<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on horns> horns of fire [superior] (glowing)
<worn on eyes> a wad of spawn goo [poor] (magic) (humming)
<worn in ear> the fused spine of a swamp mite [superior]
<worn in ear> a large golden ring
<worn on face> an etched mithral faceguard [superior] (magic) (glowing) [88%]
<worn in nose> a bloodstained spiked nose ring [superior]
<worn around neck> a studded dragonscale neckguard
<worn around neck> an iron locket (glowing)
<worn on body> a breastplate melded with drowidian metal [poor] (magic)
<worn about body> the masters cloak (glowing) [51%]
<worn on back> a black leather backpack [poor] [84%]
<worn on tail> a tail ring of nightmares [poor] (magic) [86%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [74%]
<worn about waist> a belt bearing the symbol of Baphomet (magic)
<worn on belt buckle>a diamondine axe covered in blood (magic) [64%]
<worn on arms> some wolf hide sleeves [superior]
<worn around wrist> an elven bracelet of precision (magic)
<worn around wrist> a bowman's adamantium wristband (magic) [69%]
<worn on hands> some black leather gloves with mithril blades
<worn on finger> a red earthstone ring of strength
<worn on finger> a red earthstone ring of strength
<primary weapon> an astral metal hammer named 'Frozen Star' (magic) (glowing) (humming)
<secondary weapon> a barbed whip dubbed 'Cometstrike' (magic) [74%]
<worn on legs> the leggings of a MaDMaN (magic)
< 1527h/1527H 139v/258V Pos: standing >
< 1527h/1527H 139v/258V Pos: standing >
< 1527h/1527H 139v/258V Pos: standing >
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Foreboding Bend Inside a Dismal Bone Filled Cavern
</map>
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Foreboding Bend Inside a Dismal Bone Filled Cavern
</map>
Foreboding Bend Inside a Dismal Bone Filled Cavern
Obvious exits: -N -W
A few coins lie scattered here.
A ravenous rankar wanders this abysmal dismal place.(Gold Aura)
< 1527h/1527H 139v/258V Pos: standing >
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Inside a Bone Filled Cavern
</map>
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Inside a Bone Filled Cavern
</map>
Inside a Bone Filled Cavern
Obvious exits: -N -S
A black glob of hideous slime oozes along the dismal ground.(Gold Aura)
< 1527h/1527H 139v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 1527h/1527H 139v/258V Pos: standing >
A ravenous rankar enters from the south.
< 1527h/1527H 140v/258V Pos: standing >
A ravenous rankar suddenly attacks YOU!
A ravenous rankar misses you.
< 1527h/1527H 140v/258V Pos: standing >
< T: Maulr TP: sta TC:excellent E: rankar sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1527h/1527H 140v/258V Pos: standing >
< T: Maulr TP: sta TC:excellent E: rankar sta EP: excellent >
< 1527h/1527H 140v/258V Pos: standing >
< T: Maulr TP: sta TC:excellent E: rankar sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 1527h/1527H 140v/258V Pos: standing >
< T: Maulr TP: sta TC:excellent E: rankar sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1527h/1527H 140v/258V Pos: standing >
< T: Maulr TP: sta TC:excellent E: rankar sta EP: excellent >
You attempt to flee...
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Foreboding Bend Inside a Dismal Bone Filled Cavern
</map>
Foreboding Bend Inside a Dismal Bone Filled Cavern
Obvious exits: -N -W
A few coins lie scattered here.
You flee southward!
< 1527h/1527H 114v/258V Pos: standing >
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Inside a Bone Filled Cavern
</map>
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Inside a Bone Filled Cavern
</map>
Inside a Bone Filled Cavern
Obvious exits: -N -S
A ravenous rankar wanders this abysmal dismal place.(Gold Aura)
A black glob of hideous slime oozes along the dismal ground.(Gold Aura)
< 1527h/1527H 113v/258V Pos: standing >
A ravenous rankar suddenly attacks YOU!
A ravenous rankar stumbles, and jabs at YOU!!
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Intersection Inside a Foreboding Bone Strewn Cavern
</map>
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Intersection Inside a Foreboding Bone Strewn Cavern
</map>
Intersection Inside a Foreboding Bone Strewn Cavern
Obvious exits: -E -S -W -U
Spyte - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
< 1527h/1527H 112v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 1527h/1527H 112v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 1527h/1527H 113v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 1527h/1527H 113v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 1527h/1527H 114v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 1527h/1527H 114v/258V Pos: standing >
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Path Inside a Foreboding Bone Filled Cavern
</map>
<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Path Inside a Foreboding Bone Filled Cavern
</map>
Path Inside a Foreboding Bone Filled Cavern
Obvious exits: -E -S -D
A bloody dagger is on the ground here. (magic)
A very dangerous looking orcish creature stands here.(Red Aura)
< 1527h/1527H 114v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 1527h/1527H 115v/258V Pos: standing >
< 1527h/1527H 116v/258V Pos: standing >
M
MMMMM
M MMMMMMMMMM
MMMMMMMMMMMMM
MMMMM^@*^MMMM
MMMMM^***^^MM
MMM^^*****^^M
MM^******P^
^*******^
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
< 1527h/1527H 116v/258V Pos: standing >
M
MMMMM
M MMMMMMMMMM
MMMMMMMMMMMMM
MMMMM^@*^MMMM
MMMMM^***^^MM
MMM^^*****^^M
MM^******P^
^*******^
You quickly scan the area.
