<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on eyes> a dragon-embossed black and silver eyepatch [superior]
<worn on face> a beautiful silk veil [superior]
<worn around neck> a twined glassteel medallion from Negative Material Plane
<worn on arms> some moss-covered sleeves [superior] (glowing)
<worn around wrist> a shimmering hide bracer
<worn around wrist> a static flesh bracer from The Surface Realm of Duris
<worn on hands> a pair of royal blacksmith gloves [poor]
<worn on finger> a ring encrusted in rubies
<worn on finger> a silvery ring studded with gems [poor]
<wielding twohanded> a demonic spiked mace (glowing)
<worn on legs> some blood red leg plates [poor]
<worn on feet> some soldier's silver shoes
You feel like a potion could do you good once again.
< 69h/404H 61v/142V Pos: standing >
You are not using it.
< 70h/404H 61v/142V Pos: standing >
You get a gauze tourniquet bandage from a large leather backpack.
< 70h/404H 61v/142V Pos: standing >
You strap a large leather backpack on your back.
< 71h/404H 61v/142V Pos: standing >
A Receptionist starts casting a spell.
You attempt to bandage yourself.
< 71h/404H 62v/142V Pos: standing >
A Receptionist completes her spell...
A Receptionist utters the word 'soulshield'
A holy aura forms around a Receptionist !
< 76h/404H 65v/142V Pos: standing >
You continue bandaging yourself.
< 96h/404H 64v/142V Pos: standing >
You continue bandaging yourself.
< 121h/404H 65v/142V Pos: standing >
Autosaving...
< 125h/404H 68v/142V Pos: standing >
You continue bandaging yourself.
< 145h/404H 67v/142V Pos: standing >
You continue bandaging yourself.
< 169h/404H 69v/142V Pos: standing >
You continue bandaging yourself.
< 194h/404H 71v/142V Pos: standing >
Skill
2h bludgeon 44
2h slashing 89
bandage 41
bash 40
blindfighting 40
carve 40
cleave (obtained at level 36)
clerical spell knowledge 40
climb 40
double attack 58
fishing 40
guard 40
kick 42
meditate 40
mount 41
mounted combat 40
parry 54
quick chant 40
rescue 40
retreat 40
riposte 41
salvage 40
skewer (obtained at level 36)
sorcerous spell knowledge 40
swim 40
switch opponents 40
triple attack (obtained at level 56)
unarmed damage 40
< 199h/404H 74v/142V Pos: standing >
You continue bandaging yourself.
< 218h/404H 72v/142V Pos: standing >
You do not see or have the bp.
< 224h/404H 76v/142V Pos: standing >
You can't find it!
< 224h/404H 76v/142V Pos: standing >
You continue bandaging yourself.
< 243h/404H 75v/142V Pos: standing >
A large leather backpack contains:
a handcarved pipe
[4] a Magical Green Mushroom from the Sylvan Woods (glowing)
[8] a gauze tourniquet bandage
[8] the opaque white potion of regeneration
[6] a dark misty potion
[3] some heirloom Blue Haze
[14] a scroll of identify
[8] a small vial full of green sludge
[6] a cup of soft ice cream
[6] the dazzling blue potion of lesser battle readiness
< 243h/404H 75v/142V Pos: standing >
< 246h/404H 77v/142V Pos: standing >
You continue bandaging yourself.
< 267h/404H 78v/142V Pos: standing >
You stop using a large leather backpack.
< 269h/404H 79v/142V Pos: standing >
You get a Magical Green Mushroom from the Sylvan Woods from a large leather backpack.
< 270h/404H 80v/142V Pos: standing >
As you eat a Magical Green Mushroom from the Sylvan Woods, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 279h/412H 80v/142V Pos: standing >
You are still a very long way from your next level.
< 281h/412H 81v/142V Pos: standing >
You continue bandaging yourself.
< 299h/412H 79v/142V Pos: standing >
A Noise-Filled Inn
Obvious exits: -Down
Fresh blood covers everything in the area.
A drow-made clay robe lies here on the ground.
A young female shaman is here, chanting.(Gold Aura)
A Receptionist is here, waiting to bring you to your room.(Gold Aura)
< 300h/412H 80v/142V Pos: standing >
Score information for Helli
Level: 32 Race: Githyanki Class: Anti-Paladin / Dark Knight Sex: Female
Hit points: 303(412) Moves: 81(142)
Coins carried: 3 platinum 14 gold 46 silver 71 copper
Compression ratio: 81%
Status: Standing.
