worn on finger>     a bloodstone ring [poor] (glowing)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet>       a pair of pitch-black mindstone boots [superior] (magic) (glowing) [81%]

a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      some tricksters gloves (magic) [58%]
<worn on finger>     a signet ring of storms (magic)
<worn on finger>     a ring of protection from cold
<primary weapon>     a silver handled whip, named 'Snapdragon' [superior] (magic)
<worn on legs>       some wolf hide pants
<worn on feet>       some boots of cavern wall climbing (magic) [79%]

< 552h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Dwarf sta EP:  few wounds >
 You begin to focus your will...

< 552h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Dwarf sta EP:  few wounds >
 A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Dwarf into a Dwarf's body, and his wounds begin to heal!

< 552h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 Casting: psychic crush 

< 552h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 112 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 552h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Dwarf sta EP:  small wounds >
 A Dwarf gasps suddenly as their body is enhanced by some other-worldly power!
A Dwarf says 'Thi nun-celoevir nusv bi pynithef!'
-=[A Dwarf's fine whip wounds you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
-=[A Dwarf's impressive whip wounds you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
-=[A Dwarf's fine whip wounds you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
-=[A Dwarf's fine whip wounds you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
-=[A Dwarf's powerful whip strikes you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
-=[A Dwarf's fine whip wounds you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!

< 472h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 You begin to focus your will...

< 472h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 A Dwarf starts casting an offensive spell.

< 472h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 Casting: psychic crush 

< 472h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 103 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 472h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 You attempt to flee...
Oof!  It seems that a Dwarf is in your way.
You can't leave that way.
PANIC!  You couldn't escape!

< 472h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 472h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf blocks your futile lunge at him.
You miss a Dwarf.

< 472h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pabraw'
-=[A Dwarf calls down a blast of might from Moradin at you, ouch!]=-
OUCH!  That really did HURT!

< 375h/604H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
A cruel wight savage stands here staring you down.(Red Aura)
You flee northward!

< 375h/604H 248v/274V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 375(604)   Mana: 1155(1337)   Moves: 248(274)
Coins carried:    0 platinum     4 gold     7 silver     3 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +8.95   Deaths:   108
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3059 

Active Spells:
--------------
molecular control (4 minutes)
cannibalize (45 minutes)
aura sight (9 minutes)
fly (8 minutes)
ravenflight (2 minutes)
pantherspeed (3 minutes)
greater spirit ward (12 minutes)
sense spirit (7 minutes)
spirit armor (9 minutes)
enhance constitution (13 minutes)
enhance strength (13 minutes)
enhance dexterity (13 minutes)
enhance agility (13 minutes)
detect invisibility (37 minutes)


< 375h/604H 248v/274V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S -W
A cruel wight savage stands here staring you down.(Red Aura)

< 376h/604H 253v/274V Pos: standing >
A cruel wight savage enters from the west.

< 377h/604H 255v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 378h/604H 259v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 379h/604H 262v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 379h/604H 263v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 380h/604H 266v/274V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
  *The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
  *Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (evil)          
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (very good)     
  *Bahamut's Palace                              (good)          
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (slightly evil) 
  *Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 381h/604H 267v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 381h/604H 269v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 382h/604H 270v/274V Pos: standing >
A ray of light appears through a tight tunnel.
You extend your sights southward.
A Tight Tunnel
Obvious exits: -N -S
A Dwarf (medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near a Dwarf's head. (Illuminating)

< 383h/604H 273v/274V Pos: standing >
You begin to focus your will...

< 390h/604H 274v/274V Pos: standing >
A cruel wight savage leaves west.

< 390h/604H 274v/274V Pos: standing >
Casting: biofeedback 

< 392h/604H 274v/274V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 393h/604H 274v/274V Pos: standing >
A ray of light appears through a tight tunnel.
You extend your sights southward.
A Tight Tunnel
Obvious exits: -N -S
A Dwarf (medium) sits resting.(Holy)
A brightly glowing torch floats near a Dwarf's head. (Illuminating)

< 395h/604H 274v/274V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 410(604)   Mana: 1106(1337)   Moves: 274(274)
Coins carried:    0 platinum     4 gold     7 silver     3 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +8.95   Deaths:   108
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3059 

Active Spells:
--------------
biofeedback (6 minutes)
molecular control (4 minutes)
cannibalize (45 minutes)
aura sight (9 minutes)
fly (8 minutes)
ravenflight (2 minutes)
pantherspeed (3 minutes)
greater spirit ward (12 minutes)
sense spirit (7 minutes)
spirit armor (9 minutes)
enhance constitution (13 minutes)
enhance strength (13 minutes)
enhance dexterity (13 minutes)
enhance agility (13 minutes)
detect invisibility (37 minutes)


< 410h/604H 274v/274V Pos: standing >
A ray of light appears through a tight tunnel.
You extend your sights southward.
A Tight Tunnel
Obvious exits: -N -S
A Dwarf (medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near a Dwarf's head. (Illuminating)

< 412h/604H 274v/274V Pos: standing >
You get a fiery red potion from a bottomless bag of the illithids.
A Dwarf enters from the south.

< 414h/604H 274v/274V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.