A cloaked orc who is almost out of sight to your south.
< 1527h/1527H 116v/258V Pos: standing >
M
MMMMM
M MMMMMMMMMM
MMMMMMMMMMMMM
MMMMM^@*^MMMM
MMMMM^***^^MM
MMM^^*****^^M
MM^******PP
^*******^
< 1527h/1527H 117v/258V Pos: standing >
M^^*^
M^@*M
^**M*
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
< 1527h/1527H 116v/258V Pos: standing >
M^^*^
M^@*M
^**M*
^^*^M
^*@M^
**M**
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
< 1527h/1527H 114v/258V Pos: standing >
^**M^
**@**
*****
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
A large black wolf is busy looking for something to eat.
< 1527h/1527H 113v/258V Pos: standing >
A black wolf leaves east.
^**M^
**@M*
*****
**M^^
**@*^
****P
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
A large black wolf is busy looking for something to eat.
< 1527h/1527H 111v/258V Pos: standing >
A black wolf suddenly attacks YOU!
A black wolf misses you.
Sorry, you aren't allowed to do that in combat.
< 1527h/1527H 112v/258V Pos: standing >
< T: Maulr TP: sta TC:excellent E: large sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1527h/1527H 112v/258V Pos: standing >
< T: Maulr TP: sta TC:excellent E: large sta EP: excellent >
**M^^
**@*^
****P
Sorry, you aren't allowed to do that in combat.
< 1527h/1527H 112v/258V Pos: standing >
< T: Maulr TP: sta TC:excellent E: large sta EP: excellent >
You fill with BLoodLuST and make a ferocious attack against a black wolf!
Mauling creatures of this minute size is hopeless at best.
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**M^^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**M^^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**M^^
*P@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**M^^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**M^^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**M^^
**@*^
***PP
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**M^^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**M^^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
A black wolf misses you.
**MM^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
**MM^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
< T: Maulr TP: sit TC:excellent E: large sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 53 ] -=[Your mighty crush causes a black wolf to grimace in pain.]=-
You score a CRITICAL HIT!!!!!
[Damage: 48 ] -=[Your mighty whip hits a black wolf.]=-
A black wolf is incapacitated and will slowly die, if not aided.
[Damage: 6 ] -=[Your decent crush hits a black wolf.]=-
A black wolf is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a black wolf's gurgling and choking signals his demise.
< 1527h/1527H 112v/258V Pos: sitting >
**MM^
**@*^
***PP
< 1527h/1527H 112v/258V Pos: sitting >
**MM^
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
**M^M
**@*^
****P
< 1527h/1527H 112v/258V Pos: sitting >
**M^M
**@*^
***P^
< 1527h/1527H 112v/258V Pos: sitting >
**M^M
**@*^
**P*^
< 1527h/1527H 112v/258V Pos: sitting >
**M^M
**@*^
*P**^
Perhaps you should get on your feet first?
< 1527h/1527H 112v/258V Pos: sitting >
**M^M
**@*^
P***^
You clamber to your feet.
< 1527h/1527H 112v/258V Pos: standing >
**M^^
**@*M
****^
You attempt to flee...
*M^^M
**@M^
***^P
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
You flee eastward!
< 1527h/1527H 82v/258V Pos: standing >
***M^
**@^P
*M*^M
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
< 1527h/1527H 81v/258V Pos: standing >
You attempt to flee...
*M^^M
**@M^
***^P
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
You flee northward!
< 1527h/1527H 54v/258V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
*Clan Stoutdorf Settlement (evil)
Kobold Settlement (neutral)
The High Moor Forest (good)
The Stone Tomb of Kelek (pure evil)
Orrak (extremely evil)
*Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (slightly evil)
*Village of Werrun (slightly good)
*Nizari (evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (pure good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
Fort Boyard (evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly evil)
The Githyanki Fortress (very evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (very good)
*The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (slightly good)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
*The Forest City of Aravne (slightly good)
*Plane of Fire (very evil)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (slightly evil)
*Krethik Keep (evil)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (evil)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (good)
*The Hall of Knighthood (very evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (very good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (very good)
The Fortress of Dreams (very good)
Bahamut's Palace (good)
Dragonnia (slightly good)
*The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly good)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
*Negative Material Plane (neutral)
*Celestial Plane (evil)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1527h/1527H 55v/258V Pos: standing >
Score information for Maulr
Level: 51 Race: Minotaur Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1527(1527) Moves: 55(258)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Coldshielded
Frags: +0.00 Deaths: 4
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision UD Vision Farsee Fly Armor Aware Haste Waterbreathing Tower of Iron Will
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.29
Leaderboard Points: 517
Active Spells:
--------------
haste (3 minutes)
vitality (11 minutes)
stone skin (3 minutes)
lionrage (12 minutes)
elephantstrength (32 minutes)
dexterity (34 minutes)
strength (34 minutes)
rested bonus (94 minutes)
detect invisibility (54 minutes)
pantherspeed (21 minutes)
spirit armor (26 minutes)
berserk (2 minutes)