Soulshielded Strained Lungs
Frags: +0.00 Deaths: 12
Detecting: Evil Good
Enchantments: Ultravision Levitation
Herbs: Blue Haze
Combat Pulse: 16 Spell Pulse: 0.89
Leaderboard Points: 317
Paladin auras: Precision
Active Spells:
--------------
soulshield (14 minutes)
dexterity (9 minutes)
strength (9 minutes)
accelerated healing (16 minutes)
< 303h/412H 81v/142V Pos: standing >
You continue bandaging yourself.
< 324h/412H 81v/142V Pos: standing >
You continue bandaging yourself.
< 349h/412H 84v/142V Pos: standing >
A Noise-Filled Inn
Obvious exits: -Down
Fresh blood covers everything in the area.
A drow-made clay robe lies here on the ground.
A young female shaman is here, chanting.(Gold Aura)
A Receptionist is here, waiting to bring you to your room.(Gold Aura)
< 352h/412H 86v/142V Pos: standing >
You continue bandaging yourself.
< 360h/412H 86v/142V Pos: standing >
A young female shaman leaves down.
< 361h/412H 87v/142V Pos: standing >
A Noise-Filled Inn
Obvious exits: -Down
Fresh blood covers everything in the area.
A drow-made clay robe lies here on the ground.
A Receptionist is here, waiting to bring you to your room.(Gold Aura)
< 366h/412H 90v/142V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
A Noise-Filled Inn
Obvious exits: -Down
Fresh blood covers everything in the area.
A drow-made clay robe lies here on the ground.
A Receptionist is here, waiting to bring you to your room.(Gold Aura)
< 368h/412H 91v/142V Pos: standing >
You peer intently around the room. Looking for something?
< 368h/412H 91v/142V Pos: standing >
You feel like you can smoke again.
< 408h/412H 117v/142V Pos: standing >
Pardon?
< 411h/412H 118v/142V Pos: standing >
Score information for Helli
Level: 32 Race: Githyanki Class: Anti-Paladin / Dark Knight Sex: Female
Hit points: 412(412) Moves: 119(142)
Coins carried: 3 platinum 14 gold 46 silver 71 copper
Compression ratio: 81%
Status: Standing.
Soulshielded
Frags: +0.00 Deaths: 12
Detecting: Evil Good
Enchantments: Ultravision Levitation
Herbs: Blue Haze
Combat Pulse: 16 Spell Pulse: 0.89
Leaderboard Points: 317
Paladin auras: Precision
Active Spells:
--------------
soulshield (13 minutes)
dexterity (8 minutes)
strength (8 minutes)
accelerated healing (15 minutes)
< 412h/412H 119v/142V Pos: standing >
A large leather backpack contains:
a handcarved pipe
[3] a Magical Green Mushroom from the Sylvan Woods (glowing)
[8] a gauze tourniquet bandage
[8] the opaque white potion of regeneration
[6] a dark misty potion
[3] some heirloom Blue Haze
[14] a scroll of identify
[8] a small vial full of green sludge
[6] a cup of soft ice cream
[6] the dazzling blue potion of lesser battle readiness
< 412h/412H 122v/142V Pos: standing >
You get a small vial full of green sludge from a large leather backpack.
< 412h/412H 123v/142V Pos: standing >
A Receptionist starts casting a spell.
As you quaff a small vial full of green sludge, the vial disappears in a bright flash of light!
Your skin gains the texture and toughness of bark.
< 412h/412H 125v/142V Pos: standing >
A Receptionist completes her spell...
A Receptionist utters the word 'bless'
< 412h/412H 127v/142V Pos: standing >
Underneath Arlik's Inn
This room has a staircase that leads up into Arlik's Inn.
Here is where travellers come to claim their rooms after paying
Arlik. It appears fairly neat and well kept here, except for an
extremely foul smell coming from the corner.
Obvious exits: -North -West -Up
A young female shaman is here, chanting.(Gold Aura)
< 412h/412H 129v/142V Pos: standing >
Crowded Room, before the Tavern
This room seems to be where the party is at. Many travellers are
here enjoying themselves and having a drink. This is also a great
refuge for outcasts to come and swap stories of the kills they
acquired before being sentenced.
Obvious exits: -East -South
A drunken anti-paladin is here, puking in the corner.(Red Aura)
< 412h/412H 128v/142V Pos: standing >
First Floor, Guest Rooms and Lounge
A small rickety staircase leads up to the guest bedrooms,
it doesnt seem to be very stable however. To the east seems to be
a guest room without a lock, the 'discount' room no doubt.
Loud shouts and noises come from the west.