< 414h/604H 274v/274V Pos: standing >
A Dwarf suddenly attacks YOU!
-=[A Dwarf's decent whip grazes you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 A cruel wight savage leaves west.

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 You begin to focus your will...

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 Casting: psychic crush 

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 104 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Dwarf starts casting a spell.

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 You miss a Dwarf.
You miss a Dwarf.

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 You begin to focus your will...

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 Casting: psychic crush 

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 163 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 630h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pabraw'
-=[A Dwarf calls down a blast of might from Moradin at you, ouch!]=-
OUCH!  That really did HURT!

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A Bedrock Passage
Obvious exits: -N -S -W
A Dwarf (medium) stands in mid-air here, fighting YOU!(holy)
A brightly glowing torch floats near a Dwarf's head. (Illuminating)
The drunk flind vagabond staggers here drinking booze.(Red Aura)

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 167 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf starts casting a spell.

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You miss a Dwarf.
You miss a Dwarf.

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You begin to focus your will...

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A cruel wight savage enters from the west.

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Dwarf into a Dwarf's body, and his wounds begin to heal!

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP: few scratches >
 Casting: psychic crush 

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP: few scratches >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 97 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 526h/824H 274v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Lava Springs.
Room: A Cavern Cavity
</map>

<map>
Zone: Lava Springs.
Room: A Cavern Cavity
</map>
A Cavern Cavity
Obvious exits: -E
A cruel wight savage stands here staring you down.(Red Aura)
A villianous duergar creep is here lingering around.(Red Aura)
A villianous duergar creep is here lingering around.(Red Aura)
You flee westward!

< 526h/824H 242v/274V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
A cruel wight savage stands here staring you down.(Red Aura)
A Dwarf (medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near a Dwarf's head. (Illuminating)
The drunk flind vagabond staggers here drinking booze.(Red Aura)
There are residual brain waves in the area.

< 526h/824H 245v/274V Pos: standing >
You begin to focus your will...

< 526h/824H 247v/274V Pos: standing >
A Dwarf leaves south.

< 526h/824H 248v/274V Pos: standing >
You abort your mental image before it has become reality!

< 528h/824H 254v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 529h/824H 256v/274V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Tight Tunnel
</map>

<map>
Zone: Lava Springs.
Room: A Tight Tunnel
</map>
A Tight Tunnel
Obvious exits: -N -S
A Dwarf (medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near a Dwarf's head. (Illuminating)
A Dwarf suddenly attacks YOU!
-=[A Dwarf's feeble whip grazes you.]=-

< 529h/824H 257v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  small wounds >
 You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 529h/824H 259v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  small wounds >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 107 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 529h/824H 259v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 
		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 529(824)   Mana: 1051(1337)   Moves: 259(274)
Coins carried:    0 platinum     4 gold     7 silver     3 copper
Compression ratio: 83%
Status:  Standing, fighting A Dwarf.
         Negative Shielded
Frags:   +8.95   Deaths:   108
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3059 

Active Spells:
--------------
vitality (12 minutes)
biofeedback (5 minutes)
molecular control (3 minutes)
cannibalize (44 minutes)
aura sight (8 minutes)
fly (7 minutes)
ravenflight (1 minute)
pantherspeed (2 minutes)
greater spirit ward (11 minutes)
sense spirit (6 minutes)
spirit armor (8 minutes)
enhance constitution (12 minutes)
enhance strength (12 minutes)
enhance dexterity (12 minutes)
enhance agility (12 minutes)
detect invisibility (54 minutes)


< 529h/824H 259v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
A cruel wight savage stands here staring you down.(Red Aura)
The drunk flind vagabond staggers here drinking booze.(Red Aura)
There are residual brain waves in the area.
You flee northward!

< 529h/824H 233v/274V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Tight Tunnel
</map>

<map>
Zone: Lava Springs.
Room: A Tight Tunnel
</map>
A Tight Tunnel
Obvious exits: -N -S
A Dwarf (medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near a Dwarf's head. (Illuminating)

< 529h/824H 233v/274V Pos: standing >
You begin to focus your will...

< 529h/824H 235v/274V Pos: standing >
Casting: psychic crush 

< 531h/824H 242v/274V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 143 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 531h/824H 243v/274V Pos: standing >
A Dwarf suddenly attacks YOU!
-=[A Dwarf's feeble whip grazes you.]=-

< 531h/824H 245v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You begin to focus your will...

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 Casting: psychic crush 

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 157 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 You begin to focus your will...

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 Casting: psychic crush 

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 156 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Dwarf starts casting an offensive spell.

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage:  3 ] -=[Your bludgeon wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
You resist the effects of a Dwarf's spell!
A Dwarf blocks your futile lunge at him.

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP: pretty hurt >
 You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 112 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 531h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  awful >
 A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pabraw'
-=[A Dwarf calls down a blast of might from Moradin at you, ouch!]=-
OUCH!  That really did HURT!
You begin to focus your will...

< 434h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  awful >
 A Dwarf starts casting a spell.

< 434h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  awful >
 Casting: psychic crush 

< 434h/824H 246v/274V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: A Dwarf sta EP:  awful >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 91 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Dwarf's string of disembodied hands of dexterity shattered in bits as the tortured body spasms and quivers!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 13333333.
The smell of fresh blood enters your body, infusing you with power!