< 1527h/1527H 55v/258V Pos: standing >
***M^
**@^P
*M*^M
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
< 1527h/1527H 54v/258V Pos: standing >
***^^
**@MP
*M*^M
***MP
*M@^M
**^..
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
< 1527h/1527H 52v/258V Pos: standing >
^*^MMMMMM
^***^^MMMMM
^*****^^MMMMM
******MP^MMM^
******@MMMMMM
*****^..MMMMM
****^^..^^M^M
****.M..***
**......*
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
< 1527h/1527H 50v/258V Pos: standing >
MMMMMMMM^
^^*^MMMMMM^
M^***^^MMMMM^
^*****^^MMMMM
******@P^MMM^
******^MMMMMM
*****^..MMMMM
***^^..^^M^
***.M..**
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
A cloaked orc stands here with his fists clenched.(Red Aura)
< 1527h/1527H 49v/258V Pos: standing >
MMMMMMM^M
^*^MMMMMM^M
^***^^MMMMM^^
*****^^MMMMM^
*****M@^MMM^^
*****^MMMMMM*
****^..MMMMMM
**^^..^^M^M
**.M..***
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Selzz's head.
Spyte - The Horde (Goblin)(small) stands in mid-air here, fighting a Minotaur.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
A black wolf stands, floating here, fighting a Minotaur.
A Minotaur (large) Islamic Jihad stands in mid-air here, fighting a black wolf.(Gold Aura)
Selzz starts casting an offensive spell.
< 1527h/1527H 47v/258V Pos: standing >
MMMMMMM^M
^*^MMMMMM^M
^***^^MMMMM^^
*****M^MMMMM^
*****^@^MMM^^
*****^MMMMMM*
****^..MMMMMM
**^^..^^M^M
**.M..***
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1527h/1527H 48v/258V Pos: standing >
A black wolf misses a Minotaur.
MMMMMMM^M
^*^MMMMMM^M
^***^^MMMMM^^
*****M^MMMMM^
*****^@^MMM^^
*****^MMMMMM*
****^..MMMMMM
**^^..^^M^M
**..M.***
<map>
Zone: The Great Realm of Duris.
Room: Trail in an Ogre Camp
</map>
Trail in an Ogre Camp
Obvious exits: -E -W
< 1527h/1527H 46v/258V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Trail in an Ogre Camp
</map>
<map>
Zone: The Great Realm of Duris.
Room: Trail in an Ogre Camp
</map>
Trail in an Ogre Camp
Obvious exits: -E -W
An ogre warrior moshes through the camp.(Red Aura)
< 1527h/1527H 44v/258V Pos: standing >
Maul who?
< 1527h/1527H 44v/258V Pos: standing >
< 1527h/1527H 45v/258V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Trail in an Ogre Camp
</map>
Trail in an Ogre Camp
Obvious exits: -E -W
< 1527h/1527H 42v/258V Pos: standing >
Maul who?
< 1527h/1527H 43v/258V Pos: standing >
MMMMMMM^M
^*MMMMMMM^M
^***^^MMMMM^^
*****M^MMMMM^
*****^@^MMM^^
*****^MMMMMM*
****^..MMMMMM
**^^..^^M^M
**..M.***
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Selzz's head.
Spyte - The Horde (Goblin)(small) stands in mid-air here, fighting a Minotaur.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
A black wolf stands, floating here, fighting a Minotaur.
A Minotaur (large) Islamic Jihad stands in mid-air here, fighting a black wolf.(Gold Aura)
Selzz starts casting an offensive spell.
< 1527h/1527H 41v/258V Pos: standing >
Spyte reaches for the ground, quickly tossing a clump of dirt at a Minotaur's face!
You fill with BLoodLuST and make a ferocious attack against a Minotaur!
You knock a Minotaur down with a mighty blow!
[Damage: 37 ]
< 1527h/1527H 42v/258V Pos: standing >
< T: large TP: sta TC:excellent E: A Minotaur kne EP: awful >
Spyte's fine pierce enshrouds a Minotaur in a mist of blood.
Spyte's impressive pierce enshrouds a Minotaur in a mist of blood.
Spyte's impressive pierce grievously wounds a Minotaur.
A Minotaur is incapacitated and will slowly die, if not aided.
Spyte's MaDMaNs stabber goes mad...
Spyte drains a Minotaur - what a waste of energy!
A Minotaur's silver ring encrusted with a black sapphire was disintegrated by the negative energy!
A Minotaur's bloodstained spiked nose ring [superior] was disintegrated by the negative energy!
A Minotaur's well-crafted ruby mask was disintegrated by the negative energy!
A Minotaur is dead! R.I.P.
You receive your share of experience.