Obvious exits: -North -East # -South# -West -Up
Fresh blood covers everything in the area.
< 412h/412H 127v/142V Pos: standing >
Entrance to Arlik's Inn
Arlik seems to get much business, for he has a well chosen
site for his establishment. It is rumored he will sell out his
occupants for a price however. Little is known about this place
but also few care, for it is to them a temporary sanctuary to
spend the night
Obvious exits: -North -East -South
A young man is here, laughing and drinking.(Red Aura)
< 412h/412H 128v/142V Pos: standing >
+++M+**.*
*...*+**.^^
*^^**+**M.^
*****@**+++
*****^*****
M********..
******..^
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 127v/142V Pos: standing >
*..^*****
M+++M+**.**
*...*+**.^^
*^^**@**M.^
*****+**+++
*****^*****
********.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 127v/142V Pos: standing >
**^^****.
**..^******
M+++M+**.**
*...*@**.^^
*^^**+**M.^
*****+**+++
****^****
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 126v/142V Pos: standing >
***^^****
***..^*****
+M+++M+**.*
M*...@+**.^
.*^^**+**M.
******+**++
*****^***
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 125v/142V Pos: standing >
****^^***
****..^****
++M+++M+**.
^M*..@*+**.
..*^^**+**M
*******+**+
******^**
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 122v/142V Pos: standing >
*********
*****^^****
****..^****
++M++@M+**.
^M*...*+**.
..*^^**+**M
******+**
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 122v/142V Pos: standing >
You quickly scan the area.
The Incarnate of Fire who is close by to your east.
A double-headed dragonfly who is in the distance to your south.
Vlu'rruq the githyanki dark knight who is a brief walk away to your west.
A displacer beast who is almost out of sight to your west.
A deadly nightmare who is almost out of sight to your west.
< 412h/412H 122v/142V Pos: standing >
*********
******^^***
M****..^***
*++M+@+M+**
*^M*...*+**
...*^^**+**
*******+*
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 122v/142V Pos: standing >
*****^^**
M****..^***
*++M++++M**
*^M*.@.*+**
...*^^**+**
M*******+**
*******^*
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 122v/142V Pos: standing >
******^^*
**M***..^**
**++M++++M*
**^M*@..*+*
*...*^^**+*
*M*******+*
********^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 121v/142V Pos: standing >
You quickly scan the area.
A green hydralisk who is not far off to your west.
< 412h/412H 121v/142V Pos: standing >
*********
^******^^**
**M***..^**
**++M@+++M*
**^M*...*+*
*...*^^**+*
M*******+
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 121v/142V Pos: standing >
You quickly scan the area.
The Incarnate of Fire who is rather far off to your east.
Vlu'rruq the githyanki dark knight who is close by to your west.
A displacer beast who is almost out of sight to your west.
A deadly nightmare who is almost out of sight to your west.
< 412h/412H 121v/142V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the east...
< 412h/412H 126v/142V Pos: standing >
*********
.^****M*^^*
.******..^*
M**++@+++M+
***^M*...*+
**...*^^**+
**M******
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
A figure clad in the deepest black platemail strides through the area.(Red Aura)
< 412h/412H 126v/142V Pos: standing >
.********
^.^****M*^^
..******..^
+M**+@M+++M
.***^M*...*
^**...*^^**
***M*****
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 126v/142V Pos: standing >
*.*******
*^.^****M*^
...******..
++M**@+M+++
^.***^M*...
^^**...*^^*
****M****
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 125v/142V Pos: standing >
Pardon?
< 412h/412H 127v/142V Pos: standing >
You quickly scan the area.
Vlu'rruq the githyanki dark knight who is not far off to your east.
The Incarnate of Fire who is almost out of sight to your east.
A displacer beast who is a brief walk away to your south.
A displacer beast who is a brief walk away to your west.
A deadly nightmare who is a brief walk away to your west.
< 412h/412H 128v/142V Pos: standing >
**.******
**^.^****M*
^...******.
+++M*@++M++
.^.***^M*..
*^^**...*^^
*****M***
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
< 412h/412H 126v/142V Pos: standing >
You quickly scan the area.
Vlu'rruq the githyanki dark knight who is a brief walk away to your east.
The Incarnate of Fire who is almost out of sight to your east.
A sightless bogwyrm who is almost out of sight to your south.
A displacer beast who is not far off to your west.
A deadly nightmare who is not far off to your west.
< 412h/412H 127v/142V Pos: standing >
***.*****
***^.^*****
^^...*****M
++++M@*+MP+
*.^.***^^*.
**^^**...*^
******M**
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
A Shade snaps into visibility.
< 412h/412H 126v/142V Pos: standing >
You quickly scan the area.
A green hydralisk who is a brief walk away to your east.
A Grey Elf who is rather far off to your east.
A Grey Elf who is rather far off to your east.
A Grey Elf who is rather far off to your east.
Vlu'rruq the githyanki dark knight who is rather far off to your east.
The Incarnate of Fire who is almost out of sight to your east.
A displacer beast who is close by to your west.
A deadly nightmare who is close by to your west.
The ice reaver, Vacket who is almost out of sight to your west.
< 412h/412H 126v/142V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH! That really did HURT!
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
< 269h/412H 128v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 269h/412H 126v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 269h/412H 125v/142V Pos: standing >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee westward!
< 270h/412H 99v/142V Pos: standing >
The world stops spinning.
You can't see a damn thing, you're blinded!
< 271h/412H 98v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 271h/412H 97v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 271h/412H 96v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 271h/412H 95v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 272h/412H 94v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 272h/412H 94v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 272h/412H 93v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 272h/412H 92v/142V Pos: standing >
You feel a cloak of blindness dissolve.
M^^^^****
MMM^^^M****
.MM^M^^****
MMMM^@M.**.
MMMMM^M+P++
MMMMMM+^.**
MMMMM+^.*
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
A deadly nightmare trots in from the east.
< 273h/412H 91v/142V Pos: standing >
M^^^.****
MM^^^^*****
MMM^^^M****
.MM^M@^****
MMMM^M..**.
MMMMM^MP+++
MMMMM+^.*
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
A deadly nightmare trots in from the south.
< 273h/412H 88v/142V Pos: standing >
MM^^^.***
*MM^^^^****
^MMM^^^M***
..MM^@M^***
MMMMM^^..**
MMMMMM^MP++
MMMMMM+^.
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
A sightless bogwyrm splashes around in the shallow marshlands.(Red Aura)
A deadly nightmare trots in from the east.
< 273h/412H 85v/142V Pos: standing >
MMM^^^.**
**MM^^^^***
^^MMM^^^M**
M..MM@M^^**
MMMMMM^^..*
^MMMMMM^P++
^MMMMMM+^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
A deadly nightmare trots in from the east.
< 273h/412H 82v/142V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 274h/412H 83v/142V Pos: standing >
A sightless bogwyrm enters from the east.
The mountains are too treacherous to be scaled. Find another way to pass them.
< 274h/412H 83v/142V Pos: standing >
You feel unholy power coursing through your limbs!
You are knocked to the ground by a sightless bogwyrm's mighty bash!
A sightless bogwyrm misses you.
-=[A sightless bogwyrm's bite strikes you.]=-
A sightless bogwyrm misses you.
< 254h/412H 83v/142V Pos: sitting >
< T: Helli TP: sit TC: few wounds E: sightless sta EP: excellent >
A sightless bogwyrm dodges your futile attack.
< 254h/412H 83v/142V Pos: sitting >
< T: Helli TP: sit TC: few wounds E: sightless sta EP: excellent >
A Shade snaps into visibility.
< 254h/412H 83v/142V Pos: sitting >
< T: Helli TP: sit TC: few wounds E: sightless sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
A Shade loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Shade snaps into visibility.
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-
OUCH! That really did HURT!
< 134h/412H 83v/142V Pos: sitting >
< T: Helli TP: sit TC: nasty wounds E: sightless sta EP: excellent >
-=[A sightless bogwyrm's bite strikes you very hard.]=-
-=[A sightless bogwyrm's bite enshrouds you in a mist of blood.]=-
< 79h/412H 83v/142V Pos: sitting >
< T: Helli TP: sit TC:pretty hurt E: sightless sta EP: excellent >
A Shade snaps into visibility.
< 79h/412H 83v/142V Pos: sitting >
< T: Helli TP: sit TC:pretty hurt E: sightless sta EP: excellent >
A sightless bogwyrm dodges your futile attack.
< 79h/412H 83v/142V Pos: sitting >
< T: Helli TP: sit TC:pretty hurt E: sightless sta EP: excellent >
A deadly nightmare growls at a sightless bogwyrm.
A deadly nightmare suddenly attacks a sightless bogwyrm!
[Damage: 7 ] A deadly nightmare's decent thrash wounds a sightless bogwyrm.
< 79h/412H 83v/142V Pos: sitting >
< T: Helli TP: sit TC:pretty hurt E: sightless sta EP: few scratches >
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
A Shade snaps into visibility.
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[